Not something I'm looking forward to. I greatly enjoyed tweaking companion tactics to built them into an effective fighting force without me having to babysit them at every odd second during combat. Later I downloaded the "Advanced Tactics" mod for DA:O and spent hours in the tactics menu to tweak their behaviour to a point when AI controlled, they'd fight effectively, using combination attacks, switching targeting when necessary and overall being so effective that by the time I unlocked most of their abilities and enough tactic slots, I'd hardly ever had to move my Warden during combat because they were doing all the fighting (on hardcore difficulty).
I had already sorely missed that modded ability in DAII, but if DAI really comes with NO tactics we can set, then I will be VERY disappointed indeed. Especially when paired with a more cautious playstyle due to the no-autoheals after combat, babysitting each companion for every fight to reduce unnecessary damage is going to be a chore that could have easily been avoided.
Not good.





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