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Mages vs. Templars: Where do you stand?


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#826
Vixzer

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I tend to be pro Mages most of the time because of some observations bellow (please forgive me the wall of text):

 

Magic is dangerous if left unchecked... by unchecked I mean without control...by control I do not mean to say all Mages must be controled and corralled as they are today.

 

While the Chantry and the Circle of Magi are both very important to gather and help teach all those who have the gift of Magic (it is a gift), the way the Chantry and Templar Order chooses to do so is the worst way possible.

 

1º -  Because the Chantry and Templar order instill such fear and, yes, hatred/revolt unto those that do not possess the gift of Magic and they also try their hardest to instill the same fear and also the feeling of guilt to the Mages themselves.

 

 

2º - Because Mages are not treated well. Yes they are feed, and clothed and teached (somewhat by what the Chantry and Templar Order permits...) but they are not permitted to form a family and have a life outside the Circle of Magi and the Chantry.

 

They also have very little say in their Lives overall, they know they will always be seem with suspicious/envy even hatred outside the Circle of Magi and sadly they are also very much so treated with suspicious and scorn inside the Circle by those supposed to be their caretakers.

 

 

3º -  Tranquil: 

From the dragonage wikia (http://dragonage.wik...m/wiki/Tranquil): "It is the judgment of the Knight-Commander whether a mage needs to be made Tranquil.[2]Chantry law forbids performing the Rite of Tranquility without significant provocation and the agreement of the relevant Circle's First Enchanter."

 

What was done in Kirkwall with Anders friend for example? What was done with Dozens of Mages all around Thedas?

 

Also, "The Tranquil use lyrium to enchant items, providing the Circle its main source of funding." Main source of funding, so while the Chantry do provide with funding, it is not the main source of funding and I would bet the Chantry (or the Templar Order) would end up earning quite a lot if they played their cards right.

 

 

4º -  Right of Annulment:

"The Right of Annulment is the right to purge a Circle of Magi that is ruled irredeemable by ordering the templars to kill all the mages within a Circle. All the grand clerics of the Chantry can invoke this right.  (...)By the beginning of the Fifth Blight, the Right has been invoked 17 times. The Right was requested three more times between 9:30 and 9:40 Dragon, and was carried out in at least two of these instances.(...)"

 

Children, Tranquil, anyone living in the Circle... was there no option? How much fear and power the Chantry and the Templar Order holds over all Mages? Is it warranted? Is it really necessary?

 

 

After all that, the Mages became pariahs, they are forcefully separated from their families, they are forbidden of marrying someone, dating, creating a family, choosing their paths inside or outside the Circle.

 

They learn that Magic is sinful and should be feared/repelled. If they do not wish to be turned Tranquil they must learn to control it and also to abide by the Chantry and Templar's rule without question... they must accept if someone is made Tranquil, if some Magi Tower is destroyed with the Right of Annulment...

 

How could anyone not become bitter and, why not, rebellious... is it really such a surprise that they would end up rebelling???

 

The Chantry and Circle of Magi should be a safe heaven where the Mages go to study, to learn what it is to be a Mage, the dangers and the rewards, they should learn to try and achieve mastery of their powers to benefit everyone (if they choose to stay with the Chantry and Circle) or to not be a danger to others, not to abuse their powers (if they choose to leave the Circle after his/her learning is deemed complete). They should not be forbidden of having a life, love, family, etc.

 

Bad people exists anywhere, why not bad mages? They should be dealt with as any criminal, but the rest should not bear the brunt of the Chantry and Templar Order ignorance/belligerence.

 

That is why I am pro Mage.


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#827
NeverlandHunter

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Mages, no question. As much as I love Bioware's writing DA2's mages or templars seemed like a very black and white decision for me. No matter how many different times I played through it I just couldn't find any logical reason to side with the templars, unless A. I was evil or B. I really wanted to follow Chantry law and/or become Viscount. The mages, at least in DA2, was a really easy choice. Hopefully in Inquisition it isn't so black and white (at least for me). Still, ultimately going to side with mages because I'm playing as a elven mage inquisitor.   


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#828
Handsome Jack

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Nowhere. I prefer riding the middle fence.


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#829
Duelist

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Nowhere. I prefer riding the middle fence.


Same here. Somehow after reading all this I find myself more neutral than ever.
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#830
lrdrskillz

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I say better to be feared and free, than "accepted" and subjugated. If there must be bloodshed, than so be it...let's see who's will is stronger.. Sorry,  that's my mage, ani-Templar inquisitor talking  :D

But Seriously, I really think Bioware tipped the scale on this one. I can not find any justification on why I wouldn't defend the mages. It felt lik e the obvious "default " choice. I mean even Hawke's father was a mage.


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#831
Kinsz

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The Qun  :)  if everyone treated their mages like the Qunari did we wouldnt have this mess today.


