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Pax Aus Twitch - DAI Crafting


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#151
Cypher0020

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phoenix scales? Yeeeeees

 

Can't wait to have my rogue in a sweet set of black armor..... yes, gonna try and get my assassin's creed going



#152
boissiere

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Can you mix different scales to add their own abilities together in a craft?



#153
Amaror

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Can you mix different scales to add their own abilities together in a craft?

 

What do you mean? You cannot combine say Dragonling scales and phoenix scales to get something that has both abilities of them.

However each craft, for example each armor has certain requirements.

So one armor consists out of metal, leather and cloth, so you will choose the metal part, the leather part and the cloth part or the armor and the finished craft will have the attributes of all those three combined.

However it also depens how you use each part. A certain Metal that is the main requirement of one armor will give that armor different benefits than if it is used merely for the buttons of another armor.



#154
Kali073

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ALERT. ALERT. PHOENIXES ARE A PART OF THE LORE NOW APPARENTLY.

 


56d8a6622dc3fad254fcf7f52c900a6e.png
 

 

 

Phoenix scales? Are phoenixes some type of lizard or dragon in DA:I?



#155
Silent Rogue

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Phoenix scales? Are phoenixes some type of lizard or dragon in DA:I?

Could be, although most birds do have scales on their feet. 



#156
Silent Rogue

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So it looks like you cannot change the armor's class restriction. 



#157
The Elder King

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So it looks like you cannot change the armor's class restriction.

You have to unlock a perk/have certain materials to do so.

#158
Silent Rogue

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You have to unlock a perk/have certain materials to do so.

Oh I see, thanks!



#159
virtus753

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They allready said that you cannot salvage ressources from armor or weapons. The reason for that is apparently that the materials aren't finite in singleplayer so you can just go out and find some more.
And you always get the schematics for something that you find. You just have to have found it and you can craft it yourself


That'll be neat if we can get schematics just by picking stuff up!

So what exactly will "salvage" do if not take the stuff apart? I was assuming it'd be like Kingdoms of Amalur salvaging, but apparently not...

(I'll try to post a screencap when I can get to a real computer.)

#160
Kali073

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Could be, although most birds do have scales on their feet. 

 

Oh, I forgot about that. Oops.



#161
viperidae

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That'll be neat if we can get schematics just by picking stuff up!

So what exactly will "salvage" do if not take the stuff apart? I was assuming it'd be like Kingdoms of Amalur salvaging, but apparently not...

(I'll try to post a screencap when I can get to a real computer.)

 

I'd assume if salvaging doesn't give us any resources, it would give us schematics. So if you really wanted to make your own Grey Warden armor, maybe you have to salvage the first one you find so you get the Schematic.



#162
Paul E Dangerously

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You have to unlock a perk/have certain materials to do so.

 

I really don't see why this is even necessary. Then again, I've loathed the restrictions since the start. It's pointless busywork.



#163
Mornmagor

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The armors didn't have that much difference in armor rating anyway, even light to heavy.

 

Seems like the game isn't really balanced on armor rating as far as combat goes, but rather on guard, barrier, and other pro-active use abilities(or reactive).

 

So ti makes sense that we can unlock heavy armor for Mages.

 

It does seem busywork to unlock them, but then again it might be possible to get the perk soonish, aka after we establish our base, with a bit of work.



#164
aeoncs

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I really don't see why this is even necessary. Then again, I've loathed the restrictions since the start. It's pointless busywork.

 

Yeah, damn Bioware for not handing us every single achievement, perk or general advantage on a silver platter. We seriously have to invest time to get the things we want? Simply preposterous!


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#165
Paul E Dangerously

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Yeah, damn Bioware for not handing us every single achievement, perk or general advantage on a silver platter. We seriously have to invest time to get the things we want? Simply preposterous!

