To all those who don't understand what's so great about setting your own tactics, here's an example.
In DA:O I made Dog a Mage-Killer. His main purpose was to make a beeline to anything using magic and wrestle it to the ground.
In DA2 I made Sebastian a Mage/Archer-Killer. His job was to take out anything raining badness on us while we took out other things.
So basically in DAI they have made it so that our Inquisitor must do these things instead of having another role, or we must pause and play and micromanage our companions into these roles.
To quote Cassandra: "Bull***."
Exactly. What I dont like is that this game can be played as a SOLO game in 3rd person, with some AI in there doing stuff (like Skyrim and so many others), or a party game with tactical view (micromanaging everything, like Divinity: Original Sin, or XCOM, or others).
What the game is now lacking, is the possibility of playing from 3rd person, as a team. If I do not tell the companions what to do, then I am not playing with them. Period. Someone, at Bioware, decided what they will do. Not me!
I will put examples:
- If my Inquisitor is being attacked in melée, I want Cassandra to use hook on that enemy.
- But my wife actually does not like this, since she doesnt like mobs changing their location. She wants Vivienne to use Winter grasp on it so it gets CCed / frozen.
- If an enemy is frozen, I want Solas to Stone Fist them to trigger shatter. But I dont want Iron Bull to use Mighty blow on him since it does less damage! But I want Iron Bull to use Mighty Blow normally.
And do not make me start talking about Barrier. Casting barrier seems the most boring thing ever, but necessary in high difficulties. So I want another mage to do it, not the Inquisitor. And I really dont want to mess that up, I want them to use barrier when I am being attacked, not when I am running at the enemy who is far away and I have to run 4 seconds to get there, and then when the actual damage starts hitting my party we are already at 20% barrier.
So far all the footage we have seen, is the AI casting barrier when combat starts, not when Cassandra is actually tanking damage.