Tactics are important if you don't like micromanaging Hawke and his party.
But for a CCC intensive party it’s even more the case for several reasons:
- CCC rely more on active abilities than basic attacks. If all your party use abilities simultaneously you’ll have a hard time without tactics
- CCC needs a right timing
- CCC need a right condition to trigger. These conditions can be easier to spot for the AI than the player.
- In particular, related to the previous point, CCC need a perfect cooperation between party members which can be tricky without tactics.
How do you set up right tactics? I’ll try to write another post about that but in general:
- get the priority right: the condition on top should trigger when health of the party member is below a certain threshold (without survival the other abilities are moot)
- help other teammates when their health crosses a certain thresholds (for CCC all party member should stay alive)
- Detonate the available CCC effect
- Cause a CCC effect
- The rest
To be more specific here are the tactics I wrote for my party (and of course this also shows the kind of build selected for each character):
All preset behaviors are Aggressive. Note that I play on nightmare, without using potions or poisons but I use the equipment from the DLCs.
Also all abilities are in the tactics. If you don’t see an ability in the tactics then it’s not in the build.
AVELINE:
1) Self Health < 25% activate shield defense
Good for her survivability
2) Self Health > 75% Deactivate shield defense
Good for her damage output
3) Self at least two party members below 50%: Rally
When the two mages deactivate blood magic with that condition they are short on mana. Rally replenishes the empty tank of mana for those two.
Detonating DISORIENTED effect:
4) Self surrounded by at least three enemies: use current condition for next tactic
5) Enemy: DISORIENTED: Scatter
Scatter is great to detonate a CCC on a GROUP of scattered opponents clustered around Aveline
6) Enemy: DISORIENTED: Assault
Note that Assault is single target but if the target has the walking bomb status and Aveline has a spirit resistance rune you can also quickly dispatch a group of targets clustered around Aveline that way
7) Ally: being attacked by a melee or ranged attack: Taunt
(I don’t bother with magic attacks since Hawke, Merrill and even Sebastian are quite magic resistant. For Sebastian you have to add his damage resistance to his magic resistance and you get a pretty high figure.)
Inflicting STAGGERED effect:
8) Self: surrounded by at least four enemies: Tremor
Good ability to set up a STAGGERED Combo with Merril’s upgraded Chain Lighting
9) Enemy: clustered with at least two enemy: Shield Bash
Allows inflicting more than one STAGGERED
10) Self: being attacked by a melee attack: Pommel Strike:
Stun / Staggers whoever is striking at Aveline
Preparing Aveline for using basic attacks in good conditions:
11) Self:Surrounded by at least three enemies: Assail
Assail doesn’t change the STAGGERED status but increases the change to disable enemies crowding Aveline.
If Aveline uses her Spirit damage Axe the target will cowering for a little while.
12) Self:being attacked by melee attack: Cleave
Great damage enhancer for both active abilities and basic attacks
13) Self: Stamina>90%: Jump to 18
14) Enemy:Target rank is Elite or higher: Activate control
15) Enemy:Target rank is normal or lower: Activate might
16) Self:Mana<25%: Rally
useful to avoid Aveline waiting too long for Activated abilities
17) Enemy: nearest visible warrior: Attack
18) Enemy:nearest visible rogue: Attack
I want Aveline to concentrate her wrath on enemies that are more of a nuisance to her ranged companions: melee fighters. (but the “Enemy: using mele attacks” is not a condition that changes the target so being a warrior or a rogue is the closest criteria to use melee attacks)
SEBASTIAN
First: survivability:
- Self: surrounded by at least two enemies: Rush
- Self: Health<25%: Guardian Angel
Then I want the first ability that Sebastian uses after a long string of basic attacks to exploit that string with his specialization abilities. Beside Sebastian will mostly select Elite / high health target anyway because of tactics 17) and 18).
- Enemy:Health>50%: Wounding Arrow
- Enemy: Health<50%: Arrow of judgement
BRITTLE explosions:
- Enemy: BRITTLE: Use current condition for next tactiv
- Enemy: clustered with at least two enemies: Bursting Arrow
Notice that the condition is triggered frequently if the tactic is set up properly for Merril’s upgraded winter’s grasp.
7) Enemy:BRITTLE: Archer’s Lance
This one is more suited to Merrill’s Petrified/ BRITTLE targets.
Inflincting DISORIENTED:
8) Enemy: attacking Hawke: Pinning shot
The upgraded pining shot is tricky because you lose the DISORIENTED status as soon as you inflict further damage.
An enemy attacking hawke, with my tactics, is less likely to be targeted by anyone but can still be dispatched quickly once DISORIENTED.
9) Self:surrounded by at least two enemies: Jump to 13
10) Enemy:clustered with at least five enemies: Hail of Arrows
11) Enemy:clustered with at least four enemies: Fatiguing fog
12) Enemy: DISORIENTED: Jump to 15
13) Enemy: Clustered with at least two enemies: confusion
14) Enemy: Clustered with at least three enemies: miasmic flask
Comment: tactic 9) is there to prevent Sebastian nuking foes that surround him. Tactic 12) is there to reduce the chance that confusion inflicts the DISORIENTED effect on a target that is already DISORIENTED by Pinning shot or upgraded Fatiguing fog.
15) Enemy: Target rank is Boss or higher: Activate Precision
16) Enemy: Target rank is Elite or lower: Activate Speed
17) Enemy: Target rank is Elite or higher: Attack
18) Enemy: highest health: attack
MERRIL
- Self: at least two party members below 50%: Deactivate blood of the first
- Self: Health< 25%: Deactivate Blood of the first
- Enemy: STAGGERED Use current condition for next tactic
- Enemy: Clustered with at least two enemies: Chain lightning
- Enemy: DISORIENTATED: Stonefist
- Enemy: Attacking Sebastian: Petrify
Sebastian is more like to get aggro from elite enemies that he provokes and upgraded Petrify is perfect for dispatching or disabling those.
- Self: surrounded by at least two enemies: jump to 11
This line is there to prevent Merrill nuking herself
- Enemy: clustered with at least five enemies: Firestorm
- Enemy: clustered with at least four enemies: Fireball
10) Self: surrounded by at least three enemies: ensnare
11) Self:surrounded by at least three enemies: cone of cold
12) enemy: clustered with at least four enemies: Tempest
13) enemy: clustered with at least three enemies: wounds of the past
14) enemy: clustered with at least two enemies: winter’s grasp
15) self: mana<90%: activate Rock Armor
16) self: mana<50%: activate Wrath of the elven
17) ally: Health<50%: use current condition for next tactic
18) ally: being attacked by mele attack: stone throw
19) self: health>50% activate blood of the first
20) enemy: lowest health: attack
HAWKE
- Self: at least two party members below 50%: Activate healing aura
- Self: at least two party members below 50%: group heal
- Self: health> 25%: jump to 8
- Self: surrounded by at least three enemies: grave robber
- Ally: health>50%: sacrifice
- Self: health<25%: activate healing aura
- Enemy: attacking Merril: blood slave
- Self: surrounded by at least three enemies: mind blast
- Ally: health<50%: barrier
10)Ally: health<25%: heal
11) Enemy:DiSORIENTED: spirit bolt
12) enemy: STAGGERED: crushing prison
13) enemy: target of eveline: use current condition for next tactic
14) enemy: clustered with at least three enemies: walking bomb
15) enemy: clustered with at least three enemies: hemorrhage
16) enemy: target of Sebastian: hex of torment
17) enemy: target of Sebastian: horror
18) self: mana< 25%: activate blood magic
19) self: mana>50%: deactivate healing aura
20) enemy: lowest health: attack





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