 

Or, you know, they could get off it and bother doing real work to differentiate classes rather than just throwing restrictions everywhere, removing player choice and calling it a day. Armor restrictions weren't necessary in DAO or DAA. They shouldn't have been in DA2, and don't need to be in DAI.


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#166
luckyloser_62

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I'm okay with having to unlock schematics for heavy armor on mages. Honestly though, I probably won't even use it. I am a huge fan of armored robes, and it looks like they have finally given us a plethora of those to choose from. I love the Grey Warden Battlemage armor. 



#167
aeoncs

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Or, you know, they could get off it and bother doing real work to differentiate classes rather than just throwing restrictions everywhere, removing player choice and calling it a day. Armor restrictions weren't necessary in DAO or DAA. They shouldn't have been in DA2, and don't need to be in DAI.

 

Says you. I don't see a good many others agreeing with you, so... tough luck? You either accept it and move on, or you continue to nag all day long, knowing full well that it won't change anything.



#168
Paul E Dangerously

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Says you. I don't see a good many others agreeing with you, so... tough luck? You either accept it and move on, or you continue to nag all day long, knowing full well that it won't change anything.

 

It's only an issue once something you like gets removed. Most of the people concerned about weird things like replay value through character builds, the insane cutting off at the knees of player choice via armor/weapon restrictions and the plethora of stuff that has been carried over from DA2 or removed in DAI never came back after DA2.



#169
viperidae

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You are really good at hyperbole, you know that? I played through DA2 about 7 times as a mage, frankly i hardly completed it as other classes, and had quite a different build every time.

 

 It's actually quite funny how you act like it's already a fact that there will be no "replay value" and "player choice" when we've hardly seen every ability, let alone used the crafting system for ourselves. You seem very , very set on hating every little thing about this game and honestly, i don't know why you're actually here becuase with all this complaining in every other topic about game mechanics, it seems not very likely you will be buying the game, since you evidently beleive you won't enjoy it.


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#170
Shadow Fox

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You are really good at hyperbole, you know that? I played through DA2 about 7 times as a mage, frankly i hardly completed it as other classes, and had quite a different build every time.

 

 It's actually quite funny how you act like it's already a fact that there will be no "replay value" and "player choice" when we've hardly seen every ability, let alone used the crafting system for ourselves. You seem very , very set on hating every little thing about this game and honestly, i don't know why you're actually here becuase with all this complaining in every other topic about game mechanics, it seems not very likely you will be buying the game, since you evidently beleive you won't enjoy it.

There's still people here complaining about ME3 too.



#171
Paul E Dangerously

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You are really good at hyperbole, you know that? I played through DA2 about 7 times as a mage, frankly i hardly completed it as other classes, and had quite a different build every time.

 

 It's actually quite funny how you act like it's already a fact that there will be no "replay value" and "player choice" when we've hardly seen every ability, let alone used the crafting system for ourselves. You seem very , very set on hating every little thing about this game and honestly, i don't know why you're actually here becuase with all this complaining in every other topic about game mechanics, it seems not very likely you will be buying the game, since you evidently beleive you won't enjoy it.

 

I was really on board until about six months ago, when it actually looked like they were going to be fixing all of DA2's problems instead of sweeping them under the rug.

 

I liked DA2. For what it is. But it's painfully, painfully limited, especially if you consider Origins.

 

 Namely due to the gimped weapon restrictions. I went from something like eight viable melee rogue options in DAO (not counting maces) to a grand total of one. There's a lot of variety within the box, granted, but it's still all the same thing - daggers, daggers, daggers, more daggers, and the only pair of non-dagger weapons in the game, two axes - that are DLC.

 

Guess what DAI's done to alleviate this? Nothing whatsoever.

 

Even ME3 realized weapon restrictions were a bad idea, and not only opened them for everyone, but upgraded the existing system and managed to have six classes that felt distinct despite sharing the same weapon options, which were now universal, more upgradeable, and all handled differently.. It's not unreasonable.

