No, I easily played it around 10 - 15 times. From the time that it came out, till now, I've played it quite a bit.
I think the were referring to the number of games it took before those missions became tedious and unnecessary.
No, I easily played it around 10 - 15 times. From the time that it came out, till now, I've played it quite a bit.
I think the were referring to the number of games it took before those missions became tedious and unnecessary.
Which one was that, Hrungr? There's so many videos I'm not sure which is which anymore.
This one...
It's funny to me how high of a pedestal DAO is on.
While I loved the game, there were certainly problems. And fetch quests. Definitely loads of those.
I think, sometimes, the game ends up being remembered as this golden idol, kind of like old tv shows/movies that we loved as kids. We remember them as the greatest things ever, but then go back and think "wow this is kind of bad" or "Well it's good, but it's not perfect".
If you go into a game expecting it to be an exact replica of another, you're probably going to miss what the new one does well for being so hung up on this memory of what you think the other was.
VideogamerTV
Spoiler
Said this in the twitter thread, but I'll just say I thought that this guy was overly negative. I won't say his opinions are invalid (they're opinions, duh), but I think some context is definitely needed. He seemed upset because he wasn't getting cinematic story; we know that exists, it's just that it's spaced out a lot more because of the gigantic world and focus on exploration. I believe he said he didn't see the prologue, either, so he REALLY got thrown into the exploration part without preamble. But the point is that story exists and is surely a focus...but this is a 150 hour game! Perspective!
As for Fetch Quests...I, for one, like that most of the fetch quests I've heard about actually seem connected to the overall plot. Some details follow for the sidequests.
The sidequests are very small, yeah, but they're part of a larger picture, basically.
About Origins (the game): I liked Origins and have played it a ton of times (including last night). That does not make it perfect, and I really did feel like these guys were putting it on a pedestal. Sure you got an Origin story that changed by your race and background, but about an hour after Ostagar, references to your race/class/origin seemed few and far between to me. Because, just like the Inquisitor being the Inquisitor, your identity as the Warden soon swallowed that up a bit. It isn't ignored; we've seen Harding address it in the beginning of that video. But that doesn't mean it'll be everywhere. And as for people reacting to you...well, your soldiers salute you as you go over that bridge (Emprise du Lion) and stuff, but I don't think a lot of people in the Hinterlands even know who you are yet. And even then, it's unrealistic to expect THAT amount of reactivity, in my opinion.
is it just me or is the sound messed up in most of these vids?
Why does everyone have to get so uppity when someone does or doesn't like what a reviewer said? I found him annoying too because he over exaggerated stuff in Origins. That doesn't mean I think the game is perfect or that I am going to lose any sleep over his opinion.
Relevant to this thread, shinobi from NeoGAF knows some people who have review copies.
(No spoilers, just general impressions.)
Paraphrasing from a friend playing it:
'The amount of things you can do is overwhelming (in a good way). The writing is great, and even trivial sidequests feel meaningful because of the power system.'
So I asked a little about the seemingly 'useless' sidequests that Videogamer felt they had to do, and they seem to feel a little differently:
'Sure some are certainly mundane ("collect 10 plants"), but there are A LOT of interesting ones.'
They said there's definitely the awesome sidequests found in DAO/DA2 with interesting dialogue trees, unique characters, etc. They also love playing around in Skyhold.
One mediocre preview and almost everyone is on the defensive, classic BSN keep it up.
So people are no longer allowed to voice their own thoughts, or discuss what they think of a particular reviewer and their opinions?
Noted.
The side quests issue really depends on how many side quests there are and what they are all like. If stuff like the ring and the potion thing are chanters board level kinda stuff then it's fine. As long as there are some more complicated side quests I am fine with it.
The potion quest seemed to just be there to get you to the cult, which actually was it's own thing.
As for npc's talking to you, I dunno how many you can actually talk to yet because I don't have the game. It could just be mostly quest givers but even if it is from what we have seen there does seem to be a lot more npc dialogue in the little town areas than there was in the last two games. I really liked that because it made the atmosphere more realistic. I didn't like it that in Kirkwall all we got was the occasional repeated dialogue from a select few npc's and origins wasn't much better with it's little groups gossip npc's.
They claimed that there would be more reactivity in this game for races (and mages). I assume it's just more spread out and focused on certain plot points. I remember them saying ages ago that there was a quest that was impossible to complete as a qunari. There really wasn't much reactivity in Origins though, it was mostly done well but it was minimal.
