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Shapeshifting Guide ***OP Updated 2/8/10***


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#226
TBastian

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Regarding shapeshifts, yeah the biggest problem is not being able to use health poultices. Wynne or someone else has to heal you. Would be cool if the beast forms had some kind of "activate regeneration" power like WoW. But oh well. In beast form you unlock the beast's abilities, but can't use any of your pre-existing spells or items. Can be a tough tradeoff.

It isn't if you choose the right spells, and you'll simply have to shift out every once in a while if your party doesn't have a healer. I've tried this personally in most battles except ones where the boss uses AoE's, like the high dragon (brought Wynne with me on that). In any case the character's human form is basically a very tough mage, and mages are, well, mages.

Modifié par TBastian, 17 février 2010 - 03:56 .


#227
beancounter501

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I think you did a good job checking out the shapeshifter spec. But, I still think at the end of the day it still kind of sucks. Sorry, nothing personal. :) You are basically trading the most powerful class in the game for a semi-fighter. Bear, spider, swarm do good damage and they can tank well. But so does Shale, Alistar, Sten, Ogren, and Dog. Anything Bear/Spider can do - Any of the Melee toons I listed can do it better. Especially if you're mage is not sitting there as a bear and is instead dropping buffs onto the tank or crowd control spells. Sure swarm can get a nice defense with a couple of spells/gear. But Alistar can have an unbelievable defense with a couple of spells/gear.

To me a few things just kills the shapshifter class.
1. No potions - Brutal. That means you must have a healer. You basically need another character to just save your butt. Sorry, but give me a tank that is not sucking up my mages spells. A con tank who can not heal himself.
2. No Spells or Sustains while shifted - All of those spells that are great? Pure junk once you shapeshift.
3. Needing to pump other stats - Why are you a mage if you are taking magic to 35 and putting the rest into strength? Play a warrior.
4. Long Shapeshift Times + Cooldowns: Bioware got it right when they designed the Fade Shapeshifting. The shapeshifting forms would be so much better if you could switch between forms quickly and the cooldown was short. That way you could cast some spells, shift, melee, then shift back to a a mage cast some more and then shift again.

At any rate that is just my 2 cents for what it is worth. Congrats for proving that you can play as a shapeshifter.

Modifié par beancounter501, 18 février 2010 - 04:37 .


#228
x-president

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It is not necessary to stop magic at 35 to have a strong shapeshifter.  I was going for a peticular build, but you can have a good shapeshifter with spellscore of 70.

Not being able to heal is a little more of a challenge but I've gotten into situations where I was the last man standing against a boss and had to shapeshift into multiple forms while taking health potions in between.  So that's not really too much of a problem.

There are major benefits to using bear or spider in certain fights.  Not being able to ahve the enmy grab, pull, or knock you back is a huge benfit that a warrior cannot do.  Also you can get the best armor penetration score out of any class.

Casting in a fight really isn't that bad even wiht a 5 sec. cast time.  Usually it's never needed but really does not cause a problem.  Also shapeshifters can use buffs and sustainables as long as another mage casts them.  Sense you need that healer for the shapeshifter anyways, they can also buff or cast sustainables on the shapeshifter.

Honestly if shapeshifting was as quick as it is in the Fade, imo it would be way over powered.  You would just dominate as a mage and would most likely be the best class in the game by far.  So having that slow cooldown time and cast time helps to balance it out.


IMO it's a specialization that needs to be fully played out in order to truely understand it's true potential.  Now that I've played it so much, it is something that I always want in group.  If you only used Shapeshifting just for boss fights, it would be worth having.  Shapeshifters can make boss fights that seem really hard with a standard party super easy.  Having that alone is worth it.

#229
x-president

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Mr_Raider wrote...

x-president wrote...

  In fact I'm eliminating mages all together to do something totally different.


There are other classes?


What was your final naked strength in each game?


My last playthrough where I focused strictly on building a high strength shapeshifter.

