Ok to start with my name says it all. I have been a healer since the warsong gulch days in WoW. Healinya saved many lives to bring the Horde Victory. That being said i have found DAI Magic build specs differ greatly.
For instance it takes 4 ability points to achieve "Revival" and 5 to achive "Life Ward" which i truely don't preceve as healing abilities. So why are we arguing a moot point.
For instance: Revival as it's name announces is "You summon spirits to heal fallen allies in the area (2meter area), getting them back on their feet and fighting again. This sounds more like a raise from the dead then healing to me. Sure your ally is back in the fight but the only healing availible in the fight is the reliable "Healing Potion or Regeneration Potion".
Life Ward on the other hand says "Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious", again no real healing involed there.
So as i see it mowarty has it complety right. Your only true healer is your party flasks.
As far as Party builds go I went with "Balanced Party".
- Main Hero Rogue all damage/shawdow with balanced Dex/Cunning
- Warrior guard mostly Con/some Str
- Mage all powerful AoE/High Threat reduction, High Magic, High Willpower
- and then what ever the situation calls for- Damage (ranged/AoE)/Protection/Crowd Control, Whatever the situation calls for.
Been playing on Hard level with this crew since the release and has ruled the battleground with regular potion refills at your local campground.
"By The Maker" Good luck all!