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How tactics and behaviours work (our fears confirmed) :(


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#726
Pillagius

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Well, that su-u-u... bad.



#727
DearDoe

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I will not be buying the next Dragon Age game.. I'm surprised they even put real-time combat in and not changed it to fully turned based.. Very disappointed! it doesn't matter weather the story or world are the best they have done when game play is sub-standard it just puts me off and I don't want to play..

Unfortunately its also unlikely for them to be implicating these features which should of been standard after gaining game of the year title!

I do not hold my hopes up!


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#728
DearDoe

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Bump.. Still hoping for something to be done!



#729
Harvest_King

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Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.
 

 

Compared to the previous games, there are no tactics. How exactly is it FUN having to pause the game to make a party member stand in a certain spot to attack because the AI is to stupid to move itself in range?

 

In order to save Dragon Age, they HAVE to bring back the complex tactics. 


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#730
DearDoe

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Still bringing this forward for attention ! Would really love to see something done .. Please make tactics like you're 2 previous titles.

#731
DearDoe

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Its such a shame you cant micromanage you're teams behaviours and tactics in nightmare mode, as the action of the game is killed by having to pause every second to tell your party what to do!
I cant speak for all players but I like playing Dragon Age in real-time in its hardest mode after sorting tactics prier to battle.
Older games are better and the vastness of this title is wasted on players that want to play a game at its full extent from point of entry.. first time experience is ruined.
I will not be buying the next title in the series if this game stays at this state, I have already stopped playing single player in disappointment! I would like to see an update which is patched in as I feel I have lost game content from previous titles.
 
Thanks


#732
DearDoe

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Playing in real-time is a key feature of all my gaming to date! I enjoy the thrill of having to act in any situation at any given time.. and having your companions do the same is great! (like a football team setting up tactics before playing)
I think it ultimately helped with immersion in to the role of this character you've created..


#733
DearDoe

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Patch 4?
DLC maybe?

Any news?

#734
Hexoduen

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@DearDoe

 

Careful with the spam, don't give them a reason to lock it ;)  I also agree that we need tactics back. It's a core part of DA for me, and the game is not the same without it :(

 

 

@Bioware

 

Any chance of at least getting   IF (list of things that usually happen during combat) THEN (list of abilities and commands for that companion) ?


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#735
TheOgre

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I really hope you are not seeking a Macro to play the game for you.
Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.

Too many If - then and you could just watch some youtubers do their magic.

 

I realize this was before launch, but if i could visibly show a downvote I would. 

 

Prejudice, because I, like you and many others see how silly our AI is in this game. More wonky than a machine put in use 24/7 for 20 years without maintenance. 



#736
DearDoe

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Unfortunately I see how this game did win Game of the Year! ..Yes! I did bite the bullet and I am playing-though on Normal after all my protesting!. 

I am basically just running it! letting my party follow themselves which involves no tactical combat at all. it IS a massive part of this game ripped away unless like I've said you keep the game paused, fight like that! and experience no immersion and flow in combat what so ever..

 

Along side the game being very good makes it all that more disappointing for you not to be able to set Tactics/ Behaviours before battle commences!!..

 

I've also claimed that i would pay for the use of full tactics and behaviours in a DLC package if added..



#737
Hexoduen

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Unfortunately I see how this game did win Game of the Year! ..Yes! I did bite the bullet and I am playing-though on Normal after all my protesting!. 

I am basically just running it! letting my party follow themselves which involves no tactical combat at all. it IS a massive part of this game ripped away unless like I've said you keep the game paused, fight like that! and experience no immersion and flow in combat what so ever..

 

Along side the game being very good makes it all that more disappointing for you not to be able to set Tactics/ Behaviours before battle commences!!..

 

I've also claimed that i would pay for the use of full tactics and behaviours in a DLC package if added..

 

I played Origins and DA2 on Nightmare, loved setting up the right tactics before combat, and changing them as needed. It made my companions feel alive and real since they acted smart with an excellent AI, and it let me focus on controlling my character in the action cam for total immersion in the flow of combat. It was a rush, it was difficult, and most of all; it was fun B)

 

In Inquisition the AI is so stupid and frustrating that I've given up on it. Therefore I play Inquistion on Normal, ignoring my companions completely and just soloing through combat. It's not very fun, but then again neither is the limited selection of spells for my mage.

 

Game is beautiful though, and I love the music and story  :wub: 

 

Outside combat I'm in love with Inquisition, but when combat begins, yeah, you get the picture <_<


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#738
Back Lot Basher

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I absolutely loved the tactics in DA:I, mostly for the same reasons I loved tuning cars when I played Forza Motorsport.  I took a great deal of satisfaction from tweaking the AI behaviors to create a smooth-running combat machine.  It was something I had hoped they would bring back for Inquisition.

