Plus that game has horrible clipping.
Return of the magnetic shoulder blades?
#51
Posté 02 novembre 2014 - 03:52
#52
Posté 02 novembre 2014 - 03:57
I played M & B and warbands trust me I know how many they have also they do have clipping issues in that game still not as bad as they used to be also the simple fact many of the swords are not two crazy to the point the sheath has to be made a whole new different way most of them are very similar just a little variation in size and color tone.
#54
Posté 02 novembre 2014 - 04:05
Yeah. Bioware games tends to never do that
SpoilerSpoiler
and we hope never to return to that again.
- xkg et Vixzer aiment ceci
#55
Posté 02 novembre 2014 - 04:07
Mount & Blade is an amazing game ( my favorite is Warband ), but if I remember correctly the swords just magically appeared in the sheaths. Your hands did a basic "put away" motion and the weapon just appeared in it place. That is fine for that game but I think BioWare would get a lot of grief if DAI had weapons that just popped in to place.
also:
This is not clipping,Isabela's back was tired and Varric said she could rest her breasts on his shoulders. ![]()
- Mira, Cigne, Kleon et 15 autres aiment ceci
#56
Posté 02 novembre 2014 - 04:47
#57
Posté 02 novembre 2014 - 05:05
Ha, that second picture is great, love it.Yeah. Bioware games tends to never do that
Spoiler
Spoiler
Edit: Also floating weapons really don't bother me as long as they are not ridiculously far from the character.
- xkg aime ceci
#58
Posté 02 novembre 2014 - 05:05
Comparing Mount and Blade to Dragon Age is just plain silly. I love them both, but they're setting out to do quite different things. Mount and Blade is really all about the combat, with some really simple quests and rudimentary characters thrown on for garnish. Dragon Age is about the story and the characters and the world as well as combat. So it really shouldn't be any surprise that the one series has sheaths and the other doesn't.
First, what scabbard has to to with combat ? Doesn't matter what the genre is or what the game is about. It's all about graphical details. We can customise curtains in the keep, but asking for scabbards is somehow silly?
You said it is also about characters - does that include thier appearance and outfits ? Because if the game is all about combat with masses of characters on the screen minor detail like scabbards should matter less than in game that focus more on character details.
But if it needs to be, as you said, about story, characters and world, can we compare it to Skyrim, Witcher etc ?
Apparently we can't, because they are not party based.
Conclusion, we can't compare it to anything because no game is exactly the same as DA:I. We can only compare DA:I to DA:I
#59
Posté 02 novembre 2014 - 05:24
#60
Posté 02 novembre 2014 - 06:54
My point is that a high degree of realism in graphics in combat is very important and appropriate to Mount and Blade. It is much less appropriate and important to Dragon Age, because Dragon Age has a different set of objectives. If Taleworlds spend a lot of time developing proper hanging and carrying of weapons in combat, that reinforces their main mission, so it makes sense for them to devote some portion of their resources to doing that. If BioWare do the same, it's much less clear that using their resources in that fashion corresponds with their goals for the game. If we had sheaths and scabbards for all weapons in the game, we wouldn't have something else. So what ought they to sacrifice?First, what scabbard has to to with combat ? Doesn't matter what the genre is or what the game is about. It's all about graphical details. We can customise curtains in the keep, but asking for scabbards is somehow silly?
You said it is also about characters - does that include thier appearance and outfits ? Because if the game is all about combat with masses of characters on the screen minor detail like scabbards should matter less than in game that focus more on character details.
But if it needs to be, as you said, about story, characters and world, can we compare it to Skyrim, Witcher etc ?
Apparently we can't, because they are not party based.
Conclusion, we can't compare it to anything because no game is exactly the same as DA:I. We can only compare DA:I to DA:I
I am hardly saying that Inquisition can't be compared to any other game. But it doesn't make a lot of sense to disparage the allocation of development resources in the game by comparing it to a game with very different concerns.
