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The Quest Log: a suggestion


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#1
cap and gown

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Many people (including myself at first) were put off by ME3's quest log. They couldn't figure out or remember whether they had picked up some item or not, or where the person they were supposed to deliver it to was located. BW had not really explained the the log and the map worked together. Actually, for the fetch quests you didn't even need the log, just the map as long as you were scanning every system anyway.

 

In a sense, nothing had really changed since ME2 where you would pick up a combustion manifold or a family genealogy and deliver it to someone, EXCEPT that in ME2 you picked up the item BEFORE you got the quest. In ME3, as you ran around the Citadel, you would often pick up quests before getting the item in question, although it was entirely possible to pick up the item first. This led to having all sorts of things in the journal for which you had no idea if you had collected the item or not. Hence the confusion.

 

Now that I understand the connection between the map and journal, I don't have a problem. The ME3 system is mostly fine, but could be improved for greater player understanding by simply not putting anything into the journal until AFTER an item is retrieved. This will lead to less clutter in the journal and players will know that if they have a delivery quest listed in the journal then it means they have already collected the item that needs to be delivered.


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#2
KrrKs

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Just an indication if something is already picked up or not (maybe together with a 'link' to the person/map-position to deliver it to) would also be fine.

For me anyway.


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#3
Vazgen

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Map works quite well for fetch quests. I think a simple "Miscellaneous" section in the journal (similar to Skyrim) will make it much less cluttered. Also, I would rather get the quests by actually talking to people and accepting those quests, rather than being someone like this:

Spoiler

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#4
Probe Away

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In a sense, nothing had really changed since ME2 where you would pick up a combustion manifold or a family genealogy and deliver it to someone, EXCEPT that in ME2 you picked up the item BEFORE you got the quest. In ME3, as you ran around the Citadel, you would often pick up quests before getting the item in question, although it was entirely possible to pick up the item first.

 

This isn't entirely true.  Using your combustion manifold example, you can actually talk to the mechanic at camp Urdnot and get the quest from him before you go out on Mordin's loyalty mission.

 

 

Now that I understand the connection between the map and journal, I don't have a problem. The ME3 system is mostly fine, but could be improved for greater player understanding by simply not putting anything into the journal until AFTER an item is retrieved. This will lead to less clutter in the journal and players will know that if they have a delivery quest listed in the journal then it means they have already collected the item that needs to be delivered.

 

They just needed to have mission 'stages' that identify whether or not you have found the item and can return it, or whether you are still looking for it.

 

e.g.  "Mr X at the Presidium Commons is looking for item Y."  THEN  "You found item Y.  Deliver it to Mr X at the Presidium Commons."

        OR

        "You found item Y. Find someone who can use it."

 

The other games had this approach and I couldn't see any logical reason why it was scrapped for ME3, except perhaps because they ran out of time to implement it properly.


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#5
SporkFu

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A little more coherence would be just fine by me. Major quests separated from minor quests, and updates where necessary 1. quest acquired 2. conditions met 3. quest completed. And then separation as well once a quest is completed, it is automatically archived, instead of just greyed out and still cluttering up the quest list.