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How tactics and behaviours work (our fears confirmed) :(


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#176
Amirit

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Judging by these screenshots, no. Inquisitor has 7 active abilities at level 13 and still has 1 slot to fill. In tactics you can only choose these active abilities.

 

Thanks! Though this is exactly the problem - I do not see on the tactics screen how many slots are available. The slider on the left is at the top. Is there some slots lower? And if we have more abilities then slots - how "inactive" slot will look like?



#177
Tielis

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Sigh ....
When you see all these preview of the skills trees they all seems "simple" don't they ?
One way to improve an AI is to remove the tactical / contextual nature of a skill. Only 8 straithfoward / simplistic skill is probably manageable by some non too complex algorithm without the need of external scripts.
The supposed absence (yet to be confirmed) of the AI script is IMO more a consequence of simplistic skill trees being implemented than something left out for whatever reason.
I'm obviously disappointed if this happens to be true, but I guess it's the sad true of the industry where every games are slowly but surely turning into shooter games.
I'll play for the story, but I'll make sure to get my copy at discount later.

 

Yes, everything is now consolized and shooterized.

 

I'd be very much more traumatized if my husband hadn't convinced me to start playing Warframe a few months ago.  It took some time to get used to the controls, but it's fun for a shooter.  And they are adding more story elements all the time.

 

Too bad this is the way of the future, though.  *sigh*  RIP BioWare.


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#178
IVI4RCU5

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So, I'm usually the guy who is just shaking his head in silence whenever people complain about the LIs or the hair or the inability to manually allocate your attribute points.  And when I saw this thread was titled "Our worst fears confirmed" I scoffed and went in to see what people were whining about now. 

But... this is the first piece of news about the game that's actually gotten me worried.  I never for the life of me imagined they would remove this whole aspect of the game (especially since it actually improved a lot from DAO to DA2).  I just figured they weren't showing it in videos because it's not sexy.  

If this is true, and they've actually stripped out the whole "if...then" system, I'll be really disappointed.  I don't think it'll prevent me from enjoying the game (unless the AI is really bad.  then it will.) but its absence will be the thing holding Inquisiton back from being a perfect 10 for me. 

Hopefully there is just some aspect of the interface we're not seeing.  Like maybe you can select each individual skill from that Tactics screen and set more detailed conditions for using it. 

Either way, I'd love to get some clarification from BioWare on this. 


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#179
Brogan

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Quick question:  Did the console versions of Origins and DA2 have the 'if...then' tactics included?



#180
WidePaul

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This is the first thing I've read about the game that actually concerns me somewhat, however I shall wait to play the game before passing judgment, and as I'll probably only be playing on casual most of the time, I don't see it being much of a problem for me personally, though I'll admit i did enjoy tinkering with the tactics when unlocking new abilities for my companions to try to keep them at peak efficiency.

#181
Paul E Dangerously

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Quick question:  Did the console versions of Origins and DA2 have the 'if...then' tactics included?

 

Yes, and yes. Can't blame that on us, it's all Bioware.


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#182
CronoDragoon

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Quick question:  Did the console versions of Origins and DA2 have the 'if...then' tactics included?

 

Yes.

 

I played Origins and DA2 on console and greatly enjoyed the tactics system. My first reaction is this is disappointing. I did have fun making tactical setups for my companions. Here's hoping it works out in the game but....



#183
Guest_Lemarcheur_*

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Judging by the skill trees info, if you have a trigger ability to "flank" it means to me that the AI is too stupid to understand that a rogue should position himself that way all the time and not engage foes facing them.
Which means a lot a babysitting and positioning micromanagement.
And by way I spent some time playing DA2 observing if my crew would get out of AOE spells if specifically instructed by the "behaviour" tabs. My appreciation is that it behaved poorly at best.
So I either need to play taccam to get auto attack and make sure that my crew won't act like idiots, or story mode in 3rd view.
I hope the banters will be as hilarious as in previous games ...

#184
Zu Long

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That's where you're wrong.


Um... no, he isn't. Higher difficulties are supposed to be, well, difficult. That's why it's called the difficulty setting.

#185
Meltemph

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Judging by the skill trees info, if you have a trigger ability to "flank" it means to me that the AI is too stupid to understand that a rogue should position himself that way all the time and not engage foes facing them.
Which means a lot a babysitting and positioning micromanagement.
And by way I spent some time playing DA2 observing if my crew would get out of AOE spells if specifically instructed by the "behaviour" tabs. My appreciation is that it behaved poorly at best.
So I either need to play taccam to get auto attack and make sure that my crew won't act like idiots, or story mode in 3rd view.
I hope the banters will be as hilarious as in previous games ...

Ya, this is my concern as well. Between never(well rarely doing it and when they do, do it they are really dumb about it) getting out of AOE(even when you set their behaviors to do so) and not turning off active abilities, when you specifically told them to.  I'm hoping they fixed these AI issues, because they were incredibly annoying. And ya, hopefully they fix the, "dont stand right in front of the dragon" AI too. So many things, ai wise, need to be improved on from DA and DA2, and I hope they have mode some strides in this regard, but I'm not holding my breath.



