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Which class are you choosing in ME2 and Why?


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#51
drhys23

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i was a vanguard in the first game, and i see that the sentinel retains the same biotics (as the vanguard) so i'm planning on doing that and looking forward to blowing up mechs with tech armor and overload, which i couldn't do before.

#52
Cris Shepard

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adept or Infiltrator first..

#53
Kenzie1100

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soldier because I enjoy lots of guns.

#54
Plasma Prestige

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I will pick the soldier I think. I was considering the adept, but I am already a mage n Dragon Age: Origins, so time to take a "warrior" type option.

#55
danman2424

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Sidac wrote...

Sentinal, Tech Armor, nuff said.

I was a Vanguard in ME1 but ME2 Sentinal has what ME1 Vanguard Had. So basically they swapped names. Im just stickin with the same abilities.

Do you have to activate tech armor like a power or is it something you equip or something that is permanently on you?

#56
Jyro23

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Well, my "perfect" playthrough that I plan on playing on first, is an engineer. But I've been told there are fewer synthetic enemies this time around, which makes engineer abilities a little harder to use. Plus, I thought about it, and realized that I enjoyed mainly just debuffing enemies, then sprinting in with my shotgun.

So...I may be converting to vanguard.

#57
Zephymos

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Infiltrator with Shockwave as a bonus ability.

#58
darth_lopez

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infiltrator--------------->Original Male Shepard
then adept ----------->First Female Shepard
then soldier---------> FS
then vanguard--------->FS

then som ME 1 as an Engineer *yucky*-------->Activate Engineer Mode Awesome in ME 2
then ME 1 as a Sentinel---------------->import to ME 2 and continue

then..........Shepard
then..more shepard

#59
suprhomre

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I choose to play them all. Why give up any class. class can be change. From ME1 to ME2. Only paragon and renegade are the same.

#60
shinobi602

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Soldier baby. Well, for my first run at least. Love to use lots and lots of guns muahahha :devil:

#61
Snipe me here13

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Soldier first time just to get the new combat under control then back to infiltrating

#62
deadshame

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Most likely i'll be changing my soldier to a Vanguard or Infiltrator. I can't decide which one, cloak seems awesome but charge just oozes pure badassness.

#63
Malcroix

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From someone who's already playing the game... *disclaimer* If you don't want to read a few details about the mechanics (as if the community doesn't already know them) feel free to skip. Also, don't go "we already know dat stuff!" cause I haven't got time to sit on the forums and read through all the speculations, I just get the game and play it.

1. Adept is nerfed, as well as other biotic/tech classes. Why? Let's see:

1.1. All powers share the same cooldown. I.e.: You use singularity - BAM you CAN"T use ANY OTHER BIOTIC OR TECH POWER until Singularity is back on line. The cooldowns are shorter, but still - you CAN'T spam powers. Oh, and Adrenaline Rush is gone for Vanguards, so no instantaneous cooldown reset. This means, even as an Adept, you're forced to rely on your weapon during the cooldown. And the Adept has only the Pistol/Submachine gun, which have, of course, been nerfed from the ME1 Pistol;

1.2. Biotics were nerfed, at a glance. Singularity is pathetic now, with a puny radius (1 meter!) that can only catch 1 enemy, and that's if you're good with aiming. You can improve it with leveling, but not by much, if numbers are to be believed (i'm rather low level right now, due to exploring other options).

2. There are NO BONUS TALENTS at the outset. So you can't play Sniper Vanguard or AR Adept from the get-go, nor any of the other combos. SOME bonus talents are "researchable" from members( http://i36.photobuck...e2586/bonus.jpg ) but I don't know yet what kind of bonus talents are possible, or how long in terms of game progression will the research take.

3. Anyone can wear any armor, but each class can ONLY use weapons it's "trained" for. You can't even equip other weapons, from what I've seen, so that's confirmed.

4. The RPG system as a whole has been extremely streamlined even compared to the spartan ME1. There are very few options, much less skills than in ME1. E.g. Armor, Medicine and Sabotage are gone, AFAIK, and all weapon skills (instead some classes have "ammo types" to be trained). Squad members are particularly shortchanged - only 4 skills each, with 1 being unlocked only after you "gain their loyalty". This basically makes them a 1-trick pony.

5. "Thermoclips". They suck. A lot. Why would ANYONE (except maybe a Sniper fan) want a transfer from the limitless ammo of ME1 to the nonsensical limited clips of ME2 is beyond me, story-wise. The need for constant reload is at least as frustrating as the cooldown issue, much more so if you count the upgrades which nullified cooldown in ME1. And it's not just the clips - we've got an AMMO CAP too: e.g. can't carry more than 60 shots for the Heavy pistol, or 200-something for the SMG. This amount is good for one, maybe two decent firefights. After which you're forced to rely on clips falling out of dead enemies, like in Wolfenstein or Doom (yeah, the old ones). And here I was thinking that Mass Effect was INTELLIGENT sci-fi! Now it plays like any other dumb FPS.