 

For the most part, the Tactics part of Origins mostly gave me a way of creating a party that would work well together, and it was nice to see party members executing combos on your command, not those of a programmer.

 

I suppose I can see what the logic is behind streamlining things.  Tactics, as great as they were, had a huge learning curve.  And games like this are getting more and more mainstream, which means a lot of players who don't want to take the time to embrace something as complex as Tactics.  I'm sure Bioware and EA considered this when the game was in planning stages.  And I'll be the first to admit, during really tough battles in Origins, Tactics simply weren't enough.  I always had to grab the wheel and steer the ship.

 

In the end, I miss Tactics, and if you want me to sign a petition to demand they come back, I'm in.  But I'm also loving this game too much to lose any sleep over it.  It's just a different beast, and I bought copies for both my XOne and PS4, so I could share the love between consoles.  



#739
DearDoe

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I suppose I can see what the logic is behind streamlining things.  Tactics, as great as they were, had a huge learning curve.  And games like this are getting more and more mainstream, which means a lot of players who don't want to take the time to embrace something as complex as Tactics.  I'm sure Bioware and EA considered this when the game was in planning stages.  And I'll be the first to admit, during really tough battles in Origins, Tactics simply weren't enough.  I always had to grab the wheel and steer the ship.

 

The Massive Learning curve can be added onto an already simple system! just made for the "causal" gamer and it'll always give them the option to delve in deeper to what Dragon age fans know and love! First time I played Origins I used default settings and as I progressed! it ended up being "wouldn't it be cool if I could get one of my followers to do this curtain thing in this curtain situation" and it progressed like that! I didn't start hardcore I just ended up wanting more from the game which delivered!..

Why make this a pick up and play arcade title when there is no sustain-ability for progression making a new hardcore following!

How are they meant to make more "hardcore" followers based on their franchise/ universe alone.. This game no longer stands out to me as different! and yes there are lots of games with turn-based combat and party commanding but never any with such party command depth and a cracking RPG storyline to boot..

 

Don't they want players begging for more?



#740
spacefiddle

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I started reading this thread from the beginning, and you know what made me sad?

 

"No, that can't be the Tactics screen, it's surely just still beta, that can't be the whole thing, calm down everyone we haven't seen the system yet," etc...

 

The faith the Bioware customers continue to show in Bioware, despite all evidence that they've been left behind, is heartbreaking.

 

I seem to remember DA2 having DLC flat-out cancelled.  I don't remember if any ME3 DLC was developed after the "free alternate ending!" was released, except I think a ton of map packs they release for free to bring people in.

 

I wonder how well the ME3 multiplayer cash shop is doing?  There's no way to know out here.  Really curious if there has been any economic impact on revenue. Slow-moving, cancelled, or don't-even-bother DLC failures; longtime customers for whom a BW game was a guaranteed buy, reaching the limits of how often they feel like being insulted; the increased dependence on a short-attention-span demographic who play the FOTM until the next shiny thing comes along.

 

Worst part of it is, if EA culture and short-sighted greed leads to less profitability for the Bioware division, no reevaluation of EA policy will occur; they'll just lay off Bioware people, and keep blindly applying the EA model to it until it's dead.


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#741
Rizilliant

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...

No... Just no.. Nothin about this game warrants Tactics.. Its easy even on nightmare, when deliberately gimping yourself, and party.. Seen all the people playing it with no party at all?  Yea.. This is nothing more than another hack n slash imbecile mode gam,e.. Devil May Cry, or Ninja Gaiden, God of War, but with sluggish controls.. 

 

Basically a terrible Tactical game, cuz theres no tactics whatsoever, and a bad Action game, becaus ethe controls are unresponsive, and sluggish.. Especially waiting on them long attack animations so you can get ot of the way.. Ugh.. Just, yuck!



#742
Rizilliant

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I started reading this thread from the beginning, and you know what made me sad?

 

"No, that can't be the Tactics screen, it's surely just still beta, that can't be the whole thing, calm down everyone we haven't seen the system yet," etc...

 

The faith the Bioware customers continue to show in Bioware, despite all evidence that they've been left behind, is heartbreaking.

 

I seem to remember DA2 having DLC flat-out cancelled.  I don't remember if any ME3 DLC was developed after the "free alternate ending!" was released, except I think a ton of map packs they release for free to bring people in.

 

I wonder how well the ME3 multiplayer cash shop is doing?  There's no way to know out here.  Really curious if there has been any economic impact on revenue. Slow-moving, cancelled, or don't-even-bother DLC failures; longtime customers for whom a BW game was a guaranteed buy, reaching the limits of how often they feel like being insulted; the increased dependence on a short-attention-span demographic who play the FOTM until the next shiny thing comes along.