Naked:
S - 65
D - 15
W - 18
M - 36
Cu - 17
Co - 16

Physical Resistance - 33

Full Gear:
S- 71
D - 21
W - 35
M - 42
Cu - 23
Co - 22

Physical Resistance - 52 (I did get this in the mid 70s with different gear and shapeshifted)


Spider/Bear Dmg - 56.6

Swarm - 53.6 (This is not accurate.  Swarm doesn't seem to register that dmg rating for some reason.  I would only average 20s.  It's is more nature dmg and not physical dmg unlike spider and bear)

Also using stomp and/or rage, I registerd single dmg hits into the mid 90s using Bear. 


************************************

First Shapeshifter Attempt:

**It was more Magic heavy, but I started to add strength points at the end and some Constitution.  It was very experimental.  I also had Wynne and Morrigan setup for shapeshifting.  I used 3 different setups.

Naked:
S - 41
D - 14
W - 20
M - 51
Cu - 16
Co - 25

Physical Resistance - 27

Full Gear:
S- 46
D - 19
W - 36
M - 57
Cu - 21
Co - 30

Physical Resistance - 45


Spider/Bear Dmg - 38.1
Swarm - 34.1

- The gear on this build was focused towards mages using robes and boosting nature dmg for swarm.

Modifié par x-president, 18 février 2010 - 05:21 .


#230
beancounter501

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But Shale and Dog can ignore the Boss Grabs. Dog can overwhelm. And they can all self-heal. What are you as a shapeshifter bring to the table?



The cooldown on a AW for Combat Magic is only 10 seconds which is more reasonable. Plus he can still cast + heal even at +50% fatigue. And he can chug mana potions to get thorugh the tough fights. To hit may be a problem, but Heroic Offense + Combat Magic will give you a dependable hit rate.



Sure the Shapeshifter can equip a staff and auto-hit. But playing around with a high spells score, max staff dmg build I can tell you it is not that hard to build a mage who can auto-hit for 80+ damage with a staff + afflection hex. Going even farther it took very little effort to have Wynne hit for 140+ dmg per staff attack. Granted it was late game, but still.



I just feel that the cons of shapeshifting really outweigh the pros. Especially when you compare it to an AW build.


#231
TBastian

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You are basically trading the most powerful class in the game for a semi-fighter. Bear, spider, swarm do good damage and they can tank well. But so does Shale, Alistar, Sten, Ogren, and Dog. Anything Bear/Spider can do - Any of the Melee toons I listed can do it better.

But can they cast Inferno? Blizzard? Tempest? Can they use the Paralysis Explosion combo, or plant Glyphs? Do they have access to mage armors, which have among the highest bonuses to defense in the game? Do they have a choice of being able to trade criticals for high armor penetration and automatic hits? It's a pretty good tradeoff.

Especially if you're mage is not sitting there as a bear and is instead dropping buffs onto the tank or crowd control spells.

There's nothing preventing you from using spells that remain useful even as you change forms, so long as you choose your spells well. Death from nukes is quite permanent. And a Shapeshifter will only be too happy to oblige an enemy target who escapes from the AoE with a welcoming bear hug - Overwhelm, heh.

To me a few things just kills the shapshifter class.
1. No potions - Brutal. That means you must have a healer. You basically need another character to just save your butt. Sorry, but give me a tank that is not sucking up my mages spells. A con tank who can not heal himself.

It doesn't mean you must have a healer. It just means you can't stay in a particular animal form for extended periods without one. But you can change back to human form instantly when you need to.

2. No Spells or Sustains while shifted - All of those spells that are great? Pure junk once you shapeshift.

Note that the most powerful spells in the game are not spammable, and we should thank our lucky stars they aren't or none of the specializations would be useful at all.

3. Needing to pump other stats - Why are you a mage if you are taking magic to 35 and putting the rest into strength? Play a warrior.

