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Shapeshifting Guide ***OP Updated 2/8/10***


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x-president

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Videos using Shapeshifting Tactics in General Fights and Boss Battles

***All fights were completed on "Nightmare" difficulty.
****All Fights I tried to use Shapeshifitng as much as I could.  Either having 1 or more companions use Shapeshifting or as the PC Mage stay in Shapeshifting for an entire battle.



General Fights using Various Forms
www.wegame.com/watch/shapeshifting-attack-1/
www.wegame.com/watch/shapeshifting-attack-03/
www.wegame.com/watch/attack-without-swarm-01/
www.wegame.com/watch/mixed-enemies/


Swarm Tactics
www.wegame.com/watch/swarm-01/
www.wegame.com/watch/swarm-02/
www.wegame.com/watch/swarm-03-deepstalkers/
www.wegame.com/watch/swarm-vs-mage/


Ogre Alpha Battle
www.wegame.com/watch/ogre-alpha-battle-vs-shapeshifters/


Spider Queen Battle
www.wegame.com/watch/shapeshifting-vs-spider-queen/


Broodmother Battle
www.wegame.com/watch/shapeshifting-defeats-broodmother/


Flemeth (2nd Vid is a more solo Bear fight with Wynne healing me, 3rd is the same but with Spider Form)
www.wegame.com/watch/bear-vs-flemeth/
www.wegame.com/watch/flemeth-bear/
www.wegame.com/watch/flemeth-spider/


Loghain
www.wegame.com/watch/loghain-vs-shapeshifing/


Boss Ogre in The Fade (Just wanted to show a combo using the shapeshifting there)
www.wegame.com/watch/fade-shapeshifting-ogre/

Sloth Demon
www.wegame.com/watch/sloth-demon/

Circle Tower Final Battle
www.wegame.com/watch/final-circle-tower-battle-bear/

Revenant Fights
www.wegame.com/watch/revenant-vs-bear/

Revenant w/Skeletons
www.wegame.com/watch/revenant-skeletons-vs-bear/

Mad Hermit
www.wegame.com/watch/mad-hermit-vs-bear/


Blood Mage Leader (Abandoned Building)
www.wegame.com/watch/blood-mage-leader/



- Shapeshifter Build -

*I'm focusing on strengthening the Shapeshifter form as the Primary ability.  This will give you a weaker Mage to start, but by the time you reach lvl 12 you should be a strong Shapeshifter.


Intial Build:

1. Gender - Human (Extra Strength/Dex Points instead of Willpower & Magic)
2. Skill - Coercion helps you sneak the staff out, Combat Training is always good
3. Attributes - All 5 Points into Strength
4. Spells - 1 CC Spell (Glyph of Paralysis is Excellent Choice), 1 Offesive Spell (Winter's Breath or Lightning)

*Spells can be whichever you prefer.  Out of the Spells in Tier 1, I find the ones I recommended some of the better Spells.  For a CC Spell Glyph of Paralysis can't be beat and Winter's Breath or Lightning ia a cheap and very effective spell.  Personally I prefer Winter's Breath becasue it has the ability to Freeze.


Gear:

- To start, anything that boosts Spellpower.
- The circle tower has fairly good gear.  I would use the Acolyte Staff gaining +2 Spellpower unless you can sneak out the staff you find when helping Jowan
- To sneak the staff out I had a lvl 2 Coercion and was able to do it.  So if you want that staff go for coercion right away.
- Any gear that boosts Nature Dmg is helpful too.


Slow Steady Build (50/50 Caster/SS):

Leveling Up:
[/b]
1. Attribute Selection: 2 Strength, 1 Magic every level.  This should give you 38 Strength & 27 Magic by lvl 12.

2. Attribute selection: (Following 2 Levels)
- I would focus getting Stength to 42.  So on lvl 13 put all 3 points into Strength giving you 41 and then
on lvl 14 split 1 Strength and 2 Magic.

3. Attribute selection: (Following 6 Levels)
- All points into Magic.  This should give you a total of 47 Magic and 42 Strength points by lvl 20.


Strong Shapeshifter (Shapeshifting Primary/Casting Secondary):

Leveling Up:

1. Attribute Selection: You are gonna alternate.  lvl 2: 2 Strength - 1 Magic, lvl 3: 3 Strength  From there keep alternating that pattern until level 14.  That should yield 43 Strength and 23 Magic by lvl 14.  This is base without including the Fade Bonuses

2. Attribute selection: Following levels I would get magic to 35 max then pump strength.  

- This will give you a high dmg shapeshifter.  You could also focus on getting the spellscore to 50 and stopping. 
- This can be done with the proper gear boosts and still have a lower magic score so you can get that high dmg quicker.


