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How tactics and behaviours work (our fears confirmed) :(


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#1
Kage

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MESSAGE POPULAIRE !

 

At 10.21

 

So basically, within tactics we select which abilities we want them to use, and in behaviours we can some ultra-limited setup for mana/stamina reservation, targeting, when to drink potion and when to stop drinking them, 4 options.

 

There is no way to configure WHEN we want them to actually use an ability.

There is no "if" - "then" system at all.

 

I am a really really sad panda. This was one of the most interesting things of Dragon Age, and it is gone!

Now party management means playing in tactical camera ALL THE TIME, or just play with 1 character. I really dont like it... :( :( :( :( :( :( :(


Modifié par BioWareMod02, 11 novembre 2014 - 11:39 .
swear word removed

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#2
Sardart

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I really hope you are not seeking a Macro to play the game for you.
Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.

Too many If - then and you could just watch some youtubers do their magic.


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#3
Guest_Puddi III_*

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I don't see them open the tactics screen anywhere near 10:21, only the behaviors screen.



#4
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If i need to play in tactical cam all the time in combat i simply wont be buying the game, but i dont believe that tbh



#5
Reznore57

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I don't see them open the tactics screen anywhere near 10:21, only the behaviors screen.

 

From a french review , the guy said in tactics you can only choose how often companions will use a spell.

He says the tactics are really not the same as DAO/DA2.

 

Anyway it's not a big surprise at this point.

Maybe there's a couple of things he missed..



#6
TKavatar

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Behaviours
 
Spoiler

 
Tactics
 
Spoiler


To be fair the tactics menu looks like it's from an older build but it does seem very limited.
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#7
Gtdef

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We didn't see the tactics tab. Too early to tell about the if-then.

 

Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.

 

No it's not. Either needed or fun. :P 


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#8
Wissenschaft 2.0

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Someone is jumping the gun. The tactics page is never opened so we don't know what options are available.


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#9
Guest_Puddi III_*

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From a french review , the guy said in tactics you can only choose how often companions will use a spell.

He says the tactics are really not the same as DAO/DA2.

 

Anyway it's not a big surprise at this point.

Maybe there's a couple of things he missed..

 

Pretty big surprise to me.

 

Well, I never got huge mileage out of tactics anyway, but I imagine the people who once had starry eyed idealism about expanding tactics to make the whole party run on carefully designed autopilot, either have already or will soon be smashed against the sheer cliffs of disappointment.


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#10
Wissenschaft 2.0

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Behaviours
 

Spoiler

 
Tactics
 
Spoiler

 

 

Well, thats more alarming. Not sure if thats all there is on the tactics page but why would Bioware take out their if then statement based tactics system?

 

That makes me wonder how exactly the AI uses abilities like stealth. If the AI is just going to spam stealth all the time then the AI will just be wasting Stamina and stealth will be useless to select on the tactics page. Similarly, Barrier is an ability I wouldn't activate until after my party started taking damage, cast it too early and your just wasting the duration.

 

Though I'm wondering if that page is just selecting which abilities go on your ability bar.



#11
Jester

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The only thing I hoped for was a button to disable all tactics (no AI behavior other than basic attack). It was kind of annoying to have to disable all of that stuff manually, each time you get a new companion. 

Especially in DA2, I'd sometimes forget it, and had to reload, because Fenris decided it was a good time to Scythe right through my team, killing everyone. 

And it would seem that I got my wish fullfilled.

 

Also, there's no "Tactics" screen in this video (not in mentioned time at least), so I'm not quite sure what OP is complaining about. Only "Behaviours" tab was opened. 

 

Oh, interesting. Seems there actually is not a tactics screen like in previous games. I wonder what was the idea behind this particular design decision.

 

From a french review , the guy said in tactics you can only choose how often companions will use a spell.

He says the tactics are really not the same as DAO/DA2.

