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Does Anyone Else Hate The Rogue Class?


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#26
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I think I dislike it in general to be honest, especially in Dragon Age, I hate having to bring one along with me everytme I know there is a crap load of locked chests in the next quests, which is why I prefer playing this game on PC for the Open Lock Spells mod. Anyone else dislike the Rogue class?

 

Wouldn't it be more accurate to say you hate the way the game fixes it so you have to have one of only two rogue companions around to pick locks, as opposed to giving more rogue companions or proving some sort of lock-picking spell (like D&D) or kit for non-rogues?



#27
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@Faerunner I'd still dislike them if I didn't need them. I don't like the Rogue class in general, not just in Dragon Age.

#28
Jouni S

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In DA:O, there are basically three classes that are worth anything in combat: mages, dual-wielding melee rogues, and rogue archers. Sometimes it's nice to carry some warriors along for story purposes, but they can't get anything done in combat. I don't really like the idea of having rogues that are better warriors than the actual warriors, but that's how the game is. I guess I like more the old-school AD&D style gameplay, where fighters and mages did the fighting and clerics and thieves were more useful outside combat.



#29
Riverdaleswhiteflash

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In DA:O, there are basically three classes that are worth anything in combat: mages, dual-wielding melee rogues, and rogue archers. Sometimes it's nice to carry some warriors along for story purposes, but they can't get anything done in combat. I don't really like the idea of having rogues that are better warriors than the actual warriors, but that's how the game is. I guess I like more the old-school AD&D style gameplay, where fighters and mages did the fighting and clerics and thieves were more useful outside combat.

The problem is that "outside combat" is getting to be a smaller and smaller field.



#30
Aren

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I think I dislike it in general to be honest, especially in Dragon Age, I hate having to bring one along with me everytme I know there is a crap load of locked chests in the next quests, which is why I prefer playing this game on PC for the Open Lock Spells mod. Anyone else dislike the Rogue class?

yes so do I , once i used a rouge but the chest are not worthy in this game, in DAII they have a beautiful animation combat at last, no better a warrior, you can become a templar, a spirit warrior, a berseker.

I also do not like mages in origins not for the ability but for the origin camon!  an entire life into the circle while the dwarf noble, the human noble enjpy their life in tournament and  beautiful girl ahahahahahh!



#31
Sir DeLoria

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Least favorite class in DA:O, favorite class in DA2.

Funny how that works.

I usually like warriors and rogues most in RPGs but never play pure mages. Warrior-mages are awesome though.

#32
Eledran

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I disliked them in my first playthrough of origins.

 

Then i mysteriously rolled one and made the perfect balanced build of crit + attack speed with haste-spamming mages and loved that char immensely.

 

Rogues were often regarded as weak in Origins, but by the gods my city elf girl recked everything up in mere seconds. You simply had to build them right and they became literal death gods. Especially in Awakening with the weapon speed upgrades, during the siege I simply had to park her behind an armored ogre for 2 seconds and boom dead.

 

The contrast with my invulnerable but slow-ass tank Cousland in the previous playthrough couldn't be bigger.

 

I liked her so much that I rolled another rogue in DA2. They really made dual daggers kind of useless there (on nightmare) sadly, but I rerolled archer and that char is still my preferred one.

 

Result: will be going rogue again in DAI for the first char.

 

Opening locks obviously didn't bother me in my rogue playthroughs, but when I played other chars I usually just didn't care and bashed them open (with the mod). Never felt like I missed a lot.



#33
Cyrus032378

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Its sad that PCers mod anything they don't like. Why play fair, mod it so you can do anything. Rogues are for locks and DPS, Mages are for area effects, Warriors just bash things (all brawn, no brains).

#34
Back Lot Basher

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I started as an Archer Rogue, but found I was getting wrecked on Nightmare.  Things seemed to go a lot better when I switched back to my two handed warrior, I suppose because I had the Guard skill.  It's almost like having two archers (me and Varrick) and a Mage (Solas) threw everything out of whack for party balance on Nightmare.  Cassandra was getting hammered taking all that aggro.  But there's no way to avoid having two rogues and a mage for the early game if me as the player chooses to play that class, since they're the only party members available.  I'm not sure what to do now.



#35
Riverdaleswhiteflash

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Its sad that PCers mod anything they don't like. Why play fair, mod it so you can do anything. Rogues are for locks and DPS, Mages are for area effects, Warriors just bash things (all brawn, no brains).

I also use Warriors when there's a magical effect on one of my characters that I don't like. (If I have anyone in the party for that at all.)