Strong Caster (Casting Primary/Shapeshifting Secondary):

Leveling Up:

*** Elf Race may be prefered for this build so you get extra magic and willpower.

1. Attribute Selection: 1 Strength, 2 Magic every level until 14.

2. Attribute Selection: Following levels I would still recommend some strength.  Basically get teh Magic/Spellscore you want first, then I'd dump all extra points into strength.


* I'm setting an average of lvl 20.  You can pretty much make lvl 20 no matter what route you take.
** This does not add in bonuses from The Fade or Gear so adjust point distribution as needed if you want. 
*** I view the Fade as the cherry on top.  I keep to my leveling schedule no matter what. 


Spell Unlocks:

lvl 7  - Spider
lvl 8  - Bear
lvl 10 - Swarm
lvl 12 - Master Shapeshifter

- Spider, Bear, and Swarm are effective prior to Master Shapeshifter, but once you get that unlocked it really makes it much more effective.



Spell Tips:

- You want spells that interact or complement Shapeshifting.
- CC Spells work very good.  Not only do they help the team as a whole, but they give you time to shapechange.
- You do want some Offensive Spells, but primarily when I play as a Shapeshifter I am focused on utilizing Shapeshifting first.
- Earthquake is a good spell to combo with shapeshifting and has little to no effect when in spider, bear, or swarm.
- I mainly focused on Spells that had fast casting so I could switch into Shapeshifting quicker.  
- Personal Buffs will not carry over so avoid getting those, but they can be casted by another mage and benefit the shapeshifter.  
- Pick spells that are good agaisnt Undead, Skeleton, or any high nature resistant creatures.  Shapeshifting forms seems to be weaker against them, especially Swarm.
- Fire Spells are good against Spider.  If your Shapeshifting form reflects enemy Spiders then they are all -10% resistance to fire.
- Grease Fire can be very helpful up against Spider using Flame Blast and Grease combo.
- You can cast it right on your entire party.  I find it seems to weaken the spiders even though it does little dmg.  As long as the group has minimal fire resistance you'll be fine.
- Flame Blast is also very handy.  Good against Undead, Spiders, & Warewolves.  A good spell to invest early in to fight against those higher Nature Resistant enmies.


Gear Tips:

Weapon Dmg:

- It does not effect spider, bear, or swarm dmg.  This is based off Strength alone.  But bonuses gained from weapons do help including runes.

Exception: Spider & Bear doesn't seem to gain dmg bonuses from weapons, but Swarm does.  I think it is becasue swarm takes on most of the same
attributes as the human form with just some minor changes

In my test I took Starfang which gives +3 dmg.  Swarm did gain the +3 points, but it seemed like Spider & Bear stayed the same.

- The stock weapon dmg does not effect any form it is only the "Green" bonuses that carry over.
- Runes also carry over to any form.
- Any type of resistance bonus carries over in shapeshifting.

Exception:  Spider form is capped at 75% and you cannot go beyond that percentage with any type of boost.

- Staffs will give you 100% accuracy and you will never miss while in shapeshifted form. (recommended)
- Barefists or other weapons will cause you to miss, but you can gain benefits from runes or ather boosts the weapons offer.


Armor Rating:

- Armor rating doesn't stack.  It takes the higher of the 2 numbers (either your armor score or the score with shapeshifting boost).
- Defense Rating does stacks from all the testing I've done.
- I've found extremely heavy armor isn't all that necessary.  It definitely helps for a strong shapeshifter build, but adjust if you want to do more casting.
- Bear does get +10 armor bonus on top of any armor you wear.  As long as the Armor rating is above the boosted rating from spellpower, you will always get the +10 added.



***Individual Shapeshifting Abilities***

- Some initial thoughts.  I will refine and add as I go with personal experiences or added comments to this thread.


- Spider -

- This is the first shapeshifting form you get when you choose the shapeshifter class at lvl 7.  
- You get Web, and Poision Spit.
- Once you get Master Shapeshifter you become a Corrupted Spider and have the Overwhelm ability.
 

Benefits:

- Web is pretty effect to lockdown a target and has good range.  It also casts fairly fast.
- Poison Spit isn't bad.  Comboing it with Web can be effective.
- Poison calculation: (100 + Dex)0.5, over 3 seconds
- You cannot be Grabbed or Overwhlemed
- Fire resistance is -10%
- Nature Resistance +75%
- High attack speeds.  Spiders have really good Dex boosts.


Enemies:

- Fire is bad.  Especially going through the Cricle Tower and in the Fade it can be difficult to keep the spider alive.
- Rage Demons will tear you.
- Templars love to cleanse the area and this will cause you to loose the Spider so be cautious.
- Dragons are also hazardous.
- Fighting other Spiders isn't that bad.  They do have high Nature Resistance so you may not be as effective, but you can't be Overwhelmed.
- Also Poison Spit can be resisted or have little effect against another spider.
- SPider vs Spider more or less neutralizes their stronger abilities, but you can Web other spider and they can web you.
- You can get caught in the Web traps going through the Dalish Elf areas.
- Spiders are weak vs Undead and Skeletons.  Any enemy with high Nature resistance can cause problems with the Spider form.


