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How tactics and behaviours work (our fears confirmed) :(


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#426
Ferretinabun

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Well, I'd have to take another look at the tactics screen to rule out the ability to delay casting things like that, but I personally pause in most combats anyway, so I really don't think there's much convenience lost.

 

But that's only for Barrier. Now multiply this by every spell and ability your whole party possess collectively. You're going to have to pause any time you want anyone to cast/perform anything.


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#427
Kali073

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Assuming you treat every fight the same way, sure.  Personally I never found tactics very useful.  In most fights the defaults work just fine.  In difficult ones you usually have to micromanage anyway.  I just don't think its much of a loss.

 

And from what I see, its not out of the question that you will be able to do that in this system.

 

I never used the tactics much, either. At most I set Leliana as 'ranged', Alistair as defender etc. I preferred to micromanage things if I wanted the companions to perform certain actions so I don't really think it's much of a loss as well.

 

That said, for those that did like tactics I hope they're sufficient but it's not something that can be stated before you've actually played the game.



#428
KoorahUK

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The question I would then have is where is the button that cycles between checkmark, star, and X? It has to be the Tactics Setting button, since nothing else is listed that would accomplish that task.

Arse. You are probably right. Keep forgetting controllers don't click things directly with LMB. 



#429
Heimdall

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But that's only for Barrier. Now multiply this by every spell and ability your whole party possess collectively. You're going to have to pause any time you want anyone to cast/perform anything.

Not really, only if you want to precisely control each and every casting of each and every spell/ability. With these apparently brief cooldown times, I don't think it will be a problem to cast use abilities when you want them.

#430
AlanC9

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The question I would then have is where is the button that cycles between checkmark, star, and X? It has to be the Tactics Setting button, since nothing else is listed that would accomplish that task.


I assumed you could click on the checkmark, etc, itself to cycle it. But now that I look again I think you're right. If the checkmark was a control I think current design practice would be to put a box around it.

#431
AlanC9

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Arse. You are probably right. Keep forgetting controllers don't click things directly with LMB.


How do you do this sort of thing with a controller, then?

#432
Ferretinabun

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Not really, only if you want to precisely control each and every casting of each and every spell/ability. With these apparently brief cooldown times, I don't think it will be a problem to cast use abilities when you want them.

 

Cooldown times aren't really the issue. The issue is no longer being able to set up convenient tactics for situations that we can easily anticipate and will be tedious to do manually.


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#433
Shahadem

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I really hope you are not seeking a Macro to play the game for you.
Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.

Too many If - then and you could just watch some youtubers do their magic.

 

Fun for you. But not everyone is you. Some people have more fun when their companion characters micromanage themselves and allow the player to focus on their own character and the macro encounter.

 

Not everyone loves micromanaging. I don't like it either. Why I can't get into Starcraft which is nothing but micromanaging of the worst kind.

 

I myself made very comprehensive behavioral subroutines and they worked brilliantly.



#434
Todd23

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HP regenerates up to 50% after battles on Easy (25% on normal, 10% on the higer levels), and I very much doubt you'll have many battles on easy where you need more than 50% health...

Battles seem more difficult now. In Origins I play on Nightmare without switching between characters yet I still have been unsuccessful at getting the I'm kind of a big deal achievement on casual. I suspect even casual players will have some kind of challenge going through areas, or god forbid closing rifts on their minimum.

#435
Brogan

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Not really, only if you want to precisely control each and every casting of each and every spell/ability.

 

No, I don't.  Not in every single engagement.  Which is why the behaviors/tactics we set for that character need to be effective enough so you don't have to tell them to cast it.



#436
Heimdall

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Cooldown times aren't really the issue. The issue is no longer being able to set up convenient tactics for situations that we can easily anticipate and will be tedious to do manually.

Sorry, I just can't see it as that tedious considering that's pretty much how I've been playing for two games now.

#437
Heimdall

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No, I don't.  Not in every single engagement.  Which is why the behaviors/tactics we set for that character need to be effective enough so you don't have to tell them to cast it.

So you're assuming that the AI is incapable of using abilities without you telling it to?

#438
Brogan

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So you're assuming that the AI is incapable of using abilities without you telling it to?

 

When it does things like in that video, yes.  That would force me to have to play like you are describing.  Which I also would like to, at times.  But the base tactics need to be effective, otherwise an entire playstyle is being taken from us.



#439
IVI4RCU5

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Sorry to self-quote guys I know its rude, but ncRidesh caught this button on the Tactics screen which seems to imply a deeper level of control - have we dismissed this claim?

The people who are looking for any and every reason to complain have chosen to ignore it, yes. 

 

The question I would then have is where is the button that cycles between checkmark, star, and X? It has to be the Tactics Setting button, since nothing else is listed that would accomplish that task.

I have yet to see a screenshot in which there is a star next to one of those abilities.  Therefore it seems most reasonable that the checkmark indicates the ability is mapped to the hotbar (Which you can see is a separate toggle, X button on playstation) and the X indicates that it is not.  Thus, "Tactics Setting" (Square button on playstation) is most likely something we haven't seen yet. 



#440
Amaror

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So you're assuming that the AI is incapable of using abilities without you telling it to?

 

It is incapable to use the abilities in the way i want them to use them. The ineffective barrier spell is just one example how Ai generally uses spells in completely useless situations and i won't even go into cross-class combos.



