Aller au contenu

Photo

DA:I Combat Animations


  • Veuillez vous connecter pour répondre
56 réponses à ce sujet

#1
Ayleid

Ayleid
  • Members
  • 38 messages

Despite the popular belief that DA2 sucked cause of repetitive environment and blunt story ,my main problem with it was and still is the combat and it's the main reason i get so annoyed when starting playing it 

When i started the game i created a rogue cause it was a class i enjoyed the most in DAO and proceed in playing a different game ... 

I mean combat in DAO wasn't the most spectacular thing but achieved to make the game tactical and because EA wanted to sell more and please more audience which is console gamers showed literally no respect to the genre and the pc gamers and DA2 ended up being almost a hack and slash game. And now from the videos i ve seen so far i'm sceptical about DA:I cause the combat seem very similar to DA2. They claim that they made the combat more tactical but that's something to be seen but the ridiculous animations remain the same. And it's not that i don't like some fancy stuff but when you go from a rogue which had a slightly more realistic approach to the one who eventually is an anime like ninja jumping around and hitting the enemies like dante you know something is wrong here.

And here is my main question do you actually like this style of animations in a game like dragon age? I personally hate my mages dancing with their staff shooting projectiles and people jumping around and hitting like anime characters giving you the feel that the combo counter measuring your hits is missing from the screen. And don't get me wrong i don't believe that DAO animations were much better but in some way they were cause they weren't as ridiculous. I just hoped for a bit slower more weighted and realistic animations that would have served the genre and the general feel of such a game much better. So what's your opinion? Am i the only one?


  • seraphymon et xkg aiment ceci

#2
xkg

xkg
  • Members
  • 3 744 messages

Toned down DAO animations wiht no doubts.

On my scale

 

< left side OK               Right side COOL (read:lame) >

 

 (DAO)-------------------------------------(DAI)-----(DA2)

 

 

Ps. Please, Wall.Of.Text. Fix it.


  • seraphymon et Rawgrim aiment ceci

#3
Meltemph

Meltemph
  • Members
  • 3 892 messages

As someone on the PC, the only real difference between dragon age 1 and 2, mechanics wise, was pace from what I found. Neither game was any more tactical then the other from my experience. I mean if anything DA2 required you pause and pay more attention to take advantage of stagger/disorient and ect. Animation wise, both DA and DA2 could use improvements. S&B felt MUCH better in DA2 then DA:O to me, the animation swing time with DA1 was insanely long. Hopefully they find a nice balance, because the animations for both had room for improvement. While the overly flashy animations in DA2 were annoying, I found the pace more tolerable, despite me not liking the approach to fighting events. 

 

Neither came across to me as "realistic" at all to me, and the slow pace of animations in DA1 with staves and swords(S&B and two-hander) made it seem like your fighter was incompetent. I' hoping we dont go back to DA:O OR DA2 in terms of animation and pace, both needed room for improvement. That said, I found DA2's actual mechanics more enjoyable, more to pay attention too if you wanted to take advantage of status effects. DA:O's "strategy" was incredibly simplistic and never really had to pay attention to much. I understand some people liked the slower pace of animations in DA:O but I did not(that isnt to say I thought the DA2 animations were swell, outside of staff animations).



#4
Spectre Impersonator

Spectre Impersonator
  • Members
  • 2 146 messages

Origins looked horrible, DA2 looked a little better, and Inquisition looks the best so far. Still though, it's nothing compared to Shadow Of Mordor tbh.



#5
Mirrman70

Mirrman70
  • Members
  • 1 263 messages

Origins was too slow, DA2 was too fast. Inquisition seems to be on the right track


  • Who Knows et ZRO aiment ceci

#6
Muspade

Muspade
  • Members
  • 1 280 messages

I'm not certain how DAO was "Ok" by any stretch of the imagination. The animation's were about as ridiculous combat wise as DA2 just much slower.


  • Meltemph et ZRO aiment ceci

#7
xkg

xkg
  • Members
  • 3 744 messages
 

Origins looked horrible, DA2 looked a little better, and Inquisition looks the best so far. Still though, it's nothing compared to Shadow Of Mordor tbh.

 

Spin kicking flasks into enemies, jumping 200 cm high, dancing on the pole (mages), teleporations all around. I get some people didn't like the pace of Origins combat, but the animations? Hilariously bad in DA2. And they are just a little better in DAI. But the over-the-top foolishnes remained.


