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How tactics and behaviours work (our fears confirmed) :(


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#476
Chrom72

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They haven't talked about it, so it must be horrible?

Yeah, logical... Since when has Bioware ever specifically marketed tactics?

They felt the need to tell us about it for DA2. If you have something you feel is great about your game you market it and let people know of it. If something isn't that good or at least not a strong point you don't. Pretty much summarizes Marketing 101 really. 


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#477
berrieh

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This is actually the first thing I'm potentially disappointed in; I like the tactics, even if I always get sick of constantly changing and using them halfway through and flip back to defaults. That said, I don't really understand these menus precisely, so it's hard to tell. I don't mind smarter AI but this is one area where control is sometimes fun/nice. 


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#478
Heimdall

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And where is this magical number fact?

Fair enough, I shouldn't have said fact.

I can only speak for myself and my experience. And in my experience, a minority of the players I've spoken to actually used tactics extensively. And most gamers don't end up using an ultimately superfluous tool when the alternative is easier just so you can pause a few times less.

#479
LexXxich

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Do not assume smarter AI. AI is, actually, this very same If->Then system, only in DAI players don't get to customise it on low level, and will have to work with BW defaults.



#480
goishen

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Look, Mike Laidlaw (or somebody) said in one of the earliest twitch streams or videos that have vastly improved companion AI.  Which is always a bonus for me.  If I have to pause the game every two seconds to play it on normal, I'd do it but I'd hate it. 

 

The longer that I'm not looking at a tactics screen?  The happier I am.



#481
Heimdall

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They felt the need to tell us about it for DA2. If you have something you feel is great about your game you market it and let people know of it. If something isn't that good or at least not a strong point you don't. Pretty much summarizes Marketing 101 really.

I'm still not sure they actually did spend a great deal of time advertising it in DA2.

Marketing is about appealing to the audience, not what the developer feels. And I'd wager the audience chiefly interested in a tactics system is dwarfed by the audience interested in tactical view, the open world environment, companions, Skyhold, ect.

#482
Brogan

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I can only speak for myself and my experience. And in my experience, a minority of the players I've spoken to actually used tactics extensively. And most gamers don't end up using an ultimately superfluous tool when the alternative is easier just so you can pause a few times less.

Why am I not surprised I happen to have a diametrically opposed personal experience...  Also, who says you can't both use this as well as pause alot at the same time?  You are not looking big picture I think.

 

Do not assume smarter AI. AI is, actually, this very same If->Then system, only in DAI players don't get to customise it on low level, and will have to work with BW defaults.

Where was this stated?



#483
Captain_Obvious

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Ha, I'm one of the ones that hardly used the tactics at all in DAO and DA2. I don't think I ever changed any of the auto tactics in DA2.  If anything, it looks like DAI will force me to be more hands on than I usually am, so I will have to see how it works out.  Not really a cause for concern for me, at any rate.  



#484
Amfortas

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A part of me likes this, because I believe the game should be played without tactics and with the AI off. I do know however that many players liked that feature and I don't like when bioware decides to restrict the way we play the game.



#485
Brogan

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Ha, I'm one of the ones that hardly used the tactics at all in DAO and DA2. I don't think I ever changed any of the auto tactics in DA2.  If anything, it looks like DAI will force me to be more hands on than I usually am, so I will have to see how it works out.  Not really a cause for concern for me, at any rate.  

 

You realize you just stated you hardly used tactics at all and also used tactics in the same sentence....



#486
Meltemph

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You realize you just stated you hardly used tactics at all and also used tactics in the same sentence....

This infers that companions in DA:I wont have default "tactics", which doesn't make much sense to infer. I thought it was clear his meaning here.



#487
Brogan

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The whole thread is about default tactics.  That's what we would be able to edit if in fact there is another screen somewhere



#488
Heimdall

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Why am I not surprised I happen to have a diametrically opposed personal experience...  Also, who says you can't both use this as well as pause alot at the same time?  You are not looking big picture I think.

Sure, you can, I'm not sure what benefit you're deriving from tactics though since having to pause and direct the companions has been a major complaint on this thread.

I wouldn't be surprised if most of the hardcore fans on this forum use tactics. I'd be shocked if the more casual vast majority that isn't on this forum does.

#489
Brogan

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Sure, you can, I'm not sure what benefit you're deriving from tactics though since having to pause and direct the companions has been a major complaint on this thread.

I wouldn't be surprised if most of the hardcore fans on this forum use tactics. I'd be shocked if the more casual vast majority that isn't on this forum does.

 

See, this is what I think you keep missing.  The ability to do both is what's at stake here.  The ability to customize but also override that and take control.

 

Everyone can micromanage every single thing.  Not everyone wants to do it 100% of the time.


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#490
Heimdall

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The whole thread is about default tactics.  That's what we would be able to edit if in fact there is another screen somewhere

Defaults are what you use if you don't edit tactics, I don't really see the problem.

#491
Meltemph

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The whole thread is about default tactics.  That's what we would be able to edit if in fact there is another screen somewhere

I thought the topic was about the lack of "if then" tactics system. I'm quite sure BW gave companions an internal scripting system(which was what the tactics system was)... the question is how much of it we can edit.



#492
Heimdall

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See, this is what I think you keep missing.  The ability to do both is what's at stake here.  The ability to customize but also override that and take control.
 
Everyone can micromanage every single thing.  Not everyone wants to do it 100% of the time.

And I'm not sure why your assuming that the you would have to. You seem to assume that you'll have to direct every single action taken, which is just bizarre to me.