The Shapeshifter needs to invest in strength, dexterity and magic (or strength and magic, for this build) because that's just how it is. The specialization claims to be a warrior mage (yep, says so in specialization descriptor).

4. Long Shapeshift Times + Cooldowns: Bioware got it right when they designed the Fade Shapeshifting. The shapeshifting forms would be so much better if you could switch between forms quickly and the cooldown was short. That way you could cast some spells, shift, melee, then shift back to a a mage cast some more and then shift again.

And they are overpowered. Note that you can shift between Burning Man and Golem indefinitely and never die.
The cooldown can be dealt with, because unless you brought a healer you'll also be fighting bosses in human as well as animal forms. Nothing wrong with nuking Branka's party and then personally Overwhelming her. Twice. Heh. Dragons and similar powerful bosses are kind of a unique deal though - you're not really expecting a Shapeshifter to tank them single-handed are you? That would be rather... extreme. Without lots of cheese.

But Shale and Dog can ignore the Boss Grabs. Dog can overwhelm. And they can all self-heal. What are you as a shapeshifter bring to the table?

Depends on what you want. First off notice that Dog and Shale only have two item slots. Shapeshifters, being normal characters, come with all 10, not including the arrow/bolt slot and the weapon switch slot. Whatever items you wish to put into those slots depends on what you want accomplished. Next, Shapeshifter can cast spells and nuke. Finally, you have 3 very different forms to choose from, besides your human form, each with different strengths. More versatility, although Shale comes close. Sadly he doesn't have Overwhelm. Rocks don't like to hug people.

The cooldown on a AW for Combat Magic is only 10 seconds which is more reasonable. Plus he can still cast + heal even at +50% fatigue. And he can chug mana potions to get thorugh the tough fights. To hit may be a problem, but Heroic Offense + Combat Magic will give you a dependable hit rate

He doesn't have Overwhelm and warrior-like talents. His attacks don't auto-hit. He has to deal with enemy armor. And most importantly, his spell choice is wildly different (it would be really interesting to see an AW build with an all-nuke spell list heh).
Shapeshifters will need to draw heavily from the primal spells line because their magic attribute will be lower, so their debuffs will be easier to make a check against. Obviously the Shapeshifter will want to avoid those kind of spells as much as possible, along with almost all sustained spells - all the spells which the AW will only be too happy to take, basically. So they're quite different.

Sure the Shapeshifter can equip a staff and auto-hit. But playing around with a high spells score, max staff dmg build I can tell you it is not that hard to build a mage who can auto-hit for 80+ damage with a staff + afflection hex. Going even farther it took very little effort to have Wynne hit for 140+ dmg per staff attack. Granted it was late game, but still.

You forgot to mention that your weapon did cold damage. Lots of enemies are immune to cold. Affliction/Vulnerability could also get resisted. Affliction/Vulnerability also have decently long cooldowns. Then there's the slow staff attack speed, which can get canceled if you move. Your DPS would also be different in actual combat because people are flying around, using spells, using skills, or doing something else besides just standing and attacking (unless you're a warrior/tank/damager). Wynne would be probably be flying around in combat too due to the mage's default low physical resistance, or running around after having drawn aggro, or healing someone.
Remember the guy who made that topic only wanted his healer to be more effective in combat, not replace a damager.

Modifié par TBastian, 18 février 2010 - 07:02 .


#232
beancounter501

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You make some good points. And I hate doing line by line quoting so just a few points:



1. On Spell Selection. You recommend taking the primal school, but that school has the fastest cooldown. CoC is 15 and Fireball is 10. I would think that the long cooldown spells would be ideal for a shapeshifter.

2. Cooldowns: I was thinking of a 10 second cooldown. Currently it is like 60 seconds. Never knew about switching forums to stay alive.

3. Staff Attacks: The elemental type of the staff does not matter. It is all about bonus dmg + resistance stacking. And she was speced as an AW, so not worried about melee attacks. Besides Glyph of Repulson + high spellscore makes you immune to melee attacks for 20 out of 30 seconds. I found she was far more effective as a caster + staff attack then caster + melee.



