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How tactics and behaviours work (our fears confirmed) :(


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#451
Chrom72

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What's interesting to me is this thread is happening now...  2 weeks before release.  When nobody who could realistically answer these questions is likely even aware of it.

 

Surely this could have been explained in more detail in the previous 4 months at some point.  Surely if they implemented a new tactics system, they would have wanted to show it off like most of the other new features...

It would stand to reason that if any significant "improvements" were made to tactics that Bioware would be more than keen to point them out and market them. As it appears now, the only logical reason for silence is that they have bad news to give on the matter, which is probably not something they want to let out 2 weeks before release. The silence is becoming rather deafening in regards to the tactics, or lack thereof. 



#452
Heimdall

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It would stand to reason that if any significant "improvements" were made to tactics that Bioware would be more than keen to point them out and market them. As it appears now, the only logical reason for silence is that they have bad news to give on the matter, which is probably not something they want to let out 2 weeks before release. The silence is becoming rather deafening in regards to the tactics, or lack thereof.

They haven't talked about it, so it must be horrible?

Yeah, logical... Since when has Bioware ever specifically marketed tactics?
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#453
spnccarman

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http://www.dailymoti...ie-1_videogames

 

it's all in french but about 1:45 into this video the guy goes and get an ability from the skill tree, it automatically maps it to an open spot for shortcuts and gives it a check mark in the tactics section. everyone saying that square is what gives the checkmark might be off base as i think the check mark comes from it being assigned into a shortcut so it's entirely possible that square opens up another menu that lets you select some type of if then scenarios or SOMETHING like that.

 

granted, he could have said all this and i just don't speak french. 

 

i think there is too little we don't know to be spelling gloom and doom and overreacting. 



#454
CronoDragoon

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Surely this could have been explained in more detail in the previous 4 months at some point.  Surely if they implemented a new tactics system, they would have wanted to show it off like most of the other new features...

 

Without being able to try it ourselves, there's no way they could have pitched it to make it look like an upgrade. Everyone would just assume it's worse automatically. It makes sense to hope gamers start using the system and see it works well. As for whether that's the case we'll see.

 

http://www.dailymoti...ie-1_videogames

 

it's all in french but about 1:45 into this video the guy goes and get an ability from the skill tree, it automatically maps it to an open spot for shortcuts and gives it a check mark in the tactics section. everyone saying that square is what gives the checkmark might be off base as i think the check mark comes from it being assigned into a shortcut so it's entirely possible that square opens up another menu that lets you select some type of if then scenarios or SOMETHING like that.

 

More likely the default state is checked upon opening an ability.. Based on the video I linked above there's very little hope for another more in-depth tactics screen from the Tactics Setting button.


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#455
Morroian

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So you're assuming that the AI is incapable of using abilities without you telling it to?

 

Maybe it is, there's still the element of customisation and choice being lost in setting up tactics how we want. I wouldn't rely on it though. I loved that part of the first 2 games and its something that was almost entirely unique in terms of the games I play. 



#456
TKavatar

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Yeah, logical... Since when has Bioware ever specifically marketed tactics?

 

They touted their improved tactics system in DA2.



#457
Sylvius the Mad

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Did you ever stop and think that maybe since it's 2014 that the AI can do most of the stuff tactics would be set at on it's own since capabilities have advanced since DA:O?

This totally misses the point.
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#458
Heimdall

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They touted their improved tactics system in DA2.

Not that I recall. I'm sure they felt telling everyone about the new tactical view had higher priority, considering how much time and energy people have spent asking for it.

And there's the fact that many, I'd even say most, players barely used tactics in the previous games if at all.

#459
IVI4RCU5

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I would just like to say I find it extraordinarily depressing that this thread has gone on for 19 pages and the thread where people congratulated Bioware for the game going gold, thanked them for their hard work, and talked about being excited to play it currently only has 8 pages. 

Sometimes I don't understand why they bother making games for us at all...



#460
spnccarman

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I think it's too soon to start freaking out and jumping to conclusions. yes, they could be gone (which i frankly wouldn't care either way but clearly some do) or they could be there somewhere. All the videos we've seen of it have been in french/german/whatever and unless anyone here is fluent enough to translate we have NO idea what they're saying (the conspiracy theorist in me says this could be intentional if they're really trying to hide it) and their likely defense against the backlash will probably be that they added tactical cam back so they didn't think they needed to bring back the whole tactic system/we wanted the players to be able to control the tactics themselves and not through programming in which case then sure, go on and freak out, but at least wait until you actually know before lighting the torches.

 

in the end, i'd rather have no tactic system and them focus on making the best game they could over the last couple years than a tactics system and DAII-2 



#461
CronoDragoon

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Not that I recall. I'm sure they felt telling everyone about the new tactical view had higher priority, considering how much time and energy people have spent asking for it.

And there's the fact that many, I'd even say most, players barely used tactics in the previous games if at all.

 

Sure. I can understand why they might do it. That doesn't mean that as someone that loved the tactics system I can't be disappointed.

 

in the end, i'd rather have no tactic system and them focus on making the best game they could over the last couple years than a tactics system and DAII-2 

 

That's a false dichotomy, though, unless there's something about the Frostbite engine that made it impossible to replicate the old tactics interface.


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#462
seraphymon

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It would stand to reason that if any significant "improvements" were made to tactics that Bioware would be more than keen to point them out and market them. As it appears now, the only logical reason for silence is that they have bad news to give on the matter, which is probably not something they want to let out 2 weeks before release. The silence is becoming rather deafening in regards to the tactics, or lack thereof. 