 

Worst part of it is, if EA culture and short-sighted greed leads to less profitability for the Bioware division, no reevaluation of EA policy will occur; they'll just lay off Bioware people, and keep blindly applying the EA model to it until it's dead.

The sad truth, is that thse "Bioware" employees, that made past games iconic, are long gone.. What we have now, are college level people, getting their start in a juggernaut in the industry.. Th fans suffer for it.. EA is cancer on the gaming community, and WE need to stop buying anything with its label emblazoned on the cover!



#743
spacefiddle

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The sad truth, is that thse "Bioware" employees, that made past games iconic, are long gone.. 

 

I know that some have left.  I am not willing to fully abandon the rest unless or until I confirm that all the Bioware teams are gone.  If it's ever certain that all we have left are EA plants trying to impress the boss with how much cost they're cutting, I'm outta here.



#744
Dumaraz

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I really hope you are not seeking a Macro to play the game for you.
Some tactics are fine, but DA - at higher difficulty is all micromanagement, and that is FUN.

Too many If - then and you could just watch some youtubers do their magic.

 

 

I almost wish i could downvote this... But respectively, in response to the OP, i believe CHOICE is what we want.

Who cares what another play will do with it... its about... WHY remove this option from the player's CHOICE? If we want to make our tactics complicated/broken with Nested-IF statements, then let'em!

 

But as the OP said, who in the hell knows how AI uses abilities.. .they just use'em willy-nilly... burning AOE-taunt on 1 mob, rather than shooting the basic-taunt.

One other issue i see... AI can't use any OTHER POTS on their hotbar... no mana pots for mages or anything else... Its annoying pausing 55 times to click on stupid stuff all day. micro-management to that extent is NOT INTUITIVE or FUN.


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#745
spacefiddle

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Its annoying pausing 55 times to click on stupid stuff all day. micro-management to that extent is NOT INTUITIVE or FUN.

 

If all they changed about the AI was the ability to queue more than 1 damn command at a time, I'd be happy with that.  Basically ignoring the AI, i guess, lol.  I really thought I was missing something obvious when everything I clicked overwrote the existing command.  It's insane.  

 

Pause, set 3 commands, unpause, wait for their animations to finish, pause, set next commands, oh screw this just hold LMOUSE until everything is dead.  Cole, get down from there.


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#746
Guest_Stormheart83_*

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If all they changed about the AI was the ability to queue more than 1 damn command at a time, I'd be happy with that.  Basically ignoring the AI, i guess, lol.  I really thought I was missing something obvious when everything I clicked overwrote the existing command.  It's insane.  
 
Pause, set 3 commands, unpause, wait for their animations to finish, pause, set next commands, oh screw this just hold LMOUSE until everything is dead.  Cole, get down from there.

Haha, I know right. I could issue multiple commands in Kotor on the original Xbox but, not in DA:I on current and next gens lol.
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#747
DearDoe

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Any News, on Bioware taking any notice of this issue?



#748
TurretSyndrome

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Any News, on Bioware taking any notice of this issue?

 

If you feel the issue is lackluster AI controls, then I highly doubt Bioware will ever get around to "fix" it. They know we don't like it but I don't think they'll go out of their way to overhaul the syste and give us something akin to previous DA titles' tactics.



#749
DearDoe

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The Massive Learning curve can be added onto an already simple system! just made for the "causal" gamer and it'll always give them the option to delve in deeper to what Dragon age fans know and love! First time I played Origins I used default settings and as I progressed! it ended up being "wouldn't it be cool if I could get one of my followers to do this curtain thing in this curtain situation" and it progressed like that! I didn't start hardcore I just ended up wanting more from the game which delivered!..

Why make this a pick up and play arcade title when there is no sustain-ability for progression making a new hardcore following!

How are they meant to make more "hardcore" followers based on their franchise/ universe alone.. This game no longer stands out to me as different! and yes there are lots of games with turn-based combat and party commanding but never any with such party command depth and a cracking RPG storyline to boot..

 

Don't they want players begging for more?

 

The system is there and ready to add or they wouldn't of been able to "simplify" it.. I honestly believe they took it out for the casual gamer! which I've explained in a previous post. ^^



#750
Back Lot Basher

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I'm not a programmer, so I have no idea what kind of work goes into implementing a deep tactics system.  But I'm going to assume it's extensive and complex.  I really think that EA and Bioware have looked at this and tried to figure out how much it would be used.  Perhaps their market research told them that only a minority of players actually used the deep tactics system.  If so, then what we're seeing is more a case of the game being simplified for a mass audience.

 

Let me reiterate...I have no idea if this is the case or not.  I'm just throwing out a hypothetical.  A lot of design decisions these days seem to get made in the interest of appealing to the lowest common denominator of game buyers.  If they think 80% won't use deep tactics, then maybe they just roll the dice and go with a simplified version.