Aller au contenu

Photo

How tactics and behaviours work (our fears confirmed) :(


  • Veuillez vous connecter pour répondre
760 réponses à ce sujet

#226
Murphy

Murphy
  • Members
  • 36 messages

This really doesn't bother me in the slightest. 


  • chrstnmonks aime ceci

#227
Travie

Travie
  • Members
  • 1 803 messages

This really doesn't bother me in the slightest. 

 

Not all of us can have a steel heart and balls. 


  • 2much41, fdgvdddvdfdfbdfb, Biotic Sage et 1 autre aiment ceci

#228
Crazeegamer

Crazeegamer
  • Members
  • 138 messages

Soo tactics are easier to understand and use without feeling like you haven't set up the bestest build ever? hallelujah


  • QueenofPixals aime ceci

#229
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages

What you should be worried about is an enemy spawn, because few of last gameplays showed that there are kind of DA2 jump out of nowhere spawns...

 

This is not exclusive to DA2, it happens in DAO as well. Not sure why people keep forgetting that. 


  • Meltemph aime ceci

#230
Meltemph

Meltemph
  • Members
  • 3 892 messages

This is not exclusive to DA2, it happens in DAO as well. Not sure why people keep forgetting that. 

Yup, it's an odd complaint that popped up with DA2... I'm guessing it's because of the "jump off buildings" thing, because not much changed outside of that(which only really happens in the city with the thugs).



#231
Travie

Travie
  • Members
  • 1 803 messages

Yup, it's an odd complaint that popped up with DA2... I'm guessing it's because of the "jump off buildings" thing, because not much changed outside of that(which only really happens in the city with the thugs).

 

Well, in DA:O it only really happened during ambushes. In DA2 it was almost every fight no matter where you were (inside or outside). If you were inside they dropped from the ceiling, which was more than a little silly. 


  • Sith Grey Warden et Rawgrim aiment ceci

#232
Meltemph

Meltemph
  • Members
  • 3 892 messages

Well, in DA:O it only really happened during ambushes. In DA2 it was almost every fight no matter where you were (inside or outside). If you were inside they dropped from the ceiling, which was more than a little silly. 

The only ones that did that though, like I said, were the city gangs, I believe. But, there was more then pop-ins for that in DAO, enemies would magically appear at the edge of area's all the time in DAO, specially in the deeproads.



#233
Zu Long

Zu Long
  • Members
  • 1 561 messages

I offered an example above. I typically play BioWare games on Hard because it's usually the fairest setting. The abilities function in a broadly similar way for PCs and NPCs. And I want a level playing field for roleplaying reasons, not difficulty.

I don't particularly care whether my characters win fights. I only care that they fight them appropriately to their character, and in a way that I find interesting. As I said earlier, sometimes I'd set up suboptimal tactics just to see what happened - winning clearly wasn't my objective.

That you couldn't even imagine that someone might have his own reasons, though, disturbs me. Remember, the higher difficulty settings are not merely more difficult. They differ in a variety of ways. Any one (or combination) of those might be the reason that setting is chosen.


I think it's more troubling that you somehow interpolated me asking what your reasons are to "you couldn't even imagine someone might have his own reasons." I imagined you did. That's why I asked you what they were.

At any rate, you've answered my question, for which I thank you.

#234
SetecAstronomy

SetecAstronomy
  • Members
  • 598 messages

I look forward to judging DAI on its own merits.



#235
Travie

Travie
  • Members
  • 1 803 messages

The only ones that did that though, like I said, were the city gangs, I believe. But, there was more then pop-ins for that in DAO, enemies would magically appear at the edge of area's all the time in DAO, specially in the deeproads.

 

Unfortunately not, it happened all the time. Templars dropping from the ceiling, in caves, etc. 


  • dekarserverbot aime ceci

#236
dekarserverbot

dekarserverbot
  • Members
  • 705 messages

Behaviours
 

Spoiler

 
Tactics
 
Spoiler


To be fair the tactics menu looks like it's from an older build but it does seem very limited.

 

The Tactics menu is more simple than in origins... but whatever i like doing all the job, never trust ai to do it for me



#237
Shrayev

Shrayev
  • Members
  • 61 messages

That's an opinion that is trying very hard not to let anyone see that it's just an excuse.

 

New engine means new combat system, which means priority design programming.  We've got more than enough evidence to support the theory that platform specific control schemes do not port well from console inputs to mouse and keyboard inputs.

 

And they want to sell their product, so these limitations are not going to be publicly shown or even hinted at.  Please, let's not delude ourselves here.

 

And your argument is as needless as it is baseless  :mellow:  

 

I'd love to see any evidence to support it.



#238
Almostfaceman

Almostfaceman
  • Members
  • 5 463 messages



How tactics and behaviours work (our fears confirmed) :(

 

So basically, within tactics we select which abilities we want them to use, and in behaviours we can some ultra-limited setup for mana/stamina reservation, targeting, when to drink potion and when to stop drinking them, 4 options.

 

There is no way to configure WHEN we want them to actually use an ability.

There is no "if" - "then" system at all.

 

I am a really really sad panda. This was one of the most interesting things of Dragon Age, and it is gone!

Now party management means playing in tactical camera ALL THE FKIN TIME, or just play with 1 character. I really dont like it... :( :( :( :( :( :( :(

 

So it's already OUR fears now, is it? Is it really too much to ask for someone to just speak for themself? 

