Have you changed your mind regarding pre-ordering DA:I?
#126
Posté 01 novembre 2014 - 06:04
Anyway yeah I pre ordered a few months back. I always preorder now after Fire Emblem Awakening, I couldn't buy it until two weeks after it's release because I didn't pre order. Never again yo.
#127
Posté 01 novembre 2014 - 06:29
Nope!
I haven't changed my mind at all. I preordered the physical Inquisitors Edition the very minute that it became available and in the interum I've upgraded my 360 console to Xbox One. "Black Friday" shopping is going to see me hunting down a sweet deal on a much larger flat screen TV also!
- IamTheXena aime ceci
#128
Posté 01 novembre 2014 - 07:16
Well, after some thought I have decided to cancel my preordered copy in Amazon. Hawke's appearence and Warden's absence was the final blow for me; after all the recent news I'm certain Inquisition is not what I was expecting for. I'm sad with the new direction for the franchise, but I guess new players will be able to enjoy the experience.
- Silent Fear aime ceci
#129
Posté 01 novembre 2014 - 07:34
I'm always nervous about pre-ordering because everytime I've pre-ordered, the game's been less than stellar so it's starting to feel like a curse if I do. Hopefully this one will be an exception. If it isn't, at least I got some fancy things out of it.
If it's so unbelivable horrible that I cannot even stand to be near the items' very presence because of the reminder they pose, I can probably ebay 'em.
In short: Nope, still pre-ordering.
#130
Posté 01 novembre 2014 - 07:42
I already did pre-order it but only last month because I wanted to make sure this games was nothing like DA 2. For what I gather they can only **** up it bad on the story or characters department.
What I think it sucks is the usability being low on the combat, at least for what I am seeing. I hope at lest they patch the auto-attack or a good mod pops up for it.
#131
Posté 01 novembre 2014 - 08:03
I'm still bitter...can't shake the disappointment of not being able to role-play as a Spirit Healer.
I've been trying to focus on all of the positives, get myself excited -- then I watch a combat video and I'm reminded all over again that I won't be able to enjoy that experience in the same way I have in all the other Dragon Age titles.
That has kept my finger off of the pre-order button; here we are on Nov.1st, and I have a feeling that Nov.18th will have come & gone and I still will not have ordered the game.
Maybe its for the best...
#132
Posté 01 novembre 2014 - 10:39
I preordered the digital deluxe for the xbox one the day it was announced. But just today, I realized that if I subscribe for EA Access for one month ($5), it gives you 10% off if you preorder the digital deluxe from the xbox one store, which puts it at about $62 (instead of $70) - and you get to play for a little bit before the 18th. So I cancelled my amazon preorder and did that instead.
#133
Posté 01 novembre 2014 - 10:39
They have presented a good reason though. they have said many times this game is supposed to be more challenging that is why the difficulties are supposed to be ramped up, and they have taken away the OP healing spells. and so they restricted us to make it more challenging, making us need to know which powers work with what teams, all together we have 32 powers in the group, and so we have 32 powers to make our perfect set up.
Sigh...
I am not a game designer, but as I said before, I can think about quite a few different ways to up the challenge in a game without throwing annoying restrictions in.
Like making enemies smarter (better tactics) and / or giving them access to more abilities, that will give you a nice challenge without the need to ruin immersion by telling your protagonist: "Hey, remember that ability you waited quite awhile to unlock and just now learned? You are going to forget it in the next fight because you need to slot something else instead."
That's not something you can explain without breaking immersion.
As for realism in the context of a fantasy world, it simply means that "Realism" follows the rules of said universe, everything that's inside said rules is "realistic" everything else isn't. (yeah, that includes unlikely acrobatics without some sort of magic or power to justify them)
I guess you don't really care about immersion, but many RPG players do care about that sort of thing. So let's just agree to disagree.
#134
Posté 01 novembre 2014 - 11:36
#135
Posté 01 novembre 2014 - 11:51
Do I like the 8 abilities restriction?
No. More like hate it with burning passion, I don't need MMO-style restrictions in my single player games because of an arbitrary "balance" decision, or because the console-makers prefer hampering everyone else to making their product better and on par with an average PC.
Romance prospects for the hetero male PC, seem... less exciting than they were on Mass Effect for example, and while I don't regret not seeing unrealistic overly sexualised female characters that perform EVA in space wearing a catsuit and a breather mask, I think a happy medium could have been reached.
That said, the game still has the benefit of doubt on this front, since we saw very little of these aspects.
1.I find it silly that people are so quick to vigorously complain about a combat design decision, without even playing the combat and seeing what it offers.
2.I have a feeling that SOME characters in Mass Effect were created just for the male PC to romance, or atleast tweaked to complement the male gamer audience's fantasies (ex. Miranda being the perfect woman).
I also have a feeling that DA:I female romances were created as characters first, then as romance options.Which might come as shock to some straight male gamers."Woot?She is a romance and she isn't oversexualized just for me!?!?!?!??"
Anyhow, I find it a great design philosophy in regards to characters.