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#832
RIPRemusTheTurian

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Whoever gives better loot.


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#833
WarriorOfLight999

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Pro Mage, but I always roll a Warrior specced Templar. Strange, I know.



#834
Elfquisitor

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Templars as a military organization need to be leashed like any other armed force in service to a higher authority, lest they turn to banditry and looting. This is exactly what happened in this instance.

 

Giving them the right to legally secede from the Chantry is counterintuitive.

 

Templars as a military organization need to be leashed like any other armed force in service to a higher authority, lest they turn to banditry and looting. This is exactly what happened in this instance.

 

Giving them the right to legally secede from the Chantry is counterintuitive.

LOL. Wait a sec, I don't know where you got the proof that Templars are looting and going bandit, but the mages are burning down farms,killing innocents and they don't get judged ? Nice logic there.



#835
KaiserShep

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Whoever gives better loot.

 

I'd say that this would have to be the Templars for the best 2 out of 3. If you're a warrior or rogue, they'll be the ones to likely have stuff you want, unless it's all about the sovereigns, in which case, I'd say the third option to destroy them both, if possible.



#836
Yinello

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People like you are the reason i was afraid to go to school... wait i was not afraid i was angry but my point is taken anyways.

 

You're afraid/angry to go to school because I want to teach people not to be afraid? o_O



#837
Cryptos

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It's nice that a game can create such a vast amount of opinions.


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#838
Blackstork

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Indeed
I heard that BW said that there possible 40 very different endings. I am almost sure they include all the spectre of solutions proposed in this thread. I really hope so.

#839
Keroko

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Indeed
I heard that BW said that there possible 40 very different endings. I am almost sure they include all the spectre of solutions proposed in this thread. I really hope so.

 

I remain sceptical of that. A similar promise was made of ME3, and that turned out... well, not so spectacular.



#840
lordsaren101

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As long as we dont get red, green and blue....
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#841
Panda

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I remain sceptical of that. A similar promise was made of ME3, and that turned out... well, not so spectacular.

 

Yep, there pretty much one ending with variations with ME3. I guess letting reapers win was other if you count it as option.



#842
Lulupab

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As long as we dont get red, green and blue....

 

Orange, Purple and Teal endings confirmed for DA:I.


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#843
Blackstork

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They stated that it is completely different this time and 40 are not number of slight variations but completely different endings. Let's see that. It's early to confirm or deny it, let's just hope that they predicted the output of this thread when they did the game which is done already.

#844
WildOrchid

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As long as we dont get red, green and blue....

 

Or a brat playing god.


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#845
Fredward

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Or a brat playing god.

 

I dunno the Elder One sounded pretty bratty.



#846
Mimilette

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They stated that it is completely different this time and 40 are not number of slight variations but completely different endings. Let's see that. It's early to confirm or deny it, let's just hope that they predicted the output of this thread when they did the game which is done already.

 

I think it's the opposite, I don't remember the name, but someone said there were more than 40 endings and then bioware quickly rectified by saying it was 40 variations of a few different endings. I'm guessing it will be like Origins, where there were the ultimate sacrifice by the warden, alistair or loghain, and the dark ritual, and then different epilogues for other characters.



#847
Blackstork

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I remember it correctly. Later I might even data mine it. They clearly stated that they are not variations of few endings but different original endind. Hoping that it is so we could assume those are different endings of how mage/Templar/elder/chantry one issues been handled. (I really hope that there is at least one end for each mage fraternity)
Obcourse those are hopes but their statement soundef that it is the case and assumption that we will have endings for libertarian, aequtarian, loyalist , isolationist mages have its ground.

#848
Keroko

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I remember it correctly. Later I might even data mine it. They clearly stated that they are not variations of few endings but different original endind. Hoping that it is so we could assume those are different endings of how mage/Templar/elder/chantry one issues been handled. (I really hope that there is at least one end for each mage fraternity)
Obcourse those are hopes but their statement soundef that it is the case and assumption that we will have endings for libertarian, aequtarian, loyalist , isolationist mages have its ground.

 

Unfortunately, you remembered wrong.



#849
berrieh

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An honest question - How does anyone wildly pro-mage and anti-Circle reconcile Tevinter with their view? 

 

While the Qunari sometimes put up a good fight for the title, and Orlais seems pretty sleazy, I can think of no worse place in Thedas than Tevinter. While many of my playthroughs are pro-Mage (though I've debated against pro-Mage folks here mostly, as they seem most extreme, I actually consider myself a pro-Circle moderate who both likes and loathes both factions; and I used to be pro-apostates, way back in Awakening and DAO when I sympathized with Morrigan, "But freedom" before actually reading all the lore and history and considering), I can never feel this "Freedom!" cry for the Mages because I know Mages are far less oppressed than slaves and this notion of blessed freedom for mages some cling to leads to Tevinter, at best. 

