Phoenixes have scales? I thought they were birds. Or is this another "ghast" situation?
Phoenix haven't appeared in the franchises yet, so probably another "ghast" situation.
Phoenixes have scales? I thought they were birds. Or is this another "ghast" situation?
Phoenix haven't appeared in the franchises yet, so probably another "ghast" situation.
You can add blades to your staves. Does this mean we can use them for melee?
You can add blades to your staves. Does this mean we can use them for melee?
Nope. They confirmed The mage autoattack is only one, no melee.
Then why add a blade to your staff? It would be cool for Knight Enchanter if we could. I know they've said no but it would be cool.
Welp, 500 hour playthrough confirmed. I'll be spending ridiculous amounts of time crafting!
Me too. It was my favorite part of Skyrim. This looks way cooler though.
Me too. It was my favorite part of Skyrim. This looks way cooler though.
I both liked and loathed it. Liked it because it's interesting, but loathed it because every single item in the game is inferior to Crafted Sword of Doom +6. Yes, even the legendary items pale compared to the might of Random Guy's Cobbled Together Sword.
I really hope Bioware avoids it, but not going to hold my breath.
I hope we'll get a couple of chests and stuff to put armors and crafting materials....
I both liked and loathed it. Liked it because it's interesting, but loathed it because every single item in the game is inferior to Crafted Sword of Doom +6. Yes, even the legendary items pale compared to the might of Random Guy's Cobbled Together Sword.
I really hope Bioware avoids it, but not going to hold my breath.
I'm the opposite. I spent many hours on Blacksmithing and Jewel Crafting in WoW but nothing I can make is better than the stuff I get from a random raid that takes me and hour to complete. This really ticks me off.
I'm the opposite. I spent many hours on Blacksmithing and Jewel Crafting in WoW but nothing I can make is better than the stuff I get from a random raid that takes me and hour to complete. This really ticks me off.
I'm of the opinion that crafting should never be able to trump exploration. The average RPG involves a lot of exploration, and finding out that the thing you've spent all that time getting is not only inferior, but on average vastly inferior to something someone could just slap together in fifteen seconds is infuriating.
MMOs are a bit different because some of the higher end crafting materials can be rare, but raiding tends to be the majority of the end-game content, so..
Oh good lord.
The crafting in this game is AMAZING.
I think I'm gonna spend more time crafting the perfect gear than play the story ![]()
Thank you! ![]()
I'm going to murder each and every deep stalker I come across. That leather is such a lovely shade of blue. Quillback looks quite nice as well. I feel horrible already.
Well, at least I won't be killing anything cute... I think.
EDIT:
"Boots/gauntlets pick up the colours of the core armour"
Thank the Maker!
I actually think this is an improvement from the DA:O / DA2, where I'd sometimes run around in a mismatched armour looking completely ridiculous just for the sake of the stats. Wasn't very happy when I hear we wouldn't be able to equip leg/arm gear separatedly, but this? Looks very awesome and handy and all-around better systrem than the one the previous games had going. Me gusta.
I'm of the opinion that crafting should never be able to trump exploration. The average RPG involves a lot of exploration, and finding out that the thing you've spent all that time getting is not only inferior, but on average vastly inferior to something someone could just slap together in fifteen seconds is infuriating.
MMOs are a bit different because some of the higher end crafting materials can be rare, but raiding tends to be the majority of the end-game content, so..
Huh? How exactly is crafting different from exploration? You realize you need to ge the resources to craft somehow, right? An amaizing chest might contain a great sword and an amazing piece of metal that you can make a great sword out of, if you do EVEN MORE work and get more other kinds of materials. How is that easier than just doing a dungeon like you would anyway and getting a sword dropped at the end? To me it would honestly be more infuritating if i, the dragonborn, master enchanter and smith can't make a sword that's even a bit better than what some random with 35 smithing sells in his shop, or the sword that drops from some bandit.
Huh? How exactly is crafting different from exploration? You realize you need to ge the resources to craft somehow, right? An amaizing chest might contain a great sword and an amazing piece of metal that you can make a great sword out of, if you do EVEN MORE work and get more other kinds of materials. How is that easier than just doing a dungeon like you would anyway and getting a sword dropped at the end? To me it would honestly be more infuritating if i, the dragonborn, master enchanter and smith can't make a sword that's even a bit better than what some random with 35 smithing sells in his shop, or the sword that drops from some bandit.
If that was only it, yes. But Skyrim's got a lot of cases where weapons that outmatch any skill, human, elven or otherwise - are just terrible compared to crafted ones. The Daedric artifact weapons and armor were some of the best in the old TES games, but in Skyrim they pale to things you can just whip up. Quest rewards, especially legendary items, should actually feel like it.
