Which class are you choosing in ME2 and Why?
#51
Posté 24 janvier 2010 - 08:27
#52
Posté 24 janvier 2010 - 08:28
#53
Posté 24 janvier 2010 - 08:30
#54
Posté 24 janvier 2010 - 08:31
#55
Posté 24 janvier 2010 - 08:34
Do you have to activate tech armor like a power or is it something you equip or something that is permanently on you?Sidac wrote...
Sentinal, Tech Armor, nuff said.
I was a Vanguard in ME1 but ME2 Sentinal has what ME1 Vanguard Had. So basically they swapped names. Im just stickin with the same abilities.
#56
Posté 24 janvier 2010 - 08:36
So...I may be converting to vanguard.
#57
Posté 24 janvier 2010 - 08:38
#58
Posté 24 janvier 2010 - 08:38
then adept ----------->First Female Shepard
then soldier---------> FS
then vanguard--------->FS
then som ME 1 as an Engineer *yucky*-------->Activate Engineer Mode Awesome in ME 2
then ME 1 as a Sentinel---------------->import to ME 2 and continue
then..........Shepard
then..more shepard
#59
Posté 24 janvier 2010 - 08:44
#60
Posté 24 janvier 2010 - 08:45
#61
Posté 24 janvier 2010 - 08:47
#62
Posté 24 janvier 2010 - 08:48
#63
Posté 24 janvier 2010 - 09:09
1. Adept is nerfed, as well as other biotic/tech classes. Why? Let's see:
1.1. All powers share the same cooldown. I.e.: You use singularity - BAM you CAN"T use ANY OTHER BIOTIC OR TECH POWER until Singularity is back on line. The cooldowns are shorter, but still - you CAN'T spam powers. Oh, and Adrenaline Rush is gone for Vanguards, so no instantaneous cooldown reset. This means, even as an Adept, you're forced to rely on your weapon during the cooldown. And the Adept has only the Pistol/Submachine gun, which have, of course, been nerfed from the ME1 Pistol;
1.2. Biotics were nerfed, at a glance. Singularity is pathetic now, with a puny radius (1 meter!) that can only catch 1 enemy, and that's if you're good with aiming. You can improve it with leveling, but not by much, if numbers are to be believed (i'm rather low level right now, due to exploring other options).
2. There are NO BONUS TALENTS at the outset. So you can't play Sniper Vanguard or AR Adept from the get-go, nor any of the other combos. SOME bonus talents are "researchable" from members( http://i36.photobuck...e2586/bonus.jpg ) but I don't know yet what kind of bonus talents are possible, or how long in terms of game progression will the research take.
3. Anyone can wear any armor, but each class can ONLY use weapons it's "trained" for. You can't even equip other weapons, from what I've seen, so that's confirmed.
4. The RPG system as a whole has been extremely streamlined even compared to the spartan ME1. There are very few options, much less skills than in ME1. E.g. Armor, Medicine and Sabotage are gone, AFAIK, and all weapon skills (instead some classes have "ammo types" to be trained). Squad members are particularly shortchanged - only 4 skills each, with 1 being unlocked only after you "gain their loyalty". This basically makes them a 1-trick pony.
5. "Thermoclips". They suck. A lot. Why would ANYONE (except maybe a Sniper fan) want a transfer from the limitless ammo of ME1 to the nonsensical limited clips of ME2 is beyond me, story-wise. The need for constant reload is at least as frustrating as the cooldown issue, much more so if you count the upgrades which nullified cooldown in ME1. And it's not just the clips - we've got an AMMO CAP too: e.g. can't carry more than 60 shots for the Heavy pistol, or 200-something for the SMG. This amount is good for one, maybe two decent firefights. After which you're forced to rely on clips falling out of dead enemies, like in Wolfenstein or Doom (yeah, the old ones). And here I was thinking that Mass Effect was INTELLIGENT sci-fi! Now it plays like any other dumb FPS.
What this tells me so far:
a) Much less fun playing a power-heavy class, like Adept (or, I suppose, techies and tech/biotics). It doesn't matter that you have 5 powers - you can only use ONE at a time, so you might as well have only 2 - 3.
c) Harder to rely on squad members to pick up the slack - they're even more limited in their options than your main character, and it's basically impossible to "customize" them. This puts more stress on choice of class - if your character does the same trick as the NPC you like, there's little point in taking them along on missions (this was somewhat true for ME1 as well, but to a much lesser extent, as in ME1 both the hero and the NPCs were much richer and more flexible in terms of abilities).
Conclusions:
I started playing as an Adept (imported from ME1), and found it much less fun than in the first game. The need to constantly use the pistol (which is much weaker than its ME1 predecessor) combined with the new thermoclip routine (ammo shortages, manual reload, etc.) instead of ruling with bad-arse biotics makes it a rather frustrating experience.
I restarted with a Vanguard, which seems more promising so far, as it has a combination of biotic powers and interesting weapons (Shotgun + SMG + HP), plus a new power called "Charge" which is indeed quite awesome, like you've all seen in the vid. It's much more visceral and fast-pace, compared to pecking at enemies with a pistol from afar while you wait for your biotics to cool down as an Adept.
It's disappointing because I was hoping to continue my Adept career from ME1. So far though, it's quite tedious; although I guess I'll just grind on to see if there's maybe some light at the end of the tunnel (i.e. maybe the top-tier abilities will make Adept more enjoyable to play).
crimzontearz wrote...
Vanguard with Advanced Training in Sniper Rifles.....
why?
because my Shepard in ME1 was a Vanguard, Because Charge is an AWESOME unique skill, Because with a sniper Rifle a Vanguard ios lethal both at long AND close range
Vanguards are not what they've been. Very few biotics, NO Adrenaline Rush, and again, I'm not sure there will be an opportunity to get a bonus weapon talent ( so you might be stuck with shotgun). OTOH, the Charge is cool.
Over & out.
Modifié par Malcroix, 24 janvier 2010 - 10:05 .
#64
Posté 24 janvier 2010 - 09:14
#65
Posté 24 janvier 2010 - 09:17
#66
Posté 24 janvier 2010 - 09:20
#67
Posté 24 janvier 2010 - 09:24
Soldier 2nd
Rest of the classes all multiple times until I have completed 1,000,000 playthroughs on ME2.
But, in all seriousness: I am going to play all the classes, just Vanguard and Soldier for the first two.
#68
Posté 24 janvier 2010 - 09:24
drhys23 wrote...
i was a vanguard in the first game, and i see that the sentinel retains the same biotics (as the vanguard) so i'm planning on doing that and looking forward to blowing up mechs with tech armor and overload, which i couldn't do before.
#69
Posté 24 janvier 2010 - 09:32
#70
Posté 24 janvier 2010 - 09:33
Second playthrough, probably my renegade soldier. Straight up simple shooting and being angry at everyone. Guns guns guns!
Not many engineer lovers here I see. I'm curious to see how their drone thing turns out, but overall the class doesn't excite me...
#71
Posté 24 janvier 2010 - 09:43
#72
Posté 24 janvier 2010 - 10:16
#73
Posté 24 janvier 2010 - 10:27
#74
Posté 24 janvier 2010 - 10:31
#75
Posté 24 janvier 2010 - 10:32
So I can send flying orange balls of doom to my enemies that I can blow up at my command.
And because, frankly, being an Engineer is the only real way to go.
Modifié par Haasth, 24 janvier 2010 - 10:33 .




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