#61
Posté 02 novembre 2014 - 07:04
You don't need a full sheathe, just something to hold the weapon, whether it's tucked in a belt or a strap or whatever. It can be done using a small amount of polygons and textures, so it's not resource heavy at all. Like lack of bowstrings, it's mostly left out due to laziness/an oversight. Making something that small not clip would be simple enough.
#62
Posté 02 novembre 2014 - 07:05
This is not clipping,Isabela's back was tired and Varric said she could rest her breasts on his shoulders.
Varric's a mensch that way.
#63
Posté 02 novembre 2014 - 07:22
Sorry but read my posts again. There are hundreds of weapons in M&B, between that game and DA:I there is no comparioson when it comes to weapons varieties.
And that game came out in 2008 and its sequel in 2010. It was developed by indie developer not huge AAA behemoth.
Simple swords ? uhh, ok ...
SpoilerSpoilerSpoilerSpoiler
The 2nd picture is from Lineage 2 not M&B.
#64
Posté 02 novembre 2014 - 07:27
Because Geralt is a pre-defined character who always uses those two swords.
Would you prefer to trade character and class choice for scabbards? I'm game if you are.
Might as well. Game's dumbed down as it is - remember when you could actually use more than daggers as a rogue?
There's also a bit somewhere that tried to justify floating daggers because people were apparently too inept to tell what they had equipped otherwise.
#65
Posté 02 novembre 2014 - 07:29
They would have to make sheaths for every blade design
And perhaps a sheath that would be cohesive with the equipped armor your character has (I don't see them slapping on any ol' sheath on all the armors, it would take back their work in designing all the cool outfits).
#66
Posté 02 novembre 2014 - 07:31
Actually, everyone in Dragon Age and Mass Effect is secretly Magneto in disguise.
- Meltemph aime ceci
#67
Posté 02 novembre 2014 - 08:55
The 2nd picture is from Lineage 2 not M&B.
Actually those are free 3d models you can download
http://tf3dm.com/3d-...ords-20985.html
and are used in M&BW mod.
http://www.moddb.com...eapons#imagebox
#68
Posté 02 novembre 2014 - 09:09
You don't even need a sheath. Oiled leather/cloth wraps, harnesses, and the fantasy novel favorites of swordbelts/sashes/loops would have worked just fine, I think. As others already said that would have helped that extra bit of realism, but we're so used to this by now I don't think anyone will really care beyond minor irritation.
- Zered aime ceci
#69
Posté 02 novembre 2014 - 09:11
#71
Posté 02 novembre 2014 - 09:15
I do hate the floating weapons. ![]()
#72
Posté 02 novembre 2014 - 09:22
Might as well. Game's dumbed down as it is - remember when you could actually use more than daggers as a rogue?
So, in plenty of other threads you're whining about actually having to work for perks and Unlocks, because they're "pointless busywork", but now the game is dumbed down? Could you be any less consistent with your constant nagging?
- SurelyForth, Shadow Fox, Lebanese Dude et 1 autre aiment ceci
#73
Posté 02 novembre 2014 - 09:25
Actually those are free 3d models you can download
http://tf3dm.com/3d-...ords-20985.html
and are used in M&BW mod.
why would you post some weapons that are not in the vanilla game?
#74
Posté 02 novembre 2014 - 09:41
Honestly, DA wouldn't feel like DA to me without weapons floating three inches off the characters' shoulderblades. Especially the ridiculous 2H hammers. It's just so campy, especially in the later game where we get super-legendary-blade-of-legend type stuff.
I mean I wouldn't be opposed to more realistic scabbard and sheathes (if only because unsheathing a weapon can be made to look super badass), but I'm glad the old system is staying too.
- Mukora aime ceci
#75
Posté 02 novembre 2014 - 09:46
Honestly, DA wouldn't feel like DA to me without weapons floating three inches off the characters' shoulderblades. Especially the ridiculous 2H hammers. It's just so campy, especially in the later game where we get super-legendary-blade-of-legend type stuff.
I mean I wouldn't be opposed to more realistic scabbard and sheathes (if only because unsheathing a weapon can be made to look super badass), but I'm glad the old system is staying too.
You'd miss this? ![]()






Retour en haut