#186
AlanC9

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I
A simpler system may actually result in a better gameplay experience even for those of us who don't like to do a bunch of switching between characters--esp. now that with tac cam we're technically not "switching" between character viewpoints to give commands.  It may not even be particularly problematic as regards cross-class combos etc.  You just set it up so that the character you prefer to play as does all the finishers and the other characters do the set up.  You may be spoiled for choice, but it shouldn't be any harder to get the combos to go off than it was in DA2 when you could set your companions to (reasonably predictably) pull the finishers without any prompting.


Conceivable -- but wouldn't this restrict builds even more?

#187
AlanC9

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Yes, everything is now consolized and shooterized.
 


If they were really shooterizing, they wouldn't be making us control the companions more than we had to before, would they?

#188
Scerene

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after a couple of videos of them showcasing the tactical cam, i remember thinking to myself how lame and fidgety constantly pausing would be for people who plan on playing... well tactically, and had already figured they had no plans on allowing advanced tactics. Im kind of suprised that so many of y'all thought they would. There is a reason they never showed it... because there really isnt all that much to show, and tbh ive suspected all along that tac cam was them paying lip service to those that wanted the old system back and not something they initally wanted to do. The most successful modern action rpgs do not have advanced tactics options or tact cam and are very much thriving without it. I dont really think its a feature that most people are all that interested in, if it was then it would have been given far more consideration. To be fair many of those rpgs are also solo based , and it begs the question, why did they make harder difficulty dependant on the tactics, tac cam and pausing if they werent going to flesh it out properly? or did they really? perhaps that was also just for show to make it seem like they were going back to dragon age roots. I think they probably figured most people would play it like an action game and only pause occasionally. Nobody that i know ever expressed an interest in the tactical elements of the previous games, and many even preferred the combat of da 2.



#189
Tielis

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If they were really shooterizing, they wouldn't be making us control the companions more than we had to before, would they?

 

Dunno, I've never played a shooter that had a party.  :)

 

I'm going by the other things they took out.



#190
Meltemph

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Dunno, I've never played a shooter that had a party.   :)

 

I'm going by the other things they took out.

I play a lot of shooters, I see nothing in DA that resembles a shooter... >.> I dont get it. If anything they are making it more "mmo", imo, like everyone is doing right now.



#191
Paul E Dangerously

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Dunno, I've never played a shooter that had a party.   :)

 

I'm going by the other things they took out.

 

Rainbow Six! All of them.



#192
CronoDragoon

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I have in the past been a fan of some streamline decisions BioWare has made, particularly in the ME series. If the AI is competent I guess this isn't a big deal, but based on virtually every other RPG that has needed AI settings for a party it hasn't been good enough. I have to believe given the focus on Cross-Class combos that the AI will naturally exploit setups with the appropriate ability, for example.

 

This is looking to be my only gripe with what otherwise looks to be the best game I've played in a long time. They've earned the benefit of the doubt with me.


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#193
Tielis

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I think y'all are misunderstanding me.  Warframe is the only shooter I've ever played, unless you count Mass Effect.

 

RPGs I've played since the original Baldur's Gate, and MMOs since The Realm.  The direction BioWare is taking the DA franchise is definitely shooterific.



#194
Zu Long

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Dunno, I've never played a shooter that had a party. :)

I'm going by the other things they took out.


Never played ME2 or ME3?
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#195
Paul E Dangerously

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I think y'all are misunderstanding me.  Warframe is the only shooter I've ever played, unless you count Mass Effect.

 

RPGs I've played since the original Baldur's Gate, and MMOs since The Realm.  The direction BioWare is taking the DA franchise is definitely shooterific.

 

It really isn't. DA has always been more akin to WoW than Baldur's Gate. DAI is taking the direction some MMOs are now, with the limited skill trees and active abilities - TESO does this, for one. Also, the importance on gear over stats thing? Totally MMO-ish.


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#196
Tielis

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It really isn't. DA has always been more akin to WoW than Baldur's Gate. DAI is taking the direction some MMOs are now, with the limited skill trees and active abilities - TESO does this, for one. Also, the importance on gear over stats thing? Totally MMO-ish.

 

No autoattack in 3rd person view and no companion tactics say to me otherwise.   :)

 

And I tried out TESO in beta and had the same opinion -- too shooterized and twitch-gamey like the new NWN and to some length Guild Wars 2, though GW2 had autoattack.  But it did have the twitchy dodging thing.  All too much for a disabled Old like me.

 

Anyway, this is a bit off-topic.   :)



#197
Paul E Dangerously

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No autoattack in 3rd person view and no companion tactics say to me otherwise.   :)

 

I can think of half a dozen MMOs that don't use autoattack just off the top of my head. It isn't universal.



#198
DarkKnightHolmes

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Another pointless change in the game. Hopefully the AI isn't as stupid as the ME squad mates or I'll have to run back to camp for dozens of health potions.



#199
Meltemph

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I think y'all are misunderstanding me.  Warframe is the only shooter I've ever played, unless you count Mass Effect.

 

RPGs I've played since the original Baldur's Gate, and MMOs since The Realm.  The direction BioWare is taking the DA franchise is definitely shooterific.

Your not making sense to me, can you explain what a shooter has in common with Dragon Age? Hell, even Warframe doesnt play like DA and that isnt really a shooter.



#200
CronoDragoon

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No autoattack in 3rd person view and no companion tactics say to me otherwise.   :)

 

I think you are trying to mean it's being simplified, which isn't really synonymous with shooter-ified.