I dont think not respecting all choices in a separate game is bad storytelling, honestly. I personally dont think it is a problem to allow players to kill companions and what not in that game, while at the same time not allowing you to create a "canon setting" that transfers from 1 game to the next. This idea that everything allowed in a game, must be respected and followed through to the setting hurts potential gameplay freedoms from game to game, simply because people want their more setting damaging choices to transfer. I think your mindset, personally, would reduce choices in the game(which I'm fine with, but I know some people are not).
Tomato, tomatto. A choice that isn't respected (or at least given the illusion of respect) isn't a choice at all, IMO.





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