- SurelyForth, Will-o'-wisp, HurraFTP et 3 autres aiment ceci
#136
Posté 02 novembre 2014 - 04:10
Sigh...
I am not a game designer, but as I said before, I can think about quite a few different ways to up the challenge in a game without throwing annoying restrictions in.
Like making enemies smarter (better tactics) and / or giving them access to more abilities, that will give you a nice challenge without the need to ruin immersion by telling your protagonist: "Hey, remember that ability you waited quite awhile to unlock and just now learned? You are going to forget it in the next fight because you need to slot something else instead."
That's not something you can explain without breaking immersion.
As for realism in the context of a fantasy world, it simply means that "Realism" follows the rules of said universe, everything that's inside said rules is "realistic" everything else isn't. (yeah, that includes unlikely acrobatics without some sort of magic or power to justify them)
I guess you don't really care about immersion, but many RPG players do care about that sort of thing. So let's just agree to disagree.
I do care about immersion, and 32 ability slots doesn't take me out of immersion, it makes me think, which i guess some rpg players don't care about. ![]()
that was just a joke please don't take it as a insult.
#137
Posté 02 novembre 2014 - 04:40
Sigh...
I am not a game designer, but as I said before, I can think about quite a few different ways to up the challenge in a game without throwing annoying restrictions in.
Like making enemies smarter (better tactics) and / or giving them access to more abilities, that will give you a nice challenge without the need to ruin immersion by telling your protagonist: "Hey, remember that ability you waited quite awhile to unlock and just now learned? You are going to forget it in the next fight because you need to slot something else instead.
That's not something you can explain without breaking immersion.
As for realism in the context of a fantasy world, it simply means that "Realism" follows the rules of said universe, everything that's inside said rules is "realistic" everything else isn't. (yeah, that includes unlikely acrobatics without some sort of magic or power to justify them)
I guess you don't really care about immersion, but many RPG players do care about that sort of thing. So let's just agree to disagree.
A perspective on immersion -
I do care about immersion, personally, but I find the limitations on abilities immersive. Having to choose abilities to "ready" (focus on, plan for, train for, bring equipment for, prepare as spells, etc) seems better for immersion to me. I'm not saying you have to feel the same, but the whole notion of the balanced changes of the combat system - persistent damage, healing spells being made rare (as it is in lore), abilities requiring tactical planning, base attribute points leveling up naturally based on class - seems more immersive and natural to me. I wouldn't assume that everyone who disagrees with you doesn't care about immersion; some find their immersion in different ways.
What immerses me might not immerse you. To me, immersion comes from creating a world that is reactive to me and my choices, that seems to be alive, and combat that reflects some simulation of how combat would actually happen, which usually includes limits. Having 32 abilities at my fingertips without readying, changing weapons mid-combat, chugging healing potions... all of these hinder my ability to be immersed. I'm not saying they hinder everyone's, but I don't think it's a simple matter of caring vs. not caring about immersion in an RPG so much as seeing the new system as more or less immersive, depending on how you see the world we are given and what you expect from RPGs.
Enemy AI does look smarter, and they have been given more abilities, so that suggestion is good and was something they've already done.
2.I have a feeling that SOME characters in Mass Effect were created just for the male PC to romance, or atleast tweaked to complement the male gamer audience's fantasies (ex. Miranda being the perfect woman).
I also have a feeling that DA:I female romances were created as characters first, then as romance options.Which might come as shock to some straight male gamers."Woot?She is a romance and she isn't oversexualized just for me!?!?!?!??"
Anyhow, I find it a great design philosophy in regards to characters.
Agree, entirely. I'm very excited about the characters in DA:I.
- HurraFTP aime ceci
#138
Posté 02 novembre 2014 - 04:42
I had to change my pre-order, just because I had originally reserved an Inquisitor's Edition for the PC, thinking I'd have extra cash from a contest I won. Then my computer got fried and I ended up having to cancel the IE to help pay for a replacement desktop that would actually run the game...but only after I made sure I had the Digital Deluxe version pre-ordered on Origin, of course. ![]()
#139
Posté 02 novembre 2014 - 04:42
My console would have to burst into flames for me to reconsider.
#140
Posté 02 novembre 2014 - 04:44
#141
Posté 12 novembre 2014 - 01:06
After DA2 & ME3 hubby & I were both adament we weren't going to pre-order DA:I and to be honest were if anything somewhat jaded with Bioware after ME3.
However, upon seeing the gameplay videos (I'd pretty much ignored DA:I development until the last few months) I was sold, and it didn't take too much to convince my husband that we needed to buy DA:I - upon seeing the Inquisitor's Edition we both agreed that we wanted it and so our pre-order went in. Anticipation is definitely starting to build.....
Now if there was clarity on whether the DE bonus DLC will be made available for purchase seperately - if not I guess I'm going to have to shell out for the DDE at some point in the future too....
#142
Posté 12 novembre 2014 - 01:19
I regret pre-ordering via PS4 instead of Amazon, I thought the game would be smaller than 46GB. I live on a mountain, with my internet I'll be downloading for 4-5 days for that...
