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Return of the magnetic shoulder blades?


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#76
Revan Reborn

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Most of these supposed defenses for BioWare are not founded in reason or logic. Creating a one-size-fits-all sheath/scabbard for every weapon type would not be difficult or time-consuming. BioWare already modeled every single weapon in the game. You think it would be difficult to take those base models and modify them to be sheaths?

 

The only challenging part of having a sheath would be animation and potential clipping issues. Other games, as suggested by other posters in the thread, have actually done a rather fantastic job (The Witcher 2, Skyrim) with minor issues. This really just comes down to BioWare not seeing this feature as necessary or paramount to their success.

 

I personally was never a fan of the floating weapons in DAO or DA2. I didn't really like it in the ME trilogy either, but at least one could make the case it was the "future" so maybe magnetic placement is more feasible and practical. It's still rather perplexing BioWare has not gotten around to adding this feature at some point, but then again BioWare has always had a reputation for being behind the curve compared to other RPGs.

 

We are now just finally getting the ability to jump and have mounts! We are also getting a much more open world we can actually explore without having to run into a mystical barrier that prevents me from stepping over a small puddle! What I will say is DAI is the most ambitious BioWare game to date (excluding SWTOR) and so I'll cut BioWare some slack. Going forward though, especially since they will be using the same engine and not building their own, I'm really expecting them to add in as much detail as they possibly can.

 

On a side note, can I at least get a single-handed sword that's actually clipped to the side of my waist rather than being on my back like the shield? That's always bothered me about Dragon Age...


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#77
Paul E Dangerously

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So, in plenty of other threads you're whining about actually having to work for perks and Unlocks, because they're "pointless busywork", but now the game is dumbed down? Could you be any less consistent with your constant nagging?

 

If you really want to nitpick, I'm complaining about something that shouldn't have to be an unlock. Why should I need to unlock a perk for something I could do in Origins? Hell, even DA2? Armor should be stat restricted, not class-restricted. Except you can't control stats..



#78
Heresie Irisee

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You'd miss this? :lol:

 

[snip!]

 

You know what, I'd never noticed she still had both daggers on her back on top of the one in her hand in that scene. Oh, Bioware  :rolleyes:

 

I wouldn't say I'd miss it, exactly. I just think it's hilarious.



#79
Shadow Fox

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You're aware that this guy has a crossbow glued to his back, right?

 

As much as I like Skyrim I think it's different kind of cRPG (meaning it's not party based).

And that Skyrim shot is from a modded game.



#80
aeoncs

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Other games, as suggested by other posters in the thread, have actually done a rather fantastic job (The Witcher 2, Skyrim) with minor issues.

 

And it's already been stated, multiple times, that these are horrible examples. TW2 has a fixed size and shape for all swords and the clipping was still a major issue, while Skyrim had similar issues. Besides, only some one-handed swords have scabbards and none of the two-handed weapons do - the modding community made it happen, going hand in hand with even more clipping and animation problems.

So before you go on about reason and logic and how easy it would be, I would suggest you actually do some proper research first.


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#81
filetemo

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To all of you saying sheaths would be much work, a full sheath is not needed. A partial one could accomodate all designs.

345be41.jpg


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#82
Kleon

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BioWare doesn't include such a basic thing as day and night cycle (only DA2 had the map switch), thus sheaths and scabbards are almost an impossiblity untill something like DA5, maybe?

 

Look at how many games it took them to include bowstrings.



#83
J-Reyno

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It won't bother me that much, but I look forward to the day that the DA team makes sheathes for our weapons.

 

There's also a bit somewhere that tried to justify floating daggers because people were apparently too inept to tell what they had equipped otherwise.

 

Oh geez, I remember the dev making this post.  I literally stared at the screen blinking for a bit, dumbfounded.  It's still hard to believe someone could say that seriously.


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#84
Mukora

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On a side note, can I at least get a single-handed sword that's actually clipped to the side of my waist rather than being on my back like the shield? That's always bothered me about Dragon Age...

