Winter Scene
#26
Posté 09 novembre 2014 - 11:57
#27
Posté 10 novembre 2014 - 12:03
It looks great, I often think we do the detail for ourselves because that's how we are. the average player is going to say wow.
The whole scene looks very Christmas card like ![]()
I very much like the detail of the snow sitting on the wooden beams and arches that make up the house, The hanging swamp weed looses it though. that has be said but I think it is quite noticeable in these images. Is the plane still icicles. Placeables could be used but it would be a balls aches to add them.
PJ
#28
Posté 10 novembre 2014 - 12:21
#29
Posté 10 novembre 2014 - 12:26
Here's what the swamp houses look like when I alter just two textures (plc_bs_house01 and plc_bs_house01_t). The house on the right and in the background are using the default blueprints, which automatically turn the moss and vines a yellow-green colour. The house on the left has had the moss and roof tints set to white. Voila - tintable omni-mossicles!

- rjshae aime ceci
#30
Posté 10 novembre 2014 - 12:35
I very much like the detail of the snow sitting on the wooden beams and arches that make up the house, The hanging swamp weed looses it though. that has be said but I think it is quite noticeable in these images. Is the plane still icicles. Placeables could be used but it would be a balls aches to add them.
I changed the roof texture to white, and it does give a pretty decent impression of water frozen on straw. ![]()

- PJ156 et Nagual_NWN aiment ceci
#31
Posté 10 novembre 2014 - 12:40
Is it too late for a Christmas community project? Provided a Santa model becomes available?
I did see some (sort of okay) sled models for Morrowind that could be used for a Santa sled. The Perms are good too. I think those are worth porting for winter scenes in general.
#32
Posté 10 novembre 2014 - 12:46
Given the time available and the custom content work occupying me, I'm putting off my tentative ideas for a X-mas module, though I may have something ready in time for winter in the southern hemisphere.
#33
Posté 10 novembre 2014 - 12:54
#35
Posté 15 novembre 2014 - 07:35
It coincides with National Catfish day ... I feel a plot coming on ... wait ... on no, it's gone.
PJ
#36
Posté 15 novembre 2014 - 09:02
Okay, I've uploaded a prefab diorama of New Verdigris, which uses the latest snow cap visual effects. Feel free to grab the hak file from the content and use it as you see fit.

This constitutes my winter-themed content release, such as it is.
Thus ends this side trek bunny trail. Now back to my regularly scheduled modeling... ![]()
#37
Posté 15 novembre 2014 - 07:35
Very nice. I will most likely use these snow caps.
#38
Posté 16 novembre 2014 - 05:05
I am intrigued by the blue tinted snow over by the ruins. Is that supposed to represent a glacier?
#39
Posté 16 novembre 2014 - 05:23
I am intrigued by the blue tinted snow over by the ruins. Is that supposed to represent a glacier?
Yes it is. The glacier is what encased the original town of Verdigris; hence my addition of the ruins. I was going for a look I'd seen when I visited Glacier Bay in Alaska, with the blue getting darker and deeper with depth. I'm sure it could have been done much better than via my efforts, but then again the glacier was created through magic so I think that allows some leeway. ![]()
#40
Posté 16 novembre 2014 - 09:24
when I visited Glacier Bay in Alaska,
Lucky man, I've been there but did not get to see it ![]()
Saw Tracey Arm though so all was not lost ....
PJ
#41
Posté 16 novembre 2014 - 09:30
Lucky man, I've been there but did not get to see it
Saw Tracey Arm though so all was not lost ....
It is quite the striking place to visit--feels very primordial...
One of these years I want to get down to Antarctica. I think that would be stupendous.
#42
Posté 17 novembre 2014 - 12:56
#43
Posté 17 novembre 2014 - 03:56
You think it would really look any different than your own Yukon?
I'm not Canadian, but I have visited the Yukon, and, at least in the southwest, there's more variety in terrain and flora than you might think. The area near the coast (Kluane NP) was beautiful during the fall, what with all the tree leaves turning color. To the north, of course, is the tundra, which is interesting in itself--a lot of that land is covered by forests of stunted spruce trees.
#44
Posté 17 novembre 2014 - 07:08
#45
Posté 18 novembre 2014 - 08:09
Tales of Moonsea PW is going to use this.
To paraquote the staff "hey, somebody made Verdigris for us?" ![]()
How hard do you think it would be for me to take these effects and apply them to the other building types used, rjshae? I'd like to be able to turn all of Phlan into winter for the winter, but I'm not sure we can deal with the overhead of retexturing every building out there (and neither would it look as good).
#46
Posté 18 novembre 2014 - 08:28
Tales of Moonsea PW is going to use this.
To paraquote the staff "hey, somebody made Verdigris for us?"
How hard do you think it would be for me to take these effects and apply them to the other building types used, rjshae? I'd like to be able to turn all of Phlan into winter for the winter, but I'm not sure we can deal with the overhead of retexturing every building out there (and neither would it look as good).
Unfortunately the effects are all model-based, so you can only apply them to a particular model. They are also a little time-consuming and laborious to make, at least for buildings. Alas, I did get a little tired of making them toward the end, so I'm not planning on adding more any time soon 'cause I'd get burned out. Sorry.
(I start with the building model, select all the faces where snow can land, duplicate and split those off to a separate part, extrude along Z-axis (<=0.2) according on the amount of sky exposure, tweak the taller edges so they slope inward a little (<=0.05), create seams along sharp corners, then do a quick UV map, remove the original model parts, and save to a new mdb file.)
#47
Posté 01 décembre 2014 - 10:29
Here's what the swamp houses look like when I alter just two textures (plc_bs_house01 and plc_bs_house01_t). The house on the right and in the background are using the default blueprints, which automatically turn the moss and vines a yellow-green colour. The house on the left has had the moss and roof tints set to white. Voila - tintable omni-mossicles!
It slipped my mind, but I could add this as an optional texture override pack to the New Verdigris area prefab if you're interested. Or you could post it separately.
Ed.: Okay, the textures have been added as a download. Thanks, Dann-J.
#48
Posté 02 décembre 2014 - 12:59
It slipped my mind, but I could add this as an optional texture override pack to the New Verdigris area prefab if you're interested. Or you could post it separately.
By all means, add it to your own download.
- rjshae aime ceci





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