Anyways, I will admit I have never tried it out. So I guess I will have to give it a whirl.



One last thought - Have you ever tried to use the Mabari Crunch while shapeshifted? You know the thing that heals Dog.

#233
Mr_Raider

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beancounter501 wrote...

To me a few things just kills the shapshifter class.
1. No potions - Brutal. That means you must have a healer. You basically need another character to just save your butt. Sorry, but give me a tank that is not sucking up my mages spells. A con tank who can not heal himself.
2. No Spells or Sustains while shifted - All of those spells that are great? Pure junk once you shapeshift.
3. Needing to pump other stats - Why are you a mage if you are taking magic to 35 and putting the rest into strength? Play a warrior.
4. Long Shapeshift Times + Cooldowns: Bioware got it right when they designed the Fade Shapeshifting. The shapeshifting forms would be so much better if you could switch between forms quickly and the cooldown was short. That way you could cast some spells, shift, melee, then shift back to a a mage cast some more and then shift again.


Points 3 and 4 are addresse by community mods.

#234
CybAnt1

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I agree it doesn't make sense why you have to "take" STR and CON to be a shapeshifter.



You turn into a bear? You should have bear strength. So if your mage strength is normally 10, in bear form it jumps to 35. That's how it should work.



I'm glad community mods fix that. Only other thing I'd like to see is some kind of animal regeneration or self-healing power to replace the fact that you can't take potions anymore. Or, yes, dunno, maybe let the bear and spider eat mabari crunch.




#235
TBastian

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The Mabari can't exactly use spells and is restricted to only two types of items, not to mention is has a very small skill list, so it's really not an issue that it can use Mabari Crunches. It's a bit sad that Mabari Dominance doesn't affect the master directly.
But really, let's not forget Tempest + Inferno + Blizzard here.

Primal also has three of the game's AoE DoT's, which have really long cooldowns.  I don't think it's a problem that Fireball and Cone of Cold have short cooldowns, since you'll only find them more useful then when you change to human form. Especially when you don't have a healer and you'll need to shift forms constantly, depending on how a fight goes.

But that's not how it is, is it? And with all the "little" things (+10 armor to bear, missile deflection stacking for swarm, spider dependent on str/dex, form auto-hit when using a staff) that the specialization has, you'd think it would be odd that the developers decided to screw it all up in the very last minute by gimping the form's attribute progression over spellpower. No. That's not likely at all, and the developers have actually claimed that its "working perfectly fine", or something along those lines. And since the only way you can possibly benefit from any of these without taking AW is by raising str/dex, then the odds that perhaps tje developers just meant the class to be that way just skyrocketed.

If you read the Shapeshifter background info, Shapeshifting was originally a magic form practiced by barbarians and their shamans. They didn't exactly spend their day sitting down and studying Advanced Magical Theory 101 in some isolated corner of a mage tower. And the specialization has always claimed to be a warrior-mage, and goes on to say that "some mages see it as a form of self-mastery", ie, its both a mind and body thing. It also mentions that others only "use it as a method of survival, a physical bag of tricks that enable the mage to be unpredictable in battle", which refers to those who don't raise who don't raise their str/dex to improve the forms. That's about it for background. It's not a "clean", pampered mage like the ones you see in the tower.

You won't want to raise con as a Shapeshifter.

Modifié par TBastian, 18 février 2010 - 06:45 .


#236
x-president

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I really don't understand the complaint about boosting certain attributes to make a build better.  You have to do that with any class build to make it the best at what it does.  There is no specialization or talent/spell out there that becomes 100% efficient from the start.

I could say Rogue is a wasted class because it takes too much cunning points to make it good. 

Also there are no specific spells that have to be used with shapeshfitng in order to make it more effective.  I've used all kinds of spells with many different builds and they worked out fine.


