Awesome, I can already see what is going to be a necessity and what I'll only get if I have leftover perk points.
Necessities for sure are any of the Knowledge perks- includes new story dialogue options for criminal, chantry/history, noble/politics, and mage discussion. I like how these are able to be obtained very early on.
I gotta say of the 3 perk categories (I'm not including Inquisition as one) I like Forces (Cullen's) perk category the most.
-Extra XP when killing enemies
-increased party defense
-more healing potions
-increased Focus Ability effectiveness/tiers
-building custom armor schematics
Basically factors of gameplay and combat. Since gameplay is most important to me in a video game (duh), this seems like it will be my ultimate focus.
Leliana and Josephine's perk trees (Secrets and Connections) look pretty bleh honestly, in my opinion they don't look nearly as necessary as Cullen's Forces tree. A lot of it sounds like you can definitely do without them, they're just a neat additions.
Examples of perks I found lacking; Leliana's tree
-10% chance for addition herb harvest
-Inquisition scouts reveal extra landmarks and points of interest revealed ----> You can reveal them yourself...just explore a little more.
-Increased range using the Search Area function ---> Really? That's not sounding very vital. It's neat and helpful, but there are certainly more necessary perks to invest in.
*However it must be NOTED that Deft Hands perk in Leliana's tree is absolutely necessary across all playthroughs.
I found Josephine's tree (Connections) to be the least interesting. Just mostly focusing on buying and selling stuff. The only necessities I noted from this tree is dealing with rare crafting materials and the noble knowledge perk.