Most of these supposed defenses for BioWare are not founded in reason or logic. Creating a one-size-fits-all sheath/scabbard for every weapon type would not be difficult or time-consuming. BioWare already modeled every single weapon in the game. You think it would be difficult to take those base models and modify them to be sheaths?
The only challenging part of having a sheath would be animation and potential clipping issues. Other games, as suggested by other posters in the thread, have actually done a rather fantastic job (The Witcher 2, Skyrim) with minor issues. This really just comes down to BioWare not seeing this feature as necessary or paramount to their success.
I personally was never a fan of the floating weapons in DAO or DA2. I didn't really like it in the ME trilogy either, but at least one could make the case it was the "future" so maybe magnetic placement is more feasible and practical. It's still rather perplexing BioWare has not gotten around to adding this feature at some point, but then again BioWare has always had a reputation for being behind the curve compared to other RPGs.
We are now just finally getting the ability to jump and have mounts! We are also getting a much more open world we can actually explore without having to run into a mystical barrier that prevents me from stepping over a small puddle! What I will say is DAI is the most ambitious BioWare game to date (excluding SWTOR) and so I'll cut BioWare some slack. Going forward though, especially since they will be using the same engine and not building their own, I'm really expecting them to add in as much detail as they possibly can.
On a side note, can I at least get a single-handed sword that's actually clipped to the side of my waist rather than being on my back like the shield? That's always bothered me about Dragon Age...





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