Inquisition will be a good game and I will enjoy it, but the DA team is forever determined to take a step back with every two steps forward.
This is exactly how I feel about the franchise. Both of the previous games have been extremely enjoyable, and this one looks like the best one yet. Two steps forward and one step back still nets you forward movement, but you just have to ask "why?" for some of these backward steps.
DA2:
+ Improved skill trees; no longer linear, and with upgrades for abilities!
+ Improved tactics feature; more conditions and effects to choose from
+ More responsive combat
+ Streamlined and more user-friendly inventory UI
+ Interesting framed-narrative story
+ More polished game; fewer glitches, framerate slowdown, etc.
+ Excellent character writing
- Tactical cam removed
- Extremely limited, and worse, reused environments
- Cartoony graphics/animations
- Removed race choices
- Fewer companion characters
DA:I:
+ Tactical cam is back!
+ Huge, diverse environments
+ More grounded graphics/animations, but still a distinct visual style
+ Race choices are back!
+ Even better skill tree design, building off DA2's improvements
+ Crafting is better than ever
+ 9 companion characters
+ Multiplayer feature
+ Combat better than ever, with reactive abilities and environment interaction, specific limb targeting on enemies, etc.
- Can no longer customize attributes on level up, they are awarded automatically
- Tactics feature removed
- 8 ability limit, meaning fewer total abilities and more automatic effects as they are consolidated into passives and upgrades
So I'm still extremely excited, but I have to question why they don't build on and improve some features that work really well instead of just removing them entirely. They'll just have to add it back in when they develop the next entry in the series. Although who knows, maybe only like 2% of people will actually miss the tactics feature, and in that case they certainly won't be worrying about it. Also, maybe they'll make a lot more money with the 8 ability limit-based combat system that's designed around real-time gameplay (i.e. multiplayer) than both of their previous games combined; if that happens, there's no way they'll be interested in re-exploring a combat system that requires many more decisions from the player when fighting. 8 is simpler and makes more money; no brainer.