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The November Media Gameplay Video & Interview Mega-Thread (Updated Nov. 8)


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#376
Vilegrim

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To be honest, I never really understood the who "DA:O was more tactical than DA2" thing. Just because the camera couldn't be put into "tactical" mode doesn't make any difference to what you could actually do, and with the ability to freely pause, the increased combat speed and more "cartoony" animations likewise made no difference to how tactical it is...


They made a large difference to how much i enjoyed combat however...I didn't in DA2 just flat out hate that style of animation and cartoon mess.

#377
Vilegrim

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It might make you more tactical. I have 4 potions left. Party is banged up. Here comes a tough fight. It will likely, don't know about how you'll play, make me decide whether I want to fight that fight and if I do how I want to position the party and how I want to attack the enemy. The point is that those things are not more tactical, true but by existing they might force you into playing more tactically rather than just charging in with no thought to how you want to engage your enemy given your situation.


That is a valid point, being tactical prefight is still tactics, but if he was making the point about within a fight his point doesn't contradict it self, being screwed by Bob the god of RNG (may his eye patch remain ever polished) is not a tactical experience....erm examples, winning at dice is hard, winning at chess is tactical. I suck at metaphors :(
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#378
The Loyal Nub

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That is a valid point, being tactical prefight is still tactics, but if he was making the point about within a fight his point doesn't contradict it self, being screwed by Bob the god of RNG (may his eye patch remain ever polished) is not a tactical experience....erm examples, winning at dice is hard, winning at chess is tactical. I suck at metaphors :(

Well you can always pause within a fight and change your methods. But I suppose we'll really see how things play out in a couple of weeks. 



#379
PhroXenGold

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They made a large difference to how much i enjoyed combat however...I didn't in DA2 just flat out hate that style of animation and cartoon mess.

 

Oh, I can understand that - personally, I felt neither were great animation wise, and I was hoping DA:I might find a nice balance between the two -  but when it comes to the actual gameplay, as opposed to the aesthetics, it was pretty much the same in DA:O and DA2.



#380
Guest_E-Ro_*

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I think the combat looks really awesome, obviously I wont know until I play it but it looks to be far superior to the last two games. Tbh, this looks like it has the potential to be among some of the funnest/deepest combat in any rpg ever. Time will tell. 

 

Also, the hardest part of the wait will start when I pre download it on the 14th. Just having the game sitting on my hard drive is gonna hurt. 



#381
Tevinter Soldier

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I respect review and critical comment, but I would assess it based on how much of a game a person has played.

I found it a little mean-spirited, but that just my opinion and I'll live  :D

 

Personally, I will be seeking out those 10 Rams with urgency as the village is relying on the Inquisition !

 

ram.jpg

 

oh my god that video he had the quest and he wouldn't kill them! and he wouldn't collect things or pick up certain note or read banners.

 

i now know how MD feel's when cam does twitch video's, it was so very painful.



#382
CronoDragoon

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The developers said that they wanted the combat to be a mix between origins and two, but aside from the tactical view it's just the combat of Dragon Age two. And the way we looked at the combat wasn't the problem, it was the combat itself.

 

DA2's core combat mechanics were vastly superior to Origins'. Where it came up short was encounter design (waves every time) and enemy design (far too many thug-type enemies and rarely did you need different party strategies for different enemy types). Both have been addressed in Inquisition. They've also slowed down the animations considerably to give abilities more weight. They've also brought back traps for rogues.

 

It looks like a mix to me.



#383
Vilegrim

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Oh, I can understand that - personally, I felt neither were great animation wise, and I was hoping DA:I might find a nice balance between the two -  but when it comes to the actual gameplay, as opposed to the aesthetics, it was pretty much the same in DA:O and DA2.


Certainly didn't feel that way, and from the looks of the gameplay so far they have ramped the problems DA2 bought to the series up if anything.

#384
natalscar

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I've only been a member of BSN since 09 but I have been disenchanted and repulsed by the bigotry and sheer ignorance of certain members over time when it came to topics like sexuality so I would disengage, however what I've also noticed is the Joss Whedon level of fanboyism by some, where any criticism of a game or Bio ware is treated by some as sacrilege. In regards to the "how does it compare to Origins video", that was the whole premise of the video. Everyone is entitled to an opinion (save ones based on bigotry and hate which then impact peoples lives in the real world) however attacking-and I do mean attacking every review or forum member who agrees with certain criticism is just wrong and pointless. Some people liked DAO better and felt the story was stronger and more immersive; it doesn't necessarily mean that nostalgia is shading their perceptions.
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#385
Jaspe84

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So, the videogamer.com review, yea first thoughts after watching it was "valid concerns but ignorant and wrong facts used".

