I really don't know why this bothers people so much...
And what makes you think DAI is any different in that regard?
That's easy. DAI is nowhere as ambitious as Skyrim especially given how much smaller BGS' team actually is.
Skyrim was a persistent open world. Skyrim was classless and based on the weapons and armor you used. Skyrim had a first person view and third person (people have no idea how difficult this is). Skyrim had killing moves for different types of weapons. Skyrim had an in-depth crafting system and a dynamic-localized economy. Virtually all items in the game had interactivity. Skyrim actually rendered mountains in engine rather than creating a backdrop. I can go on and on really, and this was with 100 people on the team. Did I also forget to say that BGS had to create an entirely new engine (Creation) and create their own mod tool set (Creation Kit) for the community to take advantage of? Yeah, the workload doesn't even come close to being the same.
Indie (guy and his wife) studio made an engine about 10 years, and kept improving it. 6 Years ago they made their first game complete. Two years later they made sequel.
It can support scabbards for hundred characters on the screen. That games has hundreds of various weapons shapes, and swords.
That game has no clipping issues when it comes sheathed weapons.
Tell me something about that magic, and how the tiny company could do that 6 years ago and here we are in 2014 and AAA dev game, swords are still floating just like that. Any theory?
Official Creation Kit. Not much left to say.
Nice post.
Seriously, could you be any more evasive and nonsensical?
Literally everything I've said is pure fact, there's nothing flawed about it.
TW2 had a single scabbard for all weapons in the game and the execution of the sheathing animation was still very choppy = fact.
Vanilla Skyrim didn't have scabbards for 90% of the weapons in the game and the only really decent mod is still flawed and glitched = fact.
Now, let's compare that with your statements, shall we?
Plenty of other games have shown us how such a feature is properly implemented = a plain untruth.
Modders can easily create scabbards for different weapon types = half-truth. While the scabbards themselves are easy to mod, the sheathing animation isn't.
And that has to be the single greatest self-contradiction and hypocrisy I've seen in a while. Nicely done. I'm done with you, I don't fancy leading a never-ending discussion with people who completely ignore my arguments just because.
I don't even know which game you're talking about.
Nonstop raging. Believe what you want. I'm not trying to convince you of anything.
I talked about this game in most of posts in this thread. And posted many images.
Nice post.
Couldn't the sword attach via some sort of magic?
I mean we have enchants that can do almost everything else, why not assuming an enchantment that makes the sword stick to the back?
Also, was I the only person who though this thread was going to talking about how the OP hoped that Bioware didn't use the same kind of massive shoulder armor WoW uses? Just thinking shoulder blades made me think of WoW rogue armor where so many shoulder pieces had knives on them.
We may as well have invisible mounts then... I think not. Dragon Age is obviously fantasy, but it's built far more in realism than many would believe. Outside of magic, dragons, races, and Darkspawn, there isn't a lot of fantastical elements.
No clue what are you on about now. That it has multiplayer ? DA:I has it too. About graphics ? Game been released 6 years ago by indie company, even before DA:O, and that grahic wasn't all that bad for its time..
And why are you avoiding to answer my question. How did they manage to do something that's so hard, according to your words?
Maybe some more images from the upcoming sequel ?
Look scabards again, and everyone can has his own. Must be some secret tech involved.
Spoiler
Spoiler
Spoiler
Is this graphic enough for you or still bad ?
The simple answer to the whole thing is - where there is no will there is no way. You can put your pure facts to sleep now.
Nice post.
Your retorts aren't even logical. I provided you with a simplistic way of understanding how easy making sheaths would actually be. Your response is "yeah well there game is too big and scary anyways, they don't have time!" The question was whether making scabbards were easy or not. They clearly are. Lets not be ridiculous.
have you seen the hair.
Frostbite 3 was built for Battlefield 4, which is a military FPS. I'm not sure if you've played it, but more or less everybody has a military buzz cut. I fail to understand why people use this as an "argument" when Frostbite 3 is one of the most advanced and impressive engines in the entire industry. Really, you are going to be in combat with full-clad plate armor anyways. You won't even see your hair.









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