Tactics:

- A good starting combo going into a fight already as a spider: Web - Poison Spit 1 Enemy, Overwhelm 2nd Enemy
- Poison Spit Combined with an attack can do high dmg so set that up if possible if Overwhelm is not available
- Sitting back around corners works good if you can draw the enemy in.
- Spiders can be good against mages.  You can either web them from a distance or just go in and Overwhelm.  A strong enough SPider can kill a mage with a single Overwhelm attack.  So this could be a substitute for a Mage killer in your group.
- Corrdinated attacks using CC Spells and web is a good way to neutralize groups or targets.  



- Bear -

- Unlocked at lvl 8
- Bonuses are geared more towards a Warrior
- You get Rage and Stomp to start
- Master Shapeshifter unlocks Overwhelm
- Rage is a damage booster
- Stomp is a knockdown ability


Benefits:

- Stomp is good for disrupting mages from casting.  It can also be used to stop a friend form being Overwhelemd.
- I think it may be able to release the grab of a Ogre.  (I'm not 100% sure)
- Like Spider, Bears cannot be Grabbed or Overwhelmed
- You can Overwhelm Bosses
- They can be your Tank if needed
- They can draw good aggro


Enemies:

- Cleanse Area can take you out of shapeshifitng.  Be cautious by enemies using that ability.
- Excellent distraction against Dragons and the Broodmother
- They worked good against Warewolves
- They also seemed pretty effective against Skeletons
- Overall effective against most enemies
- Bears are good against Revenants.  They do consistantly high dmg.


Tactics:

- They can be used to Tank Dragons easily equipped with proper fire resistance
- They do block doorways easily
- Overwhleming a Boss can do serious dmg while giving your team time setup
- Stomp is also good to knock back Bosses and you can always rage first to increase dmg.
- Be careful using Rage, for some reason it takes a fair amount of time to activate.  You gotta time it right in battles or it can work against you
- You can easily lead in a battle with the Bear drawing Aggro and using Overwhelm to neutralize higher level enemies and even Mages



- Swarm -

- Unlocked at lvl 10
- Starting Ability: Divide the Swarm (Stunnig Ability)
- Master Shapeshifter allows you to gain health when you attack


Benefits:

- Mana is used as your Health
- Radius Dmg (effect anyone by you)
- You do not have to have a selcted target to attack
- Very fast
- Excellent distracation


Enemies:

- Fire is a killer.  -75% Fire Resistance
- Excellent against Archers
- Very hard to hit with arrows and melee attacks
- You can be caught in Crushing Prison so becarful by mages who use that.
- You can fly over traps and not trigger them.
- Skeletons are iummune to Swarms
- Undead are sometimes immune or take very little dmg.
- Spiders take dmg but very little because of high nature resistance
- Swarm does good dmg vs Spirits
- Swarm can be froze so be careful fighting Desire Demons
- Very effective against large groups of Deepstalkers


Tactics:

- Swarm is an excellent way to enter a Battle.  It can be used to distract and group the enemy.
- Good Tank support and can do constant dmg to several enemies at a time
- You can distract groups of archers as well as Mages
- You can get good aggro
- A good combo is to use Earthquake and fly the swarm on top of it.  Earthquake does not effect Swarms.
- Grease can works just as good as Earthquake if used the same
- Swarm will be slowed down by Grease and can be hazardous if caught on fire, be cautious when using it.



***Combined Tactics***


*As a single unit, the spider, bear, or swarm can be effective but they are much better chained together.
*Combined with Spells at the beginning, middle, or end of shapeshifitng increase the effectiveness even more.


Tactics: (At Master Shapeshifter Level)

1. Overwhelm Combos: Spider & Bear have seperate overwhelm abilites.  So you can do back to back Overwhelms if you can shapeshift safely in the fight. One way is to start as Spider and overwhelm first, then use Web and Poison to gain time.  Change to bear overwhelm and then use Stomp to gain time.  Most likely you will not be able to change back to Spider becasue of the 90 second cooldown.  But if you can, most likely you
would be able to ovewhelm again.  So timing out and stringing together Overwhelm can be very effective.

2. Intial Swarm: Swarm is good way to begin battles.  It is a good way to distract archers from shooting companions.  Plus it saves your health.   You can also use Swarm to close the distance between yourself and enemy archers.  One combo is to fly in as Swarm, change to human form and use CC Spells on Archers.  This will give you time to shapechange and string together the Overwhelm combo.  You can use Swarm as long as you want until the swarm dies or change out right away.  I did this in the begining of the Dead Trenches and it worked very good in the section right past the bridge with the Ogre and 2 lines of Archers.  I dropped in my mages right on top of the 2 lines of archers.

Also very effective in the dirty back allies of Denerim when going against the large groups of archers hiding.