What this tells me so far:

a) Much less fun playing a power-heavy class, like Adept (or, I suppose, techies and tech/biotics). It doesn't matter that you have 5 powers - you can only use ONE at a time, so you might as well have only 2 - 3.

B) Having access to good weapons becomes even more important, because you'll have to constantly use weapons inbetween using powers, and you CAN'T use weapons disallowed for your class. Ammo skills are good to have, as they give you more options with your weapons. Thermoclips mean you have to make shots count, so more powerful weapons give an advantage here as well.

c) Harder to rely on squad members to pick up the slack - they're even more limited in their options than your main character, and it's basically impossible to "customize" them. This puts more stress on choice of class - if your character does the same trick as the NPC you like, there's little point in taking them along on missions (this was somewhat true for ME1 as well, but to a much lesser extent, as in ME1 both the hero and the NPCs were much richer and more flexible in terms of abilities).

Conclusions:

I started playing as an Adept (imported from ME1), and found it much less fun than in the first game. The need to constantly use the pistol (which is much weaker than its ME1 predecessor) combined with the new thermoclip routine (ammo shortages, manual reload, etc.) instead of ruling with bad-arse biotics makes it a rather frustrating experience.

I restarted with a Vanguard, which seems more promising so far, as it has a combination of biotic powers and interesting weapons (Shotgun + SMG + HP), plus a new power called "Charge" which is indeed quite awesome, like you've all seen in the vid. It's much more visceral and fast-pace, compared to pecking at enemies with a pistol from afar while you wait for your biotics to cool down as an Adept.

It's disappointing because I was hoping to continue my Adept career from ME1. So far though, it's quite tedious; although I guess I'll just grind on to see if there's maybe some light at the end of the tunnel (i.e. maybe the top-tier abilities will make Adept more enjoyable to play).

crimzontearz wrote...

Vanguard with Advanced Training in Sniper Rifles.....

why?

because my Shepard in ME1 was a Vanguard, Because Charge is an AWESOME unique skill, Because with a sniper Rifle a Vanguard ios lethal both at long AND close range 


Vanguards are not what they've been. Very few biotics, NO Adrenaline Rush, and again, I'm not sure there will be an opportunity to get a bonus weapon talent ( so you might be stuck with shotgun). OTOH, the Charge is cool.

Over & out.

Modifié par Malcroix, 24 janvier 2010 - 10:05 .


#64
Jimbe2693

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Infiltrator I guess

#65
AlkaliBlue

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Infiltrator first with a male shep and i dont remember the choices i made. :) then im torn between the adept and the engineer, i love biotic abilities but i really want to see how this new tech armour turns out for the engineer class.

#66
Illogical343

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Infiltrator Manshep, then Vanguard Femshep. I'll have to make a sentinel now too.

#67
-Zorph-

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Vanguard 1st

Soldier 2nd



Rest of the classes all multiple times until I have completed 1,000,000 playthroughs on ME2.



But, in all seriousness: I am going to play all the classes, just Vanguard and Soldier for the first two.

#68
jreezy1

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drhys23 wrote...

i was a vanguard in the first game, and i see that the sentinel retains the same biotics (as the vanguard) so i'm planning on doing that and looking forward to blowing up mechs with tech armor and overload, which i couldn't do before.



#69
jreezy1

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I might keep my Soldier class for one of my characters and switch to a Sentinel for my other Soldier. That tech armor seems like it'll be very useful. Can't wait until I pick up ME2 on Tuesday!

#70
Feops1

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First playthrough, going to continue my paragon sentinel. They get a nice spread of abilities and I find it easier to care for my stupi-, er, tactically challenged teammates when I'm the one controlling the battlefield. Tech armor looks a little underwhelming given it's a passive ability, but should be useful.



Second playthrough, probably my renegade soldier. Straight up simple shooting and being angry at everyone. Guns guns guns!





Not many engineer lovers here I see. I'm curious to see how their drone thing turns out, but overall the class doesn't excite me...

#71
Gvaz

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Vanguard, but the biotics in me2 are really underwhelming this time around :\\

#72
Danzara_666

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As my first Shepard was an adept, so shall be the one in ME2. At least on the first (my canon) playthrough :) I'll be playing all the classes in ME2 as I did in ME1.

#73
pharos_gryphon

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Infiltrator seems the most fitting for someone who has spent time as a Spectre I would think. That, and I've always preferred games like the Thief series to straight out Quake style ones. Subtlety and stealth over muscle and mayhem.

#74
TheBestClass

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Alright, I guess I'm the only one... Engineer.

#75
Haasth

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Engineer.
So I can send flying orange balls of doom to my enemies that I can blow up at my command.
And because, frankly, being an Engineer is the only real way to go. 

Modifié par Haasth, 24 janvier 2010 - 10:33 .