I usually rotate through companions on pause and cast their abilities manually, so this doesn't bother me in the slightest.
The only thing I'd want to do is remove their automatic potion drinking, and it looks like that is incredibly easy to do.
I usually rotate through companions on pause and cast their abilities manually, so this doesn't bother me in the slightest.
The only thing I'd want to do is remove their automatic potion drinking, and it looks like that is incredibly easy to do.
It kind of sums up the state of gaming journalism that we have had numerous hours long playthroughs from them and not one has mentioned the tactical system with enough detail to answer this question.
Well to be "fair" I haven't seen a single previewer show off the Journal for quests in any detail either, which after ME3's amazingly lacking journal could be conceived as a concern as well
I don't think they're allowed to show off the journal because of spoilers.
what worries me is that in the videos I've seen, the AI of the range characters tend to run toward the enemy or not move away when enemies come near. one youtuber who had access to the game confirmed that to me in one of his videos.
And told us the reason why. Who knows we may have even accepted it.
Most of us probably wouldn't have. I'd have more respect for them though if they had. Oh well, I guess that's just what I get for pre-ordering.
You can still cancel you know?Most of us probably wouldn't have. I'd have more respect for them though if they had. Oh well, I guess that's just what I get for pre-ordering.
Most of us probably wouldn't have. I'd have more respect for them though if they had. Oh well, I guess that's just what I get for pre-ordering.
If its to do with the new engine I for one could accept it as the price.
Most of us probably wouldn't have. I'd have more respect for them though if they had. Oh well, I guess that's just what I get for pre-ordering.
You should cancel, save your money and some anxiety, and just move on to a game you think you'll enjoy more.
You can still cancel you know?
I could, but I know I'm going to get the game anyway. I'd have to see a bunch of review scores in the 4-6 range before I actually decide to pass. The tactics removal is very unfortunate if true, but not a deal-breaker for me. It would take another 2-3 things of similar impact (to me) being removed before I declined to buy the game.
Hm.
I'll miss the ol' FFXII system. Certainly an aspect of Dragon Age I enjoyed.
Bleh.
nooooooooooooooooooooooooooooooooooooooooooooooooo
oMFG NO.
GAH.
I am so unhappy to see this! WTF
I really hope you are not seeking a Macro to play the game for you.
Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.
Too many If - then and you could just watch some youtubers do their magic.
Tactics allowed for smooth live action play and direct immersive nature within the game.
Exactly Having to pause all the time makes me feel like I have to roll the dice before each and every move.
Tactics in and of itself is extremely satisfying to get right. What a shame ...
When have you never had to? Don't lie
I always avoid using tactics on Nightmare (so every game ever). I would only use them for sustained abilities, intelligent potion use, and random single target abilities usage.
AOE spells (including every warrior attack ever and most upgraded spells) were a nightmare (get it?) to avoid getting hit by without having to manually use while moving your characters.
Now you can control when to use potions, when to stop using abilities, and when to use abilities... using a simplified interface that did the exact same thing you did before.
So frankly this new system changes nothing for me, and it shouldn't for most Hard/Nightmare players.
The tactics system was always excessive anyway. If you want to play real-time while your allies do their work automatically then push it down to Normal or Casual. It's nonsensical for that mode to be "nightmarish" anyway.
Um... no, he isn't. Higher difficulties are supposed to be, well, difficult. That's why it's called the difficulty setting.
Being forced to do things manually is not a measure of difficulty, is a measure of monotony.
Has anyone tweeted the devs about this? Perhaps we will get more answers there.
I did. No response.
We do know that the companions will automatically seek out and take advantage of combos like shattering frozen enemies. We know companions will automatically chug potions and you can fiddle with potion usage. There is an "Attack my target" button that seems to trigger all companions at once. You'll probably have to target your own AoEs, but you should be doing that anyway, especially with friendly fire on.
Being forced to do things manually is not a measure of difficulty, is a measure of monotony.
You mean playing the game yourself is a chore?
The devs are not going to give answers that could portray DAI in negative way before the release. That's why they keep silence about attribute allocation and tactics while answering a lot silly questions.I did. No response.
Control over the party’s tactics has been simplified. In previous games, orders resembled absurd algebra puzzles. If Morrigan drops below 25% health, should she turn into a swarm of insects? Sure, but only if she stops being insects at lesser than or equal to 50% mana. In Inquisition, you have some agency over when healing items are consumed, but skills can only be enabled, disabled or marked as preferential—giving them priority over other skills.
I miss the fine-tuning the old system enabled. Controlling Inquisition’s party requires either accepting the inefficiencies of the AI, or spending a lot of time micro-managing. Choose the latter, and you’ll find the tactics battle screen—used to assign orders to the party members you’re not currently controlling—has its own issues, all of which are with the camera. It gives you a top-down view of the battlefield, but is awkward to move and doesn’t zoom out quite far enough. There are times when it shines, such as during battles with dragons where there’s a large space and a single target. Against multiple enemies, things can get confusing.
This is what PC Gamer has to say on the topic.
Ugh. I was never much of a micro-managing fan.
So confirmation then, not that there was much doubt at this stage.
Guest_EntropicAngel_*
This is what PC Gamer has to say on the topic.
Ugh. I was never much of a micro-managing fan.
That's...really bad news.
I try not to engage in hyperbole, but it sure looks like Bioware's done their best to destroy any semblance of DA being DA. That is, if this information is accurate.
I just don't understand what's in it for them.
You mean playing the game yourself is a chore?
Yes, micro management is a chore.
LMAO not only tactics are dumbed down but even tactical mode is clunky.This is what PC Gamer has to say on the topic.
Ugh. I was never much of a micro-managing fan.
That's...really bad news.
I try not to engage in hyperbole, but it sure looks like EA's done their best to destroy any semblance of DA being DA. That is, if this information is accurate.
I just don't understand what's in it for them.
Fixed it for you.