This is not good. Not good at all.
And to all the people saying they have no problem with this change, that they feel 'sorry' for those who use tactics, or just trying to generally defend what might be a very stupid move by the design team here... please just go do something else.
The whole reason tactics was great in the previous games was, again, you could use them or you could choose not to. You could set up extremely complex routines, or you could disable it entirely and play a "more reactive" style (a BS term if I ever heard one). If this is the limited Tactics we are getting in DAI, then they are once again (just like removing auto attack) taking a choice away and forcing everybody to play a specific way. That's lazy design, lazy programming, lazy lazy lazy...
I enjoyed the tactics in Origins and DA2, but I felt they still left quite a bit to be desired. Origins you usually didn't have enough slots for the number of behaviors you wanted to make use of. DA2 you usually had too many. And they still didn't cover some really basic things like "MOVE OUT OF THAT AOE DAMAGE SPELL IDIOT".
Yes they did. It was literally the first line in the DA2 tactics screen under Behaviors. The category you selected describes whether he will effectively flee from AOE effects or not. Plain as day.