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How tactics and behaviours work (our fears confirmed) :(


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#551
Almostfaceman

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This is a naive belief. History has shown that whenever Bioware writes something to assuage fan fears, there's always an extremely vocal group of fans who not only are not comforted in the least, but also inevitably poke holes in it until they come to the conclusion that, not only are their fears justified, but it's ten times worse than they ever imagined.

 

See Patrick Weekes' post on healing. If I were I Bioware dev, I'd be very hesitant to say practically anything at this point.

 

Yeah, pretty much this. 

 

It is interesting to watch folks Sherlock Holmes their way into whatever their fears are and childishly double-dog-daring developers into saying something. I'm a fan of information as much as the next person, but this immature way of talking to other adults is not going to prompt much constructive dialogue. Chill out folks. If you want to buy the game, great. If you don't, fine. Brow-beating Bioware employee's on the internet isn't going to get you what you want. 


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#552
CronoDragoon

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This is a naive belief. History has shown that whenever Bioware writes something to assuage fan fears, there's always an extremely vocal group of fans who not only are not comforted in the least, but also inevitably poke holes in it until they come to the conclusion that, not only are their fears justified, but it's ten times worse than they ever imagined.

 

See Patrick Weekes' post on healing. If I were I Bioware dev, I'd be very hesitant to say practically anything at this point.

 

Don't forget that it's a huge slap in the face.


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#553
Brogan

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So, basically this game now has two modes:
1) Action-packed close-camera button smashing mode with constant "revive-these-idiots" moments
2) Micromanagement Hell tactical-camera mode with "I'm-done-I-guess-I'll-use-easier-difficulty" moments


Why does #1 have to be "close camera"? You can still zoom out as far as the engine goes in action mode. Even on consoles.

Now, if you were to ask me does Bioware want non 'tac cam play to be more 'console-like', I agree. But it's not enforced in any way except for the stupid auto attack feature.

#554
Wulfsten

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Honestly, I think quite a lot of people that spring to the developer's defense do so because they genuinely disagree with the criticism leveled against them or they feel the grievance is subjective, or based on half formed conclusions of incomplete information.

Of particular annoyance to me, and I'm not say I've seen it on this thread because I haven't, is an unfortunate tendency on these forums for some posters to take any change to game design that doesn't cater to their personal preference as some sort of personal snub against them in some attempt to ruin their fun, rather than an experiment with a new design that might actually have a good reason behind it.

 

Well I agree with that and I definitely think that's a tendency. People exaggerate how bad changes are going to be, and how much a specific change will influence their decision of whether or not to buy the game. Some of that is probably just overreaction, and some is probably a cynical ploy to try to panic Bioware into addressing the issue.

 

Frankly, 95% of the people on these forums will buy the game, that much is evident simply by virtue of their presence here in the first place.

 

But that doesn't mean that we shouldn't be concerned about changes, or discuss their possible ramifications. At this point, the game having gone gold, discussions of this sort are basically just people trying to reassure themselves or manage their expectations for when the game does come out. That said, given the possibility of patches and DLC, it's still very worthwhile to express gameplay concerns.

 

Remember that DA2 only implemented auto-attack on console versions much after release, after I assume enough people complained. 



#555
Kage

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This is because the AI is incredibly stupid.  We've seen in countless streams now Solas and Varric going down because they can't figure out that they're supposed to be ranged attackers.

 

Ugh, the headaches this game is giving me already.  I think it's time to write it off and go dark.

 

Well, that micromanagement I dont care to do it, meaning repositioning. It is ok for me to reposition everybody all the time, since Tactical View seems awesome for that task and give some commands, it is perfect.

 

What I dont want to do is to have to micromanage every ability to make it really useful, like casting barrier when damage is happening, or casting fear/sleep to the most dangerous class, not a random mob.

 

 

Check the upgrade to Barrier:

 

BxylQRi.jpg

 

 

I now read "If the AI screws up, then reduce drastically the cooldown".

 

So I guess that is good news, Bioware testing took that into account! Mandatory upgrade for barrier mages not micromanaged!!! (And its available as the first 2 skill points in the tree)

 

In the video of a total waste of barrier, it would reduce the cooldown by 16 seconds. (From 24 seconds to 8)



#556
giveamanafish...