#441
Brogan

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The people who are looking for any and every reason to complain have chosen to ignore it, yes. 

And the people who hold out hope of some magical tactics screen hidden so deep that none of the play testers thus far have been able to gloss over, screenshot, or actually use yet, seem to have reason to trust in Bioware after multiple disappointments already.

 

I have yet to see a screenshot in which there is a star next to one of those abilities.  Therefore it seems most reasonable that the checkmark indicates the ability is mapped to the hotbar (Which you can see is a separate toggle, X button on playstation) and the X indicates that it is not.  Thus, "Tactics Setting" (Square button on playstation) is most likely something we haven't seen yet. 

So how would you toggle it between X and checkmark?  Every other button seems to be already used for something, right?

 

I admit, I don't play on consoles, but they usually tell you everything you can do on the screen, yes?



#442
Heimdall

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It is incapable to use the abilities in the way i want them to use them. The ineffective barrier spell is just one example how Ai generally uses spells in completely useless situations and i won't even go into cross-class combos.

But you will be able to use those abilities when you want them too, you'll just have to tell them to do it. Then again, there may be some setting in the behavior screen that helps get them closer to what your looking for, we don't know.

#443
CronoDragoon

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I have yet to see a screenshot in which there is a star next to one of those abilities.  Therefore it seems most reasonable that the checkmark indicates the ability is mapped to the hotbar (Which you can see is a separate toggle, X button on playstation) and the X indicates that it is not.  Thus, "Tactics Setting" (Square button on playstation) is most likely something we haven't seen yet. 

 

No, look at this video.

 

https://www.youtube....lq0&app=desktop

 

2:55. He's cycling through star, checkmark, and X without his mapped abilities changing. How's he doing that if not by pressing X to change the Tactics Setting? Moreover, more than 8 abilities have a checkmark.


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#444
TKavatar

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I have yet to see a screenshot in which there is a star next to one of those abilities.  Therefore it seems most reasonable that the checkmark indicates the ability is mapped to the hotbar (Which you can see is a separate toggle, X button on playstation) and the X indicates that it is not.  Thus, "Tactics Setting" (Square button on playstation) is most likely something we haven't seen yet.

 
Here you go.
 
Spoiler


#445
IVI4RCU5

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And the people who hold out hope of some magical tactics screen hidden so deep that none of the play testers thus far have been able to gloss over, screenshot, or actually use yet, seem to have reason to trust in Bioware after multiple disappointments already.

 

So how would you toggle it between X and checkmark?  Every other button seems to be already used for something, right?

 

I admit, I don't play on consoles, but they usually tell you everything you can do on the screen, yes?

Perhaps the difference is that this would be the first disappointment for me, so I'm giving them the benefit of the doubt until I have more information.  The people who get the game early are not usually experts on the game, and the tactics are exactly the kind of thing they'd gloss over, especially if it's hidden behind more than one menu screen. 

I explained in the post you quoted that toggling between X and checkmark is probably done with the "Map to Battle Menu" button that is visible in the screenshots. 


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#446
IVI4RCU5

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No, look at this video.

 

https://www.youtube....lq0&app=desktop

 

2:55. He's cycling through star, checkmark, and X without his mapped abilities changing. How's he doing that if not by pressing X to change the Tactics Setting? Moreover, more than 8 abilities have a checkmark.

Alright then, that's the first compelling evidence to the contrary I've seen.  Thanks for posting it.  In that case, I'm disappointed that our control over the AI tactics are as limited as they are, but since it's my only real concern with the game, I'll wait until I play it before I pass judgment on how much of a problem it is.  I'll probably miss adjusting my party members' tactics to some extent, but that will also probably be far outweighed by the many things Bioware does well.  No game is perfect. 



#447
Brogan

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But you will be able to use those abilities when you want them too, you'll just have to tell them to do it. Then again, there may be some setting in the behavior screen that helps get them closer to what your looking for, we don't know.

 

The action cam (non tac cam) is designed for what looks like (to me) the console style of play.  If they want you to focus on your character and let the others in your party act on their own to supplement you, those tactics need to work, or we'll be forced to go into Tac Cam as well as constantly Pause the game, to get those tactics right and micromanage every single party member.

 

That's not how everyone wants to play. 

 

I get that's how you like to.  I do as well, but not 100% of the time.  There's always been multiple ways to approach combat in this series.  Why would they change that and take away options?  Doesn't make sense.



#448
Brogan

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I explained in the post you quoted that toggling between X and checkmark is probably done with the "Map to Battle Menu" button that is visible in the screenshots. 

 

Yea, I know.  I hope you're right.  But I doubt it.



#449
Brogan

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What's interesting to me is this thread is happening now...  2 weeks before release.  When nobody who could realistically answer these questions is likely even aware of it.

 

Surely this could have been explained in more detail in the previous 4 months at some point.  Surely if they implemented a new tactics system, they would have wanted to show it off like most of the other new features...



#450
TKavatar

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What's interesting to me is this thread is happening now...  2 weeks before release.  When nobody who could realistically answer these questions is likely even aware of it.

 

Surely this could have been explained in more detail in the previous 4 months at some point.  Surely if they implemented a new tactics system, they would have wanted to show it off like most of the other new features...

 

Some devs are still hanging about the forum.

 

And I remember someone asked them about the tactics in a twitch stream and the devs were like, we'll talk about it later. Well we have less than 2 weeks to go and still no official answer.