I just started the "Sync" on the Keep website. So far it has just ticked off any achievements I've unlocked for DAO then told me "custom heroes unavailable - please select a default hero." Any point going ahead with this? It also seems like I have to manually enter a bunch of decisions I made in a game I haven't played for years. And with multiple playthoughs needed to get all achievements I have actually picked every choice at some point. Is this BioWare saying "We can be f*cked. Do it yourself?" Pretty disappointing. Between this and no character creation for multiplayer I'm actually considering cancelling my pre order.
WTF Keep?
#1
Posté 31 octobre 2014 - 08:51
#2
Posté 31 octobre 2014 - 08:55
you realy just pickout what you did.i wasnt to fussed to be honest.
#3
Posté 31 octobre 2014 - 08:56
There is keep forum that might give you more help (Dragon Age-> Keep) but synching can be hard. You need to have your games in your http://social.bioware.com/ and up to date there.
You have to make your own keep choices for your playthroughs since there is no import. I had hard time remembering all but in other hand I find grafting your playthroughs via keep nice.
- N7 Tigger aime ceci
#5
Posté 31 octobre 2014 - 09:05
Okay, did I dream it or was I suppose to be able to upload my saves at some point in DA:I, like from DA:O to DAII? Was that scrapped? Is the Keep the only way to import my world state now?
#6
Posté 31 octobre 2014 - 09:06
Many of the choices are big events you should be able to remember. For the rest, it's pretty easy to look them up, the Dragon Age wiki helped me. Creating a customized world state doesn't take incredibly long. If you want your characters to sync into the keep, you need to log into the games while online and signed into your profile, do something, save the game, and go back into the keep and sync. They should be there after that. All of mine appeared after the latest big update. If you don't care enough to create your own world, there's the default hero/world state. But they've been telling everyone that we have to manually pick our choices for awhile now.
@WorldWarIV: yes, the Keep is the only way to import.
#7
Posté 31 octobre 2014 - 09:06
Even if your heroes were imported you'd still need to remake your world state. It's not required though and you can customize it as little or as much as you want.
#8
Posté 31 octobre 2014 - 09:10
Okay, did I dream it or was I suppose to be able to upload my saves at some point in DA:I, like from DA:O to DAII? Was that scrapped? Is the Keep the only way to import my world state now?
There's no direct import due to changing engines from the BioWare custom one to Frostbite 3. No way to technically make that work. (edit*) It is technically complicated/expensive to make this work.
I'm not sure where you might have read that, but I'd guess it was fan speculation rather than an official BioWare rep that said it.
* I'm editing this because the thread has been resurrected more than once, and people are failing to read through the thread (all three pages of it, at the time I'm editing this
) to see where I clarified my statement before responding to my initial post. I admit it was not well worded initially, but I was in a hurry at the time. I'd ask that people read my clarification post and respond to that, if they feel they have a contribution other than nitpicking my wording -- Thanks
- themugen aime ceci
#9
Posté 31 octobre 2014 - 09:10
Thank you, I was certain that we could import saves in DA:I.
#10
Posté 31 octobre 2014 - 09:15
Syncing is kinda screwy. You have to make sure you are using the same account connected to the account your characters are on. If you have any mods you might want to remove them then load your character in game and save. There are also other things you can do to get the sync going. The tips should be in the Keep forum.
As for the Keep itself. you will always have to add your choices there. Syncing only allows you to pick your custom character and achievements. It doesn't import your choices
#11
Posté 31 octobre 2014 - 09:36
There is keep forum that might give you more help (Dragon Age-> Keep) but synching can be hard. You need to have your games in your http://social.bioware.com/ and up to date there.
You have to make your own keep choices for your playthroughs since there is no import. I had hard time remembering all but in other hand I find grafting your playthroughs via keep nice.
There's part of the problem. My DAII profile shows my characters but when I click on DAO it loads a completely blank white page. I'll try playing for a bit, travelling, saving, etc. If I can remember the major decisions I made on my main character then all I really care about is importing my heroes from both previous games.
