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Does anybody miss the "Anytime, Anywhere" conversations of older Bioware Games?


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#1
JoltDealer

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I've been playing some of my older games to save money as of late.  It's been a lot of fun.  After finishing KotOR on PC, I turned on my attention to Dragon Age: Origins.  Outside of combat, you could talk with your party members wherever and whenever you wanted to, and that was something I really enjoyed.  It felt dynamic and made the experience feel more unique to me, the player.

 

Obviously, this was a feature that was phased out over time.  Does anyone miss it?  Would anyone like to see it come back?  Anyone know why it was taken out of later games?  Would anyone have liked to see in Inquisition?


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#2
TheChris92

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Agreed I prefer it that way too. It calls back to my enjoyment of KOTOR 2 & New Vegas as well. There was something catharthic about it.
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#3
Jeremiah12LGeek

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One of the main reasons to bring Leliana around in DA:O (it certainly wasn't her combat skills) was to start a conversation in every new area, just to hear what she had to say about it.


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#4
Milan92

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You mean those same conversations over again over again because you ran out of plot/quest related stuff?


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#5
PillarBiter

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They'll be back in DAI.



#6
darkmanifest

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I just had a unique conversation with Morrigan in the Mage Tower that I've never heard before, despite several playthroughs of dragging her everywhere.  It was a pleasant surprise.  I loved the freedom of talking to companions any time and anywhere, but I can see how it wasn't actually necessary, so long as the PC can strike up conversations with them at home base instead of waiting for random cutscenes to trigger like in DA2 (lordy how I hated that).  It would have been nice to still get area-specific dialogue like Leliana had in DA:O, though.


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#7
MissOuJ

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Not particularly, no.

 

I had a bad habbit of accidentally clicking my party members, so there'd be really, really awkward moments when I and my LI were discussing our ~*relationship*~ right in front of the rest of the party, covered in bandit / darkspawn entrails.

 

The one that takes the cake is Alistar's hissy fit in the middle of the Deep Roads where he wanted to have the "are we a thing or do you fancy Zevran" convo. The kicker? I had talked to Zevran like three times, and two of them were gift-related. I hadn't even flirted with him, for Maker's sake!


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#8
JoltDealer

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Agreed I prefer it that way too. It calls back to my enjoyment of KOTOR 2 & New Vegas as well. There was something cathartic about it.

 

There was just something about stopping everything else you were doing and being able to get to know your companions better.  With more recent games, I just find myself missing it more and more.

 

One of the main reasons to bring Leliana around in DA:O (it certainly wasn't her combat skills) was to start a conversation in every new area, just to hear what she had to say about it.

 

Very true.  Leliana's little tidbits of info made Thedas feel more real and immersive.



#9
JoltDealer

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They'll be back in DAI.

 

Will they?  I had not heard anything about this.  Care to provide a source?

 

I just had a unique conversation with Morrigan in the Mage Tower that I've never heard before, despite several playthroughs of dragging her everywhere.  It was a pleasant surprise.  I loved the freedom of talking to companions any time and anywhere, but I can see how it wasn't actually necessary, so long as the PC can strike up conversations with them at home base instead of waiting for random cutscenes to trigger like in DA2 (lordy how I hated that).  It would have been nice to still get area-specific dialogue like Leliana had in DA:O, though.

 

I can see the potential reasons for why they got rid of them, but none of them really struck me as compelling.  Sure, there is always the home base, but how often do friends refuse to talk to you until you've gone somewhere more private?  It does happen, but it really depends on the topic.  Leliana needing time to think about what happened with Marjolaine was an example of when waiting to return to camp made sense. 

 

Not particularly, no.

 

I had a bad habbit of accidentally clicking my party members, so there'd be really, really awkward moments when I and my LI were discussing our ~*relationship*~ right in front of the rest of the party, covered in bandit / darkspawn entrails.

 

The one that takes the cake is Alistar's hissy fit in the middle of the Deep Roads where he wanted to have the "are we a thing or do you fancy Zevran" convo. The kicker? I had talked to Zevran like three times, and two of them were gift-related. I hadn't even flirted with him, for Maker's sake!

 

Although your experience was problematic, it still sounds pretty unique.  Alistair's jealousy comes to a boil in the depths of the Deep Roads?  Fantastic!

 

But to be more serious, those were issues that could've been fixed instead of having that entire mechanic removed.  Implement a system where you tap A for a quick one-liner and hold A to open a dialogue.  Have an unseen label attached to more private topics that keep them unavailable in public conversations.  My point is, it could have been done and now that the technology is more advanced, I'd like to see it come back.



#10
TheChris92

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Sten would also offer unique dialogue should you choose to bring him to the chantry in Redcliffe, the Brecillian Forest, and a specific part of the Denerim Market Place. I liked that - KOTOR 2 would do that with the likes of Kreia and other characters. It felt more like you were in control and you could always strike up conversation, and It'd add a nice atmosphere - Like talking with Carth in the Undercity. It was neat.
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#11
cronshaw

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I've been playing some of my older games to save money as of late.  It's been a lot of fun.  After finishing KotOR on PC, I turned on my attention to Dragon Age: Origins.  Outside of combat, you could talk with your party members wherever and whenever you wanted to, and that was something I really enjoyed.  It felt dynamic and made the experience feel more unique to me, the player.

