Yes, but DA doesn't keep the same protagonist. Fallout takes place in the same game world, FO1 and FO2 take place in the exact same area and the protagonist from FO1 doesn't show up in FO2.
The continuity in DA is provided by the world, the lore, and the party members and periphery characters that carry over, not by a central protagonist.
Actually yes it is hard to understand the level of drama people invest in this question. The Warden's story is done. The very fact that a large portion of the game playing community heroically sacrificed their warden prevents what you want to happen from happening. Bioware isn't going to make a game where one side gets this awesome return of a character they heavily invested in and the other gets some "orlesian commander" they have no connection to.
Look, Suikoden was a game that was awesome at including your previous protagonist if you had them , but it was never like this huge outcry that the fanbase deserved it because their story wasn't finished. Yes the warden's story is done. The only thing worse then this repeated demand for something more, would be if they actually gave the mob what they wanted, and then there would be even more outcry because BW ruined "my character".
I am already expecting plenty of those responses from DAI with Hawke and from people who thought their Hawke or Warden lived happily every after with whatever romantic interest they had at the moment at the end of the last game.
DA is a BioWare franchise. So is ME. It is purely up to the discretion of the writers and lead designers what direction they want to go. If DG felt compelled to make a recurring experience with the same protagonist in DA, it would happen without a doubt. ME alone proved that the method is extremely effective and successful.
I never said there wasn't continuity. What I did say was that the level of continuity wasn't as strong if you had to start from scratch with a new protagonist who knew nothing of current events or the history. That is always an issue with DA games constantly having to remind the protagonist of the past merely because they didn't participate in such events.
Feel free to provide evidence where "a large portion of the game playing community" chose the ultimate sacrifice for their Wardens. On the contrary, I'd say most Wardens likely survived either through the Dark Ritual or sacrificing Loghain (most likely) or Alistair (less likely). Even Awakening was really tailored toward the Hero of Ferelden, as the Orlesian Warden's purpose and story was not nearly as convincing or compelling. I think you may be surprised how very few players likely sacrificed their Wardens.
As far as Hawke is concerned, his role in DA2 was merely setting up for events in DAI. If people didn't realize he was coming back with a major role, then they didn't pay enough attention in DA2. All that game served to do was set up his origin and the beginning of the Inquisition. Hawke's true purpose is tied to the Inquisitor in DAI.
I really believe this "BioWare ruined my character" argument is a weak one to make for the very same reason people cry that Leliana is alive and has a large role in Inquisition. A minority of players killed Leliana, and it's likely a minority also killed their Warden. Regardless of what BioWare does, someone will be outraged regardless, which is a silly reason not to do something.
As for the Warden's story being over? I would have agreed more so if Awakening, Witch Hunt, and DA2 had not taken place. BioWare left many questions unanswered, of which hopefully most will be addressed in DAI. Otherwise, BioWare will be doing the fan base a disservice to not bring an end to his story and constantly move on to new protagonists.
That's just asking Dragon Age to be Mass Effect. I sort of feel like it's missing the point. In Dragon Age, it's a new story with every game. New story, new characters, with the common thread being the mark they leave on the world. The continuity isn't meant to be as strong because it's a different part of the universe. You're not supposed to see them all as the same story.
I won't deny Shepard's story was memorable, and I wouldn't mind another series adopting that format, but it's a different kind of narrative, not necessarily a better one. With Shepard, each game was a chapter in the greater trilogy. The problem was that all that continuity added up, made it increasingly difficult to take into account that build up of choices and it showed in the way they handled things like the Rachni in ME3. It all becomes baggage weighing on later games. The Dragon Age style minimizes this problem by making it a series of stories rather than the story of a series. That's how you have to approach it.
You missed my point entirely then. It doesn't matter what game we use (I used ME, TW, BA as a variety of examples). The point is continuity with a main protagonist can lead to a higher appreciation and more complex storytelling than a game with a brand new protagonist every time. I talked extensively about Mass Effect because it is BioWare's most successful original IP. DA2 and DAI have also borrowed heavily from ME using the voiced protagonist, dialogue wheel, morality/personality, etc.
This isn't a different part of the universe... This is the same Thedas a decade later with the same characters... We just have a different protagonist in the mix than previous games, which again is the issue. I'm not suggesting BioWare shouldn't create new protagonists at all, but at the same time there is a lot to gain and learn if you at least reuse the same protagonist in more than one game. Overall I'd argue the fan base actually enjoys a game more when it feels like their choices and their character carry over to the next title. That's part of the reason I believe Mass Effect was so successful was because Shepard continued.
There will be continuity and progression issues regardless if its the same protagonist or not. We can use Leliana as a perfect example. BioWare will make mistakes and that's unavoidable, regardless of their method.
Except Dragon Age isn't a single story like Star Wars, or Lord of the Rings, or even Mass Effect. And I got all the closure I needed when my Warden stabbed the Archdemon in the head. Awakening and Witch Hunt were nice bonuses. My problem is that quite a few people seem unwilling to accept that they know the Warden's ultimate fate until they see him/her dead. I for one was happy with "And he wandered off into the hills, never to be seen again".
I don't like that they reopened the issue at the end of DA2, not one bit.
I was fine with how the Warden's story was concluded after DAO. BioWare merely added fuel to the fire when they added Awakening with the Architect and Witch Hunt with Morrigan. The ending of DA2 certainly didn't help, but that's largely why they should bring a close to the Warden's chapter and then we can move on. Hopefully a majority of the answers will be addressed in DAI, but it's unlikely everything will be. Out of all of BioWare's games, I felt they have struggled with truly ending a story, perhaps out of greed, with Dragon Age games. In KotOR I and Mass Effect, things were final. Sequels weren't necessary and really weren't posed. There's always ambiguity and questions left lingering in DA it seems.





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