A little snow-covered village in the mountains...

This is a PoC test of the snow cap placed effects, using the Winter Mountain Village prefab by Jagwire.
This wraps up the Swamp building set; next up is the Rural set.
A little snow-covered village in the mountains...

This is a PoC test of the snow cap placed effects, using the Winter Mountain Village prefab by Jagwire.
This wraps up the Swamp building set; next up is the Rural set.
Looking good. I think I'm seeing a little lighting strangeness related to smoothing groups, though. (The triangular lines of light and shadow.)
Looking good. I think I'm seeing a little lighting strangeness related to smoothing groups, though. (The triangular lines of light and shadow.)
It's probably reflective of the shape of the roof, as the snow is just an extrusion with some indenting along the edges. I'll see what I can do about it.
That give a really good ambiance.Really love it.
Now all we need is a Yeti port/reskin... ![]()
Now all we need is a Yeti port/reskin...
Or some elves and a portly bloke in a red suit.
Put a lit tree in it and i can use it for my Christmas cards this year.
PJ
Now if only we could find a portly dude
With a beard, fur-lined tintable robe, and a cap, of course.
A sled would be good to boot, with a large, bulging sack.
Looks GREAT. This is one I'll be pitching at my PW immediately on release -- we could really use it.
Looks GREAT. This is one I'll be pitching at my PW immediately on release -- we could really use it.
Thanks. Well it's going to take a wee bit--I'm hoping to have it out later this year.
Would you like some village with your snow? ![]()
A slight reskin of the houses could change the hanging moss into built-in icicles (albeit two-dimensional ones).
Yeah the hanging moss was burning my eyes too.But i was more thinking about doing a small placeable to cover it as fix.
Btw someone took my old account and changed the mail adress,I just saw i had a mail to advertise me from origin some week ago and as i didn t answered it has valided the adress change..so if ever Nagual contact you...it s just not me anymore.
Would you like some village with your snow?
A slight reskin of the houses could change the hanging moss into built-in icicles (albeit two-dimensional ones).
That's a good idea. It would add a lot of size to the hak file, but I guess it would just need a couple of texture files.
That's a good idea. It would add a lot of size to the hak file, but I guess it would just need a couple of texture files.
There are two sets of houses with the same geometry, swamp and one other. The other one is lighter texture, but also does not use the hanging moss.
There are two sets of houses with the same geometry, swamp and one other. The other one is lighter texture, but also does not use the hanging moss.
Yep, I plan to provide snow cover for both sets, plus a bunch of other placeables. I think it's okay if one set has icicles and the other doesn't.
Currently I'm working on a prefab area (a small mining town in Faerun) where I can test/demonstrate it with the rural buildings set.
Changing the hanging moss into icicles would require altering only one texture (turning the moss part white, and modifying the alpha channel over it). If a campaign or module didn't have both snowy areas and swamps, then a single override texture would do the trick.
Although there's a way to have both. If you made the moss parts of the house texture white, and added a green section to the tint map where the moss is, you'd have green moss on swamp houses (the default second colour for the swamp house blueprints is green), and you could tint (or rather, un-tint) the 'moss' white for houses in snowy areas.

Yes, if nothing else, it would make sense to hide the greenery/flower textures on all placeables where a snow cap gets added.
Would you like some village with your snow?
A slight reskin of the houses could change the hanging moss into built-in icicles (albeit two-dimensional ones).
Are you still interested in doing this? I need to find out if I can merge the two effects into a combination stand-alone placeable/applied effect. Guess I could do a test...
Are you still interested in doing this? I need to find out if I can merge the two effects into a combination stand-alone placeable/applied effect. Guess I could do a test...
As a reskin effect applied to the house model itself? That would only work if the house models are using a single texture. I suspect that most aren't.
As a reskin effect applied to the house model itself? That would only work if the house models are using a single texture. I suspect that most aren't.
They have a single texture for the main model and the L01/L02, then a separate texture for the glowy windows.
I guess you were talking about reskins of the placeables then. Okay. I'll finish up the effects and release them first as a lightweight pack, after which the models can be merged with reskinned placeables.
You could get away with a replacement texture and tint map for the swamp houses. As I mentioned earlier, the swamp house blueprints have the second tint colour set to a light green colour by default, so you wouldn't change any existing swamp houses noticeably (the moss would be a slightly different shade of green). It looks like all the swamp houses use the same texture and tint map, so that'd only be two override textures required.
The small mining town test area is about 70% complete...

Still need to finish the barn and some other placeables.Here's a street-level shot:

Some of the hay can be seen poking through the snow caps. I couldn't cover all of it without seriously distorting the snow cover. But hopefully it looks okay, for the most part.