I think it's that people are on high alert with the game coming out in 2 weeks. You have people overly excited (or overly grumpy for x reason) and it's all kind of coming to a head.
Just remember to breathe everyone. If you need reviews to know if you want to buy the game, be sure to check out more than one. No one would realistically look at one point during research and think "Oh this is it. That's all of the information I need to know the truth" so be sure to get multiple reviews to get a more robust and cleaner idea of what you're buying.
And if you're sold? Well rejoice in the fact that there are only two weeks left and don't get bogged down by one person basing an entire game off of a small snippet of information. ![]()
>Preview comes out that doesn't fully match my own preconceptions of what the game will be like, be they positive or negative
>It must obviously be full of ****
To be fair, that guy did have some valid concerns that I also share( fetch quest galore, fewer interaction with the world)
I just don't like the way he put Origin on the pedestal .
I respect review and critical comment, but I would assess it based on how much of a game a person has played.
I found it a little mean-spirited, but that just my opinion and I'll live ![]()
Personally, I will be seeking out those 10 Rams with urgency as the village is relying on the Inquisition !

I think it's that people are on high alert with the game coming out in 2 weeks. You have people overly excited (or overly grumpy for x reason) and it's all kind of coming to a head.
Just remember to breathe everyone. If you need reviews to know if you want to buy the game, be sure to check out more than one. No one would realistically look at one point during research and think "Oh this is it. That's all of the information I need to know the truth" so be sure to get multiple reviews to get a more robust and cleaner idea of what you're buying.
And if you're sold? Well rejoice in the fact that there are only two weeks left and don't get bogged down by one person basing an entire game off of a small snippet of information.
There is something else really silly about that video that just struck me. It's really a poor video. Let me explain further. Here are two points they make in their vid:
1. "Yeah Bioware brought back the tac cam from Origins but combat still feels more like DA 2 and kind of cartoony and less tactical."
2. "They took out the healer which was one of the great things about Origins. Are they listening to their fans?"
I simplified and paraphrased but those are two arguments they make. Anyone spot the problem here?
You complain the combat is too casual and does not have a lot of tactical depth and then moan about the lack of a healer. Now if you think about it the lack of a healer might make the combat more tactical and not less. Limited to damage limitation spells and only 8 potions you will have to think more about the harder fights and how you approach them. It seems to me that by limiting the potions and removing the healer the developers are beefing up the difficulty of the game! Something these two guys miss completely.
You just reminded me it comes out in 2 weeks. God damn I can't wait that long!
WIGGING OUT INTENSIFIES.
There is something else really silly about that video that just struck me. It's really a poor video. Let me explain further. Here are two points they make in their vid:
1. "Yeah Bioware brought back the tac cam from Origins but combat still feels more like DA 2 and kind of cartoony and less tactical."
2. "They took out the healer which was one of the great things about Origins. Are they listening to their fans?"
I simplified and paraphrased but those are two arguments they make. Anyone spot the problem here?
You complain the combat is too casual and does not have a lot of tactical depth and then moan about the lack of a healer. Now if you think about it the lack of a healer might make the combat more tactical and not less. Limited to damage limitation spells and only 8 potions you will have to think more about the harder fights and how you approach them. It seems to me that by limiting the potions and removing the healer the developers are beefing up the difficulty of the game! Something these two guys miss completely.
I agree with you a 100%. I find most of his arguments have no real weight behind it whatsoever.
I mean:
1. In DA:O, your Origin, Ostagar and Lothering, didn't really have any meaningful side quest, plus, they were all two feet away from you.
2. No one really cared that I was a city elf Grey Warden too much. I mean, I went to Denerim, where I initially caused a riot, I'm declared a enemy to all of Ferelden and I killed one of my betters, but, hey I'll just go to the market and buy my companions some gifts. Yeah, no one noticed.
So, I don't any of his arguments are really even valid, but hey, if he wants to voice his opinion, so be it. Just don't see the validation whatsoever.
WIGGING OUT INTENSIFIES.
Spoiler
2. No one really cared that I was a city elf Grey Warden too much. I mean, I went to Denerim, where I initially caused a riot, I'm declared a enemy to all of Ferelden and I killed one of my betters, but, hey I'll just go to the market and buy my companions some gifts. Yeah, no one noticed.
So, I don't any of his arguments are really even valid, but hey, if he wants to voice his opinion, so be it. Just don't see the validation whatsoever.
