Aller au contenu

Photo

Camp Defense


  • Veuillez vous connecter pour répondre
36 réponses à ce sujet

#1
innova889

innova889
  • Members
  • 14 messages

The camps you build around the world for resting and restocking...are they a safezone or can enemies attack them (while you r in them ) ? it would be really cool if they can !!



#2
Burricho

Burricho
  • Members
  • 466 messages

Sten_no.jpg


  • Qunari Ardat-Yakshi, TheEgoRaptor et Lord Bolton aiment ceci

#3
Dubya75

Dubya75
  • Members
  • 4 598 messages

Camps are a safe zone. You will be thankful for it.



#4
Revelat0

Revelat0
  • Members
  • 259 messages

Camps are a safe zone. You will be thankful for it.

No where is safe from the damnable feathered fiends however.


  • Beerfish, DalishRanger et Askanison666 aiment ceci

#5
SomeoneStoleMyName

SomeoneStoleMyName
  • Members
  • 2 481 messages

The camps you build around the world for resting and restocking...are they a safezone or can enemies attack them (while you r in them ) ? it would be really cool if they can !!

 

The casuals would cry too much if such an awesome mechanic was implemented. People hate challenge. They want to feel powerful and unique without effort I'm afraid.


  • MeerMusik aime ceci

#6
twizbuck

twizbuck
  • Members
  • 272 messages

The casuals would cry too much if such an awesome mechanic was implemented. People hate challenge. They want to feel powerful and unique without effort I'm afraid.

 

Who pissed in your cheerios?

 

I'd like it to be a rare event that a group could find and attack your camp. It'd be fun.


  • DalishRanger, Grayvisions, Shrayev et 4 autres aiment ceci

#7
LightningPoodle

LightningPoodle
  • Members
  • 20 468 messages

 

I'd like it to be a rare event that a group could find and attack your camp. It'd be fun.

 

I like the idea of it, represents challenge. I'd prefer it to be more common, after all, Thedas is in a world war. The landscapes are torn up by battle so it should be present wherever you go.



#8
Qunari Ardat-Yakshi

Qunari Ardat-Yakshi
  • Members
  • 104 messages

I'd be like..."Hey, Cullen, go handle my light weight."



#9
blussi

blussi
  • Members
  • 385 messages

I need something as iconic as Morrigan's "What will they send next.. darkspawn tax collector?" line if attack at camp or skyhold ever happens.


  • DalishRanger, innova889 et Cerulione aiment ceci

#10
CavalierToast

CavalierToast
  • Members
  • 163 messages

it would be really cool if they can !!

It was a major annoyance in Skyrim, when dragons ate the town merchants.


  • Grayvisions, Bekkael, Bhaal et 6 autres aiment ceci

#11
mikeymoonshine

mikeymoonshine
  • Members
  • 3 493 messages

The casuals would cry too much if such an awesome mechanic was implemented. People hate challenge. They want to feel powerful and unique without effort I'm afraid.

 

Camps seem pretty important to the combat mechanics, especially on harder difficulties. 



#12
Sifr

Sifr
  • Members
  • 6 778 messages

 

I'd like it to be a rare event that a group could find and attack your camp. It'd be fun.

 

I think it would be fun to have the camps not be that safe, so that we can get attacked if something gets too close and has to be fended off by our scouts.

 

It'd remind me of that scary as hell moment in Dead Space when you're in the store, a normally safe zone that's been your one safe haven throughout the entire game, only for one of the Necromorphs to burst into the room behind you from one of the vents.

 

It would be awesome if you returned to camp, only to suddenly get a huge dragon raze it just as you approach! :mellow:

 

(Just let it be one of the camps that Harding isn't in!)



#13
JoltDealer

JoltDealer
  • Members
  • 1 091 messages

One of my favorite moments in Origins was when the Darkspawn sense your camp and attacked it.  It never happened a second time, but it was a unique experience that really beat in the idea that nowhere was safe.  Travel to Denerim?  Get attacked.  Inside Denerim?  Get attacked.  Take a break at your camp?  Get attacked.

