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How tactics and behaviours work (our fears confirmed) :(


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#751
Kage

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The combat at this state is SO BAD, that any hardcore gamer is really frustrated with this game.

While being an awesome game, the combat is just overwhelmingly frustrating, tedious, non-rewarding, broken and imbalanced.

 

And part of the frustration comes from the absence of the tactic system. So it's not only a matter of a minority who adored the tactic system. There is also a huge mass of people that do not care about the tactic system, but in order to get a non-frustrating combat experience, they would go into the tactic menu ONCE, set up a couple lines they read about in forums, and never go into tactics again. Those also are frustrated.



#752
x13cody13x

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We need this more than any other patch or update in dragon age. This is breaking the game. 


  • DearDoe aime ceci

#753
DearDoe

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Its such a shame you cant micromanage you're teams behaviours and tactics in nightmare mode, as the action of the game is killed by having to pause every second to tell your party what to do!
I cant speak for all players but I like playing Dragon Age in real-time in its hardest mode after sorting tactics prier to battle.
Older games are better and the vastness of this title is wasted on players that want to play a game at its full extent from point of entry.. first time experience is ruined.
I will not be buying the next title in the series if this game stays at this state, I have already stopped playing single player in disappointment! I would like to see an update which is patched in as I feel I have lost game content from previous titles.
 
Thanks


#754
Saphiron123

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Cutting out tactics was just such a puzzling decision. Solas is an idiot with his barrier. One tactics from back in origins and it'd trigger only when i was under melee attack.

Worst decision they ever made, aside from the fetch questing instead of complex side quests.


  • Rawgrim et Uccio aiment ceci

#755
Sylvius the Mad

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This decision truly was unfortunate.  I don't understand how they could have thought this was a good idea.

 

Even though DAI is insufficiently difficult for me to need a DAO-style tactics system (or even better, DA2's), I would still rather have one, and I would use it liberally.  Even if I could only use the 8 abilties I had mapped to my hotbar, it would still work well.


  • PhroXenGold, KilrB, The Hierophant et 3 autres aiment ceci

#756
PhroXenGold

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What really gets me about the removal of tactics in DA:I is that, of the three games, it seems to me to be the one that does the most to encourage you to control a single character and leave the others up to the AI, thanks to the changes in how combat works. And yet it gives you the least tools for influencing how the AI controlled characters act.


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#757
Sylvius the Mad

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I wonder if it had to do with the support for action combat.

Some of the abilities are timing based, and when the AI uses them their use is limited. The AI won't Parry as often as it could, for example, and this was intentional (one of the combat designers - Michael Liau, I think - confirmed this). But with the Tactics system, if I programmed a line to make the AI use Parry whenever melee attack was incoming (and given the nature of the ability, this would need to be an available trigger), either I wouldn't get the result I should reasonably expect, or I would have undermined BioWare's design.

Now, I'm a big fan of undermining design, but it's not something BioWare is typically keen to support.

#758
brenan85

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Bought this game shortly after it was released and have played just 3 hours so far. I'm just waiting and hoping that a patch or a mod will come out that brings back tactics. I hope the developers are listening. if they are worried about console users flipping out with the complexity, just have advanced optional tactics mode option in the setting for those that want it.

 

100% won't buy any sequels if this isn't addressed. I've already wasted my money on this one.



#759
Kage

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Bought this game shortly after it was released and have played just 3 hours so far. I'm just waiting and hoping that a patch or a mod will come out that brings back tactics. I hope the developers are listening. if they are worried about console users flipping out with the complexity, just have advanced optional tactics mode option in the setting for those that want it.

 

100% won't buy any sequels if this isn't addressed. I've already wasted my money on this one.

 

Im sorry but I think it is quite impossible that Bioware releases now a patch to include tactics...

It would require even changing a lot of the combat, because the game is absurdly easy (on nightmare) without tactics. With tactics just imagine, you could literally just get AFK...

 

Don't get your hopes up, DAI was never designed as a party-based RPG, just an action RPG. :(



#760
TheOgre

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given how infrequent patches are and requests barely recognized by devs I'm a bit of a pessimist with the next DA game. I hope it doesn't mirror DAI's AI.



#761
Kage

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I dont think so, given how bad have been the reactions, or at least I hope not.

If DA4 is open world and not party focused, I might just skip it.