Just going through the "Watch your story" part with the edit choices and I have no idea what happened to Connor. I know I would have tried to save him but who knows if I succeeded? I want decisions I made in the last two games to have consequences. Maybe I saved the kid or maybe I f*cked up and he got possessed by a demon and killed. I don't want to just tick a box and undo any mistakes I may have made and make myself the perfect can-do-no-wrong hero. I just wish there was a choices list like in The Walking Dead - You and 67% of players saved Connor.
#12
Posté 31 octobre 2014 - 09:43
*snip*
Just going through the "Watch your story" part with the edit choices and I have no idea what happened to Connor. I know I would have tried to save him but who knows if I succeeded? I want decisions I made in the last two games to have consequences. Maybe I saved the kid or maybe I f*cked up and he got possessed by a demon and killed. I don't want to just tick a box and undo any mistakes I may have made and make myself the perfect can-do-no-wrong hero. I just wish there was a choices list like in The Walking Dead - You and 67% of players saved Connor.
With the Keep you can decide which of your Wardens saved him and which didn't (regardless of what happened in any of your playthroughs). Even if you can't remember exactly what you did for each decision tile, you can choose the one that fits the Warden (and Hawke) you've chosen and go from there. You can save up to 9 world states currently, so you can have a wide variety of consequences, as it were, as the basis for the world states you have prepared for your DAI playthroughs.
#13
Posté 31 octobre 2014 - 09:52
just a note, the keep is still in beta, so its going to have screw ups. like for some reason it only syncs one of my wardens and 3 of my hawkes even though i know i have 4 wardens and 5 hawkes.
but the whole point to the keep is to make from the ground up, its not going to load all your save files and the choices you made, you have to choose.
#14
Posté 31 octobre 2014 - 10:19
Well, I only got one Warden and one Hawke, and all my achievements have been lost.
Are the achievements important? Because I really don't feel like replaying the game.
#15
Posté 31 octobre 2014 - 10:21
There's part of the problem. My DAII profile shows my characters but when I click on DAO it loads a completely blank white page. I'll try playing for a bit, travelling, saving, etc. If I can remember the major decisions I made on my main character then all I really care about is importing my heroes from both previous games.
Just going through the "Watch your story" part with the edit choices and I have no idea what happened to Connor. I know I would have tried to save him but who knows if I succeeded? I want decisions I made in the last two games to have consequences. Maybe I saved the kid or maybe I f*cked up and he got possessed by a demon and killed. I don't want to just tick a box and undo any mistakes I may have made and make myself the perfect can-do-no-wrong hero. I just wish there was a choices list like in The Walking Dead - You and 67% of players saved Connor.
Do you use any appearance mods? I wouldn't be at all surprised if those (can) mess up the Keep's ability to sync your characters. Because the only data it imports is their name and appearance, anyway.
If your decisions weren't important enough to you when you made them to bother remembering, I'm not sure why it's so important to you now that they be reflected with 100% accuracy.
Pick the decisions you remember and make your best guess as to the rest with the help of the wiki. When you play DA:I, you won't know the difference.
#16
Posté 31 octobre 2014 - 10:28
#17
Posté 31 octobre 2014 - 10:30
There's part of the problem. My DAII profile shows my characters but when I click on DAO it loads a completely blank white page. I'll try playing for a bit, travelling, saving, etc. If I can remember the major decisions I made on my main character then all I really care about is importing my heroes from both previous games.
Just going through the "Watch your story" part with the edit choices and I have no idea what happened to Connor. I know I would have tried to save him but who knows if I succeeded? I want decisions I made in the last two games to have consequences. Maybe I saved the kid or maybe I f*cked up and he got possessed by a demon and killed. I don't want to just tick a box and undo any mistakes I may have made and make myself the perfect can-do-no-wrong hero. I just wish there was a choices list like in The Walking Dead - You and 67% of players saved Connor.
Unless you don't pay attention it was pretty hard in DAO to actually f*** up. Connor, for example is allready possesed in the game. Basically you can either sacrifice his mother to save him with blood magic or rescue the circle of magi in order to get a bunch of mages to save him. I think you can also make a deal with the demon, but that's basically a choice too, not something that happens because you make a mistake.
Anyway if i were you i would just create a random save game through the keep and then alter all the choices you remember. The choices will most likely not have an incredibly huge impact from what i can tell from every other bioware game with savegame import and if you don't remember what happened in your playthrough than it doesn't really matter if the game choses another way it went, doesn't it?
