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Which class are you choosing in ME2 and Why?


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#76
SomethinNothing

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If I go with my FemShep first she'll probably be an Engineer. The Drone looks fun.

#77
NvVanity

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I've went with infiltrator the first time on ME i'm going with it again since the snipers have been improved as well as everything the infiltrator can do now.



Then probably Adept since Biotics now seem like the nightmare you want to run into.

#78
ac1393

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Infiltrator

#79
xxSgt_Reed_24xx

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Infiltrator: cloak > other abilites

#80
Guest_AwesomeEffect_*

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I'll play infiltrator - he never knew what hit him. The cloak is awesome as well.



Vanguard seems like fun but I think that is a class people will mostly die from.

#81
Ultra Prism

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I have lvl 59 Infiltrator .... and i was thinking of playing same class in ME2 but since you cant use assault rifles as bonus or special talent, I will change to Solider class and blast all my way with most bad ass weapons :D

#82
kaboom4

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Engineer. I'll just get my drones to do all the work.

#83
cowsaysoink

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Infiltrator. Because sniping and cloaking is fun.

#84
Zidanicus

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I'm gonna continue my Vanguard initially, than I think I'm gonna give Infiltrator a whirl.

#85
Dedaus

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Engeenier or Sentinel. It's those two classes who are verstile,a very adapted for controling the battlefield. Yeah they dont have too much power in weaponry but they have a great abilities. Even if u have so much power(soldier,vanguard) in your guns its not that enough too kill some larger enemies in short time. Those 2 classes can simply,and easy disable larger and more powerfull enemies. And for those smaller enemy u have drone and tech armor to protect you,ofcourse u can use them on larger enemy but i think that they dont stand a chance.You gonna need tactics for most powerfull foes,witch makes this two classes more interesting.

#86
DZander

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Vanguard, but I am fairly disappointed that they removed throw.

#87
BlackwindTheCommander

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i think i'll play each NG+ as a different class.

Order:

Soldier

Vangaurd

Infiltrator

and so on and so forth...

#88
Sledgehammer44mm

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Soldier class and why? Well, I've been a Soldier class since KOTOR 1..... so why mess with what works?
It's tradition.... plus I like guns and the more the better I always say just like more women = better....











==============
GI Joe will always be an A Real American Hero.. not some sell out!

#89
finc.loki

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Malcroix wrote...

From someone who's already playing the game... *disclaimer* If you don't want to read a few details about the mechanics (as if the community doesn't already know them) feel free to skip. Also, don't go "we already know dat stuff!" cause I haven't got time to sit on the forums and read through all the speculations, I just get the game and play it.

1. Adept is nerfed, as well as other biotic/tech classes. Why? Let's see:

1.1. All powers share the same cooldown. I.e.: You use singularity - BAM you CAN"T use ANY OTHER BIOTIC OR TECH POWER until Singularity is back on line. The cooldowns are shorter, but still - you CAN'T spam powers. Oh, and Adrenaline Rush is gone for Vanguards, so no instantaneous cooldown reset. This means, even as an Adept, you're forced to rely on your weapon during the cooldown. And the Adept has only the Pistol/Submachine gun, which have, of course, been nerfed from the ME1 Pistol;

1.2. Biotics were nerfed, at a glance. Singularity is pathetic now, with a puny radius (1 meter!) that can only catch 1 enemy, and that's if you're good with aiming. You can improve it with leveling, but not by much, if numbers are to be believed (i'm rather low level right now, due to exploring other options).

2. There are NO BONUS TALENTS at the outset. So you can't play Sniper Vanguard or AR Adept from the get-go, nor any of the other combos. SOME bonus talents are "researchable" from members( http://i36.photobuck...e2586/bonus.jpg ) but I don't know yet what kind of bonus talents are possible, or how long in terms of game progression will the research take.

3. Anyone can wear any armor, but each class can ONLY use weapons it's "trained" for. You can't even equip other weapons, from what I've seen, so that's confirmed.

