I debated whether or not to split this from the primary AUS twitch thread and decided to mainly because I am not sure many have actually listened to it in depth and many on this board have wondered about the philosophy of Bioware on many things from Voiced Protagonist to multi-regional open world to combat balancing.
One of the most interesting parts was the design process from a technical aspect, from development in FB3 to analyitcs during the playtest process.
I am interested in what the BSN thinks about the information provided. Keep in mind the panel is about an hour long starting at 2:12:00.
Link to the twitch panel
http://www.twitch.tv/pax/b/583684516





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