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I played DA:I at PAX Aus


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#51
Hrungr

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I was thinking about this as well. I've seen in other gameplay videos multiple slots filled with the same ability and wondered why.

 

If we can fill multiple slots with the same ability and have separate cooldowns for each, you'll have some interesting options tactically. Multiple Barrier spells for a support character? Multiple lockdown abilities? Multiple Fade Cloak (with Decloaking Blast upgrade)? Etc, etc...

 

Something to think about...

 

I just found a previous video with a single ability occupying a two different spots. At least here, it does they do not have separate cooldowns. I'm interested in seeing the gameplay videos from Pax Aus to see if this has changed...

 

 

Here we see 2 slots occupied by Mind Blast:

 

2014_11_01_13_31_06_Dragon_Age_Inquisiti

 

2014_11_01_13_31_25_Dragon_Age_Inquisiti

 

 

And here, immediately after the ability is used.

 

2014_11_01_13_35_02_Dragon_Age_Inquisiti



#52
andar91

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I just found a previous video with a single ability occupying a two different spots. At least here, it does they do not have separate cooldowns. I'm interested in seeing the gameplay videos from Pax Aus to see if this has changed...

 

 

Here we see 2 slots occupied by Mind Blast:

 

2014_11_01_13_31_06_Dragon_Age_Inquisiti

 

2014_11_01_13_31_25_Dragon_Age_Inquisiti

 

 

And here, immediately after the ability is used.

 

2014_11_01_13_35_02_Dragon_Age_Inquisiti

 

Yeah, this makes more sense to me.



#53
Hrungr

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Yeah, this makes more sense to me.

 

I also asked Mark to see if we could get the final word on this...

 

A'koss @Megin_Akoss

Hi Mark! Quick question, if you fill multiple slots with the same ability - do they have separate cooldowns?

 

Mark Darrah @BioMarkDarrah

No. They share the same cool down.



#54
AshesEleven

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I also asked Mark to see if we could get the final word on this...

 

A'koss ‏@Megin_Akoss

Hi Mark! Quick question, if you fill multiple slots with the same ability - do they have separate cooldowns?

 

Mark Darrah ‏@BioMarkDarrah

No. They share the same cool down.

 

So I guess it's only if you REALLY like an ability's icon and want to see it everywhere.  


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#55
Beerfish

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There has never ever been even one rpg without a ton of fetch quests, including the all time greats of the early falloiuts and plane scape torment, they ALL have tons of fetch quest, withcer as well.


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#56
Snorka

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The success of fetch quest depends on the environments in which you do them...

 

Dragon Age II

Mother: Son, i need you to go to the stall and get some bread.   

Son: Lowtown again!, do i have too?

Mother: Yes.

 

Dragon Age Inquisition

Mother: Son, i need you to go to the stall and get some bread.

Son: You mean the stall up on the red volcano with the fresh hot steamy Antivan bread, above the crystal blue lake on the edge of the wild forest? yay, can i get milk too?

Mother: Just get bread for now, you can milk after you get back!

Son: Sweet.


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#57
frankf43

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The success of fetch quest depends on the environments in which you do them...

 

Dragon Age II

Mother: Son, i need you to go to the stall and get some bread.   

Son: Lowtown again!, do i have too?

Mother: Yes.

 

Dragon Age Inquisition

Mother: Son, i need you to go to the stall and get some bread.

Son: You mean the stall up on the red volcano with the fresh hot steamy Antivan bread, above the crystal blue lake on the edge of the wild forest? yay, can i get milk too?

Mother: Just get bread for now, you can milk after you get back!

Son: Sweet.

 

And don't forget to get some crafting regents on the way.


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#58
Amaror

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There has never ever been even one rpg without a ton of fetch quests, including the all time greats of the early falloiuts and plane scape torment, they ALL have tons of fetch quest, withcer as well.

 

 

Yes, but a lot of us still remember the fantastic Origins, were every normally encountered sidequest was a well thought out quest with varying objectives. 

The fetch-quests were restricted to the faction-quests and even a lot of those were varied and fun.



#59
AshesEleven

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Yes, but a lot of us still remember the fantastic Origins, were every normally encountered sidequest was a well thought out quest with varying objectives. 

The fetch-quests were restricted to the faction-quests and even a lot of those were varied and fun.

 

Maybe we played a different Origins, then.  I remember a lot of uninteresting, random side quests.  


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#60
frankf43

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Maybe we played a different Origins, then.  I remember a lot of uninteresting, random side quests.  

 

Play the human Noble.

Go talk to your brother, even though you dad follows you into the room.

Shut your dog up, end up killing rats.

 

First act 

Find your fellow recruits.

Find Alistair.

Get some Dark Spawn blood.

Get the treaties.

Get the blood Lotus for the dog.

get some food for the prisoner.

 

And that's just the start of the game.



#61
veeia

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Thanks for this!!! It's given me more realistic expectations for the game, which has not diminished my hype, but will probably make my first playing less disappointing since I have a more grounded view of how it will go!!
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#62
AshesEleven

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Play the human Noble.
Go talk to your brother, even though you dad follows you into the room.
Shut your dog up, end up killing rats.

First act
Find your fellow recruits.
Find Alistair.
Get some Dark Spawn blood.
Get the treaties.
Get the blood Lotus for the dog.
get some food for the prisoner.

And that's just the start of the game.


That's the prologue, it doesn't count :P. what about collecting love letters or doing random crap for the irregulars?
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#63
andar91

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That's the prologue, it doesn't count :P. what about collecting love letters or doing random crap for the irregulars?