4. The RPG system as a whole has been extremely streamlined even compared to the spartan ME1. There are very few options, much less skills than in ME1. E.g. Armor, Medicine and Sabotage are gone, AFAIK, and all weapon skills (instead some classes have "ammo types" to be trained). Squad members are particularly shortchanged - only 4 skills each, with 1 being unlocked only after you "gain their loyalty". This basically makes them a 1-trick pony.

5. "Thermoclips". They suck. A lot. Why would ANYONE (except maybe a Sniper fan) want a transfer from the limitless ammo of ME1 to the nonsensical limited clips of ME2 is beyond me, story-wise. The need for constant reload is at least as frustrating as the cooldown issue, much more so if you count the upgrades which nullified cooldown in ME1. And it's not just the clips - we've got an AMMO CAP too: e.g. can't carry more than 60 shots for the Heavy pistol, or 200-something for the SMG. This amount is good for one, maybe two decent firefights. After which you're forced to rely on clips falling out of dead enemies, like in Wolfenstein or Doom (yeah, the old ones). And here I was thinking that Mass Effect was INTELLIGENT sci-fi! Now it plays like any other dumb FPS.

What this tells me so far:

a) Much less fun playing a power-heavy class, like Adept (or, I suppose, techies and tech/biotics). It doesn't matter that you have 5 powers - you can only use ONE at a time, so you might as well have only 2 - 3.

B) Having access to good weapons becomes even more important, because you'll have to constantly use weapons inbetween using powers, and you CAN'T use weapons disallowed for your class. Ammo skills are good to have, as they give you more options with your weapons. Thermoclips mean you have to make shots count, so more powerful weapons give an advantage here as well.

c) Harder to rely on squad members to pick up the slack - they're even more limited in their options than your main character, and it's basically impossible to "customize" them. This puts more stress on choice of class - if your character does the same trick as the NPC you like, there's little point in taking them along on missions (this was somewhat true for ME1 as well, but to a much lesser extent, as in ME1 both the hero and the NPCs were much richer and more flexible in terms of abilities).

Conclusions:

I started playing as an Adept (imported from ME1), and found it much less fun than in the first game. The need to constantly use the pistol (which is much weaker than its ME1 predecessor) combined with the new thermoclip routine (ammo shortages, manual reload, etc.) instead of ruling with bad-arse biotics makes it a rather frustrating experience.

I restarted with a Vanguard, which seems more promising so far, as it has a combination of biotic powers and interesting weapons (Shotgun + SMG + HP), plus a new power called "Charge" which is indeed quite awesome, like you've all seen in the vid. It's much more visceral and fast-pace, compared to pecking at enemies with a pistol from afar while you wait for your biotics to cool down as an Adept.

It's disappointing because I was hoping to continue my Adept career from ME1. So far though, it's quite tedious; although I guess I'll just grind on to see if there's maybe some light at the end of the tunnel (i.e. maybe the top-tier abilities will make Adept more enjoyable to play).

crimzontearz wrote...

Vanguard with Advanced Training in Sniper Rifles.....

why?

because my Shepard in ME1 was a Vanguard, Because Charge is an AWESOME unique skill, Because with a sniper Rifle a Vanguard ios lethal both at long AND close range 


Vanguards are not what they've been. Very few biotics, NO Adrenaline Rush, and again, I'm not sure there will be an opportunity to get a bonus weapon talent ( so you might be stuck with shotgun). OTOH, the Charge is cool.

Over & out.


About the adept being nerfed, if that is the case it would suck.

