I searched the wiki and the forums and I am not seeing any info about it. Anyone know if it is possible and what direction I should be looking?
Thanks
Disable Pausing in an area?
Débuté par
jsd313
, janv. 24 2010 06:34
#1
Posté 24 janvier 2010 - 06:34
#2
Posté 28 janvier 2010 - 06:07
No guarantees, but you could probably hook into EVENT_TYPE_AMBIENT_PAUSE (2001) and call ToggleGamePause to undo the pause.
#3
Posté 28 janvier 2010 - 09:12
Thanks Craig, will check it out now.
#4
Posté 28 janvier 2010 - 09:26
What include script does that come from? All I am finding is EVENT_TYPE_AUTOPAUSE in event_h
#5
Posté 28 janvier 2010 - 10:46
It's not in an include that I'm aware of, but it is listed in events.xls - which is why I listed the number.
#6
Posté 28 janvier 2010 - 10:50
oh ok I gotcha, I have a custom event.xls setup for another event, Ill see if I can add this one and make it all work
#7
Posté 28 janvier 2010 - 10:53
You shouldn't need to override it in a custom events.xls, you should be able to catch it in your module script. Assuming it works at all, of course.
#8
Posté 28 janvier 2010 - 11:36
It don't think it works. I have now tried it both ways. Oh well thanks man. I was thinking if I could disable it then I could scale the creatures in my mod down a bit since people would have to play different.





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