#143
Posté 12 novembre 2014 - 01:23
I have seen and heard a lot of stuff that I don't like, so i'm about one click away from cancelling now.
#144
Posté 12 novembre 2014 - 01:25
Yup, even more than that. My friend is buying it for his Xbone. Decided to just wait for him to finish it and then I'll borrow his console and the game.
I am not in hurry to play it, I can wait.
#145
Posté 12 novembre 2014 - 01:27
#146
Posté 12 novembre 2014 - 01:35
Like the OP, I had sworn off pre-ordering another Bioware title after the twin disappointments of DA2 and ME3 (the ending). But, I feel like EA has switched gears over the last year and is listening more to customer feedback, I didn't get the sense DAI was being rushed through development, and about a week ago the previews were consistently positive. And, it's a stupid reason, but when I saw the stream for Skyhold, I finally cracked and pre-ordered through Origin (on the idea I could cancel if I changed my mind). Yesterday's reviews have me feeling pretty good about the game, so, I did change my mind. As to whether I'll regret it? I'll only know once I get the game, but I'm optimistic.
#147
Posté 12 novembre 2014 - 04:01
My thought on this was simply 'Who else makes games like this?'
You get open worlds and big stories and beasties and crafting etc, but you don't get characters you can adore, people like Wynne, who I wish was my grandmother, people you can have relationships with and not actually feel totally weird about it. You can marry in Skyrim, but it means nothing, or worse. Fable was halfway there with marriage, but you don't get complicated real relationships or real emotion in any other games.
There's something great if you look forwards to meeting these people in your party, listen to stories, help them and it all feels real enough. The game has to be good, and it does look damned good, but it is this content that eclipses other games utterly. We can jump about, fall off things just to see if it kills you, beat small creatures to death with a tree-stump and possible show every sign of some dark personality disorder, but we can also care, laugh and poke people. I like to feel good about helping someone, too, and see the actual reaction you get for it.
I pre-ordered the Collector's Edition, but I'm now not so sure why...never done it before, or felt the urge at all. It does look nice, but perhaps I want to commit myself to the fact that people have made this at all.
#148
Posté 12 novembre 2014 - 06:05
1.I find it silly that people are so quick to vigorously complain about a combat design decision, without even playing the combat and seeing what it offers.
2.I have a feeling that SOME characters in Mass Effect were created just for the male PC to romance, or atleast tweaked to complement the male gamer audience's fantasies (ex. Miranda being the perfect woman).
I also have a feeling that DA:I female romances were created as characters first, then as romance options.Which might come as shock to some straight male gamers."Woot?She is a romance and she isn't oversexualized just for me!?!?!?!??"
Anyhow, I find it a great design philosophy in regards to characters.
1. Well, the thing is that after ME:3 and DA:2 I try not to think like a fanboy, and that means using a bit of healthy skepticism.
In my eyes, the game at least to some degree was guilty until proven innocent. So if I see a design decision that I don't like, I'm not going to close my eyes and pretend that it's not there because MAYBE in the end it won't be as annoying as I think it might be.
The game should prove itself worth buying. My job as a consumer is to decide if I want to buy it or not.
2. Maybe you are right, and maybe not.
But at the same time you might say that romance is a large part of many other fictional characters that where created, for heterosexual males, females, and for gays.
If heterosexual romance for males got more attention, than it's because of business decisions based on statistics and demographics, not because of some kind of conspiracy.
And I did say myself in my original post that I did not enjoy seeing certain scenes in the game because of this (EVA. Space. Catsuits.); that said you are shooting your argument in the leg by claiming that those that are not very enthusiastic about the current romance options are necessarily the stereotypical idiots you tried to portray.
In the end humans are sexual creatures, much to the chagrin of quite a few religious institutions and social movements, and we each find certain things sexually appealing.
Unfortunately these days it seems like there are some double standards out there. The vocal minority make it seem that when a hetero male gamer dares say anything on the subject of gender or sexuality, then he is swiftly portrayed as a misogynistic troglodyte ("WOOT...?!?!?!?!?!"), and depends on the attacker, some will throw "white" as an added insult. (relax people, not all of us live in the USA, and as shockingly as it might sound, many of us don't really care if a person is "white" or "black".) While on the other hand, no one seems to mind objectification of fictional male characters even when one of their most common... descriptions is "beefcake".
What I'm saying is: I don't want to prevent others from getting what they want, and in turn I want others to give me the same treatment.
Let's all stop playing the "holier than thou" card, because frankly it's boring, it's stupid, and it's fake.
Instead let's play more the "live and let live" card. Everyone will get more this way.
/rant over
#149
Posté 12 novembre 2014 - 07:19
#150
Posté 12 novembre 2014 - 07:52
I havent pre-ordered yet. I dont have enough information yet. Trolling the forums to make me consider buying it, see how well people defend this title. So far, im not really convinced.
You probably would be able to get a better impression on the game by watching gameplay videos than by reading on BSN.





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