I suspect though that it only feels that way in the first part of the game ( I take it you never really played far into the game with adept).
See once the cooldowns drop to 3-6 seconds for most powers it would change, I'd imagine.
If you check the Adept walkthrough video it sure looks like you can spam the powers pretty fast.
At one part the charactar did a pull on one, 2-3 sec later a throw on another, then 3 sec later a pull and then another pull.
Combine that with the pull/push ability (pull an enemy and a few sec later just send a throw for an instant kill) and too me it would seem that you can use powers much faster than ME1 and more often.
Singularity on rank 1 is small, but really an evolved singularity could be huge for all we know.
Just check the Adept walkthrough again, unless they nerfed it since this video was made I think is just a matter of it going quicker a little later on in the game, once the cooldowns shorten)
:


I still don't understand the "can't use biotic power on shielded/armored enemies", that doesn't seem right?
It would negate every single thing an adept is.
I can understand warp is useless on an enemy with shields still active, but damn you should be able to use pull and push.
I would like clarification on that part, I know you never mentioned it but the OP did.

Modifié par finc.loki, 25 janvier 2010 - 12:49 .


#90
Chained_Creator

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Soldier.



I enjoy the simplicity of shooting things until they freeze/burn/die.

#91
Dante Lucef

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Sentinel. Just did a play-through in ME1 with it and I found it REALLY fun. That and the new Tech Armor looks totally sexy

#92
Epar-suna

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I'll be changing my Soldier into a Sentinel. Tech Armor looks useful for any situation and the only weapon I need is a Space Magnum. And after playing a Soldier for 8 playthroughs in ME1, I want a change of pace.

#93
Coughee Brotha

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finc.loki wrote...

Malcroix wrote...

From someone who's already playing the game... *disclaimer* If you don't want to read a few details about the mechanics (as if the community doesn't already know them) feel free to skip. Also, don't go "we already know dat stuff!" cause I haven't got time to sit on the forums and read through all the speculations, I just get the game and play it.

1. Adept is nerfed, as well as other biotic/tech classes. Why? Let's see:

1.1. All powers share the same cooldown. I.e.: You use singularity - BAM you CAN"T use ANY OTHER BIOTIC OR TECH POWER until Singularity is back on line. The cooldowns are shorter, but still - you CAN'T spam powers. Oh, and Adrenaline Rush is gone for Vanguards, so no instantaneous cooldown reset. This means, even as an Adept, you're forced to rely on your weapon during the cooldown. And the Adept has only the Pistol/Submachine gun, which have, of course, been nerfed from the ME1 Pistol;

1.2. Biotics were nerfed, at a glance. Singularity is pathetic now, with a puny radius (1 meter!) that can only catch 1 enemy, and that's if you're good with aiming. You can improve it with leveling, but not by much, if numbers are to be believed (i'm rather low level right now, due to exploring other options).

2. There are NO BONUS TALENTS at the outset. So you can't play Sniper Vanguard or AR Adept from the get-go, nor any of the other combos. SOME bonus talents are "researchable" from members( http://i36.photobuck...e2586/bonus.jpg ) but I don't know yet what kind of bonus talents are possible, or how long in terms of game progression will the research take.

3. Anyone can wear any armor, but each class can ONLY use weapons it's "trained" for. You can't even equip other weapons, from what I've seen, so that's confirmed.

4. The RPG system as a whole has been extremely streamlined even compared to the spartan ME1. There are very few options, much less skills than in ME1. E.g. Armor, Medicine and Sabotage are gone, AFAIK, and all weapon skills (instead some classes have "ammo types" to be trained). Squad members are particularly shortchanged - only 4 skills each, with 1 being unlocked only after you "gain their loyalty". This basically makes them a 1-trick pony.

5. "Thermoclips". They suck. A lot. Why would ANYONE (except maybe a Sniper fan) want a transfer from the limitless ammo of ME1 to the nonsensical limited clips of ME2 is beyond me, story-wise. The need for constant reload is at least as frustrating as the cooldown issue, much more so if you count the upgrades which nullified cooldown in ME1. And it's not just the clips - we've got an AMMO CAP too: e.g. can't carry more than 60 shots for the Heavy pistol, or 200-something for the SMG. This amount is good for one, maybe two decent firefights. After which you're forced to rely on clips falling out of dead enemies, like in Wolfenstein or Doom (yeah, the old ones). And here I was thinking that Mass Effect was INTELLIGENT sci-fi! Now it plays like any other dumb FPS.