 

Or chunks of zombie meat.

 

:sick:


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#64
Timate

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don't forget the first town where you kill bandits go back to sign turn it into and so on and so on I personally love fetch quests every big game has them



#65
blussi

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Aren't 90% quests in game bascially a fetch quest?? It's same for pretty much any other games these days.

 

"Issac? I need you to go there and grab these so we can kill them. I'm not gonna do it myself though lmao"

"Hey vault hunters theres high chance you are going to die while doing this but grab me some Moxxi's porn magazines"

"Booker let's go grab some shock jockey so we can get this thing moving"

"Hello lone wanderer I know u busy saving world but can you bring me some nuka cola"

 

etc.



#66
veeia

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Not worried about the fetch quests beyond "will they clog up my journal so I can't find the real objectives I want to do if I accept fetch quests and don't finish them".

Which has a lot of possible workarounds that they've hopefully implemented. OP, could you tell that at all? Doesn't seem like an experience where you'd get a chance to really parse the menus, but maybe its obvious?

#67
andar91

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Heheheh. Y'know, when you think about it, the entire game of Origins was a fetch quest. You were fetching help against the Archdemon. Or Sacred Ashes. Or the heart of Witherfang. Or support for a dwarven canditate, and so on.

 

But this is obviously reaching.

 

Bottom line for me is that as long as inconsequential fetch quests are optional, it's no biggie. And not that I don't enjoy combat, but I sort of enjoy that some fetch quests are a way of having an impact in the world beyond slaughtering things left right and center. It's cool to bring blankets to people who need them!

 

They have to fill those big levels with something, and it obviously can't be all main story / cinematic quests or even ones with a large amount of dialogue. That is, this is the case in an open world and/or region game. If the game was more linear, they wouldn't need them. But since exploration is a focus, they might as well make a more tangible point to it.


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#68
NukeZen

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Interesting...

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Hell yeah...

jhlah7LYLNyuc.gif

 

 



#69
Bekkael

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Thanks for sharing your experience and impressions, OP. It was interesting reading through your post. :)



#70
Spectre Impersonator

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About the mini map... I don't mean to defend a game I've never played but I'm just dropping a thought:

 

In Dragon Age 2, I ended up relying far too much on the detailed mini map and not being able to recognize areas by their appearance. I would get lost wandering around Hightown because I always used the mini map instead of simply learning the streets. It may be a good thing (at least as far as I'm concerned) that the mini map has been simplified.


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#71
dlux

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Quests:
The game was full of fetch quests. Go collect blankets for refugees, go kill bandits and get back my husband's ring etc.

I don't mind a few fetch quests, as long as there aren't too many and they are interesting.

 

Y'know, when you think about it, the entire game of Origins was a fetch quest.

:blink:
 
No. That would be Skyrim. Almost the entire game is made up of fetch quests.


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#72
MasterPrudent

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I think you can boil all quests down to fetch quests in the end but some are better than others. For example the Love Letters fetch quest in origins was great. You collected the items over a long time period while you were travelling around doing other things so it didn't feel mechanical. Also the items were interesting in of themselves. When you picked one up you weren't just ticking off another item you needed - you were collecting a funny little note that had entertainment value in of itself. Ditto with a lot of the fetch quests in Planescape. They often involved having funny or moving conversations with people.

 

The kind of fetch quests that the OP was talking about sounded very much like they were the traditional go here and collect item x and bring it back with very little of the story wrapping, combat puzzles or complications that make fetch quests fun and interesting. Of course the OP didn't get to finish any of them and DA:I's open areas should hopefully add some interest to the quests but they don't sound especially promising at the moment.



#73
Al Foley

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Bit dissapointing to hear about the fetch quests, but as others have pointed out Fetch Quests don't have to be bad...its just they usually are.  Also a bit worried...I like the new system they are doing with the 'Skyrim like dialog' I just hope they don't rely on it in place of the 'traditional cut scene' that we have seen from other BioWare games.  It could be fine, but I think I might start throwing things at the tv if the ratio is like 90/10.  

 

But, over all, pretty good news.  



#74
Cerulean_Shaman

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Yeah I agree fetch quests aren't the best, but if you're going to have a ton of side quests, a lot of them are going to be filler.  Not everything you do is super important epic crap.  Also optional and all that jazz.  I don't mind them as long as they don't take over the game.  

 

That's true, but they're still only there as empty air in that bag of chips. I am a heavy reader and a prime concept of (good) storytelling is keeping a tight, focused story filled with conflict. When "sidequests" happen in a novel it's still usually relevant to the story either via plot/character development or world building.

 

Would DA:I Have been a better game if the X hours of padding quests had been turned into shorter, more important quests, despite the game's "length" being gutted? Maybe. Is it worse for having things like the fetch quests to pad it up? Probably not. Still, it's something to think about I guess, especially since we have a bunch of upcoming "Open World" games coming out... (lots of series are trying it out, i.e. Phantom Pain, New Zelda, The Witcher 3, ect). Of course, my eagerness for DA:I remains unchanged and for all that I said I'll be there with everyone else fetching mud to fix some peasant's roof simply because he's afraid of wolves. ; )



#75
Sith Grey Warden

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I'm not disappointed that there are fetch quests, but I'm apprehensive about the implementation. I don't like the thought of lots of mechanical dialogue like what the OP described. A simple Chanter's Board would convey the quests without needing to have what sounds like mechanical and inorganic dialogue.