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Consequences of Past Choices


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#1
Colbyachi

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What choices do you think are going to come back to haunt you in DAI? What choices do you make, despite knowing that something negative will most likely come of it? For me, I think merrill and her mirrior(still intact) may come back to haunt me, but I couldn't pass up a chance to bring back a relic of old to it's former glory. The anvil of the void comes to mind also, imo it's to valuable a resource to throw away, despite its moral implications.

#2
Who Knows

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Doing/not doing the Dark Ritual comes most to mind.



#3
Apostate.

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Conner.

He might be a dick if you guys let him get possessed.

I however fully freed him, so I am not a dick and neither is Conner.


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#4
Esteed789

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I suspect letting the Architect live might come back to bite a few of my Inquisitors.


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#5
Colbyachi

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I suspect letting the Architect live might come back to bite a few of my Inquisitors.


I'm curious as to how this will playout as I left him alive as well Because he has the possibility of becoming a resource to help the fight

#6
Doll

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Strangely enough, the Ostagar prisoner under Prologue. And to add to that, anything that seems small and irrelevant, it makes me nervous because I look at it like, "Why is that a thing?"

 

Why is it important that this man has so many options about whether he lived/died/was fed with stolen/persuaded/bought food? Anything that seemed unimportant makes me nervous because I'm not sure if it will actually play a part in the game or not, and if it does what does it impact? Because this seemed so unimportant at the time, I didn't give it that much thought!


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#7
themugen

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Strangely enough, the Ostagar prisoner under Prologue. And to add to that, anything that seems small and irrelevant, it makes me nervous because I look at it like, "Why is that a thing?"

 

Why is it important that this man has so many options about whether he lived/died/was fed with stolen/persuaded/bought food? Anything that seemed unimportant makes me nervous because I'm not sure if it will actually play a part in the game or not, and if it does what does it impact? Because this seemed so unimportant at the time, I didn't give it that much thought!

This.  I'm thinking the same.  



#8
Inquisitor Archaeon

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Letting Amaranthine Burn and killing the Architect are the choices I'm most worried about.

 

I won't change those choices, because those are the choices I think a diehard Grey Warden would have made, but they worry me nonetheless.



#9
Green Snivy

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The asunder quest in the deep roads come to mind. Assuming you free the demon there is a pride demon running around in the deep roads.



#10
veeia

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It's the butterfly effect.

 

If you let the Ostagar Prisoner live, but you stole the food....

 

...he carves "Man is inherently evil, and this is good" into the lining of his cage before he dies...

 

...two years later, a talking Darkspawn comes across the cage, and struck by the sentiment, pens a philosphical novel about the moral value of selfishness, and publishes it under a (human) pseudonym...

 

...five years later, this book is read by a young farmer in Redcliffe, who tells a barmaid about it one night over drinks....

 

...that same barmaid? Is the Elder One, who finally feels validated in her evilness. Congrats. It's your fault.

 

Any other choices, and the Darkspawn doesn't find that inscription, and writes a romance novel instead. The same young Redcliffe farmer finds it, but instead of talking about philosophy, he tries to hit on the barmaid/Elder One using dialogue in the Darkspawn's novel...which is enough to drive her to kill the man, and she feel good about it, giving her the same philosophical outcome.

 

So really it's a flavor choice. All roads lead to a poorly written darkspawn penned novel inspiring an overworked barmaid to destroy the world. And Bioware says our choices matter. Sigh. 


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#11
frylock23

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I'm thinking what you do with Feynriel could potentially be big at some point given his power potential.

 

Obviously, what you do with Sten and later with the Arishok could be very important at some point, but maybe not in this game.

 

The Ostagar prisoner puzzles me.

 

Why is that one guy's daughter so important in Redcliffe, and did we really need to know whether or not those two Dalish ever hooked up with each?


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#12
Esteed789

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Letting Amaranthine Burn and killing the Architect are the choices I'm most worried about.

 

I won't change those choices, because those are the choices I think a diehard Grey Warden would have made, but they worry me nonetheless.