 

Obviously, this was a feature that was phased out over time.  Does anyone miss it?  Would anyone like to see it come back?  Anyone know why it was taken out of later games?  Would anyone have liked to see in Inquisition?

 

I don't care enough about it to miss it


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#12
10K

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I think the Devs said they'll be back. There was something about how you could go up to your romance anywhere and tell them to give you some suger. Something like that, but IDK so don't quote me.



#13
Otter-under-the-mountain

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I think I actually prefer the semi-pointless mini conversations that they showed in the Skyhold livestream. I like the idea that after a hard mission, I can just wander over to Bull's area to compare chopping-people-in-half techniques.



#14
Dubya75

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You mean those same conversations over again over again because you ran out of plot/quest related stuff?

 

Oh yeah, can't wait to ask Leliana about Orlais for the seven hundred and fortieth time! ;)


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#15
JoltDealer

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I think the Devs said they'll be back. There was something about how you could go up to your romance anywhere and tell them to give you some suger. Something like that, but IDK so don't quote me.

 

I'll definitely have to look into that.  I really need to go and watch the Twitch streams.



#16
Beerfish

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I didn't really like them that much to be honest.  I'd miss parts of banter because I am jogging to do a quest and suddenly to party membmers are yammering and I have to stop go back or reload, not to mention the odd time I actually got into a battle when had begun to talk.



#17
rapscallioness

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I miss them. Yeah, sometimes they were awkward, as pointed out, being in the deep roads smothered in blood. It was like what? Right now? You wanna have this convo right now? Lmao! And yet, that's one of the reasons why I liked it.

 

I think now we can only do that at safe spots. like camp sites, or home base. We can get a kiss there. It seems that convos will be more not cinematic even at the camp sites...?

 

Idk, but I did really like those moments. It's too bad they're gone.


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#18
SpiritMuse

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I think the Devs said they'll be back. There was something about how you could go up to your romance anywhere and tell them to give you some suger. Something like that, but IDK so don't quote me.


Yes. There was an interview where this was talked about. That one of the things that they heard players missed most was the ability to go up to your LI and kiss them any time you wanted. Which I certainly missed in DA2.

#19
NoForgiveness

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I hope not. I hated accidentally talking to them when I'm just trying to loot a corpse.

#20
Qunari Ardat-Yakshi

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IT's alright, but I mean I would be happy without it as well.



#21
Gannayev of Dreams

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I don't, really. I never took advantage of that. In fact it became a big inconvenience in DA:O because I would accidentally click on my companions all the time and have to hit "Nevermind" to cancel.



#22
Tbone3336

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I miss them. Yeah, sometimes they were awkward, as pointed out, being in the deep roads smothered in blood. It was like what? Right now? You wanna have this convo right now? Lmao! And yet, that's one of the reasons why I liked it.

 

I think now we can only do that at safe spots. like camp sites, or home base. We can get a kiss there. It seems that convos will be more not cinematic even at the camp sites...?

 

Idk, but I did really like those moments. It's too bad they're gone.

I agree with this exactly. While it may be out of place or sometimes repetitive, it added a campiness to it that just endeared me more to the game than not. Sort of like some of the crazy codec convo's in metal gear games, sometimes totally out of place timing wise but endearing none the less. And the back and forth banter between Morrigan and Allistor during travels could not be beat as well.


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#23
Revan Reborn

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Not at all actually. While it was nice to have the convenience of engaging conversation with your companions on the flip of a dime, eventually they would run out of dialogue to provide. This would lead to the inevitable redundancy and looping repeats of lines over and over, which really would break the immersion of the game. I'd rather only have cues for dialogue if they actually have something new to say.


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#24
rapscallioness

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Yes. There was an interview where this was talked about. That one of the things that they heard players missed most was the ability to go up to your LI and kiss them any time you wanted. Which I certainly missed in DA2.

 

 

yeah, but I think it's anytime you want...at a Safe spot. Not just out and about. I'm not sure you can even interact with them while you're running around. As in, the clickable oneliners. I haven't seen any dialogue bubbles over the characters in the demos, or anything.

 

I'm not sure, but I get the feeling that the option to talk to them at all--out in the field--is gone.

 

edit:  kinda like me3.


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#25
rapscallioness

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Not at all actually. While it was nice to have the convenience of engaging conversation with your companions on the flip of a dime, eventually they would run out of dialogue to provide. This would lead to the inevitable redundancy and looping repeats of lines over and over, which really would break the immersion of the game. I'd rather only have cues for dialogue if they actually have something new to say.

 

If I engage in conversation with them, and notice they have no new dialogue to add, then I stop clicking on them.