They have that.

cassandra-news-screenshot.jpg



#85
Revan Reborn

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And it's already been stated, multiple times, that these are horrible examples. TW2 has a fixed size and shape for all swords and the clipping was still a major issue, while Skyrim had similar issues. Besides, only some one-handed swords have scabbards and none of the two-handed weapons do - the modding community made it happen, going hand in hand with even more clipping and animation problems.

So before you go on about reason and logic and how easy it would be, I would suggest you actually do some proper research first.

Clipping in TW2 was far from a "major" issue. Unless you were staring at it meticulously, you wouldn't even notice it. Again, the amount of weapons and variety is irrelevant as BioWare already has molds for each weapon they could easily convert into sheaths.

 

Again, the clipping in Skyrim, much like TW2, was very minor. Just because there is "some" clipping doesn't then mean you should just refuse to do it at all.

 

I wasn't referring to mods, but hence the fact they are player-created? If BGS decided to make the effort to incorporate scabbards for other weapons, they could have obviously done a much better job. Either way, it's nice having it than not at all.

 

It is easy. Plenty of games have already done it and continue to do it. Using a condescending tone when you fail to make any valid arguments doesn't make your opinion truth. Really, you only weaken your argument and lose credibility when you result to insults rather than focusing on the substantive issues at hand. Think next time before you reply to a post.

 

They have that.

cassandra-news-screenshot.jpg

Thank the Maker! I can live with the floating weapons knowing BioWare is at least making progress with each successive title.


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#86
NamelessDude

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In TW2 you use weapons that are exactly shaped the same.

 

In Skyrim not all the weapons had sheaths. There are sheathe mods with tons of clipping issue and clunky animation.

 

Is it impossible for Bioware to include sheaths and still have a range of weapons?No. Is it easy?No.



#87
Revan Reborn

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In TW2 you use weapons that are exactly shaped the same.

 

In Skyrim not all the weapons had sheaths. There are sheathe mods with tons of clipping issue and clunky animation.

 

Is it impossible for Bioware to include sheaths and still have a range of weapons?No. Is it easy?No.

People continue to still miss the crux of this discussion. It doesn't matter how few weapons there are (The Witcher) or how many (Skyrim). The point is it can be done and it has been done. There are also plenty of pictures that have been shown to provide easy solutions to prevent clipping, as that's really the only obstacle. Adding scabbards would be incredibly easy for BioWare to do for the amount of weapons they have. It's just a matter of wanting to do it.


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#88
Zered

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I'd prefer to have clipping then have weapons hang on my back thanks to "space magic" :wizard:

 

Also the explanation that it's needed so players know what weapons they are using is just silly <_<



#89
Snorka

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You'd miss this? :lol:

 

wea_zps53ab3ff9.jpg

Isabella's weapons look fine to me!  :wub:



#90
Enigmatick

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People continue to still miss the crux of this discussion. It doesn't matter how few weapons there are (The Witcher) or how many (Skyrim). The point is it can be done and it has been done. There are also plenty of pictures that have been shown to provide easy solutions to prevent clipping, as that's really the only obstacle. Adding scabbards would be incredibly easy for BioWare to do for the amount of weapons they have. It's just a matter of wanting to do it.

No it isn't. It wasn't even easy for TW2 to do. Most enemies have no scabbards and every time you equip Geralt with anything that isn't one of his two swords, it's magnetic back.



#91
Han Shot First

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It seems one handed weapons are carried on the hip this time around, and it looks like the one handed swords have sheaths. Everything else is carried on the back, though.

 

I've heard that rumor as well.

 

Before hearing that I couldn't decide whether I wanted my warrior to go the sword-and-shield route, or wield a two-hander. After hearing that I'm locked into sword-and-shield.



#92
andar91

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I choose to believe that there is simply a small leather strap that secures weapons to our back.



#93
herkles

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here is a question: do bows have bowstrings this time around?



#94
X Equestris

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I've heard that rumor as well.
 
Before hearing that I couldn't decide whether I wanted my warrior to go the sword-and-shield route, or wield a two-hander. After hearing that I'm locked into sword-and-shield.


They may not have sheaths, it's kind of hard to tell, but even if they don't I think it's a vast improvement over having a sword magnetized to your back.