3. Health Gain: Swarm is also a good way to gain health mid battle if your healer is dead or you are using Blood Magic.  You couold start with Blood Wound to stun the group, change to SPider, web-poison-overwhelm.  If health is low, change to Swarm group the enemy gaining health.  Then switch out if you have to or repeat the cycle by using Blood Wound and Bear.  Also switching to spider or bear gives you constitution bonuses and health gains.


4. Grease FIre & Earthquake: I've been doping some testing with Grease FIre.  Many have said it is kinda useless becasue of the small amount of damage.  I've found it works really good on Spiders.  It still only does the 2 or 3 dmg per tick, but it seems to weaken the spiders to die faster.  I've been taking some risks with it, but I find if you cast it directly on top of the entire team it really helps clear out  those large groups of spider attacks faster.  Also you can toss in Earthquake to stun or knock them down to prevent them form doing dmg to you.

Although be careful becasue the spiders can resist it, but with other enemies you can be more sucessful.  Also if you do have Fire Resistance I recommend doing this as Bear.  You'll have good resistance against earthquake and the Bear causes good dmg to Spiders.

Flame Blast can't ignite the Grease, but once you get a Spider on fire it goes off.  You can also toss grease twice and extend the grease fire till about 30 sec.  It goes out after that.  I haven't been able to sustain it any longer.




***************** Updates Above ***************************************

[b]Original Post:


Ok in another thread a shapeshifting team was mentioned by daddytat.  So I decided to try this out and also really give the shapeshifting form 100% effort.

Game - Nightmare
Team -  PC Mage Elf, Morrigan, Wynne, Warrior (I'm not sure which, either Shale/Allistar/Ohgren)


So far I finished Lothering and I just unlocked the Shale quest that's it.  I'm currently lvl 8.  First I wanna post some results I found.  Shapeshifting form power is determined by Spellpower not magic level.  Spellpower level will increase all bonuses while in the shapeshifting form. 

So far I've only tested with the Spider form, but it boosts Strength, Dexterity, Constitution, Physical Resistance, Nature Resistance, Armor, Defense, Damage, and Armor Penetration score.  YES, it boosts all of those areas and the amount it boosts is dependent on Spellpower.

So people complaing about Strength score determines dmg, well yes you are doing a physical attack so it is only right, but the form boosts this for you.  Also remeber the posion score from what I can tell is effected by spellpower.


** So what I did was with Myself and Morrigan is tested the amounts it boosts.  I removed all gear and weapons and had no buffs activated.  So these are straight results from being naked to shapeshifting form.

Results for Spider:

PC Mage (Elf): Spellpower = 27

Human Form          Spider Bonus

Strength   10           +4
Dexterity   10           +12
Wilpower 16            ---
Magic       37            ---
Cunning  11            ---
Con          12            +7

Phy Res   1             +12

Fire Res   0             -10%
Nat Res    5%         +70% (for some reason I have 5% Resistance wearing nothing, but Morrigan doesn't)
Armor        1             +6
Defense    40          +12
Dmg          3.9          +5.4
Arm Pen   0              +4


Morrigan: Spellpower 14

Human Form          Spider Bonus

Strength   14           ---
Dexterity   16           +3
Wilpower 21            ---
Magic       24            ---
Cunning  12            ---
Con          12            +5

Phy Res   6             +4

Fire Res   0             -10%
Nat Res    0             +75%

Armor        1             +6
Defense    46          +3
Dmg          7             +2.2
Arm Pen   0             +3


- Ok so those are some of the stat bonuses you get from the spider form.  I did confirm a higher Spellpower increases these scores.  Of course any manual increase to attributes, clothing, or items will help.  As you can see Morrigan doesn not get as good of bonuses as I do.  I'm not sure if npc characters do not get them in general or it's becasue of her low Spellpwer score.  My score is double hers so it could be that.


Tactics:

So far I've found out the Poison can do some good dmg.  I've been getting mid to high 20s.  I completely dominated the Bears in Lothering having 2 spiders.  So I hope aginst other creatures like warewolves it may be very effective.  When I fought the other Spiders in Lothering, I was basically overwhelmed and couldn't do much to stop them.  Also at the time I don't think I had Shapeshifting yet.

You gotta micro manage the spiders sense I haven't seen support in the Tactics menu for the forms.  I like to start in Spider form and I'll poison and web, then possibly switch back if the spiders take too much dmg.



- I'll update as I go.  I won't be able to get Wynne as a Shapeshifter until lvl 14.  So I'm trying decide if I wanna wait or not.  I may just get her and see how the buffs will increase the Spider Form dmg.

***Also if someone is up to calculating a percentage increase based on Spellpower, more power to ya.  I'm not sure if it can be done, but I would imagine there would be different increase for each category.

Modifié par x-president, 15 février 2010 - 05:12 .