  • Akka le Vil, Rawgrim et Ayleid aiment ceci

#8
Brogan

Brogan
  • Members
  • 2 190 messages
Agree with the OP

Give us a 'no frills' combat style toggle to make it look realistic if that's what we want.
  • xkg aime ceci

#9
Meltemph

Meltemph
  • Members
  • 3 892 messages

 

 

 

Spin kicking flasks into enemies, jumping 200 cm high, dancing on the pole (mages), teleporations all around. I get some people didn't like the pace of Origins combat, but the animations? Hilariously bad in DA2. And they are just a little better in DAI. But the over-the-top foolishnes remained.

 

The mages animation for staves was a hell of a lot better then whatever they were doing in DA:O imo, in DAO they looked like they had no clue what they were doing. In DA2, ya they looked like a bit like someone showing off at a martial arts expo, but still I found it much better. Meredith super jump was incredibly stupid, I agree with that one. However, DAO's S&B animations and 2H animations made it look so impractical that it was hilarious to the point of making your characters look incompetent. Also that teleport stuff was in DA:A(rogue) and it never bothered me, I dont mind high fantasy abilities in my high fantasy. 


  • dtplegend, natalscar, Samahl et 1 autre aiment ceci

#10
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages

Back flipping Rogues are sadly back. Every rogue in the DA series became a ninja when I wasn't looking or something.


  • Rawgrim, natalscar, xkg et 1 autre aiment ceci

#11
xkg

xkg
  • Members
  • 3 744 messages

in DAO they looked like they had no clue what they were doing.

 

Perfectly fine imo. They were shooting magic from their staves and making magicual articulations during spells. Pretty grounded down, no flashes.

 



#12
seraphymon

seraphymon
  • Members
  • 867 messages

I agree with you OP as I have been saying the same thing.

 

Both animation in DAO and DA2 are bad, but DAO was more realistic. I could do all those things. In DA2 its just impossible backflipping, flask kicking, teleportation nonsense. And the mage staff twirling thing lost its appeal quickly. Now we have to sit through another 150 hour game with it.

 

All this flash and unrealistic stuff, are things I do like. But in the right setting. These things belong in games like Kingdom Hearts, Final fantasy, devil may cry, god of war.. etc. But they feel very out of place in a dragon age game where only mages are supposed to be magical.


  • Jesse91, Rawgrim, xkg et 1 autre aiment ceci

#13
Rawgrim

Rawgrim
  • Members
  • 11 525 messages

 

 

 

Spin kicking flasks into enemies, jumping 200 cm high, dancing on the pole (mages), teleporations all around. I get some people didn't like the pace of Origins combat, but the animations? Hilariously bad in DA2. And they are just a little better in DAI. But the over-the-top foolishnes remained.

 

 

I would have been ok with the flasks if I had had to buy those flasks, and equip them. Having an unlimited amount of them was just...a poor design choice.



#14
Rawgrim

Rawgrim
  • Members
  • 11 525 messages

The mage combat was a lot better in DA2, I thought. A huge step forward. 2 steps backwards with the rogues and warriors, though.


  • DarkKnightHolmes aime ceci

#15
Rawgrim

Rawgrim
  • Members
  • 11 525 messages

I agree with you OP as I have been saying the same thing.

 

Both animation in DAO and DA2 are bad, but DAO was more realistic. I could do all those things. In DA2 its just impossible backflipping, flask kicking, teleportation nonsense. And the mage staff twirling thing lost its appeal quickly. Now we have to sit through another 150 hour game with it.

 

All this flash and unrealistic stuff, are things I do like. But in the right setting. These things belong in games like Kingdom Hearts, Final fantasy, devil may cry, god of war.. etc. But they feel very out of place in a dragon age game where only mages are supposed to be magical.

 

You nailed it.



#16
Meltemph

Meltemph
  • Members
  • 3 892 messages

You think those animations represented magical articulations in a way then was "grounded down"? For the amount of stuff mages can do, the animation casting of their abilities, even shown in that video, to me, is just silly. We clearly have stylistic differences in our preferences. I dont need to have all my games be mount and blade(which Dragon Age 1 never did at all, imo), and enjoy games that dont always adhere to this idea.



#17
Muspade

Muspade
  • Members
  • 1 280 messages

I find people are missing the part where normal human's are able to defeat Ogre's with swords and bows.

Good luck doing that In real life. Get rekt.
 



#18
Rawgrim

Rawgrim
  • Members
  • 11 525 messages

I find people are missing the part where normal human's are able to defeat Ogre's with swords and bows.
 