 

As my first Templar Warden I even freed about half the creatures Zathrian had paralyzed during the fight in the Ruins. Ah, good times.



#36
keeneaow

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guessing those that like rogue and mage are playing pause-gaming,

without pause monsters, there is not time for me at least,

so i like arcane warrior, monster can do whatever they want, i will beat them anyway.

 

i also dont like dragging rogues with me, they are the first to die, and i use lockbash mod

so i only ever need leliana for some denerim crime wave quests



#37
Nessaya

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Its sad that PCers mod anything they don't like. Why play fair, mod it so you can do anything. Rogues are for locks and DPS, Mages are for area effects, Warriors just bash things (all brawn, no brains).

 

You have a very set view on things, putting every class in its own little box! Who is to say mages can't open locks with spells, or warriors with brute force? Also, life is seldom fair. The sooner you realise that, the sooner you can learn to relax.

Alternatively, you could just play the game on PC yourself next time. :D

 

OT:

 

I love rogues, usually play dual-wielding daggers or archers, both can absolutely wreck stuff. There is nothing quite as satisfying as a cunning-focussed rogue opening from stealth, backstabbing with 2 daggers + Momentum on; specced into traps and poison, it hardly gets any deadlier.


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#38
Riverdaleswhiteflash

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guessing those that like rogue and mage are playing pause-gaming,

Are you not?



#39
keeneaow

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no, i never pause :)



#40
Riverdaleswhiteflash

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no, i never pause :)

Well, okay then.



#41
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There is a pattern of distaste for rogues in DA to me, OP. In DA:O, I didn't like Leliana's religious excuses and hated Zevran for trying to kill, flirt, and complain about me. DA2, I hated Varric because he's annoying to me an the fact that he has to be in the party for most parts of the game and Isabela for worst romance and excuses plus she's too slutty. Sadly, these characters turn me off from the rogue class despite seeing what wonders rogues can perform. Also, there really wasn't anything I needed from chests in both games.



#42
ImAnElfMofos!

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Disadvantages of a rogue is that it has the lowest survivability rate out of all the classes. They get injured too much if left by themselves. and against enemy mages with curse of mortality in an all out horde would be deadly. HOWEVER. . rogues are in fact second to the most useful classes in DAO, why? Lockpicking, Pickpocketing, Stealth, Trap disable/enable, Arrow of Slaying 1 hit even for emissaries! Scatter shot multiple 1.5 second stuns for AOE.

 

Mage? i would deem most USEFUL in the GAME, why? HEAL!! MOFO HEALING! w/c is the dire factor that would keep your party alive! Disables and CC. . so the tank can IMMENSELY KEEP AGGRO!

 

so I dont hate any of these they're all useful besides Morrigan is a mage and Leliana is a rogue so . . . . Another reason why I dont hate em



#43
AshenSugar

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Wow, there's an unexpected viewpoint.

 

Dual wield Rogues is my favorite class to play as the Warden, no contest. So many delicious moves, so many buttons to press, so many cool passives, minimal sustains. excellent survivability, ability to scout ahead, disarm traps, open chests and lcoked doors... Plus you get a shedload of additional and fun quests from Slim Couldry.

 

What's not to love?

 

 

I'll always be in love with DA:O's versatility and class build possibility. Take a standard archetype class like a Rogue, and choose to create a traditional sneaky, stabby melee Rogue, a ranged Ranger, similar to Wow's Hunter class, or break every rule in the book (as I did on my last playthtrough) and make a plate-wearing, dual sword wielding offtank juggernaut that nigh-on impossible to kill.

 

It's when you consider the above that you realis just how limiting and restrictive DA:2 was in terms of class flexibility... and then DA:I makes even DA:2 look like a paradigm of flexibility and versatility, as in that game I'm locked solid into a rigid template that cannot be modified or experimented with.

 

I wish Bioware would get it into their heads that most players enjoy experimenting with different builds and options, and prefer not to be railroaded into a narrowly-defined class template.



#44
AshenSugar

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Disadvantages of a rogue is that it has the lowest survivability rate out of all the classes.

 

 

Personally I've never had any issues with survivability, except perhaps during the very early stages of the game where I don't yet have the tools and gear available to keep me in the fight.

 

I guess that if you build your Rogue as a real  glass canon, with very high DPS at the cost of survivability, this might be an issue; but even then, attack is the best form of defence. Go in fast, flank, do damage quickly, then dance out of the way, keep constantly mobile, dance back in to deliver the killing blow, put plenty of points into cunning to help max out your defence.

 

The other thing is, the AI doesn't play Rogues particularly well, even if you manually assign tactics. I find it far better to control them manually.