#2
Aezeal

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Nice experiment BUT!!!!!
you really should not use a warrior but a ranger as 4th.. or DOG.. more animals to fit with the theme. I'd say dog untilll leliana has ranger abilities.

I wonder if it helps for your damage is you equip "the edge" (this one has +5 damage and you get it from the start, I hope you do too, so it should be obvious then)

PS I don't the shapes are versatile enough (I must admit I've not played shifter myself though) and you will end up playing a gimped mage mostly.

you should record those stats before and after a level up though, more easy to see the effects.

Edit: oh and just being annoying: this thread is far from being a guide, it has a nice idea but putting guide in the topic is a bit of an overstatement (atm, could be a great guide later though)

Modifié par Aezeal, 24 janvier 2010 - 08:17 .


#3
Aezeal

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tip: for fast research you could abuse the lotharing trap glitch for fast level up.



nice defense on those spiders. I wonder if felon's coat bonusses would carry over. Wait better yet they are mages of course: + 12 defense from the warmage boots or whatever would be nice to carry over.

#4
beancounter501

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Good luck on your playthrough. I have never tried shapeshifting before so it will be interesting to hear how well it works.



BTW, it is my understanding that all of the attribute bonuses are based on your level + a base, not spell power. But you may want to test it out more.



If you normal attributes are better then the forms attributes then you keep your natural one.

#5
x-president

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Update:

Well I figued to toss guide up there becasue eventually I'm gonna input more techniques and such, but yea right now it's more info.

- I decided to get Wynne right away so I'm currently in the Fade section.  Morrigan and I both have Bear now.  Also for some reason Morrigan is 1 level ahead of me.

Fire is a destroyer of shapeshifters.  Those Rage Demons will tear you up quick.  Bear and Spider both burn like no tomorrow.  I've had some good results with the Spider against the Undead.  Maybe it's becasue they have moe Nature dmg, but the Spider holds up pretty good.  Also the Spider does a good job against Abominations and Shade Demons.  The poison and web can get them,

Templars are bad too.  The Cleanse Area takes you out of Spider or Bear.  So plan ahead if you go up against anyone that has that type of ability to neutralize magic.  Templars just love to use that like crazy.


Bear:

It has higher Physical Resistance, Constitution, Defense, Strength, and Damage.  It has a "Stomp" feature wich pretty muchs knocks most enemies down with a good amount of dmg.  It also has a "Rage" option that boosts dmg.  It does work nicely if you Rage then Stomp and you can get mid to upper 30s in a single hit.  The rage takes a few seconds to activate.  I'm not really sure why it takes so long to do, but it's somethign you wanna active before battle.  It is not sustained either and has a fairly long recharge.

Once I get out of the Fade I can get some better numbers up for Morrigan.  Right now I'm gonna get my boosts and I'll postem up later.


** Kind of think of it this way, Spider is like the Mage version of a Rogue and Bear is like the Warrior version.  Each boosts areas that fit those characters more.  I'm also testing combos and swaping out forms.

The game is going fairly smooth and I've been trying to use shapeshifting as much as possible.

- Also for some reason I decided to wait on spending Spell points for my character.  I wanna unlock the achievments for filling out complete spell areas.  So atm I only have Arcane Bolt, Glyph of Paralysis, and Winter's Breath.  I used a tome to get Bear shape and I had to spend a point on Spider, but the other spells where from character creation.  So it really forces me to use Shapeshifting.

#6
x-president

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Ok, here is comparison of Bear vs Spider in the boosts that you get.  This is with no gear at all and no buffs.  I'm only posting what is effectted.  If a category if uneffected I'm not listing it.


Spellpower - 30 (LvL 8 Mage)


                          Bear    Spider

Strength            +6        +1
Dexterity           +11       +13
Constitution    +13        +8
Physical Res  +15        +11

Armour              +15        +7
Defense            +11        +13
Damage            +7.8      +4.6
Armour Pen.      +4         +4

- Bear has no resistance bonus.  Spider gives 75% Nature Resistance, but -10% Fire Resistance.


*** What I'll do is keep track every level I gain and see if I can get a number or percentage increase for each category. 

Is there a way to tell what is effecting the dmg score?  I'm still not sure what effects the Poison dmg number.  Is there a way to check this?  I don't think it's spellpower.  I double checked some dmg numbers and they seemed kinda low compared to spell dmg I am getting.

Modifié par x-president, 25 janvier 2010 - 12:01 .


#7
x-president

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beancounter501 wrote...
BTW, it is my understanding that all of the attribute bonuses are based on your level + a base, not spell power. But you may want to test it out more.

If you normal attributes are better then the forms attributes then you keep your natural one.


I'm not really sure how they set it up.  It is kinda screwy.  I'm getting wierd results.  There is definitely some type of capping system like you mentioned.  I really would like to know how the game developers dfid this becasue it doesn't amke a whole lot of sense.