#95
xkg

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here is a question: do bows have bowstrings this time around?

 

They do.

Spoiler


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#96
Almostfaceman

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Most of these supposed defenses for BioWare are not founded in reason or logic. Creating a one-size-fits-all sheath/scabbard for every weapon type would not be difficult or time-consuming. BioWare already modeled every single weapon in the game. You think it would be difficult to take those base models and modify them to be sheaths?

 

 

Eh, you haven't made a game, so saying how easy/hard it is, I wouldn't venture into that territory. Obviously, it can be done. Obviously, it takes resources and producing a game is a juggle of resources. It wasn't a priority in this particular juggle. Seeing this game compared to the previous two, I don't have a problem with that. They seem to be making a lot of progress, listening to fans. This is coming from a guy who was not happy at all with the ending of ME3, not a mindless apologist and fanboy am I. 

 

Not.. that I was calling anyone in this thread a mindless fanboy. Gotta tread lightly around these parts.   ;)

 

Now, would I eventually like to see scabbards? Sure. But at this point, I'm at the stage of asking Bioware politely about it and then seeing if they respond later. 


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#97
Revan Reborn

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Eh, you haven't made a game, so saying how easy/hard it is, I wouldn't venture into that territory. Obviously, it can be done. Obviously, it takes resources and producing a game is a juggle of resources. It wasn't a priority in this particular juggle. Seeing this game compared to the previous two, I don't have a problem with that. They seem to be making a lot of progress, listening to fans. This is coming from a guy who was not happy at all with the ending of ME3, not a mindless apologist and fanboy am I. 

 

Not.. that I was calling anyone in this thread a mindless fanboy. Gotta tread lightly around these parts.   ;)

 

Now, would I eventually like to see scabbards? Sure. But at this point, I'm at the stage of asking Bioware politely about it and then seeing if they respond later. 

That would be an assumption on your part. You have no idea who I am or what I do. To try to refute my point based on you guessing my credentials in the field of game development is one of the silly and weakest arguments I have seen yet...

 

It would be incredibly easy for BioWare to create the proper animations and a multi-purpose sheath that could work for a variety of different weapons with minimal effort. We aren't trying to build fully seamless worlds with no load screens or incorporate flying mounts into a game not built with a Y-axis topography... This actually is easier than many suggest. The question, again and one last time, is whether BioWare wants to do it.



#98
Snorka

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That would be an assumption on your part. You have no idea who I am or what I do. To try to refute my point based on you guessing my credentials in the field of game development is one of the silly and weakest arguments I have seen yet...

 

It would be incredibly easy for BioWare to create the proper animations and a multi-purpose sheath that could work for a variety of different weapons with minimal effort. We aren't trying to build fully seamless worlds with no load screens or incorporate flying mounts into a game not built with a Y-axis topography... This actually is easier than many suggest. The question, again and one last time, is whether BioWare wants to do it.

This whole thread is a weak argument.



#99
Revan Reborn

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This whole thread is a weak argument.

True enough. On the bright side, I actually believe sheaths/scabbards are very likely in future games due to BioWare committing to Frostbite 3. They no longer have to build entirely new engines for their games, meaning they'll have more time to add more features, as well as use the various assets they have already created for Frostbite 3. That means building bigger worlds and providing more content and features with half the effort it used to require making a game before. Things should only get better going forward.



#100
Almostfaceman

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That would be an assumption on your part. You have no idea who I am or what I do. To try to refute my point based on you guessing my credentials in the field of game development is one of the silly and weakest arguments I have seen yet...

 

It would be incredibly easy for BioWare to create the proper animations and a multi-purpose sheath that could work for a variety of different weapons with minimal effort. We aren't trying to build fully seamless worlds with no load screens or incorporate flying mounts into a game not built with a Y-axis topography... This actually is easier than many suggest. The question, again and one last time, is whether BioWare wants to do it.

 

It's a safe assumption. If you DO have knowledge about how easy or hard it would be from an experienced perspective, please share. Otherwise, your assumption that it is easy, is silly.