It's like they didn't even bother to check those facts and quotes right before making that video. fex."no healers but more potions" or

"bioware has said that combat is a return to Origins style"



#386
AshesEleven

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If i misjudged you i am sorry, but while i am very exited about the game i have grown a bit tired of some inhabitants of these forums. There were a lot of instances i noticed in the last months were legetimate issues were raised or questions were asked how certain aspects of the game would work and a lot of people were immediatly jumping to the defense with "Haters gonna hate" and "Bioware can do no wrong".
If i misjudged you i am sorry, but your assumption that he thought the game was only in the hinterlands and how he didn't mention skyhold, while issues about lack of content or customization never came up in the review made me think you were leaping to the defense as well.


I am not saying that the quests in Inquisition will be bad, it's just a concern i have and the reviewer mentioned it as well as a concern.
Yes there were fetch-quests in Origins, but they were generally well hidden and were a part of the world. There were quests without large stories like hunting the bandits, but there were also much better ones, like the greedy merchant or finding that little boys mom.
What was particullary good was how you could talk to so many people an do things even if they didn't belong to a quest and weren't gamey. One family of refugees told you their story and you talk to them and choose to help them. One Madmen before the chantry scares everyone and you can convince him to stay quiet.
Those didn't really offer you much benefit but they were really athmospheric and made Lothering feel more like a real place.
If i can only speak with a few people and the only interaction will be "Hey do that for me" "Ok" without any other interaction options then that will be very unfortunate and i will most certainly dissapointed.

Look, i was just saying that the reviewer brought up issues that i shared with him. He didn't play the whole game and i certainly haven't so maybe the quests in will be awesome i don't know. I rather keep a level expectation and be pleasently surprised than be utterly excited and dissapointed afterwards.

I'm also missing those little moments like the madman in lothering. It's possible there are moments like that , but we haven't seen any. But those weren't sidequests, which is why I take issue with "side quests suck now!" Personally I found most sidequests in origins incredibly boring and formulaic, without really any purpose to them, whereas the ones in Inquisition seem the exact opposite. They have purpose in a way that was lacking in origins, or in most RPGs for that matter. Granted we've only seen a small area, but it seems that these quests are very much contextually related to the rest of the game.
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#387
The Loyal Nub

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I've only been a member of BSN since 09 but I have been disenchanted and repulsed by the bigotry and sheer ignorance of certain members over time when it came to topics like sexuality so I would disengage, however what I've also noticed is the Joss Whedon level of fanboyism by some, where any criticism of a game or Bio ware is treated by some as sacrilege. In regards to the "how does it compare to Origins video", that was the whole premise of the video. Everyone is entitled to an opinion (save ones based on bigotry and hate which then impact peoples lives in the real world) however attacking-and I do mean attacking every review or forum member who agrees with certain criticism is just wrong and pointless. Some people liked DAO better and felt the story was stronger and more immersive; it doesn't necessarily mean that nostalgia is shading their perceptions.

 

Very unfair and hypocritical. You criticize a video and get called a fanboy and it's sort of appears that only folks who want to agree with the video are allowed to air an opinion in your view. I don't know you personally and I make no judgments of you personally except to say that walking into a conversation and declaring anyone who disagrees with your view is " Joss Whedon level of fanboyism" really undermines any argument you might have made that had a valid point. Wow, just wow.

 

A tip-these are loaded words guaranteed to tear down the quality of a conversation about gaming:  "fanboy/girl," "noob," "casual." I just tend to ignore any points made after I read those terms.


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#388
Timate

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It's one thing to have your own ideas and formulate something from the source/facts however it's another to formulate from not knowing the facts or doing the proper research . Basically at that point all you are doing is making assumptions rather than what there is and is not. It's like me going to play a call of duty then saying there is no rifles to use when the publisher may say they are being added in or you are not the right level to unlock them yet. Yes everyone is entitled to have something to say however I think it's wrong to give improper information.



#389
Wulfram

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I should really stop addressing this same point because I'll end up going crazy.
 
BUT HOW ARE THEY ANY LAMER THAN ANY SIDEQUESTS WE'VE EVER GOTTEN.
 
If anything there is more connection behind the ones we've seen than anything we got in DA2 and Origins.  Go set up watch towers to protect this area, or fighting a wolf pack who has been corrupted by a demon that came through the weakened Veil and is now terrorizing refugees.  Or there was one quest that asked you to go to a meeting between two brothers, one a templar and one a mage.  They were gonna duke it out.  And these are just random side quests.
 
Maybe I'm missing the part where these are lamer than all the Blackstone Irregular quests, or the Mage Assembly or whatever those guys in the weird hats were.  I'm sure there will be some lame side quests, but from everything we've seen (from ONE area), they look pretty alright so far.
 
Not to mention that they're mostly optional!  You only need 4 power to continue the story!  That's like 2 side quests and setting up a camp, or closing a few rifts.


There weren't whole areas dedicated to Chanter's board quests. They were mixed in with less crappy stuff.

#390
natalscar

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Very unfair and hypocritical. You criticize a video and get called a fanboy and it's sort of appears that only folks who want to agree with the video are allowed to air an opinion in your view. I don't know you personally and I make no judgments of you personally except to say that walking into a conversation and declaring anyone who disagrees with your view is " Joss Whedon level of fanboyism" really undermines any argument you might have made that had a valid point. Wow, just wow.