Personally I think it should have some type of set bonus and stack that bonus with what you have.  It doesn't do that.  I pumped in some Strength points and whenever I use shapeshifting it has no effect on strength now.  In fact in most areas the numbers have decreased.

Now what is really wierd all forms, Spider, Bear, & Swarm, reduce your total mana level.  Which makes absolutely no sense.  It doesn't show a change in willpower either and these are big drops.  I'm gonna try and cahrt some of these numbers out and I'll have it posted tomorrow.


I do have the Swarm form now, but it changes absolutely nothing.  It has no boosts and I'm not sure if it even does damage.  It is supposed to inflict nature dmg.  I'm still testing it and haven't used it very much.  Other then that I probably like the Spider form the best so far.  Morrigan was in Spider form almost the entire Sloth Demon fight until she died.  I was in it for as long as I could but had to heal.

I wanna get that Master level at 14 and you get all of the pouncing or pinning options for Bear & Spider.  That'll add some kick to shapeshifting.


Wynne is turning out to be a let down atm.  It just seems so long to have to wait for her to reach 14 so I can teach her shapeshifting.  Then I'm gonna have to build points so she can have all the forms right away.  By then you are about 50% completed with the game.

A mod to reset the points would work best so you can set Wynne up right away.  RIght now it seems like it's taking forever.  I'll post some more info tomorrow.  I got a bunch of numbers written down.

Modifié par x-president, 25 janvier 2010 - 05:56 .


#8
soteria

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The simplest way for you to test spellpower/level scaling would be to use the respecialization mod. Check the bonuses you get at different levels of spellpower. At 27 spellpower you said you were getting +4 str, but now it's only +1? Something doesn't add up.

#9
x-president

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soteria wrote...

The simplest way for you to test spellpower/level scaling would be to use the respecialization mod. Check the bonuses you get at different levels of spellpower. At 27 spellpower you said you were getting +4 str, but now it's only +1? Something doesn't add up.


It seems to be have a maximum limit or something.  Only helping you if you are below the capped number.  But if you boost attributes above it, it takes the better number.  It's odd.  I doube checked the number.  I'm gonna chart it out and post it up.

Basically it doesn't stack, but helps you if you are low in certain categories.  So early on the forms will give you a boost instead of being as weak as you are in human form.

#10
daddytat

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x-president wrote...



Tactics:



You gotta micro manage the spiders sense I haven't seen support in the Tactics menu for the forms. I like to start in Spider form and I'll poison and web, then possibly switch back if the spiders take too much dmg.






Thanks for running w/ this. I can't wait to compare notes but I will be running about a week behind you because I have to finish out my first warrior playthrough.



As far as the shapeshifting tactics are concerned: Change into your desired form first. THEN set up your tactics for that specific form. You can have custom 1 for spiders, custom 2 for bears, and custom 3 for insects. Know your enemies b4 your battles w/ some survival skill and change into the most effective shape before the encounter since casting time takes so long.



Could you imagine seeing a warrior running towards you followed by a black cloud? Oh CRAP! That's no cloud! That's a swarm of killer bees! Each mage having "divide swarm" all enemies could be attacked at once. That would act like a permanent croud control until dispelled or too much damage being taken but unlike all of the storms and other spells which have a set time duration and are then gone.



I have a feeling our strategies might just put shapeshifting back on the map for those who are determined not to give up on it so easily.



This thread will have 'Guide' status in no time.

#11
Red.Murder1

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This should help everyone understand the shifter bonusses a little better. The top spreadsheet is default DA. http://www.dragonage...-1262140708.jpg

I think you wanted to know, Poison Spit does (100 + Dex)*0.5 over 3 seconds

Bear form's slam ability damage is very dependent on your weapon and armour penetration, and if you are in bear form slam also acts as a taunt

Modifié par Red.Murder1, 25 janvier 2010 - 12:57 .


#12
x-president

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Red.Murder1 wrote...

This should help everyone understand the shifter bonusses a little better. The top spreadsheet is default DA. http://www.dragonage...-1262140708.jpg

I think you wanted to know, Poison Spit does (100 + Dex)*0.5 over 3 seconds

Bear form's slam ability damage is very dependent on your weapon and armour penetration, and if you are in bear form slam also acts as a taunt


So is that the max level a Form gets?  So if I have a strength level higher then what it calculates to, I keep the higher value?

I did a quick calculation on Strength for Spider and it came to 18.16, but my current strength level is 21.  When I transform it keeps the 21 and doesn't reduce so that would make sense.  So Shapeshifting forms must not stack or boost, but are set values.  Would this be correct?

Thanks for the info it helps a lot.

#13
x-president

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daddytat wrote...
Thanks for running w/ this. I can't wait to compare notes but I will be running about a week behind you because I have to finish out my first warrior playthrough.

As far as the shapeshifting tactics are concerned: Change into your desired form first. THEN set up your tactics for that specific form. You can have custom 1 for spiders, custom 2 for bears, and custom 3 for insects. Know your enemies b4 your battles w/ some survival skill and change into the most effective shape before the encounter since casting time takes so long.