You can tank dragons as long as you have 1 companion with you healing.  :D


**Also watch my Broodmother video if you are worried about using potions and shapeshifting in combat.  Specificlly the end of that battle I was the last man standing and I shapechanged into just about every form and healed with potions inbetween to win that battle by myself in the end.

Also the Loghain fight shows 1v1 fight changing forms and using potions.

#237
TBastian

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That's because as far as I can see you spend your time almost exclusively in your shapes when fighting bosses heh. I don't use healing spells (except from the Spirit Healer spec... it's a bad habit) and I rarely bought Wynne along on my current Shapeshifter run, so I had to shift into a proper mage and back some of the time. heh.
Seriously though lower magic does affect how easy it is to make a check against your spells, so at least take some spells do work fine even when your opponent makes his check.

Modifié par TBastian, 19 février 2010 - 12:51 .


#238
x-president

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TBastian wrote...

That's because as far as I can see you spend your time almost exclusively in your shapes when fighting bosses heh. I don't use healing spells (except from the Spirit Healer spec... it's a bad habit) and I rarely bought Wynne along on my current Shapeshifter run, so I had to shift into a proper mage and back some of the time. heh.
Seriously though lower magic does affect how easy it is to make a check against your spells, so at least take some spells do work fine even when your opponent makes his check.


Yea I like to get around 50 spellscore which is decent for the enite game imo.


I'm in a different forms a lot of the time and not just the bosses.  Videos would just take forever to upload.  I've stay in bear or spider traveling the complete Deep Roads.  All through the dirty back alley and all the way through the brazillian forest.  Clearing out the Mage Tower I had to change back and forth because of Templars.  Even going through the fade I used shapeshifting.

Yea I wasn't holding it out for Bosses at all.  Any long section where I could use shapeshifting I was using it.  I'd say on my last run I was probably using Shapeshifting at least 75% of the time.  Mostly Bear probably, but Spider almost equally.  I didn't use a lot of Swarm though.  Boss fights were just the easiest to record and I wanted to show the resilience that shapeshifting offers.

Usually I would drop some fast CC spells then it was straight to shapeshifting.

I also had Wynne with me so I never really had to worry about healing in battles.  I just slugged it out with Allistar.  


**Watch some of my mixed enemy videos or the swarm videos.  They show smaller skirmishes.  Those are mostly in the Deep Roads when I had a team of Shapeshifters.

Modifié par x-president, 19 février 2010 - 02:17 .


#239
TBastian

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Well, to answer one last question that has been frequently asked in this thread. The swarm does regenerate mana if you use mana regeneration items/spells on it. There's an exploit in there somewhere, maybe an all mana regen+max resist setup to go with after you spam spells, hexes, AoE's, CC's and fight stuff while inside Blizzard/Tempest/Inferno/all of the above, etc. Would be an alternative to a dodge setup. Nice for clearing out mobs while you save combos like Entropic Death or whatever + double Overwhelm for a boss.
I am curious what Lightning would do to the swarm. The negative fire resistance can be easily remedied with a greater balms and items (and even an offensive spell like Blizzard), but Lightning is the one element which could very quickly drain the swarm's mana (or HP? maybe it works in the reverse) regardless of your resists, simply because of how it works. If this is indeed the case, it would be far more dangerous than fire.

Its missile deflection either stacks with your def or is amplified by a shield (not sure which).

Modifié par TBastian, 19 février 2010 - 08:30 .


#240
Manatel

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Was thinking about trying shapeshifter. Excellent guide, thanks.



I quess Morrigan approves.

#241
ZelaineGW

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I haven't read all posts, sorry if this has been covered, but doesn't putting a point in Arcane Warrior convert your magic to str?

#242
x-president

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ZelaineGW wrote...

I haven't read all posts, sorry if this has been covered, but doesn't putting a point in Arcane Warrior convert your magic to str?