 

A tip-these are loaded words guaranteed to tear down the quality of a conversation about gaming:  "fanboy/girl," "noob," "casual." I just tend to ignore any points made after I read those terms.

I won't engage further after this, but instead of highlighting only one section of my thoughts you might want to read the paragraph in its entirety. Not hypocritical. 



#391
The Loyal Nub

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I won't engage further after this, but instead of highlighting only one section of my thoughts you might want to read the paragraph in its entirety. Not hypocritical. 

 

No I read your whole argument and it was the equivalent of walking into an argument two groups are having and saying "everyone who thinks this way is behaving like a tool but can't we have more civil arguments?" You made your points poorly when you resorted to the fanboy remark. It was uncalled for and rude. I will tune you out from here on in. You have nothing to add.



#392
AshesEleven

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There weren't whole areas dedicated to Chanter's board quests. They were mixed in with less crappy stuff.


Yes. Origins had some cool sidequests. It also had some lame ones, which is why I find it unfair to look back and say "origins had the best sidequests!"

Inquisition will also have lame sidequests and cool sidequests, and they're mostly optional. There just seems to be an overwhelming number of them now , giving completionists something to do.

#393
ElitePinecone

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Yes. Origins had some cool sidequests. It also had some lame ones, which is why I find it unfair to look back and say "origins had the best sidequests!"

Inquisition will also have lame sidequests and cool sidequests, and they're mostly optional. There just seems to be an overwhelming number of them now , giving completionists something to do.

 

Yeah, I don't understand how "kill ten rams" is functionally different from "make three potions to give to the random farmer in Lothering". 

 

People playing the game have already said it has story-based sidequests like DAO/DA2, so I don't understand the panic. 

 

I think everyone needs to just take a deep breath and calm down a bit?


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#394
Wulfram

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Yes. Origins had some cool sidequests. It also had some lame ones, which is why I find it unfair to look back and say "origins had the best sidequests!"

Inquisition will also have lame sidequests and cool sidequests, and they're mostly optional. There just seems to be an overwhelming number of them now , giving completionists something to do.


Well, it would be nice if we saw some cool sidequests, rather than what are hopefully the very bottom of the barrel

#395
Sleepy Somnus

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Wow, the comments on the "how does it compare to origins" video are very...... disappointing. 


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#396
Fredward

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Yah know the choice and consequences video? The battering ram? It kinda looks like a penis. I just needed to put that out there.


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#397
AshesEleven

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Yeah, I don't understand how "kill ten rams" is functionally different from "make three potions to give to the random farmer in Lothering". 

 

People playing the game have already said it has story-based sidequests like DAO/DA2, so I don't understand the panic. 

 

I think everyone needs to just take a deep breath and calm down a bit?

 

I've noticed that people are very panicky around here :P  

 

 

Well, it would be nice if we saw some cool sidequests, rather than what are hopefully the very bottom of the barrel

 

Then we simply have different ideas of what a cool side quest is.  If the rest of the game is like what we've seen in the Hinterlands I'll be happy.  



#398
Reznore57

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Yah know the choice and consequences video? The battering ram? It kinda looks like a penis. I just needed to put that out there.

 

I'm glad I'm not the only one who saw that!


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#399
Fearsome1

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It's funny to me how high of a pedestal DAO is on.

While I loved the game, there were certainly problems. And fetch quests. Definitely loads of those.

 

I think, sometimes, the game ends up being remembered as this golden idol, kind of like old tv shows/movies that we loved as kids. We remember them as the greatest things ever, but then go back and think "wow this is kind of bad" or "Well it's good, but it's not perfect".

 

If you go into a game expecting it to be an exact replica of another, you're probably going to miss what the new one does well for being so hung up on this memory of what you think the other was.  

 

For me, much of the largely picayune criticism that Inquisition seems to be getting (based upon what has been shown) from some corners falls almost entirely into this conceit. This game was built from a different game engine than the earlier releases. Bioware seems to have responded nicely to most concerns, but select gamers still seem to be nitpicking new footage over minor perceived differences from DA:O. There really is no arguing with those who choose to prejudge without having test driven a thing.


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#400
SofaJockey

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With two weeks to go a great number of folk are looking for reassurance, despite positive signs, that the game really doesn't suck.

So sure - there are pre-wedding, pre-exam, pre-job nerves (whatever analogy works for you).

 

Most folk who are here (even those who have 'concerns') are here because they like the franchise.

And many have been following the nuggets of information on BSN for many many months.

 

If the game is awful, or even if it is disappointing, that's really tough for people who have invested their time and their hopes

into the forum for an extended period. You end up feeling kind of stupid and we don't want that.

 

I remember watching Josh from Shoddycast's final Elder Scrolls Online review (6/10 in his opinion) and that guy sounds heartbroken after

having followed and blogged about that game's development for the best part of a year.

 

So yes there are jitters and emotions could run a little high over the next few days.

 

But we can get through it, BSN has been through tough times before. With a fair wind this will just be a few more days unconfirmed anticipation.


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