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Why Not Turtle? ('No Healing' Discussion)


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31 réponses à ce sujet

#26
Aurok

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I don't foresee backtracking being that big an issue unless you are playing at a difficulty beyond your ability/effort. I suspect the devs are playing poorly in the streams because they're a) having to talk and play, and B) not wanting to slow the fights to a crawl by pausing constantly.

Once you have a few levels under your belt and your party set up as an uber efficient killing machine I would expect most fights (certainly on normal) to be a breeze.

From what I've seen, you're either going to want two mages so that you can alternate between their barriers, or two tanks so you can put them back to back and effectively make an invincible guard island for the enemy to throw themselves against. If I didn't need a rogue to unlock stuff I'd take 2x Warriors and 2x Mages.

#27
HealinyaConstanceLee

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Ok to start with my name says it all. I have been a healer since the warsong gulch days in WoW. Healinya saved many lives to bring the Horde Victory. That being said i have found DAI Magic build specs differ greatly.

For instance it takes 4 ability points to achieve "Revival" and 5 to achive "Life Ward" which i truely don't preceve as healing abilities. So why are we arguing a moot point.

 

For instance: Revival as it's name announces is "You summon spirits to heal fallen allies in the area (2meter area), getting them back on their feet and fighting again. This sounds more like a raise from the dead then healing to me. Sure your ally is back in the fight but the only healing availible in the fight is the reliable "Healing Potion or Regeneration Potion".

 

Life Ward on the other hand says "Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious", again no real healing involed there.

 

So as i see it  mowarty has it complety right. Your only true healer is your party flasks. 

 

As far as Party builds go I went with "Balanced Party".

- Main Hero Rogue all damage/shawdow with balanced Dex/Cunning

- Warrior guard mostly Con/some Str

- Mage all powerful AoE/High Threat reduction, High Magic, High Willpower

- and then what ever the situation calls for- Damage (ranged/AoE)/Protection/Crowd Control, Whatever the situation calls for.

 

Been playing on Hard level with this crew since the release and has ruled the battleground with regular potion refills at your local campground.

 

"By The Maker" Good luck all! 


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#28
Razir-Samus

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why not indeed, since a sole tank can't tank properly because of the severely limited targeting tactic, leaving some party members to get their heads bashed in by mobs while the tank ignores those mobs and focuses on one



#29
octavian1127

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Didn't really read the whole thread, but Barrier/Guard are the equivalent of heals (eg. refreshable damage mitigation). A properly built tank can almost run a fight with no health damage taken if you have a barrier mage in support. Taunting abilities are seriously borked though and need fixing, since it's damn hard to get the AI to actually focus the tank (though I mostly run tank, dps warrior, archer, mage so maybe that throws it off).



#30
Terodil

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Mmm. Maybe I *am* old-fashioned, but I still think that removing healing spells is a terrible idea. Playing the game has not convinced me of the opposite.

 

First, it's just something I immensely enjoy doing. In WoW, SWTOR etc. I've always mained a healer (with the occasional dip into the stabbity pain department), because why? It felt like a role that mattered and that was actually somewhat challenging. As a healer you need great awareness of the battlefield, you must know your enemies, and your party members, their abilities, strengths and weaknesses. You need to balance both proactive "healing" (aka prevention) and reactive "healing" (aka bandaid) while still maintaining control of your mana so you will actually last till the end of the fight. It felt like dancing to me, it had an almost poetic quality to it when you managed to get into the perfect flow.

 

Second, I don't get how shifting healing from spells to potions and preventative abilites is really making things more interesting, especially if protection is rolled into other abilies/mechanics. You're just reducing gameplay complexity at a benefit currently unknown to me.

 

Third, DA is not a survival game. I don't want to plan for a week and expect to just barely make it into the camp before collapsing. The challenge should be in the fights, not outside. It's silly that I can't patch somebody up who fell off a cliff, not even a little, unless I burn a pot.

 

I guess I just don't agree with the decision of 'even the smallest fights should matter' being translated into 'we want you to take damage all the time so that at some point you will have to chug a healing potion'. Fights should matter, yes, but by challenging the player's abilities, not their patience to return to camp every x minutes because they ran out of pots.

 

:angry:



#31
Coyote X Starrk

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At first I was annoyed there was no healing abilities, but now that I have gotten better at the game and used to the way it flows I love it. 

 

When I go through multiple quests and missions and still have the majority of my potions I feel like a badass. Then when i get my ass kicked, handed back to me and have to return to camp to get more potions it makes me feel more in touch with the world. If you get beaten down you will have to take a break and heal, just like in real life. 

 

There is no "INSTANT HEALS BRUH" that cancels out everything I just went through. If I have a hard as hell battle I want to FEEL like I just had a hard as hell battle. I don't want to instantly get all my health back as if nothing transpired. 

 

The potions being the only healing makes sure that I actually THINK before I act, rather than just blindly running into the fray. 

 

Instead I have to think "Is there enough potions for this battle?" or "Pretty sure I can do this" then proceed to tactfully test myself knowing there is no easy way out. 

 

Its excellent and I applaud them for doing it. 



#32
SlyGamer79

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I hate not having any form of healing skill especially since i'm playing a mage and i'm lvl 12 and not sure how i'll win fights against dragons with no actual healer and when party members drop to 30% or get revived they usually eat up whatever healing potions i have left.

 

i was just going to make a new post about needing healing skills or a new class all together but figured screw it i will get nothing but trollish posters answering me with smart-ass replies.