 

I agree with you with regards to Amaranthine, but I feel like a diehard Grey Warden could justify letting the Architect live.  Despite his failure with the Mother, there are many other darkspawn that he has clearly succeeded in giving intelligence to, and these intelligent darkspawn do not seem inherently hostile toward humanity.  So if he can actually end the Blight, then isn't it a Warden's duty to pursue that, at least far enough to know whether it's possible or not?  That's the logic my Wardens that let him live used, at least.



#13
Sewrtyuiop

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I think going through the mirror is going to bite me the most since We have no word about the warden being free but Morrigan. Hopefully, she's trying to get the warden out since my warden romanced her and gave her the old god baby.....



#14
Apostate.

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I agree with you with regards to Amaranthine, but I feel like a diehard Grey Warden could justify letting the Architect live.  Despite his failure with the Mother, there are many other darkspawn that he has clearly succeeded in giving intelligence to, and these intelligent darkspawn do not seem inherently hostile toward humanity.  So if he can actually end the Blight, then isn't it a Warden's duty to pursue that, at least far enough to know whether it's possible or not?  That's the logic my Wardens that let him live used, at least.

BUT they corrupt everything they touch! Their blood is toxic, they live for like ever.

They are a blight upon the world of Man.



#15
Esteed789

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BUT they corrupt everything they touch! Their blood is toxic, they live for like ever.

They are a blight upon the world of Man.

 

So wouldn't it be a good thing, then, if their mindless propagation could be stopped?



#16
Rake451

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BUT they corrupt everything they touch! Their blood is toxic, they live for like ever.

They are a blight upon the world of Man.

Also they reproduce in one of the most horrific ways imaginable.  I don't think intelligence is gonna help get rid of that, either


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#17
Esteed789

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Also they reproduce in one of the most horrific ways imaginable.  I don't think intelligence is gonna help get rid of that, either

 

It could be the first step to them (or the Wardens) finding a less horrifying way to reproduce.  Or it could even allow them to realize on their own that it's pretty monstrous, and since they live forever, decide to say eff that we're good.



#18
Apostate.

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So wouldn't it be a good thing, then, if their mindless propagation could be stopped?

Noooooooooo!!

In Last Flight it's mentioned numerous times that the single biggest advantage Men and Elves hold over the Darkspawn horde is superior intelligence which leads to better tactics in warfare and a large reason why humanity/Elven societies have a chance each Blight. The Darkspawn only display any form of advanced tactics when the Arch-Demon is near and well when hes near there a bigger problems.

 

But separated from the direct control of the Arch-Demon? They're mindless beasts easily fooled and led into countless traps and ambushes. The darkspawn represent the ultimate war of attrition they're similar to the droid army in Star-Wars they dont eat, sleep, or succumb to the elements. They rely upon the huge numbers they have mindlessly attacking their enemies wearing them down as slowly as they need to. I could go on but...I'm like rambling.

 

Basically I feel the prospect of enabling the darkspawn (one of the biggest threats to all of the life on Thedas, especially during those Blights!) true intelligence is just too dangerous and well naive. Sure maybe a peace could be established but what if you're wrong? What if they desire no peace but expansion and now they have a new tool for a successful Blight.


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#19
Rake451

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It could be the first step to them (or the Wardens) finding a less horrifying way to reproduce.  Or it could even allow them to realize on their own that it's pretty monstrous, and since they live forever, decide to say eff that we're good.

Except all but one of the Darkspawn, The Messenger I believe, shows nothing resembling empathy or morality.  Even the Architect shows only a slight understanding of it, and he's still responsible for brutal experiments, kidnappings, and the deaths of several Wardens .  He's powerful, impulsive, and incredibly misguided, no matter his intentions, and that makes him horrifically dangerous.  Kinda why I stabbed him until he stopped moving.

 

Anyways, that's my opinion.


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#20
Esteed789

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Noooooooooo!!

