I've tried to experiment with the Cutscene-editor but to no avail. However, I quickly started to get attracted to it. The need to make mods!
Personally, I found Bethesda's G.E.C.K. to be way more clear and user-friendly, yet, had less possibilities.
What do you think of the Dragon Age: ToolSet?
ToolSet General opinion, please.
Débuté par
Temtimtom
, janv. 24 2010 06:20
#1
Posté 24 janvier 2010 - 06:20
#2
Posté 24 janvier 2010 - 07:48
While it isn't as user-friendly as some people would like, I find it quite a bit better than any other toolset I've had the opportunity to use.
#3
Posté 24 janvier 2010 - 08:00
I like a challenge, its not like it's impossible. It is however making me appreciate what BioWare does a lot more! (and maybe those other companies, but BioWare is the only one that really matters!)
#4
Posté 24 janvier 2010 - 08:01
Here's my list of all toolsets I have used, and my rankings for them.
1) Dragon AgeToolset
2) NWN2 Toolset
3) The Witcher Adventure Editor*
4) NWN1 Toolset
My rankings more or less correlate with the overall power of the toolset. I guess said power also goes hand in hand with development difficulty. I've got problem with working harder to get something better in the end...
To answer your question more directly, I LOVE the Dragon Age toolset
It's something I have been wanting since 2004.
* This could have placed higher on the list, but I admit I didn't use it as much as the others.
1) Dragon AgeToolset
2) NWN2 Toolset
3) The Witcher Adventure Editor*
4) NWN1 Toolset
My rankings more or less correlate with the overall power of the toolset. I guess said power also goes hand in hand with development difficulty. I've got problem with working harder to get something better in the end...
To answer your question more directly, I LOVE the Dragon Age toolset
* This could have placed higher on the list, but I admit I didn't use it as much as the others.
Modifié par Challseus, 24 janvier 2010 - 08:02 .
#5
Posté 24 janvier 2010 - 08:03
Temtimtom wrote...
I've tried to experiment with the Cutscene-editor but to no avail. However, I quickly started to get attracted to it. The need to make mods!
Personally, I found Bethesda's G.E.C.K. to be way more clear and user-friendly, yet, had less possibilities.
What do you think of the Dragon Age: ToolSet?
What went wrong with the cutscene editor? Tackle the tasks and problems one at a time and if you ahve trouble with something ask on the forums and people will do their best to help out.
#6
Posté 24 janvier 2010 - 09:09
i like the dao toolset, tried to mod morrowwind years back and couldn't make heads and tails with it but i am a programmer so the c++ like script used by dao isn't that complicated for me;), i suck at modelling or texture painting.
The dao toolset is a interesting package of different designer tools with which almost every aspect of the game is accessable, the only annoyance is the 2da or m2da system because you have to make those, your scripts and whatever you wanted to mod work together which can be mindboggling sometimes:blink:
The dao toolset is a interesting package of different designer tools with which almost every aspect of the game is accessable, the only annoyance is the 2da or m2da system because you have to make those, your scripts and whatever you wanted to mod work together which can be mindboggling sometimes:blink:
Modifié par Apolyon6k, 24 janvier 2010 - 10:18 .
#7
Posté 24 janvier 2010 - 10:08
Beerfish wrote...
What went wrong with the cutscene editor? Tackle the tasks and problems one at a time and if you ahve trouble with something ask on the forums and people will do their best to help out.
I wanted to make just a "random" background cutscene. Where at random intervals of time, a character would pass by and make an animation. It was ment as a background for some sort of 'revised' credits cutscene. The idea hasn't been dug, though (at least, in my mind!).
#8
Posté 25 janvier 2010 - 03:12
After spending over 6 hours trying to get the toolset to work. Trying every applicable fix on the wiki. Googling several issues with the Win Server 2005 crapolla.
I give up.
I've used several other toolsets and this one is the only one I've ever had trouble getting to run.
I give up.
I've used several other toolsets and this one is the only one I've ever had trouble getting to run.
#9
Posté 25 janvier 2010 - 08:28
Overall, I like this toolset very much.
There's a big learning curve, because it's powerful and therefore complex. It's good to follow tutorials to master one thing at a time, with a specific aim in mind.
With experience, the design tools are even better than NWN. The simple Object Inspector, concurrent object windows, and export-test options are slick.
I won't pretend to understand all the art and presentation tools yet, but I probably don't need to. The level editor and cinematics are vastly superior to NWN, but there's no free lunch - building good stuff takes a bit longer.
There's a big learning curve, because it's powerful and therefore complex. It's good to follow tutorials to master one thing at a time, with a specific aim in mind.
With experience, the design tools are even better than NWN. The simple Object Inspector, concurrent object windows, and export-test options are slick.
I won't pretend to understand all the art and presentation tools yet, but I probably don't need to. The level editor and cinematics are vastly superior to NWN, but there's no free lunch - building good stuff takes a bit longer.
#10
Posté 25 janvier 2010 - 05:01
This is the best toolset I have used. But still I have spend 3 times more time to find workarounds for bugs and other technical difficulties than I have used for building my mod. It's frustrating. Of course, the Toolset is very large and complex software. Therefore, if we scale the number of bug with the complexcity factor of the toolset. I would say the toolset is working very well after all.
#11
Posté 25 janvier 2010 - 05:15
Its "****ing sweet".
#12
Posté 26 janvier 2010 - 06:30
The toolset is powerful.
... But the common man doesn't stand a chance with it. The amount of time it takes to properly learn instantly weeds out casual use.
The only problem with the toolset is that it doesn't have a solid way of getting new animations in. Luckily there is a 3dsmax export plugin by chewy which works very well. But then you have to either make a new animation from scratch or try to convert existing BVH...
aaaah damn it... Too much work!
... But the common man doesn't stand a chance with it. The amount of time it takes to properly learn instantly weeds out casual use.
The only problem with the toolset is that it doesn't have a solid way of getting new animations in. Luckily there is a 3dsmax export plugin by chewy which works very well. But then you have to either make a new animation from scratch or try to convert existing BVH...
aaaah damn it... Too much work!





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