Don't even get me started how absurd it is that you can just throw together "normal" Daedric items despite what the lore says.
I both liked and loathed it. Liked it because it's interesting, but loathed it because every single item in the game is inferior to Crafted Sword of Doom +6. Yes, even the legendary items pale compared to the might of Random Guy's Cobbled Together Sword.
I really hope Bioware avoids it, but not going to hold my breath.
I think that if your crafting skill is talent based you absolutely should be able to craft the Infinity +1 Sword (withing reason, obviously) if you've dropped a huge amount of points into blacksmithing/the equivalent, because otherwise that's just a waste of a feature. This is obviously not the case with DA:I, but the material gathering (apparently) takes at least some amount of effort, so that should be rewarded in some manner.
On the other hand, the game shouldn't punish players for not doing that either - different strokes for different folks and all that.
Maybe a crafting system where you are able to make better gear in the terms of raw power, but give the Unique/Legendary gear qualities you can't get through crafting? Like, for example: one of the staffs in the video had a cool feature (generate X amount of Health on kill). So what if you could craft a staff that can inflict more damage, but you'd only be able to get those cool and useful extra features from legendary/unique gear? That way both are rewarding in their own ways.
You can see footsteps in the snow! I don't know why but that was just so amazing for me :'D
I think that if your crafting skill is talent based you absolutely should be able to craft the Infinity +1 Sword (withing reason, obviously) if you've dropped a huge amount of points into blacksmithing/the equivalent, because otherwise that's just a waste of a feature. This is obviously not the case with DA:I, but the material gathering (apparently) takes at least some amount of effort, so that should be rewarded in some manner.
On the other hand, the game shouldn't punish players for not doing that either - different strokes for different folks and all that.
Maybe a crafting system where you are able to make better gear in the terms of raw power, but give the Unique/Legendary gear qualities you can't get through crafting? Like, for example: one of the staffs in the video had a cool feature (generate X amount of Health on kill). So what if you could craft a staff that can inflict more damage, but you'd only be able to get those cool and useful extra features from legendary/unique gear? That way both are rewarding in their own ways.
We allready saw in the skyhold stream that those unique abilities come from very rare magical incredients that you can insert into masterwork quality items.
As long as you can succeed at the game using only loot drops (and it's a single-player game, so you don't have to compete against other players who choose to craft instead) why does it matter if crafted weapons are better than drops? ![]()
I'm of the opinion that crafting should never be able to trump exploration. The average RPG involves a lot of exploration, and finding out that the thing you've spent all that time getting is not only inferior, but on average vastly inferior to something someone could just slap together in fifteen seconds is infuriating.
MMOs are a bit different because some of the higher end crafting materials can be rare, but raiding tends to be the majority of the end-game content, so..
Crafting is fueled by exploration and looks to be one of the driving forces of meaningful, purposeful exploration in DA:I. DA:I isn't like Skyrim where you're nobody and you're just wandering - you have to have a PURPOSE for exploration. And while there are many, crafting is adding to that desire to explore, in order to create better things for your Inquisition.
It's not like MMO crafting where you can buy all your resources off the board. You have to go collect them. I think this will be a big part of DA:I crafting and a large part of DA:I exploration.
I both liked and loathed it. Liked it because it's interesting, but loathed it because every single item in the game is inferior to Crafted Sword of Doom +6. Yes, even the legendary items pale compared to the might of Random Guy's Cobbled Together Sword.
I really hope Bioware avoids it, but not going to hold my breath.
I get where you're coming from it seems like a legendary blade you win off an enemy or go questing for should be stronger than anything you can make and that is good lore wise but for game playing it gives incentive for players to craft and continue to get better because why bother crafting if what you make doesn't compare to a weapon you can loot.
I have never spent more than a minute in an RPG crafting. It's always just so boring for me, and I'd rather be out collecting swords and armour from enemies.
But this game's crafting looks like such fun. I've never been excited about this aspect in a game...I don't know what to do!
I have never spent more than a minute in an RPG crafting. It's always just so boring for me, and I'd rather be out collecting swords and armour from enemies.
But this game's crafting looks like such fun. I've never been excited about this aspect in a game...I don't know what to do!
Same here.
I have never spent more than a minute in an RPG crafting. It's always just so boring for me, and I'd rather be out collecting swords and armour from enemies.
But this game's crafting looks like such fun. I've never been excited about this aspect in a game...I don't know what to do!
I love playing dress-up with my RPG characters, so I think DAI's crafting system may be the first one I really throw myself into!