 

Armoured, highly trained, humans - who wields weapons enhanced by magic.

 

Normal human beings used to kill elephants and whales with simple spears too.


  • xkg aime ceci

#19
Meltemph

Meltemph
  • Members
  • 3 892 messages

I agree with you OP as I have been saying the same thing.

 

Both animation in DAO and DA2 are bad, but DAO was more realistic. I could do all those things. In DA2 its just impossible backflipping, flask kicking, teleportation nonsense. And the mage staff twirling thing lost its appeal quickly. Now we have to sit through another 150 hour game with it.

 

All this flash and unrealistic stuff, are things I do like. But in the right setting. These things belong in games like Kingdom Hearts, Final fantasy, devil may cry, god of war.. etc. But they feel very out of place in a dragon age game where only mages are supposed to be magical.

 
I disagree with this, personally, very much. I dont like the idea that only mages are capable of extra ordinary feats of combat. I want my special archers shooting bad guys, sliding down a trunk of an elephant. I want them to display powers I cant do. I dont want mages to be the only ones that get to extra ordinary stuff, I like that stuff . If mages were not so special with all their super spells I might agree with you, but this just isnt the case. I think those animations fit the setting fine(the animations just need to be improved on, imo). I'm fine with other worldly feats in the same vein as drizzt.

  • SurelyForth aime ceci

#20
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Armoured, highly trained, humans - who wields weapons enhanced by magic.

 

Normal human beings used to kill elephants and whales with simple spears too.

 

True, but they did it in hunting parties.

In Dragon Age: Origins, a dwarf can take down a high dragon. Funky stuff, that. I don't mind it myself, but it is fanciful as all get-out.



#21
seraphymon

seraphymon
  • Members
  • 867 messages

I find people are missing the part where normal human's are able to defeat Ogre's with swords and bows.

Good luck doing that In real life. Get rekt.
 

The scene in which Duncan kills one seems very plausible. A highly traind warrior killing something no different than an overgrown bipedal beast.  Something like Cassandra in dawn of the seeker, holding her own against  all those ogres and golems, now that is unrealistic


  • Rawgrim aime ceci

#22
Rawgrim

Rawgrim
  • Members
  • 11 525 messages

 

 
I disagree with this, personally, very much. I dont like the idea that only mages are capable of extra ordinary feats of combat. I want my special archers shooting bad guys, sliding down a trunk of an elephant. I want them to display powers I cant do. I dont want mages to be the only ones that get to extra ordinary stuff, I like that stuff . If mages were not so special with all their super spells I might agree with you, but this just isnt the case. I think those animations fit the setting fine(the animations just need to be improved on, imo). I'm fine with other worldly feats in the same vein as drizzt.

 

 

If they show up in a more goofy setting, its tip top. If the story is supposed to be dark and abit gritty, it pretty much messes up the tone of the story. Its kind of like adding the action from Transformers, into a movie like Silence of the Lambs, or the Game of Thrones tv show.



#23
Rawgrim

Rawgrim
  • Members
  • 11 525 messages

The scene in which Duncan kills one seems very plausible. A highly traind warrior killing something no different than an overgrown bipedal beast.  Something like Cassandra in dawn of the seeker, holding her own against  all those ogres and golems, now that is unrealistic

 

Especially since she is 14 or something in that movie. Has to be, unless she is around 50 in Inquisition.



#24
Rawgrim

Rawgrim
  • Members
  • 11 525 messages

True, but they did it in hunting parties.

In Dragon Age: Origins, a dwarf can take down a high dragon. Funky stuff, that. I don't mind it myself, but it is fanciful as all get-out.

 

Well we have no way of knowing, since there are no dragons in our world :) But yes. Dragons shouldn't be possible to kill solo in any game.



#25
Meltemph

Meltemph
  • Members
  • 3 892 messages

If they show up in a more goofy setting, its tip top. If the story is supposed to be dark and abit gritty, it pretty much messes up the tone of the story. Its kind of like adding the action from Transformers, into a movie like Silence of the Lambs, or the Game of Thrones tv show.

I disagree, I dont find most of the animations goofy. I didnt find DAO animations messed anything up or DA2 in terms of perspective to me, despite the fact that I thought DAO combat animations were particularly silly. Also, the people in game of thrones handles a sword infinitely better then anyone in DAO, in any fashion, so if that is your goal dao was incredibly far from hitting that goal as well.