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I'm a bit confused about two things in the keep


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#1
zapkeet

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in partcular the choices below:

 

"did the warden save Amaranthine, the keep, or both?"  I didn't think it was possible to save both?  is both where you save amaranthine but the keep has all of the defenses so it takes a very long time for it to fall?  i noticed in the picture the keep does look cracked

 

also:

 

"Hawke approved of Anders' action"  "Hawke disproved of Anders' action"

 

My biggest concern here is my Hawke did not approve of Anders' actions, I did not kill him, but I also kept him on my team so that he could set things right and redeem himself.  I'm worried that not approving of his actions = kicking him ou and getting sebastian to like you.  while approving keeps him on your team and sebastian gets annoyed.  I could be thinking way too much into this and it could just be a one liner of "hawke didn't approve of the destruction".  but i'm worried if it'll also go "Hawke kicked me out of the city and stopped traveling with me after I did that". 

 

meh, like i said i could be looking way too much into it, but those choices just kind of made me scratch my head

 

 


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#2
LadyKoori

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Under the tile to approve/disapprove Anders actions is a tile for choosing between killing him and letting him live. You can disapprove without killing him.

As for the city and the keep, I thin both were savable in the game but it was pretty tricky to do. I never managed it.

#3
New Kid

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If Vigil's keep was upgraded enough it would survive when you save Amaranthine.

I think you can approve of Ander's action if you have full friendship in Da2 with a star option, Hawke says something like, "I would have maybe understood, if you'd only told me." (I think).



#4
Nharia1

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or there's the import glitch... not sure if that actually what its referring too, its more likely referring to the maxed upgrades for the Vigil....



#5
Helios969

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Not a problem for me: disapprove + knife in the back = end of Anders in my story (although he was dead with an arrow through his neck after Awakening and managed to be resurrected.)

 

Saving both Keep and Amaranthine is difficult (I also never managed it.)  Warden Keep has to be fully upgraded and you have to choose protecting the city.  Nice thing about the Tapestry is you can select saving both without actually accomplishing such.


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#6
zapkeet

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Under the tile to approve/disapprove Anders actions is a tile for choosing between killing him and letting him live. You can disapprove without killing him.

As for the city and the keep, I thin both were savable in the game but it was pretty tricky to do. I never managed it.

I guess my concern was can you disprove of him and still keep him on the team?

 

 

or there's the import glitch... not sure if that actually what its referring too, its more likely referring to the maxed upgrades for the Vigil....

see, even when you have full upgrades for the vigil, it still says the vigil falls in the epilogue. but that it eventually recovers

 

from the wiki:

 

If the Warden chooses to save Amaranthine, and if all the upgrades are made to the Keep, it will hold against the Darkspawn

army for days in a row before the attacking horde broke upon her walls. Although greatly outnumbered, the soldiers' silverite armor allow them to kill a dozen darkspawn each before falling. The keep developed an almost mythic reputation, the few survivors immortalized in song and legend. When the magnitude of the losses came to light, sympathy drove generous donations from all over Ferelden into the region's coffers. Vigil's Keep was restored to its former glory in five years.



#7
Nharia1

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see, even when you have full upgrades for the vigil, it still says the vigil falls in the epilogue. but that it eventually recovers

then its based off the of import trick for DA2... Where you save before choosing which one to save, play through to the end, making sure to not save over the one from before the choice, then once you've killed the mother, you reload and go through again, just choosing the opposite place to save. then use that last auto save for the import save into DA2, and you get both of the DAA quests.



#8
kalasaurus

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"Hawke approved of Anders' action"  "Hawke disproved of Anders' action"

 

My biggest concern here is my Hawke did not approve of Anders' actions, I did not kill him, but I also kept him on my team so that he could set things right and redeem himself.  I'm worried that not approving of his actions = kicking him ou and getting sebastian to like you.  while approving keeps him on your team and sebastian gets annoyed.  I could be thinking way too much into this and it could just be a one liner of "hawke didn't approve of the destruction".  but i'm worried if it'll also go "Hawke kicked me out of the city and stopped traveling with me after I did that". 