I have a feeling our strategies might just put shapeshifting back on the map for those who are determined not to give up on it so easily.

This thread will have 'Guide' status in no time.


Yea I went back and I was looking in the wrong tactics menu area.  Shapeshifting really isn't all that bad.  You just have to be willing to use it whenever possible.

Whenever I had a boss fight, I always went to different forms.  I can't wait to get Wynne into shapeshifiting.  I'm really excited to see how I'll do in the Deep Roads.  I think I'm headed there next.  I wanna kill the Broodmother with spiders. :o

No dmg from her spit should come in handy.  I wish Spiders had a killing move sequences like they have with swords.  That'd be awesome.

#14
Red.Murder1

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They are what the values will be set to. If your stats are higher then they keep your stats instead of using the forms

#15
x-president

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Red.Murder1 wrote...

They are what the values will be set to. If your stats are higher then they keep your stats instead of using the forms


Yea, it's the same thing for any type of resistance as well.  Spider form never goes past 75% even if you have additional resistance.

But for some reason this doesn't apply to mana.  Both Spider & Bear decrease your mana if your number is higher.  Maybe it's a bug, but I loose mana when I transfer into those forms.  I think Swarm does as well.

I haven't had a problem with health, just mana so far.

#16
Creature 1

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x-president wrote...
Nat Res    5%         +70% (for some reason I have 5% Resistance wearing nothing, but Morrigan doesn't)

Your character had one point in Survival.  You get 5% resistance for each point up to 25%.  This would be nice if you ever actually ran into anything that causes natural damage.  (Broodmother??  Spider queen??  No other possibilities I can think of.)

#17
dkjestrup

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I think we'll have to try a Shapeshifter Solo one day. By putting all out points into strength or something.

#18
x-president

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Update:

I finally got Master Shapeshifter and does it rock.  The Overwhelm ability is awesome.  You just maul and chew people to death.  Plus you get a nice boost increase.  So far I've tested Swarm and Spider in master forms and they work really good.


Swarm:

- At first I was a little dissapointed and it didn't seem very effective, but it is very nice.  It kinda does a radius of dmg.  Whoever is near you gets attacked.  So if you are in a group of enemies of lets say 3, then all 3 will take continual dmg.  So it is pretty sweet.  Also there is an ability, Divide the Swarm, which is kinda like a stun or Horror effect that stuns the enemy.  It is very effective.

- In master form you gain health while in Swarm and any dmg taken reduces mana (you get that without Master).  So it's a nice form to transition in for a health gain.  You can completely detroy archers in Swarm. 

- It's the Archers nightmare and they can't hit you.  Most melee attacks will also miss.  But you can sit by a group of archers and take them all down at teh same time.  It is a very effect anti-archer ability.  Swarms are very hard to hit.


Right now I'm working on combos.  I have some good tactics setup for Morrigan and I'm gonna see how they work.

Recently I tried this combo:

Swarm - Divide the Swarm - Spider - Web - Poison - Overwhelm

- I did that to the mercenaries inside the tavern at Denerim.  Completely tore them up.  I don't think I lost any health and the Archer who stands by the Blackstone guy couldn't touch me.

What is really nice you can back to back shapeshifter forms with little mana.  The cool down period kills you so it's nice to utilize all 3 forms.  With combat training you can shapeshift without interruption while being attacked so it works good.


Tips:

- You loose form if you go into a custscene or a loading screen.  Everyone in the party will loose form.  So sometimes you have to shape change in battle.  The cooldown time transfer with you so if you loose form as you enter an area, you won't be able to use that form until it cools down once you enter the area.  So you gotta plan ahead and not just travel around in different forms if you may loose them.  Cooldown time is a killer.

- Undead and Skeletons are immune to swarms becasue they deal nature dmg and will not effect them at all.  I'm not sure if you can still gain health from them.  Redcliff was a tricky battle sense that is mostly all undead I couldn't really utilize shapeshifting.

- Revenants can't be overwhelmed. B)  Although the Swarm can easily be used for KITing them.  Also they are kinda immune to the nature dmg but it seems like it irratates them.  lol  Plus side any dmg taken from Revenant reduces Mana so it's somethign good to start in to save health.  You just gotta let them do that first cleansing burst tehn shapechange.

- Swarm seemed to work pretty good on Desire Demons.  I don't think you can be hit with Winter's Breath.  I kept seeing that spell popping up like crazy over a swarm and nothing happened.  Desire Demos love to cast that too. 

- Fire is a Shapeshifter's nightmare.  Anytime you know you will encounter fire or someone uses a fire attack get out fast or switch to human form.  You'll die quick.

- As Swarm you never die.  What'll happen is, you'll just change back to human form.  That's why I like to start in that form sometimes and end with a DIvide the Swarm if I see mana gettign low.  That way you can at least get someone stunned before you loose shape.