What this tells me so far:

a) Much less fun playing a power-heavy class, like Adept (or, I suppose, techies and tech/biotics). It doesn't matter that you have 5 powers - you can only use ONE at a time, so you might as well have only 2 - 3.

B) Having access to good weapons becomes even more important, because you'll have to constantly use weapons inbetween using powers, and you CAN'T use weapons disallowed for your class. Ammo skills are good to have, as they give you more options with your weapons. Thermoclips mean you have to make shots count, so more powerful weapons give an advantage here as well.

c) Harder to rely on squad members to pick up the slack - they're even more limited in their options than your main character, and it's basically impossible to "customize" them. This puts more stress on choice of class - if your character does the same trick as the NPC you like, there's little point in taking them along on missions (this was somewhat true for ME1 as well, but to a much lesser extent, as in ME1 both the hero and the NPCs were much richer and more flexible in terms of abilities).

Conclusions:

I started playing as an Adept (imported from ME1), and found it much less fun than in the first game. The need to constantly use the pistol (which is much weaker than its ME1 predecessor) combined with the new thermoclip routine (ammo shortages, manual reload, etc.) instead of ruling with bad-arse biotics makes it a rather frustrating experience.

I restarted with a Vanguard, which seems more promising so far, as it has a combination of biotic powers and interesting weapons (Shotgun + SMG + HP), plus a new power called "Charge" which is indeed quite awesome, like you've all seen in the vid. It's much more visceral and fast-pace, compared to pecking at enemies with a pistol from afar while you wait for your biotics to cool down as an Adept.

It's disappointing because I was hoping to continue my Adept career from ME1. So far though, it's quite tedious; although I guess I'll just grind on to see if there's maybe some light at the end of the tunnel (i.e. maybe the top-tier abilities will make Adept more enjoyable to play).

crimzontearz wrote...

Vanguard with Advanced Training in Sniper Rifles.....

why?

because my Shepard in ME1 was a Vanguard, Because Charge is an AWESOME unique skill, Because with a sniper Rifle a Vanguard ios lethal both at long AND close range 


Vanguards are not what they've been. Very few biotics, NO Adrenaline Rush, and again, I'm not sure there will be an opportunity to get a bonus weapon talent ( so you might be stuck with shotgun). OTOH, the Charge is cool.

Over & out.


About the adept being nerfed, if that is the case it would suck.

I suspect though that it only feels that way in the first part of the game ( I take it you never really played far into the game with adept).
See once the cooldowns drop to 3-6 seconds for most powers it would change, I'd imagine.
If you check the Adept walkthrough video it sure looks like you can spam the powers pretty fast.
At one part the charactar did a pull on one, 2-3 sec later a throw on another, then 3 sec later a pull and then another pull.
Combine that with the pull/push ability (pull an enemy and a few sec later just send a throw for an instant kill) and too me it would seem that you can use powers much faster than ME1 and more often.
Singularity on rank 1 is small, but really an evolved singularity could be huge for all we know.
Just check the Adept walkthrough again, unless they nerfed it since this video was made I think is just a matter of it going quicker a little later on in the game, once the cooldowns shorten)
:


I still don't understand the "can't use biotic power on shielded/armored enemies", that doesn't seem right?
It would negate every single thing an adept is.
I can understand warp is useless on an enemy with shields still active, but damn you should be able to use pull and push.
I would like clarification on that part, I know you never mentioned it but the OP did.


Its been stated many times that powers are weak against shields and defenses.  in the video u posted none of the enemies have special defenses.  though i agree that the cooldowns dont seem so long as the op says but I havent played the game.

#94
Asgard20032

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I want to try every special class (enginer, vanguard, sentinel, adept and infiltrator)



I dont know if i want to play soldier again.