 

meh, like i said i could be looking way too much into it, but those choices just kind of made me scratch my head

 

I'm confused about this one too.  In my DA2 storyline for my first playthrough of DA:I, Hawke friendship romanced Anders and agreed with his beliefs but not his methods.  I wonder how approving/disapproving will affect their relationship, *shrugs*.  I'd like for them to stay together into DA: I (since I'm curious to see what kind of role Anders will have in DA: I with a pro-mage Hawke).  I may go back and change that tile before I play DA: I.



#9
Guest_Challenge Everything_*

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I just got a look at the Keep options and I'm pretty happy with them.



#10
katerinafm

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The approve or disapprove option is not connected to letting Anders live or not :).



#11
zapkeet

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The approve or disapprove option is not connected to letting Anders live or not :).

yes i know :P

 

it's more like was it associated with whether or not you banish him or keep him in your party.  if you don't kill him you can send him away

 

 

then its based off the of import trick for DA2... Where you save before choosing which one to save, play through to the end, making sure to not save over the one from before the choice, then once you've killed the mother, you reload and go through again, just choosing the opposite place to save. then use that last auto save for the import save into DA2, and you get both of the DAA quests.

i doubt that they would make a glitch canon..



#12
katerinafm

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yes i know :P

 

it's more like was it associated with whether or not you banish him or keep him in your party.  if you don't kill him you can send him away

 

 

Yeah, you're right. However, I don't think the Keep cares about that option (or has forgotten about it). Regardless, Sebastian stays only if you kill him and leaves even if you send Anders away, so the big decision is letting Anders live or not.



#13
Lulupab

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This is the way I see it, there is one dialogue that hawke can express his/her feelings about Chantry incident:

 

There is a dialogue that is only available to a friend Anders and if you choose it Hawke condones what Anders has done (underlined). Choosing "I hope you're right" is not really approval but Hawke doesn't seem to mind the incident, its somewhat of an approval. Choosing "Any means to an end" or "That's a convenient excuse" is disapproving of what Anders did.

 

("This is the will of justice?" is simply a question which comes back to this dialogue choices again and its not a choice but a "?" dialogue.)

 

FlbEoTs.jpg



#14
TeganJ

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If Vigil's keep was upgraded enough it would survive when you save Amaranthine.

I think you can approve of Ander's action if you have full friendship in Da2 with a star option, Hawke says something like, "I would have maybe understood, if you'd only told me." (I think).

 

I've always interpreted it to refer to choosing the star option (also referred to above).  But since the Keep doesn't read a save, it's up to individual choice on whether their Hawke approved or not and doesn't have to be tied to killing or banishing Anders.



#15
Gervaise

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When I played DA2 the first time I did not have Sebastian DLC.   I did not approve what Anders' did (though I've no idea which dialogue I chose) but I spared him so he could help me save the Circle mages.    I wasn't in a romance with him.

 

In the Keep I was able to select never having recruited Sebastian, not approving of Ander's action but not killing him either.    I don't think it reflects on whether you kept him in your party because by the end of the game the only person with Hawke is their romance option.       May be I'll try selecting him as a romance on one of my world states to see if this affects anything, even though I never actually romanced him in game.   (One advantage of the Keep is that you don't have to strictly keep to what you did).

 

As for the DAA question, I always understood it that if I fully upgraded the Keep but opted to aid Amaranthine, then both do survive the darkspawn attack, although Vigil's Keep is nearly overwhelmed, obviously gets damaged and many of the defenders left there are killed.    If you don't fully upgrade Vigil's Keep, then it is destroyed.   Since I fully upgraded it, I selected saving both.



#16
zapkeet

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Ok great, thank you guys! that does make sense and i didn't know Sebastian stuck around even if you send Anders away

 

and i suppose that makes sense for the Keep.  if you look at the art you'll see that, in both amaranthine and vigil's keep survived, vigil's walls are a little bit cracked.