 

It was fun.



#14
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

I would like this to happen if you allow conditions in that region to deteriorate.  If you press your men too hard, don't equip them well enough, etc.  

 

Especially if you made a personal choice for your character - over a larger choice over your Inquisition. 

 

Even then - I wouldn't want it to be all the time, and no one thing should punish you necessarily - but a series of choices that undermine your Inquisition?  Absolutely. 


  • ddman12 aime ceci

#15
innova889

innova889
  • Members
  • 14 messages

I would like this to happen if you allow conditions in that region to deteriorate.  If you press your men too hard, don't equip them well enough, etc.  

 

Especially if you made a personal choice for your character - over a larger choice over your Inquisition. 

 

Even then - I wouldn't want it to be all the time, and no one thing should punish you necessarily - but a series of choices that undermine your Inquisition?  Absolutely. 

ooh this sounds interesting ... 

 

 

about the camp defence- i was thinking more of a free patch (not neccesary to d/l) kinda patch ... 



#16
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages


The casuals would cry too much if such an awesome mechanic was implemented. People hate challenge. They want to feel powerful and unique without effort I'm afraid.

cool%20story%20bro%205_zpski8cz0bf.gif


  • DalishRanger, Grayvisions, Bhaal et 4 autres aiment ceci

#17
Swaggerjking

Swaggerjking
  • Members
  • 527 messages
Be cool especially if you don't deal with fade rifts or bandits' camps with more of them closer to to your's. More like an attack will happen or for 1 of your keeps

#18
Jawzzus

Jawzzus
  • Members
  • 2 399 messages

It was a major annoyance in Skyrim, when dragons ate the town merchants.

 

Or when vampires killed any of them, although there's work arounds to make sure it rarely happens so not to annoying.

 

I'd like camp attacks once in awhile maybe, but definitely not one that's like in the middle of no where.  If there are attacks I'd like them to make sense, like one happens not long after you take one as revenge, or one near a hotly contested area already



#19
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

The camps you build around the world for resting and restocking...are they a safezone or can enemies attack them (while you r in them ) ? it would be really cool if they can !!

 

Cool? - It would be even more tedium -.- (yes, once or twice (like the darkspawn attacking camp in DAO) might be ok, but not all the time -.-)

 

greetings LAX

ps: I would like it though, if they added your advisors to your camp (after all traveling back to Skyhold all the time is not cool either - and with messengers etc. you should be able to command from the field almost as well as from your fortress)



#20
KoorahUK

KoorahUK
  • Members
  • 1 122 messages

The casuals would cry too much if such an awesome mechanic was implemented. People hate challenge. They want to feel powerful and unique without effort I'm afraid.

Oh for heavens sake, even Dark Souls allowed you to rest at campfires without being molested.
  • DalishRanger, Grayvisions et Al Foley aiment ceci

#21
Warden Nick

Warden Nick
  • Members
  • 176 messages

Sten_no.jpg

" Fortifications should be built around the camp"

- Sten



#22
frankf43

frankf43
  • Members
  • 1 782 messages

" Fortifications should be built around the camp"

- Sten

But why fortify a camp when the enemy comes up through the ground?



#23
Qunari Ardat-Yakshi

Qunari Ardat-Yakshi
  • Members
  • 104 messages

This game isn't about Darkspawn.



#24
Guest_Act of Velour_*

Guest_Act of Velour_*
  • Guests

I would like camp raids for sure.



#25
Cerulione

Cerulione
  • Members
  • 4 596 messages

It was a major annoyance in Skyrim, when dragons ate the town merchants.

 

Actually it's interesting to have one safe camp and several smaller and attackable camp on the area. And need that several characters to have immunity to dying (to prevent important characters got eaten by a dragon like in Skyrim), characters that you can't advance the story without them. Since Scout Harding seems quite important, for example she can't die. But Inquisition SOldier #14 can.

 

Maybe we can do something like this:

- Easy: all camps are safe haven

- Normal: one camp/area are safe haven

- Hard & nightmare : no safe haven