In Last Flight it's mentioned numerous times that the single biggest advantage Men and Elves hold over the Darkspawn horde is superior intelligence which leads to better tactics in warfare and a large reason why humanity/Elven societies have a chance each Blight. The Darkspawn only display any form of advanced tactics when the Arch-Demon is near and well when hes near there a bigger problems.

 

But separated from the direct control of the Arch-Demon? They're mindless beasts easily fooled and led into countless traps and ambushes. The darkspawn represent the ultimate war of attrition they're similar to the droid army in Star-Wars they dont eat, sleep, or succumb to the elements. They rely upon the huge numbers they have mindlessly attacking their enemies wearing them down as slowly as they need to. I could go on but...I'm like rambling.

 

Basically I feel the prospect of enabling the darkspawn (one of the biggest threats to all of the life on Thedas, especially during those Blights!) true intelligence is just too dangerous and well naive. Sure maybe a peace could be established but what if you're wrong? What if they desire no peace but expansion and now they have a new tool for a successful Blight.

 

What if they don't?  What if the Architect can actually end the Blights, once and for all?  There's only been five so far, and while the last one wasn't so bad, the others decimated multiple areas of the world.  This last Blight could have been absolutely catastrophic, and it would have been if not for the Warden's direct involvement.  The Warden can't be sure they'll be around for the next one, and he/she can't be sure a new Warden will rise to the occasion the next time, or the time after that.  The Archdemon only needs to be right once, and the world falls.

 

Not all of my Wardens thought that way, mind you.  Most of them killed the Architect three shades of dead, and then added a fourth shade for good measure.  But the ones that didn't did the math and felt that, while it was certainly dangerous to let the Architect live, it was a risk that had to be taken, because the chance of truly ending the Blights for good was too much to pass up.  You can certainly call that risk dangerous, but I don't think you can really call it naive, considering the Warden knew damn well what he/she was getting into.



#21
Apostate.

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This reminds me of my pal Gordon Freeman where he experienced..... unforeseen consequences


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#22
Esteed789

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This reminds me of my pal Gordon Freeman where he experienced..... unforeseen consequences

 

I know just enough about Half-Life to recognize that name, but not enough to get the reference itself.  But if I'm reading you right, that's exactly why I posted this in the "things you're worried might bite you in the ass" thread to begin with.


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#23
Cooperb21

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Im hoping stabbing Morgan turns out good that ****** wont help anything in this game im sure of it all no good. No child for her and a stab in the back. 



#24
Apostate.

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I know just enough about Half-Life to recognize that name, but not enough to get the reference itself.  But if I'm reading you right, that's exactly why I posted this in the "things you're worried might bite you in the ass" thread to begin with.

Basically just watch this to the 10 second mark.



#25
Rake451

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What if they don't?  What if the Architect can actually end the Blights, once and for all?  There's only been five so far, and while the last one wasn't so bad, the others decimated multiple areas of the world.  This last Blight could have been absolutely catastrophic, and it would have been if not for the Warden's direct involvement.  The Warden can't be sure they'll be around for the next one, and he/she can't be sure a new Warden will rise to the occasion the next time, or the time after that.  The Archdemon only needs to be right once, and the world falls.

 

Not all of my Wardens thought that way, mind you.  Most of them killed the Architect three shades of dead, and then added a fourth shade for good measure.  But the ones that didn't did the math and felt that, while it was certainly dangerous to let the Architect live, it was a risk that had to be taken, because the chance of truly ending the Blights for good was too much to pass up.  You can certainly call that risk dangerous, but I don't think you can really call it naive, considering the Warden knew damn well what he/she was getting into.

Well sure, we all weighed the options differently.  I weighed it and came to the conclusion that it was to great a risk to let this nutjob continue experimenting on the most dangerous monsters on the planet, trying to make them smarter.  Sure, maybe things would end up working out, but my Warden didn't believe that was the most likely outcome.  This brought about my previously mentioned stabbing.

 

Meanwhile, your Warden looked at the same situation, and saw what an opportunity for peace and an end to the Blights.  It was a opportunity too good to pass up.

 

Whose right?  Not a clue, honestly :D .  Looking forward to finding out.