You hit upon one that stuck out to me in Origins: You're an outlaw but you're able to walk into Denerim, Loghains town, and just waltz about without anyone making any effort to harass you!
There is something else really silly about that video that just struck me. It's really a poor video. Let me explain further. Here are two points they make in their vid:
1. "Yeah Bioware brought back the tac cam from Origins but combat still feels more like DA 2 and kind of cartoony and less tactical."
2. "They took out the healer which was one of the great things about Origins. Are they listening to their fans?"
I simplified and paraphrased but those are two arguments they make. Anyone spot the problem here?
You complain the combat is too casual and does not have a lot of tactical depth and then moan about the lack of a healer. Now if you think about it the lack of a healer might make the combat more tactical and not less. Limited to damage limitation spells and only 8 potions you will have to think more about the harder fights and how you approach them. It seems to me that by limiting the potions and removing the healer the developers are beefing up the difficulty of the game! Something these two guys miss completely.
I respect review and critical comment, but I would assess it based on how much of a game a person has played.
I found it a little mean-spirited, but that just my opinion and I'll live
Personally, I will be seeking out those 10 Rams with urgency as the village is relying on the Inquisition !
First of all, I thought the exact same thing about prioritizing this quest to help the hungry refugees. Second, when I saw this quest in the gameplay video, I smiled to myself because I would have a reason to hunt defenseless creatures. I am a horrible person.
There is something else really silly about that video that just struck me. It's really a poor video. Let me explain further. Here are two points they make in their vid:
1. "Yeah Bioware brought back the tac cam from Origins but combat still feels more like DA 2 and kind of cartoony and less tactical."
2. "They took out the healer which was one of the great things about Origins. Are they listening to their fans?"
I simplified and paraphrased but those are two arguments they make. Anyone spot the problem here?
You complain the combat is too casual and does not have a lot of tactical depth and then moan about the lack of a healer. Now if you think about it the lack of a healer might make the combat more tactical and not less. Limited to damage limitation spells and only 8 potions you will have to think more about the harder fights and how you approach them. It seems to me that by limiting the potions and removing the healer the developers are beefing up the difficulty of the game! Something these two guys miss completely.
To be honest, I never really understood the who "DA:O was more tactical than DA2" thing. Just because the camera couldn't be put into "tactical" mode doesn't make any difference to what you could actually do, and with the ability to freely pause, the increased combat speed and more "cartoony" animations likewise made no difference to how tactical it is...
the lack of healing may (depending on how barriers etc actually work) make things more difficult, that is not the same as more tactical.
It might make you more tactical. I have 4 potions left. Party is banged up. Here comes a tough fight. It will likely, don't know about how you'll play, make me decide whether I want to fight that fight and if I do how I want to position the party and how I want to attack the enemy. The point is that those things are not more tactical, true but by existing they might force you into playing more tactically rather than just charging in with no thought to how you want to engage your enemy given your situation.
Snip
If i misjudged you i am sorry, but while i am very exited about the game i have grown a bit tired of some inhabitants of these forums. There were a lot of instances i noticed in the last months were legetimate issues were raised or questions were asked how certain aspects of the game would work and a lot of people were immediatly jumping to the defense with "Haters gonna hate" and "Bioware can do no wrong".
If i misjudged you i am sorry, but your assumption that he thought the game was only in the hinterlands and how he didn't mention skyhold, while issues about lack of content or customization never came up in the review made me think you were leaping to the defense as well.
snip
I am not saying that the quests in Inquisition will be bad, it's just a concern i have and the reviewer mentioned it as well as a concern.
Yes there were fetch-quests in Origins, but they were generally well hidden and were a part of the world. There were quests without large stories like hunting the bandits, but there were also much better ones, like the greedy merchant or finding that little boys mom.
What was particullary good was how you could talk to so many people an do things even if they didn't belong to a quest and weren't gamey. One family of refugees told you their story and you talk to them and choose to help them. One Madmen before the chantry scares everyone and you can convince him to stay quiet.
Those didn't really offer you much benefit but they were really athmospheric and made Lothering feel more like a real place.
If i can only speak with a few people and the only interaction will be "Hey do that for me" "Ok" without any other interaction options then that will be very unfortunate and i will most certainly dissapointed.
Look, i was just saying that the reviewer brought up issues that i shared with him. He didn't play the whole game and i certainly haven't so maybe the quests in will be awesome i don't know. I rather keep a level expectation and be pleasently surprised than be utterly excited and dissapointed afterwards.