#493
Brogan

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Defaults are what you use if you don't edit tactics, I don't really see the problem.

I thought the topic was about the lack of "if then" tactics system. I'm quite sure BW gave companions an internal scripting system(which was what the tactics system was)... the question is how much of it we can edit.

 

Why are there no screens of these default's and internal scripting then?  Why have none of the streams discussed it?

 

This is why we need someone from Bio to comment.

 

 

And I'm not sure why your assuming that the you would have to. You seem to assume that you'll have to direct every single action taken, which is just bizarre to me.

 

Right, I should be fine with a default script that misfires spells making them useless, that I can't edit.  That is bizarre.



#494
Meltemph

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Why are there no screens of these default's and internal scripting then?  Why have none of the streams discussed it?

 

This is why we need someone from Bio to comment.

 

 

 

Right, I should be fine with a default script that misfires spells making them useless, that I can't edit.  That is bizarre.

Well we have not seen a lot of stuff, so far, so I have no clue. They have been pretty hush hush with this game, in general for obvious spoiler reasons. And then these forums are the closest thing to tumblr that I have ever been willing to step into, so I cant blame them for not coming here to discuss much.



#495
Morroian

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Why am I not surprised I happen to have a diametrically opposed personal experience...  Also, who says you can't both use this as well as pause alot at the same time? 

 

I certainly did



#496
Chrom72

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I'm still not sure they actually did spend a great deal of time advertising it in DA2.
Marketing is about appealing to the audience, not what the developer feels. And I'd wager the audience chiefly interested in a tactics system is dwarfed by the audience interested in tactical view, the open world environment, companions, Skyhold, ect.

 
Sure, the general audience they're aiming for probably doesn't care about tactics. But you would think that in the abundance of videos, interviews, and various gameplay postings that we'd know whether or not tactics are the same. I would be shocked if they feel like tactics are improved and they wouldn't make a single mention of it. Even when they said that healing specializations and skill trees were taken out, which they had to know would be viewed by many as a negative, they still were quick to promote the new heavier focus on other supporting skills. I

 

And I'm not sure why your assuming that the you would have to. You seem to assume that you'll have to direct every single action taken, which is just bizarre to me.


My issue is that if the combat has as many different playstyle options as the previous DA games, it seems almost impossible to me that Bioware has designed an AI the can predict the desired move even 50% of the time. There's just too many ways to go about combat to design an AI to get it right. If they did, then combat is either so simplified that it isn't worth playing (which I know isn't true from the gameplay videos) or Bioware has designed the greatest AI in RPG history (which I also doubt).

#497
Heimdall

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Why are there no screens of these default's and internal scripting then?  Why have none of the streams discussed it?
 
This is why we need someone from Bio to comment.
 
 

 
Right, I should be fine with a default script that misfires spells making them useless, that I can't edit.  That is bizarre.

And again, you assume that's the case, when your only proof is a video of firing off a barrier spell at the start of combat (Most likely not an issue, as most encounters won't have much time between the start of combat and enemies hitting the characters). And with a fast cooldown, I'm not sure how you can justify the contention that it renders them useless.

I can understand wanting better control over tactics, I don't understand the assumption that the default AI will be incompetent.
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#498
Ferretinabun

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I would just like to say I find it extraordinarily depressing that this thread has gone on for 19 pages and the thread where people congratulated Bioware for the game going gold, thanked them for their hard work, and talked about being excited to play it currently only has 8 pages. 

Sometimes I don't understand why they bother making games for us at all...

 

This thread has gone on because we've been debating so much about whether this is a genuine cause for concern, and if so, to what extent. Without a dev's input, there is a lot of uncertainty about this.

 

There is no debate necessary in the congratulations thread. We are all pleased the game has gone gold and are grateful for the work the devs have put in. What more needs to be said there?



#499
azarhal

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Why are there no screens of these default's and internal scripting then?  Why have none of the streams discussed it?

 

Selecting the default behavior was shown in a few videos. You don't see the script under it the hood in the screen there though, but you still get to select a behavior (which is what the pre-made scripts were called in the previous games). The most the previewers have shown of it is that it allow to set Defend and Follow X, but none of the previewers bothered exploring what the feature did beyond that. Just like we have no idea what the * does in the Tactic menu.



#500
Heimdall

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Sure, the general audience they're aiming for probably doesn't care about tactics. But you would think that in the abundance of videos, interviews, and various gameplay postings that we'd know whether or not tactics are the same. I would be shocked if they feel like tactics are improved and they wouldn't make a single mention of it. Even when they said that healing specializations and skill trees were taken out, which they had to know would be viewed by many as a negative, they still were quick to promote the new heavier focus on other supporting skills. I

And I might agree if I expected them to enumerate every single aspect of the game beforehand, especially when it's one many people won't use. Bioware hasn't done it before, I don't expect them to do it now. They mentioned those other things because they are a vital component to combat and character development everyone has to use.
 

My issue is that if the combat has as many different playstyle options as the previous DA games, it seems almost impossible to me that Bioware has designed an AI the can predict the desired move even 50% of the time. There's just too many ways to go about combat to design an AI to get it right. If they did, then combat is either so simplified that it isn't worth playing (which I know isn't true from the gameplay videos) or Bioware has designed the greatest AI in RPG history (which I also doubt).

...Okay, I don't follow. If it's anything like previous games, the default will be perfectly adequate to beat most encounters and if you want them to do something specific or more complicated you can just switch to them or pause and give the instruction. So, what you describe would only be a problem if you strictly refused to pause or play as any other character.
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