 

Can you give me the link to this french review? ;) It might be an interesting thing to see, plus I'm currently learning French, so the more contact I have with the language, the better :P

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#12
LexXxich

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For people who wonder what the deal is:
OP video shows us the thing we have yet to see: Behaviours Menu. Seeing it as it is confirms that previously seen Tactics Menu, with a list of all available to character abilities and one of 3 marks near each (star/check/X), is all there is to tactics, and previously existing in DAO and DA2 If->Then tactics system is gone.
So only things you can customise in AI are
1. Disable it completely
2. How often character uses specific ability (can't customise when)
3. When s/he uses HP pots (HP % remaining) and how many pots should be left for manual drinking
4. How much mana/stamina is reserved for manual ability use.
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#13
Kage

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Someone is jumping the gun. The tactics page is never opened so we don't know what options are available.

 

The tactics are not new, we know them for weeks. It is the behaviours we missed.

 

I dont want to make macros to play the game for me, of course, but I liked being able to tell my tank to use taunt when something attacked me, or to use a detonator on something CCed.

 

Now it will be pausing all the time, for everything. In higher difficulties, it will be impossible to play without pausing almost each command, because the AI would waste the abilities (taunting the wrong target for example)



#14
Shrayev

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If that's truly the case, then there's no problem with that in my book. There aren't any "fears" that have been confirmed, for me. It sounds like we will be able to outline their tactics with a good degree of depth, but that the game will require us to be hands on, too.

 

Sounds like a compelling system


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#15
Gtdef

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If it's just the active abilities in the tactics page, why bother to create one? The could implement this on the abilities page. I'm pretty sure we can set parameters for ability usage in addition to disabling the skill from ai behavior completely


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#16
Scoutyo

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I'll be pretty bummed if the complex tactics options from the first two games (as buggy and unwieldy as they were) are gone.  I had a lot of fun crafting complex companion tactics in my nightmare runs.

 

I'm curious how cross-class combos will work in DA:I, if we can't set them up via tactics.  Will we have to micromanage in order to get combos to happen reliably?  Will the AI automatically try to make combos happen?  


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#17
Nimlowyn

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This is very much a wait and see, for me. 


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#18
KoorahUK

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Behaviours
 

Spoiler

 
Tactics
 
Spoiler


To be fair the tactics menu looks like it's from an older build but it does seem very limited.

I don't get this tactics screen. Why does it just list abilities? Why does it show 'Points to spend' at the bottom? Unless Tactics equate to which abilities you have on your hot bar?



#19
Ayleid

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So that means that we actually have to play the game in harder difficulties than set the AI to play it for us 

That sounds good. I don't judge someone who want to have an easier casual playthrough but that's why difficulty settings exist. Also what's the point of having a playable party if you re not playing it?


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#20
Beerfish

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I don't mind if things are scaled down for the tactics/behaviours.  I only used them in a limited fashion in other games because as characters leveled up I had to go in and totally redo them and there were a lot of slots.



#21
bazzybond

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I found the tactics to be a bit too over-complicated.

Hopefully my small brain will enjoy the downscaled version and actually use it :)



#22
AlanC9

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Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.


Really? I play DA:O on Nightmare without ever controlling anybody but my PC unless I need an AoE spell placed where friendly fire won't massacre my own party. I wouldn't do that much if I could set up Tactics that handle this aspect. (I'd play DA2 on Nightmare too except FF management is even harder unless you build everyone around managing it.)
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#23
Applepie_Svk

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What you should be worried about is an enemy spawn, because few of last gameplays showed that there are kind of DA2 jump out of nowhere spawns...



#24
Meltemph

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I'm assuming the AI is a lot more intelligent in this game, so the requirement for tactics isnt as needed. Truth be told, the tactics did things, that quite frankly(imo) the AI should have been smart enough to figure out in the the 1st place. It was annoying having to specify using walking bomb in large groups, how can the AI not automatically understand this?



#25
Scoutyo

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So that means that we actually have to play the game in harder difficulties than set the AI to play it for us 

That sounds good. I don't judge someone who want to have an easier casual playthrough but that's why difficulty settings exist. Also what's the point of having a playable party if you re not playing it?

 

Tactics were never a substitute for playing the game on the higher difficulties (imo).  They just allowed us to be relatively confident that our party members wouldn't completely bork things the minute we switched to another character.  For me, spending time crafting advanced tactics was part of playing the game.  I liked playing more as a strategist than a field commander.  I get why others feel differently, though.       


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