 

technically Orlais have slaves too.

 

It's not unheard off for some of the nobles of Orlais to own elves as slaves, even though it's illegal.

 

Huh? I read The Masked Empire and saw mistreated servants and subjugated elves, but no slaves. Where did you get this? 

 

Harrowing is relatively easy to fix, and I've offered the same suggestion several times on that measure. As for Tranquility... firstly, it'd only work to ensure that apprentices who have their mind set on evil wouldn't harm anyone, as it's illegal to make Harrowed mages Tranquil already. And I'd say that rather few apprentices would really have committed crimes so terrible that anything like that could really be warranted even with in-universe standards. So I think we'd lose rather little by simply abolishing involuntary Tranquility. I would also add a trial period to voluntary Tranquility, curing the Tranquil after the initial Rite so that they can have a taste of both states and seeing whether they truly want to continue being Tranquil.

 

In the case of tranqulity - It's tranquility or death. As to your trial period, you honestly think it's less cruel to let someone who has decided Tranquility over Death be made whole again and then asked again, in the over-emotional state we saw Pharamond in. Then presumably either made Tranquil again or killed. That fate sounds much more cruel to me than otherwise. 

 

Why must it be tranquility or death? Because some mages - hopefully few, and I'm all for the best training available - will never be able to pass a Harrowing and prove they can resist demons and because some mages commit atrocious crimes. I do think mages should be given informed choices. But once they've made their choice, why not let them be? 

 

Now, if someone was made Tranquil without the proper approvals, or if something substantial changes that you believe might allow them to better control their power (the Mages invent a massive willpower concoction that helps prevent demonic possession or something), the Rite obviously should be undone. But otherwise it's simply cruelty. 

 

 

I can't help but feel that Wynne is a bad example of a model mage being rewarded. It didn't seem that it did her any good when Lambert decided that he had enough. If even someone like her could not convince Templars of her good will, who could?

 

Lambert's actions were pushed by mage extremists, one of whom (who may not have acted alone) framed Wynne's son, one of the primary figures at the conclave, of murder quite successfully in order to draw his ire to the conclave and force a confrontation. Then, when the mages were ordered to disperse, they did not. Granted, many did not disperse because Lambert already blustered "treason" at their voting on independence (stupid of him since independence wouldn't have won at that point; the guy lacks finesse) but that was designed and the reason why the Libertarians pushed the vote despite MUCH protestation from the majority of the mages at the conclave. Most people were like, "Dude, no, this is not what we're here to discuss, and you're going to get us in so much trouble," and the Libertarians were like, "But freedom! Mage rights!" and meanwhile disregarding the wishes of their fellows. Yes, things went crazy, but I do not think it was Lambert decided that he "had enough." Wynne also conspired against Lambert before that point - sending the messages he didn't want out there, through trickster-esque means - and had proven more adversary than ally to him personally, so I wouldn't use Wynne/Lambert as an example for Mages being allowed freedoms. Clearly, Wynne was allowed freedoms because of her service.  

 

Then we train them to be better at resisting demonic possession.

 

What makes you think they aren't already being trained the best they can? What possible motive does anyone have NOT to give mages the best training available for this? I'm sure training can improve over time, with knowledge, but we see mages were already researching all kinds of things. Training probably has improved. But it will never be enough to make all mages strong enough. 

 

And Andraste did not send the Imperium a strongly worded letter to initiate her revolution, she started a war. Anders did what he had to do to get the ball moving, I don't fault him for it. I actually agree with a lot of what he said, there was no "compromise" when the mages where so easily cowed or bribed to look the other way at the abuses and mundanes don't want to change because they fear change. It was bound to happen anyways if it wasn't anders, it would have been a resolutionist or some other bad mage. Mages have been rebelling in every game and discontent for the status quo is evident.

 

Pretty sure Andraste didn't start with a terrorist attack. And, if she did, I don't condone that either. 

 

Extremists don't have the right to start revolutions. The way various extremist mages pushed the others and led to this revolution is shameful. (Stupid templar actions playing right into their hands didn't help.) They couldn't get what they wanted, even from other mages, through peaceful means. It is inherently selfish. Not an honorable revolution but a selfish, deranged act. 

 

I can end this argument with one word. Dalish. They practice magic, and though accidents do occur, they seem to manage just fine. All one needs to do is ensure that responsible use of magic is taught to all who wield it. Couple that with careful research carried out under controlled conditions with every safety measure that can possibly be implemented used. You don't have to cage them in order to properly manage the risk. Accidents will always occur no matter what. All you can realistically do is minimize that risk not eliminate it altogether. There's also no good reason to segregate them from the rest of society. We've seen time and again that you can't realistically control all mages. Plenty have managed to live outside the Circle just fine without incident. I don't really think blood magic is all that evil either so long as you don't go sacrificing people. I will always support the mages, and that is that.