 

Because I could give a rat's arse about tactics.  rats%20ass_zpsr4w48nlu.gif



#239
Todd23

Todd23
  • Members
  • 2 042 messages



At 10.21

So basically, within tactics we select which abilities we want them to use, and in behaviours we can some ultra-limited setup for mana/stamina reservation, targeting, when to drink potion and when to stop drinking them, 4 options.

There is no way to configure WHEN we want them to actually use an ability.
There is no "if" - "then" system at all.

I am a really really sad panda. This was one of the most interesting things of Dragon Age, and it is gone!
Now party management means playing in tactical camera ALL THE FKIN TIME, or just play with 1 character. I really dont like it... :( :( :( :( :( :( :(

The VERY dumbed down tactics system of Origins was barely enough to play on nightmare. But after everything they've added to combat, they haven't been doing much with the tactics.

#240
Travie

Travie
  • Members
  • 1 803 messages

The VERY dumbed down tactics system of Origins was barely enough to play on nightmare. But after everything they've added to combat, they haven't been doing much with the tactics.

 

Umm... what game are you comparing it to? 



#241
Deathsbane

Deathsbane
  • Members
  • 29 messages

Nah, there's nothing to support the argument that console control schemes were the primary focus. There's plenty of evidence for the reverse, however. I'm playing on PC precisely because they went above and beyond regarding the PC UI. 

 

The lack of auto-attack is a design choice attributable to their redesign of combat, not to consoles. DA II likely would've seen auto-attack removed if that had been the case.

 

^Um, this is utter nonsense. Where did you find this 'evidence' that shows the primary focus of the developers was on the PC UI. The PC UI has the same essential layout that DA:O and DA II had, just with the new additions to the game taking the place of where the abilities would be (i.e the hourglass in the middle and disengage option as well as the other new options) that are available on consoles as well. How on earth does this indicate that PC UI was the focus, the only argument one can make regarding PC UI and consoles is that the mouse and keyboard allow you to do more with the system than a controller.



#242
fdgvdddvdfdfbdfb

fdgvdddvdfdfbdfb
  • Members
  • 2 588 messages

Hopefully the built in AI is smart enough not to need us to do much programming.

 

I really hope you are not seeking a Macro to play the game for you.
Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.

Too many If - then and you could just watch some youtubers do their magic.

 

What if you like playing your own character instead of pausing every second and possessing mindless puppets? It's also much more immersive to give instructions before a fight than to transfer your soul into your companions.
 



#243
Shaftell

Shaftell
  • Members
  • 697 messages

It's actually a bit disappointing to be honest, the tactics screen is what DA had that no other game did particularly well. It gave autonomy to our companions and made them act like exactly we wanted them to in combat situations. It's what made Dragon Age unique. It's disappointing, but it isn't a deal breaker for me because from I've seen DAI has a lot in store for us :D


  • CronoDragoon, fdgvdddvdfdfbdfb et Kage aiment ceci

#244
Todd23

Todd23
  • Members
  • 2 042 messages

Umm... what game are you comparing it to?

I didn't.

#245
In Exile

In Exile
  • Members
  • 28 738 messages

The really odd thing about this is that now we've got two new gameplay elements that seem to lead in opposite directions. The 8-active-ability limit makes sense for a game where you're never pausing, the worse AI works best if you're pausing all the time. Exactly how are they expecting the game to be played?


On normal in real time without FF is what I would guess.

#246
In Exile

In Exile
  • Members
  • 28 738 messages

When your party works like a well-oiled machine, then the game difficulty is essentially reduced. This is made obvious by the fact that you said you want to control your own character.

You might as well just play Casual, since that is exactly what you do on that difficulty.
The entire point of playing on Hard or Nightmare is to have a challenge. Setting up efficient tactics, while hardly wrong, is simply overcoming the challenge via artificial means.


It's not artificial at all. I regularly curb-stomp DAO and DA2 on nightmare, but if someone asked me to do it in real time while controlling one character and otherwise setting up tactics I'd probably just rage-quit out of frustration.

It's a totally different skill. It's a different challenge. But it isnt easy mode.
  • PlasmaCheese aime ceci

#247
TheJiveDJ

TheJiveDJ
  • Members
  • 956 messages

Eeeeek....I reaaaaalllly hope that isn't the final version of tactics. Having to micromanage my team during every battle would totally suck. Maybe I'm judging too early and BW has created AI so advanced that they'll be very efficient when left to their own devices...but I won't hold my breath  :wacko: ...


  • fdgvdddvdfdfbdfb aime ceci

#248
Genshie

Genshie
  • Members
  • 1 404 messages

Seems like we will have to wait till the 18th and find out for ourselves.

And not run around like chickens with their heads cut off!? SAY IT AIN'T SO!   :rolleyes:

 

There is a lot of assumptions in this thread off of a game that isn't out yet and all we have had is pretty bad "insider" videos on it that only scratch the SURFACE of all the interfaces.



#249
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages
Dragon Age Inquisition -

Looks like this:
Spoiler


Plays like this:
Spoiler

  • 2much41 et Bayonet Hipshot aiment ceci

#250
Sith Grey Warden

Sith Grey Warden
  • Members
  • 902 messages

In DAO, default tactics (if you didn't muck around with them) had Daveth, an archer, charge into melee range to use Dirty Fighting because someone else got hit with a melee attack. I hope the AI here will be smart enough not to pull that kind of stuff.

 

That said, I'll probably end up micro-managing everything during the fight, which is how I play DAO (I stopped playing DA2 after my second run). I've never really been big on the tactics system, but it's unfortunate for those who were.