 

See also: Armor. It's not as bad as the weapons got, but it's still irritating as all get out.



#172
viperidae

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Not exactly sure where you get 8 from, i see dual daggers, dagger+sword, and some variability of Axe/Mace/Dagger, but not much else.

 

The reason is opportunity cost imho. They chose to have a system where gear is a great part of your stats, and to do that you have to do certain restrictions. Sure, they could viably make this same game, in the same engine with the same combat system, and allow things like STR daggers, DEX Maces/Axes and CON staffs, etc. But that would create so much more loot variability, and another level added onto the crafting system that i could understand if they don't want to do that.

 

I guess i just don't see why it annoys you so damn much; don't get me wrong, i loved having dual swords as a Warrior, and i liked the fact that i got a meaningful choice between weapon types. But really, that wasn't for looks, or just beceause i like dual-wielding or using a mace conceptually, i like the meaningful choices in equipment, even if they were only marginal differences in damage scaling and armor penetration. From all that i've seen so far, it DOES seem they are doing their damnest to provide meaningful choice, mostly through the crafting system. I foresee there might be more difference in DA:I between two swords, crafted out of completely different materials, than there would be between a similarly leveld axe and mace in DA:O, but we don't actually know any of this.



#173
Jester

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Wow. The level of customization is even grater than I anticipated. 

And I must say, I'm extremely impressed by how all equipment look in this game. Good textures, interesting designs, and you can make your characters look really, really cool.

 

A great addition to the game if you ask me. 



#174
Paul E Dangerously

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Not exactly sure where you get 8 from, i see dual daggers, dagger+sword, and some variability of Axe/Mace/Dagger, but not much else.

 

The reason is opportunity cost imho. They chose to have a system where gear is a great part of your stats, and to do that you have to do certain restrictions. Sure, they could viably make this same game, in the same engine with the same combat system, and allow things like STR daggers, DEX Maces/Axes and CON staffs, etc. But that would create so much more loot variability, and another level added onto the crafting system that i could understand if they don't want to do that.

 

I guess i just don't see why it annoys you so damn much; don't get me wrong, i loved having dual swords as a Warrior, and i liked the fact that i got a meaningful choice between weapon types. But really, that wasn't for looks, or just beceause i like dual-wielding or using a mace conceptually, i like the meaningful choices in equipment. From all that i've seen so far, it DOES seem they are doing their damnest to provide meaningful choice, mostly through the crafting system. I foresee there might be more difference in DA:I between two swords, crafted out of completely different materials, than there would be between a similarly leveld axe and mace in DA:O, but we don't actually know any of this.

 

Remember, Origins also let you use full-sized weapons as well, and you could choose from four melee types, as well as going for STR, DEX, or CUN, and armor choice, which gave you a lot of options. My last rogue in DAO used Heavy (Wade's Dragonscale/Evon the Great's Mail) or massive (Calian's armor) and didn't use daggers at all, for example, and for all of the "but they played too similar to a warrior" people like to throw out..really didn't.

 

I actually like what DA2 did in terms of the talent trees. I just don't think it required such a massive nullification in terms of weaponry. DAI doesn't even bother to hide it - where DA2 had "Dual Weapons", DAI just has "Dual Daggers", removing any pretense you might get something interesting to throw into the mix. My dwarf can't use hand axes, no matter how much sense it makes, or a Qunari can't use anything but daggers, no matter how silly it looks.



#175
Snorka

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Or, you know, they could get off it and bother doing real work to differentiate classes rather than just throwing restrictions everywhere, removing player choice and calling it a day. Armor restrictions weren't necessary in DAO or DAA. They shouldn't have been in DA2, and don't need to be in DAI.

Is it a "restriction" not to be able to wear heavy armour as mage early in the game?

or

Is it a "opportunity" to wear heavy armour as mage at the end of the game?

It's kind of a glass half empty opinion. 


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