***More to come along with some more tactical combos.  I just got Master Shapeshifter so I gotta re-test everyhting out.  Also Wynne is gonna be a shapeshifter fairly soon and I'm saving her points so she can get the entire line at once.

#19
x-president

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Creature 1 wrote...

x-president wrote...
Nat Res    5%         +70% (for some reason I have 5% Resistance wearing nothing, but Morrigan doesn't)

Your character had one point in Survival.  You get 5% resistance for each point up to 25%.  This would be nice if you ever actually ran into anything that causes natural damage.  (Broodmother??  Spider queen??  No other possibilities I can think of.)


Unfortunately it doesn't stack.  Spider form is always 75%.  With my boosts I should be at 85% in Spider if it stacked.

The Broodmother and Spider Queens fights should be interesting.  I shoudl have 3 shapeshifters by then all in spider and take 0 nature dmg. :)

At 75% resistance you are basically untouchable wih poisons.  Plus you get really nice defense bonuses as a spider.

#20
Caozen

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I've never tried Shape-shifting, primarily because of people saying the forms rely (solely) on strength to determine their overall damage output and usefulness. Judging from your post, I can only assume it was bad information so I guess I'll give it a try sometime soon. It really did intrigue me, and you seem to be having a blast with it.



There's some nice information here.

#21
soteria

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Well, you heard right. What he's saying is, shapeshifting grants you certain bonus stats that never scale with anything. If your (human) stats are higher in a certain area than they would be after the shift, the game keeps the higher stats. So if you want bear form to do more damage, yes, you need to increase your strength.  This has been interesting, though.

Modifié par soteria, 26 janvier 2010 - 06:12 .


#22
High Magus

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But the more spellpower you have, the higher the bonus it puts you up to is if I read that table right, so you can still get a high magic mage to be semi viable at the least with shapeshifting.

#23
x-president

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High Magus wrote...

But the more spellpower you have, the higher the bonus it puts you up to is if I read that table right, so you can still get a high magic mage to be semi viable at the least with shapeshifting.


Yea.  Right now I have spellpower at 46, which is Magic score of 51.  I have strength at 21 and willpower at 21,

Currently I have the complete shapeshifter line including Master Shapeshifter which increase spellpower bonuses even more.  I'm pretty happy with the dmg I am doing.

Master Shapeshifter is where the money is.  The overwhelm ability can destroy a single enemy in alomst a single hit especially with the bear form.  I've taken down "yellow" rated enmies in overwhelm and almost completely kill them.  So my strength score is kinda low end, but I still do fairly good dmg.  Dexterity really gets high boosts.  Spider can get it into 30 and Bear is around 27. 

So yea if you increase strength it'll help, but any stat increase will give you a better character.  Do you have to jack up strength in order to be an effective shapeshifter, no.  Low to mid 20s in strength will give you pretty much what you need and still have a really good spellpower score.   


Some Updates:

Swarm

- You can pretty much go over any trap without setting it off.  This includes pressure plates, leg hold traps, & grease.  It will not slow you down at all.  Plus you can go over Earthquake and not be effected.  It can be very handy.

I'm currently doing the Abandoned Building section and I have been having Wynne cast earthquake and the swoop in with Swarm while everyone is falling down.  Plus I fly right over the grease traps they have everywhere.  Then I get in behind enemy lines and if Swarm fails I switch out to Bear and Overwhelm the closests enemy or use Spider and Web-Poison-Overwhelm.  It's like a covert ops technique and causing caos while the rest of the team rolls in.

- Also Swarm is an excellent Tank supporter.  It can do some mad dmg.  I was in the back alley areas and Allistar would get surrounded by like 5+ guys.  I would come in with swarm and continually give every guy 15 to 20 + dmg every second.  That can cause some serious dmg to the enemy when you are giving 100+ total dmg every second and never taking damage.  Double that with more then 1 swarm.  Plus archers completely miss you and it keeps your health at 100 percent.


***Wynne I think is 1 level from getting Shapeshifter and I'll finally have a team of 3.  Once that happens I'm heading to Orzammar and I'll see what kind of damage I can do.

I'm gonna pump up strength on one of the mages as a test and see how much difference it makes.  It'll probably be myself sense I have the highest strength atm.  Then I'm also gonna pump up constitution on one of the mages because that is another area that gets some good bonuses from shapeshifting and see if that effects peformance.


- What you can do with shapeshifting instead of giving yourself willpower, put those points into strength.  Shapeshifting really doesn't require a lot of mana so you can sacrifice mana for strength and still have powerful spell casting when you need it.

Modifié par x-president, 26 janvier 2010 - 06:48 .


#24
GM23

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This thread is very interesting and helpful. It made me wanna be a shapeshifter :)

#25
GM23

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Sorry, double post

Modifié par GM23, 26 janvier 2010 - 06:53 .