I don't necessarily think it directly ties in to revenue, the movement towards fewer activated abilities has been going on for quite some time especially in the MMO genre, so I think they have chosen to follow that design to make the game a bit more mainstream and thus accessible to more players. Of course those design decisions from a developer/publisher point of view are then hopefully translated into increased revenue. But I really do think their main agenda has been to make the game more mainstream; probably also the reason the sidequests we see in the gameplay previews have very little interaction between the Inquisitor and the questgiver (mostly a "we need this" and then a "Goodbye") as this kind of fast guidance to next combat is probably more sought after by the majority of gamers.
Which I can't say I'm a fan of those type of conversations, at the end of the day I always thought zots were completely wasted on a random NPC telling you about the history of the plague-free dire bunnies he wants you to skin so he can make some boots.





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