- themugen aime ceci
#18
Posté 31 octobre 2014 - 10:32
Do you use any appearance mods? I wouldn't be at all surprised if those (can) mess up the Keep's ability to sync your characters. Because the only data it imports is their name and appearance, anyway.
If your decisions weren't important enough to you when you made them to bother remembering, I'm not sure why it's so important to you now that they be reflected with 100% accuracy.
Pick the decisions you remember and make your best guess as to the rest with the help of the wiki. When you play DA:I, you won't know the difference.
It also imports the class of the character and it doesn't import the appearance. If a character shoes up in DAI you will be able to change their appearance in game, the keep doesn't do any of that. This is mostly important for hawke since it's allready confirmed that the Warden will not show up in DAI and Hawke will.
#19
Posté 31 octobre 2014 - 10:33
Do you use any appearance mods? I wouldn't be at all surprised if those (can) mess up the Keep's ability to sync your characters. Because the only data it imports is their name and appearance, anyway.
If your decisions weren't important enough to you when you made them to bother remembering, I'm not sure why it's so important to you now that they be reflected with 100% accuracy.
Pick the decisions you remember and make your best guess as to the rest with the help of the wiki. When you play DA:I, you won't know the difference.
No mods. I am on Xbox.
You don't n need to be sure why it's important to me. But you can obviously see that it is. And, as I've said before, over the course of (I think) four playthoughs several years ago I pick every possible choice at some point. I just can't remember which choices I made on what I consider my main character.
#20
Posté 31 octobre 2014 - 10:52
There's no direct import due to changing engines from the BioWare custom one to Frostbite 3. No way to technically make that work.
Uhm. I can't see why changing the engine would make the save file impossible for them to write a function to decipher, at least given knowledge of the save file spec, and having deciphered it I can't see why it would be impossible to use it to seed an initial world state for their game given knowledge of the destination file spec. Bit confused there. :/
#21
Posté 31 octobre 2014 - 10:52
Load the game and read the journal.
- Kirikou aime ceci
#22
Posté 31 octobre 2014 - 11:14
Uhm. I can't see why changing the engine would make the save file impossible for them to write a function to decipher, at least given knowledge of the save file spec, and having deciphered it I can't see why it would be impossible to use it to seed an initial world state for their game given knowledge of the destination file spec. Bit confused there. :/
As someone who has done programming for a living (not any longer, thank goodness), this is not as simple as you're making it out to be. Different game engines have different core modules and a multitude of other "geek speak" differences in how they handle data. While not "impossible", it would certainly be extremely costly and time consuming. I suppose "no way" was over stating it, but not by much.
The resources allocated to DAI were (IMO) better spent on the game itself than on having BioWare coders work with DICE for who knows how long to find a method of uploading save files. It's not like save game imports worked that well when only using the BioWare proprietary engine - there were massive bugs and incorrect flags when loading to DAA and DA2. Going from one engine to another would just compound the QA issue by an prohibitive amount. The Keep seems like the best way to handle this, really. It adds some up-front work for the user, but at least it's a separate entity that can be bug-squashed without a game patch.
- Aimi, PCThug et Stacia aiment ceci
#23
Posté 31 octobre 2014 - 11:29
It has more to do with said save files coming from a number of different platforms and not all of them being easily accessible (PC and multiple console types) than engine change, as well as the possibility save files may be storing the world state wrong due to bugs in code of both previous games (and the DLCs). The ability to set the state by hand also means you can try different combinations easily, without having to actually play the older games all over again just to get slightly different save.Uhm. I can't see why changing the engine would make the save file impossible for them to write a function to decipher, at least given knowledge of the save file spec, and having deciphered it I can't see why it would be impossible to use it to seed an initial world state for their game given knowledge of the destination file spec. Bit confused there. :/
#24
Posté 31 octobre 2014 - 11:45
No mods. I am on Xbox.
That's the problem right there.... The keep seems to be having problems with importing characters from the 360...
#25
Posté 01 novembre 2014 - 12:01
The only thing important in DA:I are the tapestry choices. Achievements are just a nice record.
Give it time. Everyone is trying to sync into the keep currently.
- New Kid aime ceci





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