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Which class are you choosing in ME2 and Why?


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#126
Aradace

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Probably going to switch my Soldier to an Infiltrator because they get the ability to Cloak. Which IMO should have been present in the first game lol. Probably Vanguard right after that :)

#127
Mox Ruuga

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My first playthrough will be with an imported Infiltrator. No other reason.

The consensus seems to be, that Infiltrator is one of the better classes in ME2. But we shall see as more people get to play the game.

#128
Gtdef

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Infiltrator. For tactical cloak mostly. I prefer pistols to snipers most of the time anyway. I just wish there was some melee combat as well. It would be great with tactical cloak. Get behind the enemy with stealth, break his neck, kill the others near with some shots in the head. And sniper is handy when enemies are on higher terain or there is too much distance without cover. But I'll have to play the game first to actually see how combat works and feels...



Oh don't mind me, I'll just wait for the new splinter cell :P

#129
Guest_Chief7ms_*

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I was torn between continuing my Sentinel or switching to Infiltrator.

But I've just decided after reading up on each class in Mass Effect 2.

Infiltrator wins. :)

#130
Daend1393

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I'm going with the engineer cause the tech powers look cool.



I wanted to do infiltrator first but I plan on having thane with me on my initial playthrough and I don't think that would work well, but if you have played the game please correct me if I'm wrong cause that's what I really want to do

#131
Fafner_Ni

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Well i think i'll stick as a soldier because it was my main in ME1. However i do play on playing at least once as every class in ME2.

#132
Taritu

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finc.loki wrote...

Malcroix wrote...

finc.loki wrote...
About the adept being nerfed, if that is the case it would suck.

I suspect though that it only feels that way in the first part of the game ( I take it you never really played far into the game with adept).
See once the cooldowns drop to 3-6 seconds for most powers it would change, I'd imagine.


Even with a 6 sec recharge, you're still stuck with 6 seconds of doing NOTHING except shooting your pistol. And this is a fast-paced game, so 6 seconds is a long time. 3 seconds - only very few powers show such recharge rate (judging from the character menu). In ME1, my Vanguard was spamming powers every second, then Adrenaline Burst and another volley. Now THAT's biotics. So far in ME2, biotics suck so much I often don't even bother with them and just use the pistol/SMG. Even if it means relying on teammates when I used to make all the kills. Yeah, it's that bad.



Combine that with the pull/push ability (pull an enemy and a few sec later just send a throw for an instant kill) and too me it would seem that you can use powers much faster than ME1 and more often.
Singularity on rank 1 is small, but really an evolved singularity could be huge for all we know.
Just check the Adept walkthrough again, unless they nerfed it since this video was made I think is just a matter of it going quicker a little later on in the game, once the cooldowns shorten)
:


I'm on levels 2-3 with almost all of my powers... hope thing will improve soon, otherwise I'll have to write Adept off...

I still don't understand the "can't use biotic power on shielded/armored enemies", that doesn't seem right?
It would negate every single thing an adept is.
I can understand warp is useless on an enemy with shields still active, but damn you should be able to use pull and push.
I would like clarification on that part, I know you never mentioned it but the OP did.


Oh yeah, that crap.

It's true, you CAN'T use biotics on shielded enemies. And you know, almost all enemies so far are shielded (well, except mutant dogs & such ;-) ) So you have to bring down the shields first. Which, as an Adept, you basically CAN NOT do with any decency - the Heavy pistol sucks vs. shields, the SMG is AWFUL at long distances, and you don't have access to Disruptor ammo. Yep, there's NO synergy in this class at all.

Singularity is the only biotic power which can at least be launched at shielded enemies; but so far it sucks so much it's pointless anyway.

The more I play this game, the more I'm getting the idea that ME1 is the SEQUEL, and this one is the first draft. So many good ideas flushed down the drain... hell, there's no more inventory at all, I'm level 8 and STILL USING THE PISTOL I FOUND AT THE BEGINNING OF THE GAME, I've actually found only THREE weapons so far and two of them can't be used by an Adept... To even get a possibility of upgrades I have to do a big quest and colled huge amounts of some resources... not money... In short, I'm feeling kinda like Super Mario, with only one way to go and only one thing to do... The game is still easy on normal, but I'm not getting a feeling of win, rather that I'm winning because the game was designed easy (thermoclips every step of the way? even, I think, RESPAWNING thermoclips, I kid you not! and this in a BioWare RPG!).

Of course, I'm still playing because the visuals and the cinematography are stunning, the storyline is gripping, and the characters excellently done. But guys, this isn't an interactive movie, this is supposed to be an RPG, right?


Man, that is really disheartning to hear.
Adept is quite the opposite of what the name implies.:?

Why do they feel the need to do things like that, it is a single player game, would it really be so game breaking letting the player actually have FUN?
Lets remove anything adept as soon as a shielded enemy arrives, which at least half of them are, sigh, pure BS Bioware.
Wonder what went through their minds designing the adept like that, they don't even have any good way to reducing the shields, the pistols are only good agains armor , which an adept can destroy in a milli second with warp, redundancy anyone?

Man this is actually pissing me off real bad.

Why the hell would they make it as soon as a shielded enemy appears your no longer an adept but a useless pistol jockey?
What happened to the "adept is the only class to kill without weapons".

What a blunder Bioware.
All other classes can deal with all enemies cause of ammo powers or just plain powers.

Look at the soldier this time.
It has TWO unique powers and a completely unique weapon (LMG), all other classes has one.
Lets not forget all the ammo powers.

They really should have given the adept disruptor ammo, or at least still use their abilities against shielded enemies albeit weaker.
To completely remove what the class is all about whenever an enemy type that makes up for at least half the games enemies appear, is mindboggingly odd.

This seems to be one area the ball was dropped Christina Norman?




I've been worried about this for a while since the adept and defenses reveal videos.  The only thing I can think of is that for your bonus power you research either overload or disruptor ammo, so you can take down shields, and until then you always have a squaddie with one of the two powers, and micromanage him/her.

Disappointing. Adept was my first, and favorite class and I really wanted to stay with it for continuity reasons.

And singularity used to be my favorite power.  It looks like now all it's good for is chokepoints.

#133
MediumD

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I don't share your experience with the adept. I use singularity-3 on almost everything. If I aim singularity right, I can take out 1-2 mobs as long as my squaddies focus fire. Krograns ignore singularity, but throw and pull knock them out of the fight.



That said, I don't like ME2 combat as much as ME1. I just don't have enough toys. My shep and his squaddies basically spam one power.

#134
MrRandomletters

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I originally thought soldier, but now am thinking Infiltrator. I'm more of a light weapon + sniper rifle kind of guy, and since that's what the infiltrator was geared for in ME1, I figure it'll be good to try that out. Plus tactical cloak ftw.

#135
Teslazz

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Sentinel or adept for me... If I want to shoot people with machineguns I'll play MW2. In ME I want to play a little different =)

#136
colejossart

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Soldier first time through definitely... That's pretty much all I played out of the first one. All weapon skills, health regen, and heavy armour too much to pass up for lack luster biotic and tech abilities... This time I'll probably branch out since the classes seem to be more varied and interesting.

#137
Sharn01

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Infiltrator

People fall prey more easily when they dont even realize they are in danger.