Only shooting every where and no special ability...

#95
Shepfan17

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I'll be either Paragon Adept or Infiltrator... Seeing some speculation that the Adept is "nerfed" might make me towards the Infiltrator.


#96
EatinMcRib

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I'll probably continue with soldier, since I'd like to experiment with all the different weapons.

#97
Malcroix

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finc.loki wrote...
About the adept being nerfed, if that is the case it would suck.

I suspect though that it only feels that way in the first part of the game ( I take it you never really played far into the game with adept).
See once the cooldowns drop to 3-6 seconds for most powers it would change, I'd imagine.


Even with a 6 sec recharge, you're still stuck with 6 seconds of doing NOTHING except shooting your pistol. And this is a fast-paced game, so 6 seconds is a long time. 3 seconds - only very few powers show such recharge rate (judging from the character menu). In ME1, my Vanguard was spamming powers every second, then Adrenaline Burst and another volley. Now THAT's biotics. So far in ME2, biotics suck so much I often don't even bother with them and just use the pistol/SMG. Even if it means relying on teammates when I used to make all the kills. Yeah, it's that bad.



Combine that with the pull/push ability (pull an enemy and a few sec later just send a throw for an instant kill) and too me it would seem that you can use powers much faster than ME1 and more often.
Singularity on rank 1 is small, but really an evolved singularity could be huge for all we know.
Just check the Adept walkthrough again, unless they nerfed it since this video was made I think is just a matter of it going quicker a little later on in the game, once the cooldowns shorten)
:


I'm on levels 2-3 with almost all of my powers... hope thing will improve soon, otherwise I'll have to write Adept off...

I still don't understand the "can't use biotic power on shielded/armored enemies", that doesn't seem right?
It would negate every single thing an adept is.
I can understand warp is useless on an enemy with shields still active, but damn you should be able to use pull and push.
I would like clarification on that part, I know you never mentioned it but the OP did.


Oh yeah, that crap.

It's true, you CAN'T use biotics on shielded enemies. And you know, almost all enemies so far are shielded (well, except mutant dogs & such ;-) ) So you have to bring down the shields first. Which, as an Adept, you basically CAN NOT do with any decency - the Heavy pistol sucks vs. shields, the SMG is AWFUL at long distances, and you don't have access to Disruptor ammo. Yep, there's NO synergy in this class at all.

Singularity is the only biotic power which can at least be launched at shielded enemies; but so far it sucks so much it's pointless anyway.

The more I play this game, the more I'm getting the idea that ME1 is the SEQUEL, and this one is the first draft. So many good ideas flushed down the drain... hell, there's no more inventory at all, I'm level 8 and STILL USING THE PISTOL I FOUND AT THE BEGINNING OF THE GAME, I've actually found only THREE weapons so far and two of them can't be used by an Adept... To even get a possibility of upgrades I have to do a big quest and colled huge amounts of some resources... not money... In short, I'm feeling kinda like Super Mario, with only one way to go and only one thing to do... The game is still easy on normal, but I'm not getting a feeling of win, rather that I'm winning because the game was designed easy (thermoclips every step of the way? even, I think, RESPAWNING thermoclips, I kid you not! and this in a BioWare RPG!).

Of course, I'm still playing because the visuals and the cinematography are stunning, the storyline is gripping, and the characters excellently done. But guys, this isn't an interactive movie, this is supposed to be an RPG, right?

#98
Forwen

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Infiltrator, because that's who my Shep is.

#99
Eragondragonrider

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I am playing a soldier on my first play through because I like having access to every gun in the game for any situation that may come up.

#100
Scrgrubder

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Vanguard first 'cause that was my favorite playthrough on ME1 even though it isn't my highest level Shepard. Plus,  they look even more badass in ME2 (Biotic Charge FTW!!!) Infiltrator next and then I'm probably gonna class change my Soldier to a Sentinel or Engineer.