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Well, that micromanagement I dont care to do it, meaning repositioning. It is ok for me to reposition everybody all the time, since Tactical View seems awesome for that task and give some commands, it is perfect.

 

What I dont want to do is to have to micromanage every ability to make it really useful, like casting barrier when damage is happening, or casting fear/sleep to the most dangerous class, not a random mob.

 

 

Check the upgrade to Barrier:

 

BxylQRi.jpg

 

 

I now read "If the AI screws up, then reduce drastically the cooldown".

 

So I guess that is good news, Bioware testing took that into account! Mandatory upgrade for barrier mages not micromanaged!!! (And its available as the first 2 skill points in the tree)

 

In the video of a total waste of barrier, it would reduce the cooldown by 16 seconds. (From 24 seconds to 8)

 

Just regarding that screenshot. Most of those abilities seem to imply preconditions eg mind blast. Normally and in the past, that spell would be used where the mage was surrounded by a set count of enemies, say 3.  It would hardly make sense to have the mage set off that spell otherwise -- ie.  the tactiic menu choices logically shouldn't be limited to just a timer, or just to a frequency of use setting.  In the alternative, if  the preconditions for the use of such a spell were preset and unchangeable in the tactics menu, would't  they be included inf the spell description, at the least for the benefit of new players?

 

It seems quite possible, likely, I think that there are sub-menus for each ability in the tactics screen, accessible by double-clicking or pressing action key, that would allow you to adjust the preconditions for the use of each ability. Basically the tactics system has been presented differently, going away from a list to more of a branching system.

 

(Day off by the way for me. Thanks to you all for occupying my mind).



#557
Brogan

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In the video of a total waste of barrier, it would reduce the cooldown by 16 seconds. (From 24 seconds to 8)

 

Would not make a lick of difference if the default tactics (which we can't edit) only tells them to cast it once at the beginning of combat.



#558
darkmanifest

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This is because the AI is incredibly stupid.  We've seen in countless streams now Solas and Varric going down because they can't figure out that they're supposed to be ranged attackers.

 

Hm, I attributed the bizarre performance of ranged attackers in the streams to careless playstyles and doing what looks pretty instead of what keeps the party alive - from the very first video released, I was like "but why is Vivienne parked directly under the dragon?" - but if it's the AI, I'm going to be a little peeved.  But it's possible it was just the players - Varric was the sole survivor of a fight with a Hurlock Alpha, being directly controlled, and the dev still decided it'd be great to handle that from short range.



#559
Morroian

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This is a naive belief. History has shown that whenever Bioware writes something to assuage fan fears, there's always an extremely vocal group of fans who not only are not comforted in the least, but also inevitably poke holes in it until they come to the conclusion that, not only are their fears justified, but it's ten times worse than they ever imagined.

 

See Patrick Weekes' post on healing. If I were I Bioware dev, I'd be very hesitant to say practically anything at this point.

 

I hardly think 1 sentence stating if..then statements are still in tactics would be badly received by anyone.



#560
Murloc Knight

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Why the hell did they remove that?? It's one of my favorite features of dragon age. this sucks!



#561
lastpawn

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A lack of configurable AI behavior would make it quite difficult to pull of combos.

 

If true, I hope this doesn't force me to either

(1) play on normal difficulty and be bored by a lack of challenge, or

(2) play on higher difficulties and spend too much time micromanaging the other party members.

 

I simply don't have the time to micromanage my party through reported 100 hours of game content.



#562
Brogan

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A lack of configurable AI behavior would make it quite difficult to pull of combos.

 

If true, I hope this doesn't force me to either

(1) play on normal difficulty and be bored by a lack of challenge, or

(2) play on higher difficulties and spend too much time micromanaging the other party members.

 

I simply don't have the time to micromanage my party through reported 100 hours of game content.

 

Also don't forget to mash a button between every micromanagement!



#563
LexXxich

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Still no official acknowledgement on the issue.



#564
Travie

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Yeah, pretty much this. 

 

It is interesting to watch folks Sherlock Holmes their way into whatever their fears are and childishly double-dog-daring developers into saying something. I'm a fan of information as much as the next person, but this immature way of talking to other adults is not going to prompt much constructive dialogue. Chill out folks. If you want to buy the game, great. If you don't, fine. Brow-beating Bioware employee's on the internet isn't going to get you what you want. 