 

As ComedicSociopathy points out, it hasn't gone as well for the Dalish as you claim. But, even if it had, we have NO idea what the Dalish mage training actually entails. You can't be a Dalish mage in Origins (without mods). Merrill is kicked out because she turns to blood magic, thus unleashing a potentially dangerous blood mage who makes deals with demons on the world (the fact that she doesn't become an abomination or that she is a nice person does not discount her illegal and dangerous choices or the risk she is to Kirkwall), and she tells us almost nothing of what the Dalish actually do with mages besides make them Firsts/Keepers. 

 

I have seen fewer mages living outside the Circle without incident than I have seen outside the Circle with incident. I actually cannot think of a non-Circle mage that does NOT prove a potential danger to others. Morrigan and her mother kill people in the Wilds; this is made very clear through her dialogue. Anders (trained at the Circle, too, btw, but choosing to be an apostate) is obvious. Even Merril was going to go back and become an abomination - her keeper merely stopped her. All the truly good mages I've met in game or read about in book are pro-Circle (not necessarily pro-Kirkwall Circle). Even Rhys, who is initially a Libertarian, is moderate and changes his views when faced with what the Libertarian/Separatist/Resolutionist mages are really like. Yes, he votes for independence, but at that point, his other choice is death. 

 

Ah but now now templars have to deal with Red lyrium and its "singing" they now can also be tempted and turn into monsters. With DAI I think bioware are trying to balance the factions so to speak. Both side's have their "demons" now and it is showing that either side cannot function without some kind of oversight. 

 

Technically, it seems like Red Lyrium can corrupt anyone since it can even corrupt a dwarf (who is lyrium resistant). I'm definitely anti-Red Templars or anyone foolish enough to utilize Red Lyrium or cursed enough to come upon it without knowledge of its major, major downsides. Red Lyrium use should be absolutely illegal. I don't think the Templars are the only ones potentially at risk of becoming monsters under the influence of it (we have no idea its impact on mages, but we know you don't have to be a Templar to go nuts and have your friends skinned alive and stuff) or it is inherent to them the way the risk of demonic possession is inherent and inseparable from the mage. 

 

Templars as a military organization need to be leashed like any other armed force in service to a higher authority, lest they turn to banditry and looting. This is exactly what happened in this instance.

 

Giving them the right to legally secede from the Chantry is counterintuitive.

 

Templars weren't created by the Chantry. They were created by the first (or at least a previous) Inquisition. They agreed to work with the Chantry in the Neverran Accord because the Chantry agreed to create Circles for mages. While they may have been used as an army for the Chantry, that was not the Order's primary role. While I don't necessarily think secession is simple after being so long entertwined, it seems reasonable it is legal. 

 

 

All kids are happy? Like that poor girl who was so filled with self-hatred in the mage origin that she was considering death? Like all the mages that try to flee the circles? Like Fiona, who sure had a terrible childhood and still didn't find haven in there like she first thought she would?

All the kids who don't go to the Circles end up abominations? Like Bethany? Hawke? Apostate's kids properly trained?

You seem to think in a "all or nothing" way, when I never said that kids did not need training. I said they do not need to be tore apart from their family.

 

Fiona's childhood was worse before she manifested her powers as a mage. If you want to talk Elf rights, I'm all for them (unless they're unreasonable about it - I'm not on the Dalish's occasional "kill all shem" side, but I'm for reparations). But Fiona had a much better life and childhood once it was clear she was a mage. This is irrefutable. 

 

Bethany is a rare example, and there is no way to "track" whether parents can or can't handle training their mage children. If we started allowing exceptions, it would likely lead to the noble class of mages staying with their families and the poor mages being sent to Circles and worse conditions in the Circles overall, as well as worse conditions throughout Thedas. And even more Connors/Redcliffe disasters would happen. The commonfolk would die at the hands of abominations of that were once noble mage children, poorly trained. 

 

I care too much for the common folk to expose them to that risk, and I see no alternative that protects the common folk of Thedas. I also know that as soon as those abominations started ravaging towns again, new Mage Hunters would rise and strike down mages and anyone suspected of being a mage, maybe even the families of mages. They would do so because their families were harmed and threatened by mages. 

 

The Circle system is the best way to avoid that. I do think families should be able to write and visit (I believe in lore, they are, with the exception of extreme cases like Kirkwall) and I also believe that poorer families should be aided in this, maybe even given some chance to re-locate nearer a Circle. 


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#850
EmissaryofLies

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It's nice that a game can create such a vast amount of opinions.

 

Keep it a hundred!

 

It's the best thing about DA as far as I am concerned; nothing is easy, you cannot point a finger and say "these are the bad guys" without at least one person opposing your view.


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