Who pissed in your cheerios?
I'd like it to be a rare event that a group could find and attack your camp. It'd be fun.
I was supporting the idea not opposing it ![]()
Sorry if I seem grumpy. Its just that every time there is a great change for the better, like the new mitigation mechanic or that there are some high level places / monsters in zone (that allows you to look forward to backtrack and overcome said obstacle) or when suggesting ideas that the enemy factions can attempt to assault your keeps (which I made in the past) or the one made here - the forum voice is seemingly always at a majority vote for the negative.
It has made me wonder because I would love mechanics like this (properly implemented) but people seem scared to death at ANY idea that adds something challenging to the game. Its almost like people dont want games to be a challenge anymore. Dark souls 1+2 was a step in the right direction, just hoping DA:I takes some similar steps (Hard but fair, not "cheap" or un-overcomable).





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