As someone who has done programming for a living (not any longer, thank goodness), this is not as simple as you're making it out to be. Different game engines have different core modules and a multitude of other "geek speak" differences in how they handle data. While not "impossible", it would certainly be extremely costly and time consuming. I suppose "no way" was over stating it, but not by much.
The resources allocated to DAI were (IMO) better spent on the game itself than on having BioWare coders work with DICE for who knows how long to find a method of uploading save files. It's not like save game imports worked that well when only using the BioWare proprietary engine - there were massive bugs and incorrect flags when loading to DAA and DA2. Going from one engine to another would just compound the QA issue by an prohibitive amount. The Keep seems like the best way to handle this, really. It adds some up-front work for the user, but at least it's a separate entity that can be bug-squashed without a game patch.
All that AND they'd have to ensure it works on 5 platforms. with Keep they only need to develop it for one platform.





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