It does, but that doesn't effect bear, spider, or swarm dmg.  It only helps getting better armor earlier if you go magic heavy.

#243
beancounter501

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You know the Swarm form comes with 40% displacement. If you stacked other displacement gear you should be able to hit 90% displacement late game while in Swarm form. That is pretty impressive. I think Enchanters Hood Gives 10, Repears Vestments gives 10, Calians Greaves gives 20 and Spell Ward gives 10. A 90% automatic miss chance for anyone attacking you is pretty darn good! I may have to try that one out.


#244
TBastian

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Swarm is just very difficult to hit as is, as long as you move around. I never really noticed much of a difference after using a dodge set with it. You'll still have to deal with automatic hit skills, AoEs and magic attacks. It's a very good alternative to casting similar AoEs like Blizzard/Infero/Tempest/etc. though because it's controllable, and it doesn't harm party members. It trivializes battles with archers too.

Modifié par TBastian, 02 mars 2010 - 06:48 .


#245
Lekwid

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Read some bits and pieces of this thread and it is quite interesting. Shapeshifter seems kind of bad at first and I've always wanted to give it a try. Was wondering, would a solo shapeshifter be viable and have you tried it?

#246
TBastian

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Yes. A solo Mage (without specs) has already been attempted and successfully finished, so there's no reason why a mage that actually has specs would fail.
It's just a complicated spec. Once you understand how it works, it becomes on par with any other mage specialization (even Arcane Warrior, since the Shapeshifter is only warrior-mage spec that doesn't need to sacrifice anything from his mage side to become good at melee).
I've actually made a guide on how to use the magic-based Shapeshifter properly. If x-president agrees I can give a link here and also link this strength-based shapeshifter guide to my general/magic-based shapeshifter guide.

Modifié par TBastian, 02 mars 2010 - 08:05 .


#247
beancounter501

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I was checking out the spell script on the swarm. The damage is entirely based on your spellscore. The damage is all Natural. So equip that natural damage boosting gear and have another mage cast afflection + vulnerability hex.

#248
DarkCamel

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Swarm is an amazing and underrated shift due to its speed alone. It is the fastest moving creature in the game. With haste from another mage, it actually moves faster than the camera (which is annoying when trying to steer but rewarding when entering places like Redcliffe where you can go from entrance to town is a few seconds).



In combat, this means you can disengage very rapidly in most areas, leave line of sight of hostile mages, and have time to heal and even pop off a spell or two against melee attackers before returning to the form. And while hasted, you can still damage anything you pass near without attacking - the AI barely has time to react if you fly through a group, and a swarm can leave a fair amount of damage in its wake. I actually felt sorry when my master swarms ripped apart groups of bandits who never had time to swing before I was gone. Only archers can target a hasted swarm, and of course, they can't damage a swarm.



In short, with Swarm, speed kills

#249
Meliorist13

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TBastian wrote...

Yes. A solo Mage (without specs) has already been attempted and successfully finished, so there's no reason why a mage that actually has specs would fail.
It's just a complicated spec. Once you understand how it works, it becomes on par with any other mage specialization (even Arcane Warrior, since the Shapeshifter is only warrior-mage spec that doesn't need to sacrifice anything from his mage side to become good at melee).
I've actually made a guide on how to use the magic-based Shapeshifter properly. If x-president agrees I can give a link here and also link this strength-based shapeshifter guide to my general/magic-based shapeshifter guide.


I'd be interested in seeing this one too.

#250
Dlokir

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I stop played DAO with the feeling that Shapeshifting was one the biggest class design failure of the game. I started play Awakening recently and for curiosity I decided give a try to Shapeshifting for the mage you met at beginning. I have been surprised by the result I got through it.



I need read more post here but from first stuff I quote is that:

Under bear or Spider form you regen mana, under swarm form you can regen health. As already quoted in this thread the Shapeshifting is at its best by alternating all forms including mage form.



Well that was my 0.0001 cent.