 

So now asking for developer clarification is childish and immature? I can't even begin to fathom this line of reasoning. 


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#565
Rylor Tormtor

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Wow. I do so love taking a month break to come back to the forums to read things like this. 

 

More baffling the removal of this feature are the people actually defending it. If you did not use tactics, or preferred to micro manage, or left on default, that is great. Logically, at best you should be indifferent, since your game play style has not been altered at all. But arguing for the justification of the removal just seems weird. It reminds of the people who championing the reduction in hot bar slots.  

 

It comes down to this, with what we know at this moment this reduces game play options. It can not be debated that the removal of tactics does in fact take away one way to play the game. Now, we could be wrong, and there is a brilliant tactics system hidden somewhere in the menus that no one has found yet. That, however, is seemingly less and less likely. 

 

Also, while we won't get any answer on this I am sure, up we go!


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#566
Almostfaceman

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So now asking for developer clarification is childish and immature? I can't even begin to fathom this line of reasoning. 

 

Yes, in the way people are asking. Yes. And also in the way people have responded to developer clarification in the past. All in the context of what I said, if you bothered to look at whom I quoted. 



#567
TKavatar

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It comes down to this, with what we know at this moment this reduces game play options. It can not be debated that the removal of tactics does in fact take away one way to play the game. Now, we could be wrong, and there is a brilliant tactics system hidden somewhere in the menus that no one has found yet. That, however, is seemingly less and less likely. 

 

 

LadyInsanity basically confirmed in a reddit post that the if-then tactics system is no longer there.



#568
Augustus Tirion

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LadyInsanity basically confirmed in a reddit post that the if-then tactics system is no longer there.

yeah... I think most of us realized it when this thread got so long with nothing but silence from BW.

 

It's too bad their PR/Marketing people don't seem to realize that it's much better salesmanship to have told us this themselves.

We may not like it but, by informing us themselves we can respect the fact that they were straightforward and honest with us.

Hoping we'd spend our money before finding out is not endearing to the BioWare brand.


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#569
SoSolaris

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LadyInsanity basically confirmed in a reddit post that the if-then tactics system is no longer there.


Unfortunate. Funny how a year ago, the combat was the gameplay element I was most exited about, and now, it's the least. I consider myself a casual gamer, I usually enjoy the storytelling aspect most, but combat in Dragon Age was actually one of my favourite things about the series. Not anymore, it seems.

But I guess I'm being melodramatic. Only a week left after all. We'll see how it turns out.

#570
ViSeiRa

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I don't think we need official statements on the issue anymore, of all the streams I watched people go into the tactics screen and it was just to choose which abilities to make available at the quickbar.. and the behaviors screens seems so limited to potions and general targeting, looks like there's something we'll be vocal about come DA4 dev time.



#571
Ferretinabun

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yeah... I think most of us realized it when this thread got so long with nothing but silence from BW.

 

It's too bad their PR/Marketing people don't seem to realize that it's much better salesmanship to have told us this themselves.

We may not like it but, by informing us themselves we can respect the fact that they were straightforward and honest with us.

Hoping we'd spend our money before finding out is not endearing to the BioWare brand.

This. It's a sour dish at an otherwise delicious banquet, not just because of what it is, but the fact that the devs' attitude to it is to keep quiet and hope we won't notice/mind. It leaves a bad taste.



#572
TKavatar

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Has anyone tweeted the devs about this? Perhaps we will get more answers there.



#573
Vanth

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It kind of sums up the state of gaming journalism that we have had numerous hours long playthroughs from them and not one has mentioned the tactical system with enough detail to answer this question.


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#574
spnccarman

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It kind of sums up the state of gaming journalism that we have had numerous hours long playthroughs from them and not one has mentioned the tactical system with enough detail to answer this question.

 

 

or that they just didn't care



#575
Morroian

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yeah... I think most of us realized it when this thread got so long with nothing but silence from BW.

 

It's too bad their PR/Marketing people don't seem to realize that it's much better salesmanship to have told us this themselves.

We may not like it but, by informing us themselves we can respect the fact that they were straightforward and honest with us.

Hoping we'd spend our money before finding out is not endearing to the BioWare brand.

 

And told us the reason why. Who knows we may have even accepted it.