They have been giving us all the bad news or ones that would stir up controversy since summer

 



#463
Heimdall

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Maybe it is, there's still the element of customisation and choice being lost in setting up tactics how we want. I wouldn't rely on it though. I loved that part of the first 2 games and its something that was almost entirely unique in terms of the games I play.

And I'm sorry that you lost that. I'd encourage you to experiment with the tactics system in DAI before you write it off though.

I just think tactics in the previous games were unnecessary window dressing most people didn't use. I'm not surprised they directed their efforts elsewhere.

#464
Kage

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What's interesting to me is this thread is happening now...  2 weeks before release.  When nobody who could realistically answer these questions is likely even aware of it.

 

Surely this could have been explained in more detail in the previous 4 months at some point.  Surely if they implemented a new tactics system, they would have wanted to show it off like most of the other new features...

 

They took it away, and they hid it because they knew it was gonna cause rage. I mean, its obvious, they cannot talk about things that they know are going to cause a  bad impact on the marketing of their game unless everybody is concerned about it. It would be stupid.

 

The thing is, there is a lot of people who do not care about if-then tactics. But I did, it was the best thing of Dragon Age combat for me, and now it's over.

It is a huge deal to me. I hate AI companions.

 

I would just like to say I find it extraordinarily depressing that this thread has gone on for 19 pages and the thread where people congratulated Bioware for the game going gold, thanked them for their hard work, and talked about being excited to play it currently only has 8 pages. 

Sometimes I don't understand why they bother making games for us at all...

 

They do it to make money.

If you think something else, please wake up before this world eats you alive.

They are not making a game for you, because they want you to be amused. No, they are working, selling their product.

 

And that is not bad. I do the same. You will do the same. It is life.


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#465
Morroian

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That's a false dichotomy, though, unless there's something about the Frostbite engine that made it impossible to replicate the old tactics interface.

 

If this is so they need to talk to us about it, not to mention all the other changes they're making for the worse with hardly any transparency at all.



#466
TKavatar

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Not that I recall. I'm sure they felt telling everyone about the new tactical view had higher priority, considering how much time and energy people have spent asking for it.

And there's the fact that many, I'd even say most, players barely used tactics in the previous games if at all.

 

Granted it has been a while but I'm sure they did. I remember being excited about the new changes and the fact they brought the Advanced Tactics mod into DA2.

 

And that's a rather silly excuse. Only a very few portion of DAO players ever played as a dwarf as well and yet Bioware spent a ton of resources on creating new animations, models etc to create a new playable dwarf race. 



#467
Heimdall

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Sure. I can understand why they might do it. That doesn't mean that as someone that loved the tactics system I can't be disappointed.
 

 
That's a false dichotomy, though, unless there's something about the Frostbite engine that made it impossible to replicate the old tactics interface.

Maybe something about the new AI made incorporating the previous method of modification too difficult. I'd love to hear their rationale.

Or, they may simply have felt the previous interface wasn't very accessible. Lord knows, part of the reason I didn't use tactics much was because I found it difficult to set up and get functioning the way I wanted in my first attempts.

#468
CronoDragoon

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Maybe something about the new AI made incorporating the previous method of modification too difficult. I'd love to hear their rationale.

Or, they may simply have felt the previous interface wasn't very accessible. Lord knows, part of the reason I didn't use tactics much was because I found it difficult to set up and get functioning the way I wanted in my first attempts.

 

Well whatever the case I've said my piece and will reserve further judgment until I play. Hope it works out for everyone. Two weeks!


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#469
Heimdall

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Granted it has been a while but I'm sure they did. I remember being excited about the new changes and the fact they brought the Advanced Tactics mod into DA2.

And that's a rather silly excuse. Only a very few portion of DAO players ever played as a dwarf as well and yet Bioware spent a ton of resources on creating new animations, models etc to create a new playable dwarf race.

And yet we haven't seen a trailer specifically advertising the ability to play as a dwarf, have we? I was talking about why Bioware wouldn't go out of their way to advertise it, not why they would change it.

Maybe you're right about DA2, I honestly don't remember it though.

#470
azarhal

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http://www.dailymoti...ie-1_videogames

 

it's all in french but about 1:45 into this video the guy goes and get an ability from the skill tree, it automatically maps it to an open spot for shortcuts and gives it a check mark in the tactics section. everyone saying that square is what gives the checkmark might be off base as i think the check mark comes from it being assigned into a shortcut so it's entirely possible that square opens up another menu that lets you select some type of if then scenarios or SOMETHING like that.

 

granted, he could have said all this and i just don't speak french. 

 

i think there is too little we don't know to be spelling gloom and doom and overreacting. 

 

He didn't say anything interesting beside that's the active abilities and you can have 8 of them.



#471
Guest_EntropicAngel_*

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Yes because a short post would take so much time............

 

Bioware doesn't like commenting on these issues, and they especially don't like the Bioware Forum. If you want answers, go to Twitter or Facebook. That's where the real fans are.


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#472
Brogan

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And there's the fact that many, I'd even say most, players barely used tactics in the previous games if at all.

 

Wow.


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#473
Brogan

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I would just like to say I find it extraordinarily depressing that this thread has gone on for 19 pages without any official comment by Bioware on tactics, and the thread where......

 

fyp



#474
seraphymon

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And there's the fact that many, I'd even say most, players barely used tactics in the previous games if at all.

And where is this magical number fact?



#475
Guest_EntropicAngel_*

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I would just like to say I find it extraordinarily depressing that this thread has gone on for 19 pages and the thread where people congratulated Bioware for the game going gold, thanked them for their hard work, and talked about being excited to play it currently only has 8 pages. 

Sometimes I don't understand why they bother making games for us at all...

 

Because they get paid to.

 

Don't be silly.


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